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'''Crystallise''' is a [[Ancient Magicks|Seren spell]] unlocked by [[The Light Within]]. It is a skilling spell that locks a skilling node to increase experience gain by 50% at the cost of preventing resource yield. This can be further increased to 87.5% by activating the [[Light Form]] prayer, and the bonus does stack with bonus experience and experience-boosting equipment. It can be used with [[Mining]], [[Woodcutting]], and [[Fishing]] spots, or full [[Hunter]] [[box trap]]s.
 
'''Crystallise''' is a [[Ancient Magicks|Seren spell]] unlocked by [[The Light Within]]. It is a skilling spell that locks a skilling node to increase experience gain by 50% at the cost of preventing resource yield. This can be further increased to 87.5% by activating the [[Light Form]] prayer, and the bonus does stack with bonus experience and experience-boosting equipment. It can be used with [[Mining]], [[Woodcutting]], and [[Fishing]] spots, or full [[Hunter]] [[box trap]]s.
   
The crystallised resource will last 30 seconds from the time the spell is cast, not from when you engage with the resource. This means that the spell will wear off whether you engage with the resource in those 30 seconds or not. If another player is using the same resource node, it will deplete as normal, but the Crystallise spell's effect and timer will "pause" until the node refills. If a Fishing spot moves, the spell will move the player with it.
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The crystallised resource will last 30 seconds from the time the spell is cast, not from when you engage with the resource. This means that the spell will wear off whether you engage with the resource in those 30 seconds or not. If another player is using the same resource node, it will deplete as normal, but the Crystallise spell's effect and timer will "pause" until the node refills. If a Fishing spot moves, the spell will move with it.
   
 
Once the spell has worn off you will collect one of the resource as you would if you had not cast the spell. Common uses for Crystallise include mining [[granite]], fly fishing, and hunting [[grenwall]]s.
 
Once the spell has worn off you will collect one of the resource as you would if you had not cast the spell. Common uses for Crystallise include mining [[granite]], fly fishing, and hunting [[grenwall]]s.

Revision as of 13:18, September 11, 2015

Crystallise
Crystallise
Release date Unknown edit
Members Yes
Level 88
Spellbook Ancient
Type Skilling
Experience 95
Runes 6Soul rune6Chaos rune6Fire rune6Water rune
Quest The Light Within
Crystallise
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Crystallise is a Seren spell unlocked by The Light Within. It is a skilling spell that locks a skilling node to increase experience gain by 50% at the cost of preventing resource yield. This can be further increased to 87.5% by activating the Light Form prayer, and the bonus does stack with bonus experience and experience-boosting equipment. It can be used with Mining, Woodcutting, and Fishing spots, or full Hunter box traps.

The crystallised resource will last 30 seconds from the time the spell is cast, not from when you engage with the resource. This means that the spell will wear off whether you engage with the resource in those 30 seconds or not. If another player is using the same resource node, it will deplete as normal, but the Crystallise spell's effect and timer will "pause" until the node refills. If a Fishing spot moves, the spell will move with it.

Once the spell has worn off you will collect one of the resource as you would if you had not cast the spell. Common uses for Crystallise include mining granite, fly fishing, and hunting grenwalls.


Highest experience rates when using Seren spells

Hunter: Hunting grenwalls with Light Form and Crystallise is around 800,000-940,000 experience per hour. This requires the Yaktwee stick, the Arctic bear familiar, any of the Tracker auras and/or level boosting items, e.g. God banner which increases the amount of experience per hour.

Fishing: Fly-fishing salmon and trout with Crystallise and Light Form is around 140,000 experience per hour. This requires Fishing outfit, Fishing urns, the granite lobster familiar, any of the Call of the sea auras and/or level boosting items, e.g. God banner which increases the amount of experience per hour.

Mining: Granite mining at the southern Kharidian desert mine, with Crystallise and Light form is around 270,000 experience per hour. This requires the Golden mining suit, Mining urns, the Lava titan familiar, any of the Quarrymaster auras and/or level boosting items, e.g. God banner which increases the amount of experience per hour.

Thieving: Dwarf traders with Crystal Mask and Light Form is around 670,000-780,000 experience per hour. This requires Ardougne cloak 4, Trahaearn exoskeleton set, any of the Five-finger discount aura, and/or level boosting items, e.g. God banner or the Abyssal lurker/Magpie familiars and their scroll specials which increases the amount of experience per hour.

Firemaking: Curly roots with Superheat Form is around 670,000+ experience per hour. This requires the ring of fire, flame gloves, and the Reborn phoenix familiar which increases the amount of experience per hour.

Woodcutting: Teak trees with Crystallise and Light Form is around 220,000-235,000 experience per hour. This requires any of the Lumberjack auras, the Lumberjack clothing, Woodcutting urns and the Beaver familiar.

Spell cost

InputCost
6Water rune6Fire rune6Chaos rune6Soul rune5,910
Combo runes
6Fire rune6Chaos rune6Soul rune6Mud rune10,998
6Water rune6Chaos rune6Soul rune6Lava rune10,080
6Water rune6Chaos rune6Soul rune6Smoke rune10,320
6Chaos rune6Soul rune6Steam rune9,936
6Fire rune6Chaos rune6Soul rune6Mist rune11,796
Staves
6Fire rune6Chaos rune6Soul runeStaff of water5,796
6Fire rune6Chaos rune6Soul runeMud battlestaff5,796
6Water rune6Chaos rune6Soul runeStaff of fire5,358
6Chaos rune6Soul runeSteam battlestaff5,244
6Chaos rune6Soul runeElemental battlestaff5,244
6Chaos rune6Soul runeMystical staff (75)5,244
6Water rune6Chaos rune6Soul runeLava battlestaff5,358
6Fire rune6Chaos rune6Soul runeAvernic wandTome of frost5,796

Unaffected resources

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