The corrupted defender is the third-most powerful defender available, and requires level 70 Attack and 70 Defence to equip. It can be created by combining a corruption sigil with a new or fully-repaired Guthan's warspear, Dharok's greataxe, Torag's hammer, or Verac's flail, however not Akrisae's war mace. Like all defenders, it allows the use of both dual-wielding and shield abilities, and provides a 3% accuracy boost. It also has a 1/15 chance to deflect a hit, reducing it by 50%-100% damage and providing +20% accuracy for the next attack.
The defender will degrade to a broken state after 100,000 charges of combat. It can be fixed by Repair NPCs, or at an armour stand in a player-owned house. A full repair, without discounts, costs 100,000 coins. Upon death in the wilderness, 25,000 coins will appear on the ground.
Requirements | Degrades | ||||||||||
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70 , 70 | 100,000 charges | ||||||||||
Class | Slot | ||||||||||
Melee | |||||||||||
Tier | Type | ||||||||||
70 | Defender | ||||||||||
Weapons | Main | Off | |||||||||
Damage | - | 168 | |||||||||
Accuracy | - | 1486 | |||||||||
Style | Stab | ||||||||||
Range | 1 | ||||||||||
Speed | Fastest (2.4s) | ||||||||||
Attributes | Damage reduction | ||||||||||
Armour | 148 | PvM: 0% | PvP: 0% | ||||||||
Life points | 0 | Style bonuses | |||||||||
Prayer | 0 | 0 | 0 | 0 | |||||||
[FAQ] • [doc] |
Creation cost[]
The creation cost of the Corrupted defender varies based on the weapon used to create it.
Weapon | G.E. Price | |
---|---|---|
Guthan's warspear | 1,971,958 | |
Dharok's greataxe | 533,975 | |
Torag's hammer | 402,105 | |
Verac's flail | 395,825 |
Repair cost[]
The base repair cost of the Corrupted defender when completely degraded to 0.0% item charge is 100,000 coins. It can be repaired by:
- Bob - the axe seller in Lumbridge
- Tindel Marchant - the weapon and armour repairman at Port Khazard
- Dunstan - the smith in Burthorpe
- Squire - in the workshop area of the Void Knights' Outpost
Alternatively, it can be repaired on an armour stand in a player-owned house, or a whetstone device anywhere. This provides a discount of 0.5% per Smithing level (including boosts).
If it is only partially degraded, then the cost of a full repair is multiplied by the percentage of item charge that needs to be repaired to produce the current repair cost.
template = Calculator:Template/Smithing/Armour stand form = repairForm result = repairResult param = level|Smithing level (1-105)|1|int|1-105 param = charge|Item Charge|0.0|number|0.0-100.0 param = cost|cost|100000|hidden|
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Disassembly[]
Disassembly XP | 21.0 |
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Item quantity required | 1 |
Material count | 8 |
Base junk chance | 23.0% |
Possible materials | |
Special | |
1 × Undead components | Not 100% |
Often | |
Base parts | |
Deflecting parts | |
Sometimes | |
Precise components | |
Subtle components |
Defenders, reprisers, and rebounders | |
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Defenders | |
Reprisers |
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Rebounders |
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Components |
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