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|alchable=No |
|alchable=No |
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|destroy=Your item will be destroyed permanently and it may not be reclaimable. |
|destroy=Your item will be destroyed permanently and it may not be reclaimable. |
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+ | |on death=at grave |
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|store=No |
|store=No |
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|examine=A defensive weapon that can parry attacks, reducing damage and increases the accuracy of your next hit. |
|examine=A defensive weapon that can parry attacks, reducing damage and increases the accuracy of your next hit. |
Revision as of 01:06, 3 January 2016
Release | 30 November 2015 (Update) |
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Members | Yes |
Quest item | No |
Tradeable | No |
Equipable | Yes |
Stackable | No |
Disassembly | ? (edit) |
Value | 1 coin |
Alchemy | Not alchemisable |
Destroy | Your item will be destroyed permanently and it may not be reclaimable. |
On death | ? (edit) |
Weight | 0.453 kg |
Examine | A defensive weapon that can parry attacks, reducing damage and increases the accuracy of your next hit. |
The corrupted defender is the third-most powerful defender available, and requires 70 Attack and 70 Defence to equip. It can be created by combining a corruption sigil with a new or fully-repaired Guthan's warspear, Dharok's greataxe, Torag's hammer, or Verac's flail, however not Akrisae's war mace. Like all defenders, it allows the use of both dual-wielding and shield abilities, and provides a 3% accuracy boost. It also has a 1/15 chance to deflect a hit, reducing it by 50%-100% damage and providing +20% accuracy for the next attack.
The defender will degrade to a broken state after 100,000 charges of combat. It can be fixed by Repair NPCs, or at an armour stand in a Player-owned house. A full repair, without discounts, costs 100,000. Upon death in the wilderness, 25,000 coins will appear on the ground.
Requirements | Degrades | ||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|
70 , 70 | Yes | ||||||||||
Class | Slot | ||||||||||
Melee | |||||||||||
Tier | |||||||||||
70 | |||||||||||
Weapons | Main | Off | |||||||||
Damage | - | 168 | |||||||||
Accuracy | - | 1486 | |||||||||
Style | Stab | ||||||||||
Range | ? (edit) | ||||||||||
Speed | Fastest (2.4s) | ||||||||||
Attributes | Damage reduction | ||||||||||
Armour | 148 | PvM: 0% | PvP: 0% | ||||||||
Life points | 0 | Style bonuses | |||||||||
Prayer | 0 | 0 | 0 | 0 | |||||||
[FAQ] • [doc] |
Creation cost
The creation cost of the Corrupted defender varies based on the weapon used to create it.
Weapon | G.E. Price | |
---|---|---|
Guthan's warspear | 1,971,958 | |
Dharok's greataxe | 533,975 | |
Torag's hammer | 402,105 | |
Verac's flail | 395,825 |
Repair cost
The base repair cost of the Corrupted defender when completely degraded to 0.0% item charge is 100,000 coins. It can be repaired by:
- Bob - the axe seller in Lumbridge
- Tindel Marchant - the weapon and armour repairman at Port Khazard
- Dunstan - the smith in Burthorpe
- Squire - in the workshop area of the Void Knights' Outpost
Alternatively, it can be repaired on an armour stand in a player-owned house, or a whetstone device anywhere. This provides a discount of 0.5% per Smithing level (including boosts).
If it is only partially degraded, then the cost of a full repair is multiplied by the percentage of item charge that needs to be repaired to produce the current repair cost.
template = Calculator:Template/Smithing/Armour stand form = repairForm result = repairResult param = level|Smithing level (1-105)|1|int|1-105 param = charge|Item Charge|0.0|number|0.0-100.0 param = cost|cost|100000|hidden|
Calculator |
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Result |
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Defenders, reprisers, and rebounders | |
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Defenders | |
Reprisers |
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Rebounders |
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Components |
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