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|name = Crystallise
 
|name = Crystallise
 
|image = [[File:Crystallise.png]]
 
|image = [[File:Crystallise.png]]
  +
|release = [[24 August]] [[2015]]
  +
|update = The Light Within Quest - New Spells & Prayers - Additional Action Bars
 
|members = Yes
 
|members = Yes
 
|level = 88
 
|level = 88
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|anim = Crystallise.gif
 
|anim = Crystallise.gif
 
}}
 
}}
'''Crystallise''' is a [[Ancient Magicks|Seren spell]] unlocked by [[The Light Within]]. It is a skilling spell that locks a skilling node to increase experience gain by 50% at the cost of preventing resource yield. This can be further increased to 87.5% by activating the [[Light Form]] prayer, and the bonus does stack with bonus experience and experience-boosting equipment. It can be used with [[Mining]], [[Woodcutting]], and [[Fishing]] spots, or full [[Hunter]] [[box trap]]s.
+
'''Crystallise''' is a [[Ancient Magicks|Seren spell]] unlocked by [[The Light Within]]. It is a skilling spell that locks a skilling node to increase experience gain by 50% at the cost of preventing resource yield. This can be further increased to 87.5% by activating the [[Light Form]] prayer, and the bonus does stack with bonus experience and experience-boosting equipment. It can be used with [[Mining]], [[Woodcutting]], and [[Fishing]] spots, or empty [[Hunter]] [[box trap]]s.
   
 
The crystallised resource will last 30 seconds from the time the spell is cast, not from when you engage with the resource. This means that the spell will wear off whether you engage with the resource in those 30 seconds or not. If another player is using the same resource node, it will deplete as normal, but the Crystallise spell's effect and timer will "pause" until the node refills. If a Fishing spot moves, the spell will move with it.
 
The crystallised resource will last 30 seconds from the time the spell is cast, not from when you engage with the resource. This means that the spell will wear off whether you engage with the resource in those 30 seconds or not. If another player is using the same resource node, it will deplete as normal, but the Crystallise spell's effect and timer will "pause" until the node refills. If a Fishing spot moves, the spell will move with it.
   
Once the spell has worn off you will collect one of the resource as you would if you had not cast the spell. Common uses for Crystallise include mining [[granite]], fly fishing, and hunting [[grenwall]]s.
+
Once the spell has worn off you will collect one of the resource as you would if you had not cast the spell.
 
==Highest experience rates when using Seren spells==
 
'''Hunter:''' Hunting [[grenwall]]s with Light Form and Crystallise is around 800,000-940,000 experience per hour. This requires the [[enhanced yaktwee stick]], the [[Arctic bear]] familiar, any of the [[Tracker aura]]s and/or level boosting items, e.g. [[God banner]] which increases the amount of experience per hour.
 
 
Grenwalls can be crystallised in two locations, these locations are:
 
* [[Isafdar]]
 
* [[Gorajo resource dungeon]]
 
 
'''Fishing:''' Fly-fishing [[salmon]] and [[trout]] with Crystallise and Light Form is around 140,000 experience per hour. This requires [[Fishing outfit]], [[Fishing urn]]s, the [[granite lobster]] familiar, any of the [[Call of the sea aura]]s and/or level boosting items, e.g. God banner which increases the amount of experience per hour.
 
 
Locations where players can catch salmon and trout:
 
* Just east of the [[Barbarian Village]]
 
* [[Lumbridge]], by the [[River Lum]]
 
* [[Seers' Village]], behind the bank, north east side of lake
 
* [[Entrana]], near the bridge
 
* In the south-western corner of the [[Tree Gnome Stronghold]]
 
* [[Shilo Village (location)|Shilo Village]]
 
* East of the [[Observatory]]
 
* West of the [[Fishing Guild]], near [[Rasolo]], on the [[River Dougne]]
 
 
'''Mining:''' [[Granite (rock)|Granite]] mining at the southern Kharidian desert mine, with Crystallise and Light form is around 270,000 experience per hour. This requires the [[Golden mining suit]], [[Mining urn]]s, the [[Lava titan]] familiar, any of the [[Quarrymaster aura]]s and/or level boosting items, e.g. God banner which increases the amount of experience per hour.
 
 
[[Granite]] is a rock that can only be mined from [[granite rocks]] at the [[Western desert mining site]] south of the Bandit Camp in the [[Kharidian Desert]].
 
 
'''Woodcutting:''' [[Teak tree]]s with Crystallise and Light Form is around 220,000-235,000 experience per hour. This requires any of the [[Lumberjack aura]]s, the [[Lumberjack clothing]], [[Woodcutting urn]]s and the [[Beaver]] familiar.
 
 
Teak Trees can be found:
 
* Near [[Tai Bwo Wannai]] in [[Hardwood Grove]] (9) (requires 100 [[trading sticks]])
 
* [[Ape Atoll]], in the south-east near the cave entrance.(3)
 
* South-west of [[Castle Wars]] (1)
 
* Scattered around the [[Kharazi Jungle]] (Dangerous area, [[Legends' Quest]] required) - 3 at western icon and 2 at middle icon
 
* [[Mos Le'Harmless]], on the islands accessible from the [[Mos Le'Harmless Caves]].
 
* South-east of the [[Ruins of Uzer]], in the very northeast part of theKharidian Desert. If the player has completed all the medium [[Desert Tasks/Quick guide|Desert Tasks]], a second tree becomes available. (1 or 2)
 
   
 
==Spell cost==
 
==Spell cost==
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* '''Woodcutting'''
 
* '''Woodcutting'''
 
** [[Ivy]]
 
** [[Ivy]]
** [[Elder tree]]s (including player-grown elder trees)
+
** [[Elder tree]]s
 
** [[Crystal tree]]s
 
** [[Crystal tree]]s
 
** [[Straight root|Straight]] and [[curly roots]]
 
** [[Straight root|Straight]] and [[curly roots]]
 
** [[Bloodwood tree]]
 
** [[Bloodwood tree]]
 
** [[Blisterwood Tree]]
 
** [[Blisterwood Tree]]
  +
** Any [[Bamboo]].
  +
** Any player-grown trees
 
* '''Fishing'''
 
* '''Fishing'''
 
** [[Barbarian Fishing]] spots
 
** [[Barbarian Fishing]] spots
 
** [[Rocktail]] and [[cavefish]] shoals in the Living Rock Caverns
 
** [[Rocktail]] and [[cavefish]] shoals in the Living Rock Caverns
 
** [[Prifddinas Waterfall Fishing]]
 
** [[Prifddinas Waterfall Fishing]]
  +
** Any fishing nodes in [[The Arc]].
  +
** Any fishing nodes in [[Menaphos]].
  +
** [[Deep Sea Fishing]]
 
* '''Mining'''
 
* '''Mining'''
 
** [[Concentrated coal rocks|Concentrated coal]] and [[Concentrated gold rocks|gold rocks]] in the [[Living Rock Caverns]]
 
** [[Concentrated coal rocks|Concentrated coal]] and [[Concentrated gold rocks|gold rocks]] in the [[Living Rock Caverns]]
  +
** [[Red sandstone mine|Red sandstone]] and [[Crystal-flecked sandstone mine|crystal-flecked sandstone]]
 
** [[Crust]] in the [[Lava Flow Mine]]
 
** [[Crust]] in the [[Lava Flow Mine]]
 
** [[Gem rocks]]
 
** [[Gem rocks]]
 
** [[Bane ore|Bane Ore]]
 
** [[Bane ore|Bane Ore]]
 
** [[Seren stone]]s
 
** [[Seren stone]]s
  +
** [[Salty crablet]]s and [[Alaea crablet]]s
  +
** [[:en:Concentrated_sandstone_rocks|Concentrated Sandstone rocks]] in [[:en:Menaphos|Menaphos]]
 
* '''Hunter'''
 
* '''Hunter'''
 
** [[Marasamaw plant]]s
 
** [[Marasamaw plant]]s
 
** [[Box traps]] in the [[Big Chinchompa]] private hunting grounds
 
** [[Box traps]] in the [[Big Chinchompa]] private hunting grounds
 
** [[Electrified trap]]s
 
** [[Electrified trap]]s
  +
** [[Tortle]]s
  +
** [[Crystal skillchompa (Hunter)|Crystal skillchompa]]
 
* '''Other'''
 
* '''Other'''
 
** [[Divine location]]s of any kind
 
** [[Divine location]]s of any kind

Latest revision as of 14:47, 22 December 2019

Crystallise
Crystallise
Release date 24 August 2015 (Update)
Members Yes
Level 88
Spellbook Ancient
Type Skilling
Experience 95
Runes 6Soul6Chaos6Fire6Water
Quest The Light Within
Crystallise
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Crystallise is a Seren spell unlocked by The Light Within. It is a skilling spell that locks a skilling node to increase experience gain by 50% at the cost of preventing resource yield. This can be further increased to 87.5% by activating the Light Form prayer, and the bonus does stack with bonus experience and experience-boosting equipment. It can be used with Mining, Woodcutting, and Fishing spots, or empty Hunter box traps.

The crystallised resource will last 30 seconds from the time the spell is cast, not from when you engage with the resource. This means that the spell will wear off whether you engage with the resource in those 30 seconds or not. If another player is using the same resource node, it will deplete as normal, but the Crystallise spell's effect and timer will "pause" until the node refills. If a Fishing spot moves, the spell will move with it.

Once the spell has worn off you will collect one of the resource as you would if you had not cast the spell.

Spell cost

InputCost
6Water rune6Fire rune6Chaos rune6Soul rune10,086
Combo runes
6Fire rune6Chaos rune6Soul rune6Mud rune15,144
6Water rune6Chaos rune6Soul rune6Lava rune14,928
6Water rune6Chaos rune6Soul rune6Smoke rune15,198
6Chaos rune6Soul rune6Steam rune14,976
6Fire rune6Chaos rune6Soul rune6Mist rune16,914
Staves
6Fire rune6Chaos rune6Soul runeStaff of water9,936
6Fire rune6Chaos rune6Soul runeMud battlestaff9,936
6Water rune6Chaos rune6Soul runeStaff of fire9,132
6Chaos rune6Soul runeSteam battlestaff8,982
6Chaos rune6Soul runeElemental battlestaff8,982
6Chaos rune6Soul runeMystical staff (75)8,982
6Water rune6Chaos rune6Soul runeLava battlestaff9,132
6Fire rune6Chaos rune6Soul runeAvernic wandTome of frost9,936

Unaffected resources