FANDOM


(cleanup)
(46 intermediate revisions by 29 users not shown)
Line 1: Line 1:
 
{{Infobox spell
 
{{Infobox spell
|name = Crystallise
+
|name = Crystallise
|image = [[File:Crystallise.png]]
+
|image = [[File:Crystallise.png]]
|members = Yes
+
|release = [[24 August]] [[2015]]
|level = 88
+
|update = The Light Within Quest - New Spells & Prayers - Additional Action Bars
|cost = {{RuneReq|Water=6|Fire=6|Chaos=6|Soul=6}}
+
|members = Yes
  +
|level = 88
  +
|cost = {{RuneReq|Water=6|Fire=6|Chaos=6|Soul=6}}
 
|spellbook = Ancient
 
|spellbook = Ancient
|type = Skilling
+
|type = Skilling
|exp = 95
+
|exp = 95
|damage =
+
|damage =
|element =
+
|element =
|quest = [[The Light Within]]
+
|quest = [[The Light Within]]
|lectern =
+
|lectern =
|anim = Crystallise.gif
+
|anim = Crystallise.gif
 
}}
 
}}
'''Crystallise''' is a [[Ancient Magicks|Seren spell]] unlocked by [[The Light Within]]. It is a skilling spell that locks a skilling node to increase experience gain by 1.5x while stopping resource yield. This bonus does stack with bonus experience and experience-boosting equipment. It can be used with [[Mining]], [[Woodcutting]], and [[Fishing]] spots, or full [[Hunter]] [[box trap]]s.
+
'''Crystallise''' is a [[Ancient Magicks|Seren spell]] unlocked by [[The Light Within]]. It is a skilling spell that locks a skilling node to increase experience gain by 50% at the cost of preventing resource yield. This can be further increased to 87.5% by activating the [[Light Form]] prayer, and the bonus does stack with bonus experience and experience-boosting equipment. It can be used with [[Mining]], [[Woodcutting]], and [[Fishing]] spots, or full [[Hunter]] [[box trap]]s.
   
The crystallised resource will last 30 seconds from the time the spell is cast, not from when you engage with the resource). This means that the spell will wear off whether you engage with the resource in those 30 seconds or not. If another player is using the same resource node, it will deplete as normal, but the Crystallise spell's effect and timer will "pause" until the node refills. If a Fishing spot moves, the spell will move the player with it.
+
The crystallised resource will last 30 seconds from the time the spell is cast, not from when you engage with the resource. This means that the spell will wear off whether you engage with the resource in those 30 seconds or not. If another player is using the same resource node, it will deplete as normal, but the Crystallise spell's effect and timer will "pause" until the node refills. If a Fishing spot moves, the spell will move with it.
   
 
Once the spell has worn off you will collect one of the resource as you would if you had not cast the spell.
 
Once the spell has worn off you will collect one of the resource as you would if you had not cast the spell.
   
  +
==Spell cost==
 
{{Spell cost table
 
{{Spell cost table
 
|Rune1=Water
 
|Rune1=Water
Line 32: Line 33:
   
 
==Unaffected resources==
 
==Unaffected resources==
* [[Ivy]]
+
* '''Woodcutting'''
* [[Barbarian Fishing]] spots
+
** [[Ivy]]
* [[Concentrated coal rocks|Concentrated coal]] and [[Concentrated gold rocks|gold rocks]] in the [[Living Rock Caverns]]
+
** [[Elder tree]]s
* [[Rocktail]] and [[cavefish]] shoals in the Living Rock Caverns
+
** [[Crystal tree]]s
* [[Crust]] in the [[Lava Flow Mine]]
+
** [[Straight root|Straight]] and [[curly roots]]
* [[Gem rocks]]
+
** [[Bloodwood tree]]
* [[Seren stone]]s
+
** [[Blisterwood Tree]]
* [[Marasamaw plant]]s
+
** Any [[Bamboo]].
* [[Elder tree]]s (including player-grown elder trees)
+
** Any player-grown trees
* [[Divine location]]s of any kind
+
* '''Fishing'''
* [[Crystal tree]]s
+
** [[Barbarian Fishing]] spots
* [[Straight root|Straight]] and [[curly roots]]
+
** [[Rocktail]] and [[cavefish]] shoals in the Living Rock Caverns
* [[Box traps]] in the [[Big Chinchompa]] private hunting grounds
+
** [[Prifddinas Waterfall Fishing]]
* [[Bloodwood tree]]
+
** Any fishing nodes in [[The Arc]].
* [[Blisterwood Tree]]
+
** Any fishing nodes in [[Menaphos]].
+
** [[Deep Sea Fishing]]
==Popular Uses==
+
* '''Mining'''
+
** [[Concentrated coal rocks|Concentrated coal]] and [[Concentrated gold rocks|gold rocks]] in the [[Living Rock Caverns]]
[[Granite]] Mining
+
** [[Red sandstone mine|Red sandstone]] and [[Crystal-flecked sandstone mine|crystal-flecked sandstone]]
[[Fly Fishing]]
+
** [[Crust]] in the [[Lava Flow Mine]]
[[Grenwall]] Hunting
+
** [[Gem rocks]]
+
** [[Bane ore|Bane Ore]]
+
** [[Seren stone]]s
  +
** [[Salty crablet]]s and [[Alaea crablet]]s
  +
** [[:en:Concentrated_sandstone_rocks|Concentrated Sandstone rocks]] in [[:en:Menaphos|Menaphos]]
  +
* '''Hunter'''
  +
** [[Marasamaw plant]]s
  +
** [[Box traps]] in the [[Big Chinchompa]] private hunting grounds
  +
** [[Electrified trap]]s
  +
** [[Tortle]]s
  +
** [[Crystal skillchompa (Hunter)|Crystal skillchompa]]
  +
* '''Other'''
  +
** [[Divine location]]s of any kind
   
 
{{Ancient Magicks}}
 
{{Ancient Magicks}}
  +
[[Category:Mining]]
  +
[[Category:Woodcutting]]
  +
[[Category:Fishing]]
  +
[[Category:Hunter]]

Revision as of 15:17, March 3, 2019

Crystallise
Crystallise
Release date 24 August 2015 (Update)
Members Yes
Level 88
Spellbook Ancient
Type Skilling
Experience 95
Runes 6Soul rune6Chaos rune6Fire rune6Water rune
Quest The Light Within
Crystallise
[view][talk]

Crystallise is a Seren spell unlocked by The Light Within. It is a skilling spell that locks a skilling node to increase experience gain by 50% at the cost of preventing resource yield. This can be further increased to 87.5% by activating the Light Form prayer, and the bonus does stack with bonus experience and experience-boosting equipment. It can be used with Mining, Woodcutting, and Fishing spots, or full Hunter box traps.

The crystallised resource will last 30 seconds from the time the spell is cast, not from when you engage with the resource. This means that the spell will wear off whether you engage with the resource in those 30 seconds or not. If another player is using the same resource node, it will deplete as normal, but the Crystallise spell's effect and timer will "pause" until the node refills. If a Fishing spot moves, the spell will move with it.

Once the spell has worn off you will collect one of the resource as you would if you had not cast the spell.

Spell cost

InputCost
6Water rune6Fire rune6Chaos rune6Soul rune10,086
Combo runes
6Fire rune6Chaos rune6Soul rune6Mud rune15,144
6Water rune6Chaos rune6Soul rune6Lava rune14,928
6Water rune6Chaos rune6Soul rune6Smoke rune15,198
6Chaos rune6Soul rune6Steam rune14,976
6Fire rune6Chaos rune6Soul rune6Mist rune16,914
Staves
6Fire rune6Chaos rune6Soul runeStaff of water9,936
6Fire rune6Chaos rune6Soul runeMud battlestaff9,936
6Water rune6Chaos rune6Soul runeStaff of fire9,132
6Chaos rune6Soul runeSteam battlestaff8,982
6Chaos rune6Soul runeElemental battlestaff8,982
6Chaos rune6Soul runeMystical staff (75)8,982
6Water rune6Chaos rune6Soul runeLava battlestaff9,132
6Fire rune6Chaos rune6Soul runeAvernic wandTome of frost9,936

Unaffected resources

Community content is available under CC-BY-SA unless otherwise noted.