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+ | {{Variant|Augmented}} |
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− | {{ |
+ | {{Item |
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+ | |version1=new|version2=used|version3=broken |
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+ | |name1=Corrupted defender|name2=Corrupted defender (used)|name3=Corrupted defender (broken) |
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− | |quest = No |
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− | |tradeable = No |
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− | | |
+ | |quest=No |
− | | |
+ | |tradeable=No |
+ | |stacksinbank2=No |
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− | |equipable |
+ | |equipable=Yes|equipable3=No |
− | |stackable |
+ | |stackable=No |
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− | | |
+ | |disassembly = Yes |
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+ | |alchable=No |
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+ | |destroy=Your item will be permanently destroyed. You will not be able to reclaim it! |
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+ | |kept=reclaimable |
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+ | |id1=36153|id2=36154|id3=36155 |
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}} |
}} |
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[[File:Corrupted defender detail.png|100px|left]] |
[[File:Corrupted defender detail.png|100px|left]] |
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− | The '''corrupted defender''' is the third-most powerful [[defender]] available, and requires 70 [[Attack]] and 70 [[Defence]] to equip. It can be created by combining a [[corruption sigil]] with a new or fully-repaired [[Guthan's warspear]], [[Dharok's greataxe]], [[Torag's hammer]], or [[Verac's flail]], however not [[Akrisae's war mace]]. Like all defenders, it allows the use of both dual-wielding and shield [[abilities]], and provides a 3% accuracy boost. It also has a 1/15 chance to deflect a hit, reducing it by 50%-100% damage and providing +20% accuracy for the next attack. |
+ | The '''corrupted defender''' is the third-most powerful [[defender]] available, and requires level 70 [[Attack]] and 70 [[Defence]] to equip. It can be created by combining a [[corruption sigil]] with a new or fully-repaired [[Guthan's warspear]], [[Dharok's greataxe]], [[Torag's hammer]], or [[Verac's flail]], however not [[Akrisae's war mace]]. Like all defenders, it allows the use of both dual-wielding and shield [[abilities]], and provides a 3% accuracy boost. It also has a 1/15 chance to deflect a hit, reducing it by 50%-100% damage and providing +20% accuracy for the next attack. |
− | The defender will degrade to a broken state after [[equipment degradation|100,000 charges of combat]]. It can be fixed by [[Repair NPC]]s, or at an [[armour stand]] in a [[ |
+ | The defender will degrade to a broken state after [[equipment degradation|100,000 charges of combat]]. It can be fixed by [[Repair NPC]]s, or at an [[armour stand]] in a [[player-owned house]]. A full repair, without discounts, costs {{NoCoins|100000|c}}. Upon death in the wilderness, 25,000 coins will appear on the ground. |
{{Infobox Bonuses |
{{Infobox Bonuses |
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− | |mainDamage = 0 |
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− | | |
+ | |attack_range = 1 |
− | | |
+ | |damage = 168 |
− | | |
+ | |accuracy = 1486 |
|armour = 148 |
|armour = 148 |
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|life = 0 |
|life = 0 |
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|slot = off-hand weapon |
|slot = off-hand weapon |
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|image = Corrupted defender equipped.png |
|image = Corrupted defender equipped.png |
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− | |caption = A player wielding a corrupted defender |
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|tier = 70 |
|tier = 70 |
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− | |degrades = |
+ | |degrades = 100000 |
|requirements = 70 {{Skill clickpic|Attack}}, 70 {{Skill clickpic|Defence}} |
|requirements = 70 {{Skill clickpic|Attack}}, 70 {{Skill clickpic|Defence}} |
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}} |
}} |
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+ | |||
+ | ==Creation cost== |
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+ | The creation cost of the Corrupted defender varies based on the weapon used to create it. |
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+ | {| class="wikitable" |
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+ | ! colspan="2" | Weapon |
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+ | ! G.E. Price |
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+ | |- |
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+ | | {{plinkp|Guthan's warspear}} |
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+ | | [[Guthan's warspear]] |
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+ | | {{GEPrice|Guthan's warspear}} |
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+ | |- |
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+ | | {{plinkp|Dharok's greataxe}} |
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+ | | [[Dharok's greataxe]] |
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+ | | {{GEPrice|Dharok's greataxe}} |
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+ | |- |
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+ | | {{plinkp|Torag's hammer}} |
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+ | | [[Torag's hammer]] |
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+ | | {{GEPrice|Torag's hammer}} |
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+ | |- |
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+ | | {{plinkp|Verac's flail}} |
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+ | | [[Verac's flail]] |
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+ | | {{GEPrice|Verac's flail}} |
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+ | |} |
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==Repair cost== |
==Repair cost== |
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{{Repair cost|100000}} |
{{Repair cost|100000}} |
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+ | |||
+ | ==Disassembly== |
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+ | {{Disassembly |
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+ | |category = defender |
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+ | |level = 70 |
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+ | |special = Undead[1] |
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+ | |specialchance = no |
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+ | }} |
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{{Defender}} |
{{Defender}} |
Latest revision as of 05:29, 10 April 2019
The corrupted defender is the third-most powerful defender available, and requires level 70 Attack and 70 Defence to equip. It can be created by combining a corruption sigil with a new or fully-repaired Guthan's warspear, Dharok's greataxe, Torag's hammer, or Verac's flail, however not Akrisae's war mace. Like all defenders, it allows the use of both dual-wielding and shield abilities, and provides a 3% accuracy boost. It also has a 1/15 chance to deflect a hit, reducing it by 50%-100% damage and providing +20% accuracy for the next attack.
The defender will degrade to a broken state after 100,000 charges of combat. It can be fixed by Repair NPCs, or at an armour stand in a player-owned house. A full repair, without discounts, costs 100,000 coins. Upon death in the wilderness, 25,000 coins will appear on the ground.
Requirements | Degrades | ||||||||||
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70 , 70 | 100,000 charges | ||||||||||
Class | Slot | ||||||||||
Melee | |||||||||||
Tier | Type | ||||||||||
70 | Defender | ||||||||||
Weapons | Main | Off | |||||||||
Damage | - | 168 | |||||||||
Accuracy | - | 1486 | |||||||||
Style | Stab | ||||||||||
Range | 1 | ||||||||||
Speed | Fastest (2.4s) | ||||||||||
Attributes | Damage reduction | ||||||||||
Armour | 148 | PvM: 0% | PvP: 0% | ||||||||
Life points | 0 | Style bonuses | |||||||||
Prayer | 0 | 0 | 0 | 0 | |||||||
[FAQ] • [doc] |
Creation cost
The creation cost of the Corrupted defender varies based on the weapon used to create it.
Weapon | G.E. Price | |
---|---|---|
Guthan's warspear | 1,971,958 | |
Dharok's greataxe | 533,975 | |
Torag's hammer | 402,105 | |
Verac's flail | 395,825 |
Repair cost
The base repair cost of the Corrupted defender when completely degraded to 0.0% item charge is 100,000 coins. It can be repaired by:
- Bob - the axe seller in Lumbridge
- Tindel Marchant - the weapon and armour repairman at Port Khazard
- Dunstan - the smith in Burthorpe
- Squire - in the workshop area of the Void Knights' Outpost
Alternatively, it can be repaired on an armour stand in a player-owned house, or a whetstone device anywhere. This provides a discount of 0.5% per Smithing level (including boosts).
If it is only partially degraded, then the cost of a full repair is multiplied by the percentage of item charge that needs to be repaired to produce the current repair cost.
template = Calculator:Template/Smithing/Armour stand form = repairForm result = repairResult param = level|Smithing level (1-105)|1|int|1-105 param = charge|Item Charge|0.0|number|0.0-100.0 param = cost|cost|100000|hidden|
Calculator |
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Result |
The result will appear here when you submit the form. |
Disassembly
Disassembly XP | 21.0 |
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Item quantity required | 1 |
Material count | 8 |
Base junk chance | 23.0% |
Possible materials | |
Special | |
1 × Undead components | Not 100% |
Often | |
Base parts | |
Deflecting parts | |
Sometimes | |
Precise components | |
Subtle components |
Defenders, reprisers, and rebounders | |
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Defenders | |
Reprisers |
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Rebounders |
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Components |
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