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{{Infobox spell
 
{{Infobox spell
|name = Crystallise
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|name = Crystallise
|image = [[File:Crystallise.png]]
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|image = [[File:Crystallise.png]]
|members = Yes
+
|release = [[24 August]] [[2015]]
|level = 88
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|update = The Light Within Quest - New Spells & Prayers - Additional Action Bars
|cost = {{RuneReq|Water=6|Fire=6|Chaos=6|Soul=6}}
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|members = Yes
  +
|level = 88
  +
|cost = {{RuneReq|Water=6|Fire=6|Chaos=6|Soul=6}}
 
|spellbook = Ancient
 
|spellbook = Ancient
|type = Skilling
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|type = Skilling
|exp = 95
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|exp = 95
|damage =
+
|damage =
|element =
+
|element =
|quest = [[The Light Within]]
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|quest = [[The Light Within]]
|lectern =
+
|lectern =
|anim = Crystallise.gif
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|anim = Crystallise.gif
 
}}
 
}}
'''Crystallise''' is a [[Ancient Magicks|Seren spell]] unlocked by [[The Light Within]]. It is a skilling spell that locks a skilling node to increase experience gain by 1.5x while stopping resource yield. This bonus does stack with bonus experience and experience-boosting equipment. It can be used with [[Mining]], [[Woodcutting]], and [[Fishing]] spots, or full [[Hunter]] [[box trap]]s.
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'''Crystallise''' is a [[Ancient Magicks|Seren spell]] unlocked by [[The Light Within]]. It is a skilling spell that locks a skilling node to increase experience gain by 50% at the cost of preventing resource yield. This can be further increased to 87.5% by activating the [[Light Form]] prayer, and the bonus does stack with bonus experience and experience-boosting equipment. It can be used with [[Mining]], [[Woodcutting]], and [[Fishing]] spots, or full [[Hunter]] [[box trap]]s.
   
The crystallised resource will last 30 seconds from the time the spell is cast, not from when you engage with the resource). This means that the spell will wear off whether you engage with the resource in those 30 seconds or not. If another player is using the same resource node, it will deplete as normal, but the Crystallise spell's effect and timer will "pause" until the node refills. If a Fishing spot moves, the spell will move the player with it.
+
The crystallised resource will last 30 seconds from the time the spell is cast, not from when you engage with the resource. This means that the spell will wear off whether you engage with the resource in those 30 seconds or not. If another player is using the same resource node, it will deplete as normal, but the Crystallise spell's effect and timer will "pause" until the node refills. If a Fishing spot moves, the spell will move with it.
   
 
Once the spell has worn off you will collect one of the resource as you would if you had not cast the spell.
 
Once the spell has worn off you will collect one of the resource as you would if you had not cast the spell.
   
Crystallise '''cannot''' be cast upon any of the following resources:
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==Spell cost==
* [[Ivy]]
 
* [[Barbarian Fishing]] spots
 
* [[Concentrated coal rocks|Concentrated coal]] and [[Concentrated gold rocks|gold rocks]] in the [[Living Rock Caverns]]
 
* [[Rocktail]] and [[cavefish]] shoals in the Living Rock Caverns
 
* [[Crust]] in the [[Lava Flow Mine]]
 
* [[Gem rocks]]
 
* [[Seren stone]]s
 
* [[Marasamaw plant]]s
 
* [[Elder tree]]s (including player-grown elder trees)
 
* [[Divine location]]s of any kind
 
* [[Crystal tree]]s
 
* [[Straight root|Straight]] and [[curly roots]]
 
* [[Box traps]] in the [[Big Chinchompa]] private hunting grounds
 
 
 
{{Spell cost table
 
{{Spell cost table
 
|Rune1=Water
 
|Rune1=Water
Line 31: Line 31:
 
|Rune4num=6
 
|Rune4num=6
 
}}
 
}}
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  +
==Unaffected resources==
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* '''Woodcutting'''
  +
** [[Ivy]]
  +
** [[Elder tree]]s
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** [[Crystal tree]]s
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** [[Straight root|Straight]] and [[curly roots]]
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** [[Bloodwood tree]]
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** [[Blisterwood Tree]]
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** Any [[Bamboo]].
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** Any player-grown trees
  +
* '''Fishing'''
  +
** [[Barbarian Fishing]] spots
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** [[Rocktail]] and [[cavefish]] shoals in the Living Rock Caverns
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** [[Prifddinas Waterfall Fishing]]
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** Any fishing nodes in [[The Arc]].
  +
** Any fishing nodes in [[Menaphos]].
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** [[Deep Sea Fishing]]
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* '''Mining'''
  +
** [[Concentrated coal rocks|Concentrated coal]] and [[Concentrated gold rocks|gold rocks]] in the [[Living Rock Caverns]]
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** [[Red sandstone mine|Red sandstone]] and [[Crystal-flecked sandstone mine|crystal-flecked sandstone]]
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** [[Crust]] in the [[Lava Flow Mine]]
  +
** [[Gem rocks]]
  +
** [[Bane ore|Bane Ore]]
  +
** [[Seren stone]]s
  +
** [[Salty crablet]]s and [[Alaea crablet]]s
  +
** [[:en:Concentrated_sandstone_rocks|Concentrated Sandstone rocks]] in [[:en:Menaphos|Menaphos]]
  +
* '''Hunter'''
  +
** [[Marasamaw plant]]s
  +
** [[Box traps]] in the [[Big Chinchompa]] private hunting grounds
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** [[Electrified trap]]s
  +
** [[Tortle]]s
  +
** [[Crystal skillchompa (Hunter)|Crystal skillchompa]]
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* '''Other'''
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** [[Divine location]]s of any kind
   
 
{{Ancient Magicks}}
 
{{Ancient Magicks}}
  +
[[Category:Mining]]
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[[Category:Woodcutting]]
  +
[[Category:Fishing]]
  +
[[Category:Hunter]]

Revision as of 15:17, March 3, 2019

Crystallise
Crystallise
Release date 24 August 2015 (Update)
Members Yes
Level 88
Spellbook Ancient
Type Skilling
Experience 95
Runes 6Soul rune6Chaos rune6Fire rune6Water rune
Quest The Light Within
Crystallise
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Crystallise is a Seren spell unlocked by The Light Within. It is a skilling spell that locks a skilling node to increase experience gain by 50% at the cost of preventing resource yield. This can be further increased to 87.5% by activating the Light Form prayer, and the bonus does stack with bonus experience and experience-boosting equipment. It can be used with Mining, Woodcutting, and Fishing spots, or full Hunter box traps.

The crystallised resource will last 30 seconds from the time the spell is cast, not from when you engage with the resource. This means that the spell will wear off whether you engage with the resource in those 30 seconds or not. If another player is using the same resource node, it will deplete as normal, but the Crystallise spell's effect and timer will "pause" until the node refills. If a Fishing spot moves, the spell will move with it.

Once the spell has worn off you will collect one of the resource as you would if you had not cast the spell.

Spell cost

InputCost
6Water rune6Fire rune6Chaos rune6Soul rune5,994
Combo runes
6Fire rune6Chaos rune6Soul rune6Mud rune10,806
6Water rune6Chaos rune6Soul rune6Lava rune10,194
6Water rune6Chaos rune6Soul rune6Smoke rune10,374
6Chaos rune6Soul rune6Steam rune9,876
6Fire rune6Chaos rune6Soul rune6Mist rune11,862
Staves
6Fire rune6Chaos rune6Soul runeStaff of water5,880
6Fire rune6Chaos rune6Soul runeMud battlestaff5,880
6Water rune6Chaos rune6Soul runeStaff of fire5,472
6Chaos rune6Soul runeSteam battlestaff5,358
6Chaos rune6Soul runeElemental battlestaff5,358
6Chaos rune6Soul runeMystical staff (75)5,358
6Water rune6Chaos rune6Soul runeLava battlestaff5,472
6Fire rune6Chaos rune6Soul runeAvernic wandTome of frost5,880

Unaffected resources

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