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{{cleanup|Overall language could be improved}}
 
 
[[File:Court Cases logo.png|100px|left]]
 
[[File:Court Cases logo.png|100px|left]]
'''Court Cases''' are a [[Distractions and Diversions|Distraction and Diversion]] released on [[9 June]] [[2010]]. The quest [[King's Ransom]] is a requirement. Players may complete any number of court cases with no time restriction.
+
'''Court Cases''' are a [[Distractions and Diversions|Distraction and Diversion]] that is accessible after completing the [[King's Ransom]] [[quest]]. Players also require 65 [[Attack]] if they wish to prosecute, or 65 [[Defence]] to defend during the case. The first court case can be tackled for free, but players must obtain a [[court summons]] to attempt court cases thereafter. Court Cases have a variety of rewards, including a total of 142,000 combat experience if all cases are completed.
  +
Completing all the court cases is a requirement for the [[Completionist cape (t)|trimmed completionist cape]] and [[master quest cape]].
   
  +
{{Clear}}
{{cquote2|When I wrote King's Ransom over two years ago, we introduced a judicial system to RuneScape, by way of the [[Seers' Village]] Court House. It seemed a shame that you only get to use it during the quest and the rest of the time it just sits there.|Mod Nancy|[[Update:Blog - Distractions & Diversions: Court Cases|Distractions & Diversions: Court Cases]]}}
 
  +
==Getting started==
{{ToC|align=left}}
 
  +
[[File:Seers' Village Courthouse.png|thumb|The courthouse.]]
  +
Players can take on their first court case immediately after the completion of [[King's Ransom]] by talking to the [[Clerk (Court Cases)|clerk]] in the [[Seers' Village Courthouse]]. The clerk will give the player their first case which also acts as a tutorial, [[Mugger v. Roger Murray]].
   
  +
After completing this initial case, players must find [[court summons]] in order to tackle further cases.
==Overview==
 
Players are able to work on cases in the [[Seers' Village]] [[courthouse]], choosing either to defend their client (requires 65 [[Defence]]) or prosecute the accused (requires 65 [[Attack]]). Players read a few documents on the background of the case and perform a bit of detective work. When they feel ready, players may start the trial and present all their findings to the jury and argue their case, as the player did in [[King's Ransom]].
 
   
  +
''For general assistance in completing cases, see [[#Completing cases|Completing cases]] below. For simple guides on each specific case, see [[#Cases|Cases]] below.''
To successfully complete a court case, a number of things will need to be done in preparation. All cases come with up to three case reports, for example, which can be obtained from the filing cabinet on the ground floor of the courthouse. It is essential that these are read if a coherent case is to be made. Keep a note of all their details to win in the courtroom.
 
   
  +
==Court summons==
If a case is failed, the jury will return an 'undecided' verdict. The judge will then explain that the player needs to make their case clearer. The player will then be teleported upstairs to the clerk's room. Players will still have all of the necessary case files, and can proceed downstairs to try again as many times as needed until the case is won.
 
  +
{{Main|Court summons}}
  +
[[File:Sawmill Man Summons.png|thumb|A court summons interface.]]
  +
[[Court summons]] are necessary in order to tackle court cases after the first case has been completed.
   
  +
Court summons can only be obtained if the player does not have an active court case, does not already have a court summons and has completed [[King's Ransom]]. They can be obtained through a variety of means:
After every successful court case, players are rewarded with a [[Combat XP lamp (Court Cases)|combat XP lamp]], giving a set amount of experience (of their choice between several combat related skills), and some item(s). Completing all Court Cases is one of the requirements needed to obtain a [[Completionist cape (t)|trimmed completionist cape]] and a [[master quest cape]]. Players can find out which cases they have already completed by talking to the Clerk and selecting the check cases dialogue.
 
   
  +
* [[Court summons#Monster drop|Monster drops]]
Giving up a case will mean that the Clerk will take it away. Players will have to obtain a new summons before they can try again.
 
  +
* [[Court summons#Pick-pocketing|Pickpocketing]]
  +
* A drop from [[casket]]s
  +
* A reward from [[Clue scroll (hard)|hard]] or [[Clue scroll (elite)|elite clue scrolls]]
  +
* A reward from the [[Giant Oyster]]
  +
* [[Dwarven instinct aura]]
   
  +
==Completing cases==
==Requirements==
 
  +
When a player has a court summons, they can start the case by talking to the [[Clerk (Court Cases)|Clerk]] in the [[Seers' Village Courthouse]] and choose either to defend (requires 65 [[Defence]]) or to prosecute (requires 65 [[Attack]]). This choice will affect how the events of the case play out and the actions the player must take to succeed, but do not affect final rewards.
* Completion of [[King's Ransom]]
 
* Level 65 [[Attack]] (for prosecuting) or 65 [[Defence]] (Required for King's Ransom)
 
   
==Getting started==
+
===Pre-trial===
  +
Players should begin each case by taking any relevant documents from the filing cabinet. These include:
:''See the [[Court summons]] article for different methods of obtaining court case summons.''
 
  +
* Up to 3 {{plink|Case report|pic=Case report 1|txt=Case reports}}. The contents of the reports can differ from case to case, but can include:
After completing the First Court Case/Starter Court Case, the player can obtain a court summons by [[Court_summons#Pick-pocketing|pickpocketing]], [[Court_summons#Monster_drop|monster drops]], [[Court_summons#Fishing caskets|caskets]], [[Court_summons#Clue scrolls|clue scrolls]], or the [[Court summons#Giant Oyster|giant oyster]]. There is no waiting period to obtain a court summons.
 
  +
** A fingerprint report, which players can use to match fingerprints to help their chances in the courtroom.
  +
** A circumstances and evidence report, which details the circumstances surrounding the case and any relevant evidence.
  +
** A Character background report, which contains background information on any characters relating to the case.
  +
* A {{plink|crime scene viewing orb}} and {{plink|Magnifying glass (Court Cases)|pic=Magnifying glass|txt=magnifying glass}} which can be used to inspect the crime scene for further clues.
   
  +
[[File:Rick Turpentine fingerprint.png|thumb|Matching the fingerprints.]]
Players may take on their first court case by talking to the [[Clerk (Court Cases)|clerk]] in the [[Courthouse]]. Afterwards, players will need a [[court summons]] through the methods mentioned above.
 
  +
Once these items have been obtained, there are a number of activities a player can carry out before the trial, depending on their current case. The player should first read all court documents in order to learn the details of the case, as well as match any fingerprints. The court documents will often inform the player of which characters can be interviewed prior to the trial, as well as the location of the characters in question.
   
  +
It is also possible, in some cases, to inspect the crime scene using the crime scene viewing orb. When inspecting a crime scene, players can use the magnifying glass to closely inspect certain objects and find additional clues which may help in the trial.
Only one summons may be held at a time. If the player wishes to do a certain case, they will have to destroy scrolls until they find that specific one.
 
   
  +
It is usually not necessary to perform every possible action before the trial, but each action taken can open up new arguments or interview questions during the trial, increasing the players chances of convincing the [[Jury]] and ultimately succeeding in the case.
With a [[court summons]] in hand, players can travel to the [[Seers' Village Courthouse]] and talk to the clerk to start the case (assuming the summons does not give a waiting period), and decide whether to defend or prosecute.
 
   
  +
===Trial===
Before descending into the courtroom via the stairs, players should:
 
  +
[[File:Courtroom.png|thumb|The courtroom]]
*Check the case file cabinet to get the case reports
 
  +
When ready, the player may enter the courtroom to start the trial and argue their case, as they did in [[King's Ransom]].
*Analyse any fingerprints
 
*Talk to the relevant witnesses in the temporary jails that have been set up on ground level
 
   
  +
Cases start with the prosecution, and then follow with the defence. During the case, players can talk to the judge in order to question witnesses or present evidence. The player can often only question witnesses if they interviewed them before the trial. In addition, the player may be unable to present certain evidence, or make specific arguments about it, if they did not discover enough about it before the trial.
==Gathering evidence==
 
The [[Case report]]s obtained from the filing cabinet give details pertinent to the case:
 
[[File:Courtroom.png|thumb|right|The courtroom]]
 
[[File:Case report 1.png|Case Reports 1]] [[File:Case report 2.png|Case Reports 2]] [[File:Case report 3.png|Case Reports 3]] [[File:Crime scene viewing orb.png|link=Crime scene viewing orb]] [[File:Magnifying glass (Court Cases).png|link=Magnifying glass (Court Cases)]]
 
   
  +
Players are advised to carefully consider the evidence they present, the witnesses they question and the questions they ask. Good choices can greatly help your case, but poor choices can hinder it.
*Fingerprints (Not present in all cases): The player must correctly match a print taken from the scene to one of three possible suspects, which if correctly matched can then aid in prosecuting or defending cases.
 
*Information about the circumstances and evidence of the case.
 
*Information about the suspect's background (and any other person pertinent to the case).
 
*A crime scene viewing orb may be given, in which case the player gets to examine a virtual crime scene with a magnifying glass to look for evidence.
 
The Defendant can be spoken to in the detention cells on the ground level of the courthouse. The case reports will state if any questioning is necessary for information before court is in session.<br />
 
[[File:Jury.png|thumb|The Jury selection screen as seen normally]]
 
Once a player is ready, they may descend into the basement of the court to commence the trial. Cases start with the prosecution, and then follow with the defence. Players are advised to carefully select evidence and witnesses, depending on whether they intend to defend or prosecute, which will corroborate with their arguments. The jury will indicate whenever the choices made were good, inconsequential or severely damaging to their case.
 
   
The judge presiding over the case can be talked to query witnesses or present physical evidence. If happy with the presentation, players can also talk to him to summarise their case to the jury. A jury member is then be chosen and appealed to in order to influence their verdicts.
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Once the player is satisfied with their case, they can conclude the case and move to the verdict. In most cases, the player will be able to summarise their case to the Jury whereupon a specific Jury member can then be chosen and appealed to. ''For more information on selecting a Jury member, see [[#Appealing to the Jury|Appealing to the Jury]] below.''
   
  +
[[File:Jury in court.png|thumb|The Jury.]]
  +
If the player is successful in convincing the Jury, they are rewarded with a [[Combat XP lamp (Court Cases)|combat XP lamp]] and some items depending on the specific court case tackled. ''See [[#Rewards|Rewards]] below.''
  +
  +
If the player is unsuccessful, the Jury will return an 'undecided' verdict and the judge will explain that the player needs to make their case clearer. The player will be returned to the clerk's room, keeping all of the necessary case files, and can proceed downstairs to try again as many times as needed until the case is won.
  +
  +
If the player chooses to abandon the case, the clerk will take it away and the player must obtain a new [[court summons]] before they can try again.
  +
  +
==Jury==
  +
{{Main|The Jury}}
  +
{{Listen
  +
|align = right
  +
|filename = Jury agrees.ogg
  +
|title = The Jury agrees with you
  +
|desc=
  +
}}
 
{{Listen
 
{{Listen
|align=right
+
|align = right
|filename=Jury agrees.ogg
+
|filename = Jury disagree.ogg
|title=The Jury agrees with you
+
|title = The Jury is bored
|desc=}}
+
|desc=
  +
}}
Wearing the [[ring of charos (a)]] while hovering the mouse over jury members will show their personal background and interests, rather than simply saying "A member of the Jury". The backgrounds of the Ranger and Cook were slightly altered to give hints for the second batch of court cases.
 
  +
The Jury must be convinced by your arguments in order to succeed in each case. Depending on the choices made, the Jury will respond in one of three ways to each witness or piece of evidence:
*'''Ranger''' - "A ranger, he prefers the bow and arrow to all other combat. He's a straight arrow and hates evil doers."
 
  +
*'''Wizard''' - "A wizard, he researches the mysteries of life and performs magic."
 
  +
* {{RSFont|The Jury agrees with your argument.|color=black|shadow=no}} (positive)
*'''Miner''' - "A miner, works hard all day mining rocks. Likes to party in the evenings."
 
  +
* {{RSFont|The Jury disagrees with your argument.|color=black|shadow=no}} (negative)
*'''Cook''' - "A cook, he spends all day making bread and stopping people stealing his cakes. He hates stew."
 
  +
* {{RSFont|The Jury doesn't know what to think about your argument.|color=black|shadow=no}} (neutral)
*'''Shady Gentleman''' - "A shady-looking gentleman. He's likely involved in the criminal underworld."
 
  +
*'''Young Man''' - "A young man. He's concerned with starting his own business and making money. Also enjoys a rowdy party."
 
  +
Positive responses indicate that the Jury is becoming convinced, while negative responses indicate the opposite. Neutral responses appear to have little effect on the case.
*'''Barbarian''' - "A barbarian. He is sensitive to any disrespect of his culture."
 
  +
*'''Elderly Gentleman''' - "An elderly gentleman. He's worried about his safety and a rise in crime."
 
  +
The Jury will not respond further to any piece of evidence or witness which they have already given a positive or negative response for. This means that players cannot "undo" poor choices made during the trial.
*'''Young Woman''' - "A young woman. She's concerned with the safety of her children."
 
  +
*'''Shady Individual''' - "A shady-looking fellow. He covers up his face to hide his identity."
 
  +
===Appealing to the Jury===
*'''Desert Dweller''' - "A desert citizen. She doesn't have much love for mainlanders."
 
  +
[[File:Jury.png|thumb|The Jury selection screen.]]
*'''Elderly Citizen''' - "An elderly gentleman. He doesn't like parties or noise."
 
  +
When summarising their case, players can choose a Jury member to appeal to. Depending on the choice made, the outcome of the case can be influenced. Each jury member has a different personality which will determine how well they respond to the summary depending on the individual case. Wearing the [[ring of charos (a)]] while hovering the mouse over Jury members will show their personal background and interests, which can help when choosing which Jury member to appeal to.
  +
  +
{| class="wikitable"
  +
!Juror
  +
!Description
  +
|-
  +
|'''Ranger'''||''A ranger, he prefers the bow and arrow to all other combat. He's a straight arrow and hates evil doers.''
  +
|-
  +
|'''Wizard'''||''A wizard, he researches the mysteries of life and performs magic.''
  +
|-
  +
|'''Miner'''||''A miner, works hard all day mining rocks. Likes to party in the evenings.''
  +
|-
  +
|'''Cook'''||''A cook, he spends all day making bread and stopping people stealing his cakes. He hates stew.''
  +
|-
  +
|'''Shady Gentleman'''||''A shady-looking gentleman. He's likely involved in the criminal underworld.''
  +
|-
  +
|'''Young Man'''||''A young man. He's concerned with starting his own business and making money. Also enjoys a rowdy party.''
  +
|-
  +
|'''Barbarian'''||''A barbarian. He is sensitive to any disrespect of his culture.''
  +
|-
  +
|'''Elderly Gentleman'''||''An elderly gentleman. He's worried about his safety and a rise in crime.''
  +
|-
  +
|'''Young Woman'''||''A young woman. She's concerned with the safety of her children.''
  +
|-
  +
|'''Shady Individual'''||''A shady-looking fellow. He covers up his face to hide his identity.''
  +
|-
  +
|'''Desert Dweller'''||''A desert citizen. She doesn't have much love for mainlanders.''
  +
|-
  +
|'''Elderly Citizen'''||''An elderly gentleman. He doesn't like parties or noise.''
  +
|}
   
 
==Cases==
 
==Cases==
  +
There are a total of 16 cases, all of which have guides listed below. There are often several paths to victory in a court case; the guides are not definitive, but show one successful path.
The guides for a successful defence or prosecution follow below. Note that there are usually other ways to win the case besides the one presented for each case. There are currently a total of 16 cases. 
 
  +
{{Listen|filename=Jury disagree.ogg|align=right|title=The Jury is bored...|desc=}}
 
  +
{| class="wikitable sortable lighttable" id="Court Case Table"
====Batch 1====
 
  +
!Case
{| class="wikitable sortable lighttable" id="Court Case Table Batch 1"
 
!Defense
 
!Prosecution
 
 
!Description
 
!Description
 
|-
 
|-
|[[Mugger v. Roger Murray|Mugger]]
+
|[[Mugger v. Roger Murray]]
|Roger Murray
 
 
|The Mugger is accused of beating Roger Murray unconscious and stealing his recent gambling winnings.
 
|The Mugger is accused of beating Roger Murray unconscious and stealing his recent gambling winnings.
 
|-
 
|-
|[[River troll v. The People|River troll]]
+
|[[River troll v. The People]]
|The People
 
 
|The river troll is accused of littering.
 
|The river troll is accused of littering.
 
|-
 
|-
|[[Drunken Dwarf v. The People|Drunken Dwarf]]
+
|[[Drunken Dwarf v. The People]]
|The People
 
 
|The Drunken dwarf is accused of accosting Botros and throwing rocks at him.
 
|The Drunken dwarf is accused of accosting Botros and throwing rocks at him.
 
|-
 
|-
|[[Evil Twin v. Good Twin|Evil Twin]]
+
|[[Evil Twin v. Good Twin]]
|Good Twin
 
 
|Moira is accused of the theft of Molly's identity.
 
|Moira is accused of the theft of Molly's identity.
 
|-
 
|-
|[[Rick Turpentine v. The (Rich) People|Rick Turpentine]]
+
|[[Rick Turpentine v. The (Rich) People]]
|The (Rich) People
 
 
|Rick Turpentine is accused of mugging Richard Maney.
 
|Rick Turpentine is accused of mugging Richard Maney.
|}
 
====Batch 2====
 
{| class="wikitable sortable lighttable" id="Court Case Table Batch 2"
 
!Defense
 
!Prosecution
 
!Description
 
 
|-
 
|-
|[[The Frog Prince v. The People|The Frog Prince]]
+
|[[The Frog Prince v. The People]]
|The People
 
 
|The frog prince is charged with scamming Flora in order to obtain a kiss.
 
|The frog prince is charged with scamming Flora in order to obtain a kiss.
 
|-
 
|-
|[[Sawmill Man v. The People|Sawmill Man]]
+
|[[Sawmill Man v. The People]]
|The People
 
 
|Will is bringing suit against the sawmill operator for monopolising the wooden plank industry.
 
|Will is bringing suit against the sawmill operator for monopolising the wooden plank industry.
 
|-
 
|-
|[[Party Pete v. His Neighbours|Party Pete]]
+
|[[Party Pete v. His Neighbours]]
|His Neighbours
 
 
|Party Pete's neighbour, Ikis Krum, accuses Party Pete of making noise over the legal limit.
 
|Party Pete's neighbour, Ikis Krum, accuses Party Pete of making noise over the legal limit.
 
|-
 
|-
|[[Ernest v. Professor Oddenstein|Ernest]]
+
|[[Ernest v. Professor Oddenstein]]
|Professor Oddenstein
 
 
|Professor Oddenstein is accused by Ernest of unlawfully turning him into a chicken.
 
|Professor Oddenstein is accused by Ernest of unlawfully turning him into a chicken.
 
|-
 
|-
|[[Miss Schism v. Draynor Village|Miss Schism]]
+
|[[Miss Schism v. Draynor Village]]
|Draynor Village
 
 
|Miss Schism is charged with slander and interfering with the ongoing investigation into the Draynor Bank robbery.
 
|Miss Schism is charged with slander and interfering with the ongoing investigation into the Draynor Bank robbery.
 
|-
 
|-
|[[EVIL DAVE v. The People|EVIL DAVE]]
+
|[[EVIL DAVE v. The People]]
|The People
 
 
|Evil Dave is accused of evilness.
 
|Evil Dave is accused of evilness.
 
|-
 
|-
|[[H.A.M. v. Dorgeshuun|H.A.M.]]
+
|[[H.A.M. v. Dorgeshuun]]
|Dorgeshuun
 
 
|Gamdin is suing H.A.M. for abuse. H.A.M. is counter-suing Gamdin for theft.
 
|Gamdin is suing H.A.M. for abuse. H.A.M. is counter-suing Gamdin for theft.
 
|-
 
|-
|[[The Sandwich Lady v. The People|The Sandwich Lady]]
+
|[[The Sandwich Lady v. The People]]
|The People
 
 
|The Sandwich Lady is charged with assault with a deadly baguette.
 
|The Sandwich Lady is charged with assault with a deadly baguette.
 
|-
 
|-
|[[The Mime v. The People|The Mime]]
+
|[[The Mime v. The People]]
|The People
 
 
|The Mime is charged with mimicry.
 
|The Mime is charged with mimicry.
 
|-
 
|-
|[[Barbarians v. Wizards|Barbarians]]
+
|[[Barbarians v. Wizards]]
|Wizards
 
 
|The wizards are seeking reparations for the destruction of the Mage Training Arena during the barbarian invasion.
 
|The wizards are seeking reparations for the destruction of the Mage Training Arena during the barbarian invasion.
 
|-
 
|-
|[[The Gravedigger v. The People|The Gravedigger]]
+
|[[The Gravedigger v. The People]]
|The People
 
 
|The Gravedigger is accused of grave robbing by the families of the dead.
 
|The Gravedigger is accused of grave robbing by the families of the dead.
 
|}
 
|}
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==Rewards==
 
==Rewards==
 
{{Listen
 
{{Listen
|align=right
+
|align = right
|filename=Court won.ogg
+
|filename = Court won.ogg
|title=Congratulations, you win!
+
|title = Congratulations, you win!
  +
}}
|desc=Music when having successfully defended or prosecuted the defendant.}}
 
If a court case goes in the players favour, they are entitled to a reward. Players can collect their reward from the clerk on the ground level of the courthouse. The reward received is dependent on the case they took. Players receive a [[Combat XP lamp (Court Cases)]] (though strangely herblore is included, as well as summoning, slayer and the usual skills) ranging from 2,000 to 20,000 experience, and items may also be awarded in return for their hard work.
+
If the player is successful in prosecuting or defending the suspect, they are entitled to a reward. Players can collect their reward from the clerk on the ground floor of the courthouse. Players are unable to obtain another [[court summons]] until they accept the reward.
   
  +
Each case will award one or more [[Mystery box (Court Cases)|mystery box]]es as well as a [[Combat XP lamp (Court Cases)|combat XP lamp]] which gives a varying XP reward (depending on the case) in a chosen combat skill. Some cases award additional items, and further rewards can also be obtained upon completing a specific number of cases.
A player is not required to take the rewards at the end of a case. However, while a reward is not taken, the player cannot get another court case.
 
 
After completing all the court cases the player will unlock the title {{TitleAnchor|t=the Detective|c=#A4A4A4|loc=s}}.
 
   
  +
===Case Rewards===
 
{| class="wikitable sortable"
 
{| class="wikitable sortable"
  +
!Case
!Name
 
  +
!Experience
!Exp
 
  +
!Item(s)
!Other
 
 
!Net worth
 
!Net worth
 
|-
 
|-
|Mugger
+
|[[Mugger v. Roger Murray]]
 
|2,000
 
|2,000
|1 [[Mystery box (Court Cases)|Mystery box]]
+
|1 [[Mystery box (Court Cases)|mystery box]]
 
|{{Coins|0}}
 
|{{Coins|0}}
 
|-
 
|-
|River Troll
+
|[[River troll v. The People]]
 
|3,500
 
|3,500
|20 [[shark]]d and 1 mystery box
+
|20 [[shark]]s and 1 mystery box
 
|{{Coins|20*{{GEP|Shark}} }}
 
|{{Coins|20*{{GEP|Shark}} }}
 
|-
 
|-
|Drunken Dwarf
+
|[[Drunken Dwarf v. The People]]
 
|5,000
 
|5,000
 
|20 [[gold ore]], a [[kebab]], and 1 mystery box
 
|20 [[gold ore]], a [[kebab]], and 1 mystery box
 
|{{Coins|20*{{GEP|Gold ore}}+{{GEP|Kebab}} }}
 
|{{Coins|20*{{GEP|Gold ore}}+{{GEP|Kebab}} }}
 
|-
 
|-
|Evil Twin
+
|[[Evil Twin v. Good Twin]]
 
|6,500
 
|6,500
 
|5 [[uncut sapphire]]s and 1 mystery box
 
|5 [[uncut sapphire]]s and 1 mystery box
 
|{{Coins|5*{{GEP|Uncut sapphire}} }}
 
|{{Coins|5*{{GEP|Uncut sapphire}} }}
 
|-
 
|-
|Rick Turpentine
+
|[[Rick Turpentine v. The (Rich) People]]
 
|8,000
 
|8,000
 
|3 [[uncut ruby|uncut rubies]] and 1 mystery box
 
|3 [[uncut ruby|uncut rubies]] and 1 mystery box
 
|{{Coins|3*{{GEP|Uncut ruby}} }}
 
|{{Coins|3*{{GEP|Uncut ruby}} }}
 
|-
 
|-
  +
|[[The Frog Prince v. The People]]
|Mime
 
 
|9,000
 
|9,000
|2 mystery boxes and the [[Faint]] emote.
+
|2 mystery boxes
 
|{{Coins|0}}
 
|{{Coins|0}}
 
|-
 
|-
  +
|[[Sawmill Man v. The People]]
|Evil Dave
 
 
|9,000
 
|9,000
|5 [[Spicy stew (Court Cases)|spicy stews (Court Cases)]] and 1 mystery box
+
|30 [[teak plank]]s and 1 mystery box
  +
|{{Coins|30*{{GEP|Teak plank}} }}
  +
|-
  +
|[[Party Pete v. His Neighbours]]
  +
|9,000
  +
|The [[rainbow afro]] and 1 mystery box
 
|{{Coins|0}}
 
|{{Coins|0}}
 
|-
 
|-
  +
|[[Ernest v. Professor Oddenstein]]
|Miss Schism
 
  +
|10,000
  +
|100 [[feather]]s, 15 [[red feather]]s, 15 [[yellow feather]]s, 15 [[blue feather]]s, 20 [[raw bird meat]], and 1 mystery box
  +
|{{Coins|100*{{GEP|Feather}}+15*{{GEP|Red feather}}+15*{{GEP|Yellow feather}}+15*{{GEP|Blue feather}}+20*{{GEP|Raw bird meat}} }}
  +
|-
  +
|[[Miss Schism v. Draynor Village]]
 
|9,000
 
|9,000
 
|1 [[humble pie]] and 1 mystery box
 
|1 [[humble pie]] and 1 mystery box
 
|{{Coins|0}}
 
|{{Coins|0}}
 
|-
 
|-
  +
|[[EVIL DAVE v. The People]]
|Sandwich Lady
 
 
|9,000
 
|9,000
|2 mystery boxes
+
|5 [[spicy stew]]s and 1 mystery box
 
|{{Coins|0}}
 
|{{Coins|0}}
 
|-
 
|-
  +
|[[H.A.M. v. Dorgeshuun]]
|Sawmill Man
 
|9,000
 
|30 [[teak plank]]s and 1 mystery box
 
|{{Coins|30*{{GEP|Teak plank}} }}
 
|-
 
|Ernest/Professor Oddenstein
 
|10,000
 
|100 [[feather]]s, 15 [[red feather]]s, 15 [[yellow feather]]s, 15 [[blue feather]]s, 20 [[raw bird meat]], and 1 mystery box
 
|{{Coins|100*{{GEP|Feather}}+15*{{GEP|Red feather}}+15*{{GEP|Yellow feather}}+15*{{GEP|Blue feather}}+20*{{GEP|Raw bird meat}} }}
 
|-
 
|H.A.M
 
 
|15,000
 
|15,000
 
|100 [[cave goblin wire]], 5 uncut rubies, and 1 mystery box
 
|100 [[cave goblin wire]], 5 uncut rubies, and 1 mystery box
 
|{{Coins|100*{{GEP|Cave goblin wire}}+5*{{GEP|Uncut ruby}} }}
 
|{{Coins|100*{{GEP|Cave goblin wire}}+5*{{GEP|Uncut ruby}} }}
 
|-
 
|-
  +
|[[The Sandwich Lady v. The People]]
|Frog Prince
 
 
|9,000
 
|9,000
 
|2 mystery boxes
 
|2 mystery boxes
 
|{{Coins|0}}
 
|{{Coins|0}}
 
|-
 
|-
  +
|[[The Mime v. The People]]
|Party Pete
 
 
|9,000
 
|9,000
|The [[rainbow afro]] and 1 mystery box
+
|2 mystery boxes and the [[Faint]] emote.
 
|{{Coins|0}}
 
|{{Coins|0}}
 
|-
 
|-
  +
|[[Barbarians v. Wizards]]
| Barbarian/ Wizard
 
| 20,000
+
|20,000
 
|10 [[dagannoth hide]]s, 50 [[law rune]]s, and 1 mystery box
 
|10 [[dagannoth hide]]s, 50 [[law rune]]s, and 1 mystery box
 
|{{Coins|10*{{GEP|Dagannoth hide}}+50*{{GEP|Law rune}} }}
 
|{{Coins|10*{{GEP|Dagannoth hide}}+50*{{GEP|Law rune}} }}
 
|-
 
|-
| Gravedigger/ The People
+
|[[The Gravedigger v. The People]]
| 9,000
+
|9,000
| 2 mystery boxes
+
|2 mystery boxes
| {{Coins|0}}
+
|{{Coins|0}}
 
|}
 
|}
  +
<small>''The net worth does not include the value of any items found inside [[Mystery box (Court Cases)|mystery box]]es.''</small>
   
  +
===Threshold rewards===
{{clear}}
 
[[File:Barrister clothing equipped.png|thumb|left|A player wearing the barrister wig, barrister top, and gavel.]]
+
[[File:Barrister clothing equipped.png|75px|left|A player wearing the barrister wig and top.]]
  +
{| class="wikitable sortable"
 
  +
!Cases complete
{| class="wikitable sortable"
 
  +
!Reward
!No. of Cases
 
!
 
!Prize
 
!Date Unlocked
 
 
|-
 
|-
 
|'''5'''
 
|'''5'''
|[[File:Barrister wig.png|link=Barrister wig]]
+
|{{plink|Barrister wig}}
|[[Barrister wig]]
 
|[[9 June]] [[2010]]
 
 
|-
 
|-
 
|'''10'''
 
|'''10'''
|[[File:Barrister top.png|link=Barrister top]]
+
|{{plink|Barrister top}}
|[[Barrister top]]
 
|[[27 October]] [[2010]]
 
 
|-
 
|-
 
|'''16'''
 
|'''16'''
|[[File:Gavel.png|link=Gavel]]
+
|{{plink|Gavel}}
  +
|[[Gavel]]
 
  +
Title: {{TitleAnchor|t=the Detective|c=#A4A4A4|loc=s}}
|[[19 January]] [[2011]]
 
 
|}
 
|}
 
{{Clear}}
 
{{Clear}}
  +
  +
==Achievement==
  +
* {{Achievement|All Rise|50|Complete all Court Cases.}}
   
 
==Music==
 
==Music==
 
Music unlocked:
 
Music unlocked:
*[[Judge and Jury]]
+
* [[Judge and Jury]]
 
==NPCs of the cases==
 
===Courthouse===
 
*[[Judge]]
 
*[[Prosecutor]]
 
*[[Defender (Court Cases)|Defender]]
 
*[[Guard]]
 
*[[Clerk (Court Cases)|Clerk]]
 
*[[Alan]] (scribe)
 
*The [[Jury]]
 
 
===Defendants===
 
*[[Mugger (level: 6)|Mugger]]
 
*[[River troll (Court Cases)|River troll]]
 
*[[Drunken Dwarf]]
 
*[[Rick Turpentine]]
 
*[[Molly]] (victim or defendant)
 
*[[Moira]] (victim or defendant)
 
*[[Professor Oddenstein]]
 
*[[Will]]
 
*[[Party Pete]]
 
 
===Plantiffs===
 
*[[Roger Murray]]
 
*[[Botros]]
 
* "The People"
 
*[[Molly]] (victim or defendant)
 
*[[Moira]] (victim or defendant)
 
*[[Ernest]]
 
*[[Sawmill operator]]
 
   
  +
==Transcript==
===Witnesses and Arresters===
 
  +
{{Hasdialogue|article|Transcript:Court Cases}}
*[[Estate agent]]
 
*[[Megan]]
 
*[[Oliver B'Gard]]
 
*[[Arresting officer]]
 
   
 
==Trivia==
 
==Trivia==
  +
* Court Cases was released on [[9 June]] [[2010]] along with a [[Update:Blog - Distractions & Diversions: Court Cases|developer blog]] which provides some insights into its development.
[[File:Court case timer confirmed.png|thumb|200px|Mod Emilee Confirming the Time Limit on Court cases.]]
 
* Court Cases was updated as part of the [[26 May]] [[2015]] D&D updates, removing the 14 days wait time between cases, adding [[mystery box]]es as rewards for all cases, and changing the experience lamp rewards. Players that has previously completed the Court Cases were not rewarded with the mystery boxes.
+
* Court Cases was updated as part of the [[26 May]] [[2015]] D&D updates, removing the 14 days wait time between cases, adding [[Mystery box (Court Cases)|mystery box]]es as rewards for all cases, and changing the experience lamp rewards. Players that had previously completed the Court Cases were not rewarded with the mystery boxes.
* The "People" in the Drunken Dwarf case is a man named [[Botros]] (can be rearranged Robots), who has an [[Macro#Identifying and reporting macros|appearance]] that makes him look exactly like a bot. He claims that he was attacked by the [[Drunken Dwarf]] while he was skilling, and often talks in leetspeak. When the player is defending in that case, it is revealed (in possibly the biggest example of Jagex breaking the [[fourth wall]]) that he was [[AFK]] at the time of the attack.
 
* There is currently an error on the Adventurer's Log where it will say "A court summons was dropped; The case is Mugger (level: 6) VS Roger Murray." even though you did not obtain this case through a drop/pickpocket.
 
* The (Rich) People in the Rick Turpentine case is man name Richard Maney (Mr. Maney.) This name, Maney, appears to be a pun on the word ''Money'', which makes sense since Richard Maney does happen to be rich, and making his name ''Rich Money''.
 
* When the good and evil twins have their fingerprints repeated, both their fingerprints and the one taken from the crime scene are different.
 
* When interviewing Rick Turpentine and selecting to question him about "The gold watch" he says about his father, "For five long years he carried this watch in his back pocket. Then, before he died of dysentery, he gave me the watch." This is very likely a reference to the film Pulp Fiction and the segment "The Gold Watch," where Christopher Walken as Captain Koons relates a similar story about the provenance of the gold watch he is giving to the young Butch.
 
* In the River Troll case, if the player chooses to defend, the defendant will summarise her case by asking the jury to stop "trolling the troll." This is a pun with the word "troll," which is used by many to represent an action of spamming or otherwise annoying activities that serve no purpose other than annoyance.
 
* In the Evil Dave case, there is the option to say about the Evil Stew "It's tasty, tasty, very very tasty". This is a reference to UK adverts for Kellogg's Bran Flakes in the 1980s with the jingle "They're tasty, tasty, very very tasty".
 
* When the defence talks to Simon about the cake, he will say 'The cake is a lie', this is a reference to the video game ''[[wikipedia:Portal (video game)|Portal]]''.
 
* When investigating the Miss Schism vs. Draynor Village case, Miss Schism is inside the jail cell sitting on her stool. If the player tries to speak to her and she is not directly opposite the player, she will glide towards the player still seated without any animation.
 
   
 
{{Court Cases}}
 
{{Court Cases}}
  +
{{Dnd}}
[[Category:Distractions and Diversions]]
 
[[Category:Trimmed completionist cape requirements]]
 
[[Category:Master quest cape requirements]]
 

Latest revision as of 13:26, 22 May 2018

Court Cases logo

Court Cases are a Distraction and Diversion that is accessible after completing the King's Ransom quest. Players also require 65 Attack if they wish to prosecute, or 65 Defence to defend during the case. The first court case can be tackled for free, but players must obtain a court summons to attempt court cases thereafter. Court Cases have a variety of rewards, including a total of 142,000 combat experience if all cases are completed. Completing all the court cases is a requirement for the trimmed completionist cape and master quest cape.

Getting started

Seers' Village Courthouse

The courthouse.

Players can take on their first court case immediately after the completion of King's Ransom by talking to the clerk in the Seers' Village Courthouse. The clerk will give the player their first case which also acts as a tutorial, Mugger v. Roger Murray.

After completing this initial case, players must find court summons in order to tackle further cases.

For general assistance in completing cases, see Completing cases below. For simple guides on each specific case, see Cases below.

Court summons

Main article: Court summons
Sawmill Man Summons

A court summons interface.

Court summons are necessary in order to tackle court cases after the first case has been completed.

Court summons can only be obtained if the player does not have an active court case, does not already have a court summons and has completed King's Ransom. They can be obtained through a variety of means:

Completing cases

When a player has a court summons, they can start the case by talking to the Clerk in the Seers' Village Courthouse and choose either to defend (requires 65 Defence) or to prosecute (requires 65 Attack). This choice will affect how the events of the case play out and the actions the player must take to succeed, but do not affect final rewards.

Pre-trial

Players should begin each case by taking any relevant documents from the filing cabinet. These include:

  • Up to 3 Case report 1 Case reports. The contents of the reports can differ from case to case, but can include:
    • A fingerprint report, which players can use to match fingerprints to help their chances in the courtroom.
    • A circumstances and evidence report, which details the circumstances surrounding the case and any relevant evidence.
    • A Character background report, which contains background information on any characters relating to the case.
  • A Crime scene viewing orb crime scene viewing orb and Magnifying glass magnifying glass which can be used to inspect the crime scene for further clues.
Rick Turpentine fingerprint

Matching the fingerprints.

Once these items have been obtained, there are a number of activities a player can carry out before the trial, depending on their current case. The player should first read all court documents in order to learn the details of the case, as well as match any fingerprints. The court documents will often inform the player of which characters can be interviewed prior to the trial, as well as the location of the characters in question.

It is also possible, in some cases, to inspect the crime scene using the crime scene viewing orb. When inspecting a crime scene, players can use the magnifying glass to closely inspect certain objects and find additional clues which may help in the trial.

It is usually not necessary to perform every possible action before the trial, but each action taken can open up new arguments or interview questions during the trial, increasing the players chances of convincing the Jury and ultimately succeeding in the case.

Trial

Courtroom

The courtroom

When ready, the player may enter the courtroom to start the trial and argue their case, as they did in King's Ransom.

Cases start with the prosecution, and then follow with the defence. During the case, players can talk to the judge in order to question witnesses or present evidence. The player can often only question witnesses if they interviewed them before the trial. In addition, the player may be unable to present certain evidence, or make specific arguments about it, if they did not discover enough about it before the trial.

Players are advised to carefully consider the evidence they present, the witnesses they question and the questions they ask. Good choices can greatly help your case, but poor choices can hinder it.

Once the player is satisfied with their case, they can conclude the case and move to the verdict. In most cases, the player will be able to summarise their case to the Jury whereupon a specific Jury member can then be chosen and appealed to. For more information on selecting a Jury member, see Appealing to the Jury below.

Jury in court

The Jury.

If the player is successful in convincing the Jury, they are rewarded with a combat XP lamp and some items depending on the specific court case tackled. See Rewards below.

If the player is unsuccessful, the Jury will return an 'undecided' verdict and the judge will explain that the player needs to make their case clearer. The player will be returned to the clerk's room, keeping all of the necessary case files, and can proceed downstairs to try again as many times as needed until the case is won.

If the player chooses to abandon the case, the clerk will take it away and the player must obtain a new court summons before they can try again.

Jury

Main article: The Jury

The Jury must be convinced by your arguments in order to succeed in each case. Depending on the choices made, the Jury will respond in one of three ways to each witness or piece of evidence:

  • The Jury agrees with your argument. (positive)
  • The Jury disagrees with your argument. (negative)
  • The Jury doesn't know what to think about your argument. (neutral)

Positive responses indicate that the Jury is becoming convinced, while negative responses indicate the opposite. Neutral responses appear to have little effect on the case.

The Jury will not respond further to any piece of evidence or witness which they have already given a positive or negative response for. This means that players cannot "undo" poor choices made during the trial.

Appealing to the Jury

Jury

The Jury selection screen.

When summarising their case, players can choose a Jury member to appeal to. Depending on the choice made, the outcome of the case can be influenced. Each jury member has a different personality which will determine how well they respond to the summary depending on the individual case. Wearing the ring of charos (a) while hovering the mouse over Jury members will show their personal background and interests, which can help when choosing which Jury member to appeal to.

Juror Description
Ranger A ranger, he prefers the bow and arrow to all other combat. He's a straight arrow and hates evil doers.
Wizard A wizard, he researches the mysteries of life and performs magic.
Miner A miner, works hard all day mining rocks. Likes to party in the evenings.
Cook A cook, he spends all day making bread and stopping people stealing his cakes. He hates stew.
Shady Gentleman A shady-looking gentleman. He's likely involved in the criminal underworld.
Young Man A young man. He's concerned with starting his own business and making money. Also enjoys a rowdy party.
Barbarian A barbarian. He is sensitive to any disrespect of his culture.
Elderly Gentleman An elderly gentleman. He's worried about his safety and a rise in crime.
Young Woman A young woman. She's concerned with the safety of her children.
Shady Individual A shady-looking fellow. He covers up his face to hide his identity.
Desert Dweller A desert citizen. She doesn't have much love for mainlanders.
Elderly Citizen An elderly gentleman. He doesn't like parties or noise.

Cases

There are a total of 16 cases, all of which have guides listed below. There are often several paths to victory in a court case; the guides are not definitive, but show one successful path.

Case Description
Mugger v. Roger Murray The Mugger is accused of beating Roger Murray unconscious and stealing his recent gambling winnings.
River troll v. The People The river troll is accused of littering.
Drunken Dwarf v. The People The Drunken dwarf is accused of accosting Botros and throwing rocks at him.
Evil Twin v. Good Twin Moira is accused of the theft of Molly's identity.
Rick Turpentine v. The (Rich) People Rick Turpentine is accused of mugging Richard Maney.
The Frog Prince v. The People The frog prince is charged with scamming Flora in order to obtain a kiss.
Sawmill Man v. The People Will is bringing suit against the sawmill operator for monopolising the wooden plank industry.
Party Pete v. His Neighbours Party Pete's neighbour, Ikis Krum, accuses Party Pete of making noise over the legal limit.
Ernest v. Professor Oddenstein Professor Oddenstein is accused by Ernest of unlawfully turning him into a chicken.
Miss Schism v. Draynor Village Miss Schism is charged with slander and interfering with the ongoing investigation into the Draynor Bank robbery.
EVIL DAVE v. The People Evil Dave is accused of evilness.
H.A.M. v. Dorgeshuun Gamdin is suing H.A.M. for abuse. H.A.M. is counter-suing Gamdin for theft.
The Sandwich Lady v. The People The Sandwich Lady is charged with assault with a deadly baguette.
The Mime v. The People The Mime is charged with mimicry.
Barbarians v. Wizards The wizards are seeking reparations for the destruction of the Mage Training Arena during the barbarian invasion.
The Gravedigger v. The People The Gravedigger is accused of grave robbing by the families of the dead.

Rewards

If the player is successful in prosecuting or defending the suspect, they are entitled to a reward. Players can collect their reward from the clerk on the ground floor of the courthouse. Players are unable to obtain another court summons until they accept the reward.

Each case will award one or more mystery boxes as well as a combat XP lamp which gives a varying XP reward (depending on the case) in a chosen combat skill. Some cases award additional items, and further rewards can also be obtained upon completing a specific number of cases.

Case Rewards

Case Experience Item(s) Net worth
Mugger v. Roger Murray 2,000 1 mystery box 0
River troll v. The People 3,500 20 sharks and 1 mystery box 38,660
Drunken Dwarf v. The People 5,000 20 gold ore, a kebab, and 1 mystery box 11,944
Evil Twin v. Good Twin 6,500 5 uncut sapphires and 1 mystery box 4,045
Rick Turpentine v. The (Rich) People 8,000 3 uncut rubies and 1 mystery box 5,526
The Frog Prince v. The People 9,000 2 mystery boxes 0
Sawmill Man v. The People 9,000 30 teak planks and 1 mystery box 11,160
Party Pete v. His Neighbours 9,000 The rainbow afro and 1 mystery box 0
Ernest v. Professor Oddenstein 10,000 100 feathers, 15 red feathers, 15 yellow feathers, 15 blue feathers, 20 raw bird meat, and 1 mystery box 20,540
Miss Schism v. Draynor Village 9,000 1 humble pie and 1 mystery box 0
EVIL DAVE v. The People 9,000 5 spicy stews and 1 mystery box 0
H.A.M. v. Dorgeshuun 15,000 100 cave goblin wire, 5 uncut rubies, and 1 mystery box 456,310
The Sandwich Lady v. The People 9,000 2 mystery boxes 0
The Mime v. The People 9,000 2 mystery boxes and the Faint emote. 0
Barbarians v. Wizards 20,000 10 dagannoth hides, 50 law runes, and 1 mystery box 88,850
The Gravedigger v. The People 9,000 2 mystery boxes 0

The net worth does not include the value of any items found inside mystery boxes.

Threshold rewards

A player wearing the barrister wig and top.
Cases complete Reward
5 Barrister wig Barrister wig
10 Barrister top Barrister top
16 Gavel Gavel

Title: [Name] the Detective

Achievement

  • All Rise (RuneScore 50) - Complete all Court Cases.

Music

Music unlocked:

Transcript

Trivia

  • Court Cases was released on 9 June 2010 along with a developer blog which provides some insights into its development.
  • Court Cases was updated as part of the 26 May 2015 D&D updates, removing the 14 days wait time between cases, adding mystery boxes as rewards for all cases, and changing the experience lamp rewards. Players that had previously completed the Court Cases were not rewarded with the mystery boxes.