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{{Infobox spell
 
{{Infobox spell
|name = Crystallise
+
|name = Crystallise
|image = [[File:Crystallise.png]]
+
|image = [[File:Crystallise.png]]
|members = Yes
+
|release = [[24 August]] [[2015]]
|level = 88
+
|update = The Light Within Quest - New Spells & Prayers - Additional Action Bars
|cost = {{RuneReq|Water=6|Fire=6|Chaos=6|Soul=6}}
+
|members = Yes
  +
|level = 88
  +
|cost = {{RuneReq|Water=6|Fire=6|Chaos=6|Soul=6}}
 
|spellbook = Ancient
 
|spellbook = Ancient
|type = Skilling
+
|type = Skilling
|exp = 95
+
|exp = 95
|damage =
+
|damage =
|element =
+
|element =
|quest = [[The Light Within]]
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|quest = [[The Light Within]]
|lectern =
+
|lectern =
|anim = Crystallise.gif
+
|anim = Crystallise.gif
 
}}
 
}}
 
'''Crystallise''' is a [[Ancient Magicks|Seren spell]] unlocked by [[The Light Within]]. It is a skilling spell that locks a skilling node to increase experience gain by 50% at the cost of preventing resource yield. This can be further increased to 87.5% by activating the [[Light Form]] prayer, and the bonus does stack with bonus experience and experience-boosting equipment. It can be used with [[Mining]], [[Woodcutting]], and [[Fishing]] spots, or full [[Hunter]] [[box trap]]s.
 
'''Crystallise''' is a [[Ancient Magicks|Seren spell]] unlocked by [[The Light Within]]. It is a skilling spell that locks a skilling node to increase experience gain by 50% at the cost of preventing resource yield. This can be further increased to 87.5% by activating the [[Light Form]] prayer, and the bonus does stack with bonus experience and experience-boosting equipment. It can be used with [[Mining]], [[Woodcutting]], and [[Fishing]] spots, or full [[Hunter]] [[box trap]]s.
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The crystallised resource will last 30 seconds from the time the spell is cast, not from when you engage with the resource. This means that the spell will wear off whether you engage with the resource in those 30 seconds or not. If another player is using the same resource node, it will deplete as normal, but the Crystallise spell's effect and timer will "pause" until the node refills. If a Fishing spot moves, the spell will move with it.
 
The crystallised resource will last 30 seconds from the time the spell is cast, not from when you engage with the resource. This means that the spell will wear off whether you engage with the resource in those 30 seconds or not. If another player is using the same resource node, it will deplete as normal, but the Crystallise spell's effect and timer will "pause" until the node refills. If a Fishing spot moves, the spell will move with it.
   
Once the spell has worn off you will collect one of the resource as you would if you had not cast the spell. Common uses for Crystallise include mining [[granite]], fly fishing, and hunting [[grenwall]]s.
+
Once the spell has worn off you will collect one of the resource as you would if you had not cast the spell.
 
 
==Highest experience rates when using Seren spells==
 
'''Hunter:''' Hunting [[grenwall]]s with Light Form and Crystallise is around 800,000-940,000 experience per hour. This requires the [[Yaktwee stick]], the [[Arctic bear]] familiar, any of the [[Tracker aura]]s and/or level boosting items, e.g. [[God banner]] which increases the amount of experience per hour.
 
 
'''Fishing:''' Fly-fishing [[salmon]] and [[trout]] with Crystallise and Light Form is around 140,000 experience per hour. This requires [[Fishing outfit]], [[Fishing urn]]s, the [[granite lobster]] familiar, any of the [[Call of the sea aura]]s and/or level boosting items, e.g. God banner which increases the amount of experience per hour.
 
 
'''Mining:''' Granite mining at the southern Kharidian desert mine, with Crystallise and Light form is around 270,000 experience per hour. This requires the [[Golden mining suit]], [[Mining urn]]s, the [[Lava titan]] familiar, any of the [[Quarrymaster aura]]s and/or level boosting items, e.g. God banner which increases the amount of experience per hour.
 
 
'''Thieving:''' Dwarf traders with Crystal Mask and Light Form is around 670,000-780,000 experience per hour. This requires [[Ardougne cloak 4]], [[Trahaearn exoskeleton set]], any of the [[Five-finger discount aura]], and/or level boosting items, e.g. God banner or the [[Abyssal lurker]]/[[Magpie]] familiars and their scroll specials which increases the amount of experience per hour.
 
 
'''Firemaking:''' Curly roots with [[Superheat Form]] is around 670,000+ experience per hour. This requires the [[ring of fire]], [[flame gloves]], and the [[Reborn phoenix]] familiar which increases the amount of experience per hour.
 
 
'''Woodcutting:''' Teak trees with Crystallise and Light Form is around 220,000-235,000 experience per hour. This requires any of the [[Lumberjack aura]]s, the [[Lumberjack clothing]], [[Woodcutting urn]]s and the [[Beaver]] familiar.
 
   
 
==Spell cost==
 
==Spell cost==
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* '''Woodcutting'''
 
* '''Woodcutting'''
 
** [[Ivy]]
 
** [[Ivy]]
** [[Elder tree]]s (including player-grown elder trees)
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** [[Elder tree]]s
 
** [[Crystal tree]]s
 
** [[Crystal tree]]s
 
** [[Straight root|Straight]] and [[curly roots]]
 
** [[Straight root|Straight]] and [[curly roots]]
 
** [[Bloodwood tree]]
 
** [[Bloodwood tree]]
 
** [[Blisterwood Tree]]
 
** [[Blisterwood Tree]]
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** Any [[Bamboo]].
  +
** Any player-grown trees
 
* '''Fishing'''
 
* '''Fishing'''
 
** [[Barbarian Fishing]] spots
 
** [[Barbarian Fishing]] spots
 
** [[Rocktail]] and [[cavefish]] shoals in the Living Rock Caverns
 
** [[Rocktail]] and [[cavefish]] shoals in the Living Rock Caverns
 
** [[Prifddinas Waterfall Fishing]]
 
** [[Prifddinas Waterfall Fishing]]
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** Any fishing nodes in [[The Arc]].
  +
** Any fishing nodes in [[Menaphos]].
  +
** [[Deep Sea Fishing]]
 
* '''Mining'''
 
* '''Mining'''
 
** [[Concentrated coal rocks|Concentrated coal]] and [[Concentrated gold rocks|gold rocks]] in the [[Living Rock Caverns]]
 
** [[Concentrated coal rocks|Concentrated coal]] and [[Concentrated gold rocks|gold rocks]] in the [[Living Rock Caverns]]
  +
** [[Red sandstone mine|Red sandstone]] and [[Crystal-flecked sandstone mine|crystal-flecked sandstone]]
 
** [[Crust]] in the [[Lava Flow Mine]]
 
** [[Crust]] in the [[Lava Flow Mine]]
 
** [[Gem rocks]]
 
** [[Gem rocks]]
  +
** [[Bane ore|Bane Ore]]
 
** [[Seren stone]]s
 
** [[Seren stone]]s
  +
** [[Salty crablet]]s and [[Alaea crablet]]s
  +
** [[:en:Concentrated_sandstone_rocks|Concentrated Sandstone rocks]] in [[:en:Menaphos|Menaphos]]
 
* '''Hunter'''
 
* '''Hunter'''
 
** [[Marasamaw plant]]s
 
** [[Marasamaw plant]]s
 
** [[Box traps]] in the [[Big Chinchompa]] private hunting grounds
 
** [[Box traps]] in the [[Big Chinchompa]] private hunting grounds
  +
** [[Electrified trap]]s
  +
** [[Tortle]]s
  +
** [[Crystal skillchompa (Hunter)|Crystal skillchompa]]
 
* '''Other'''
 
* '''Other'''
 
** [[Divine location]]s of any kind
 
** [[Divine location]]s of any kind
   
 
{{Ancient Magicks}}
 
{{Ancient Magicks}}
  +
[[Category:Mining]]
  +
[[Category:Woodcutting]]
  +
[[Category:Fishing]]
  +
[[Category:Hunter]]

Latest revision as of 15:17, March 3, 2019

Crystallise
Crystallise
Release date 24 August 2015 (Update)
Members Yes
Level 88
Spellbook Ancient
Type Skilling
Experience 95
Runes 6Soul rune6Chaos rune6Fire rune6Water rune
Quest The Light Within
Crystallise
[view][talk]

Crystallise is a Seren spell unlocked by The Light Within. It is a skilling spell that locks a skilling node to increase experience gain by 50% at the cost of preventing resource yield. This can be further increased to 87.5% by activating the Light Form prayer, and the bonus does stack with bonus experience and experience-boosting equipment. It can be used with Mining, Woodcutting, and Fishing spots, or full Hunter box traps.

The crystallised resource will last 30 seconds from the time the spell is cast, not from when you engage with the resource. This means that the spell will wear off whether you engage with the resource in those 30 seconds or not. If another player is using the same resource node, it will deplete as normal, but the Crystallise spell's effect and timer will "pause" until the node refills. If a Fishing spot moves, the spell will move with it.

Once the spell has worn off you will collect one of the resource as you would if you had not cast the spell.

Spell costEdit

InputCost
6Water rune6Fire rune6Chaos rune6Soul rune4,086
Combo runes
6Fire rune6Chaos rune6Soul rune6Mud rune9,426
6Water rune6Chaos rune6Soul rune6Lava rune8,394
6Water rune6Chaos rune6Soul rune6Smoke rune8,646
6Chaos rune6Soul rune6Steam rune8,244
6Fire rune6Chaos rune6Soul rune6Mist rune9,780
Staves
6Fire rune6Chaos rune6Soul runeStaff of water3,972
6Fire rune6Chaos rune6Soul runeMud battlestaff3,972
6Water rune6Chaos rune6Soul runeStaff of fire3,648
6Chaos rune6Soul runeSteam battlestaff3,534
6Chaos rune6Soul runeElemental battlestaff3,534
6Chaos rune6Soul runeMystical staff (75)3,534
6Water rune6Chaos rune6Soul runeLava battlestaff3,648
6Fire rune6Chaos rune6Soul runeAvernic wandTome of frost3,972

Unaffected resourcesEdit

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