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(Updating the GE prices.)
m (After Hunter "Modernization" changes, only an empty box trap can be targeted.)
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{{Infobox spell
#REDIRECT [[Sundown dagger]]
 
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|name = Crystallise
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|image = [[File:Crystallise.png]]
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|release = [[24 August]] [[2015]]
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|update = The Light Within Quest - New Spells & Prayers - Additional Action Bars
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|members = Yes
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|level = 88
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|cost = {{RuneReq|Water=6|Fire=6|Chaos=6|Soul=6}}
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|spellbook = Ancient
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|type = Skilling
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|exp = 95
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|damage =
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|element =
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|quest = [[The Light Within]]
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|lectern =
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|anim = Crystallise.gif
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}}
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'''Crystallise''' is a [[Ancient Magicks|Seren spell]] unlocked by [[The Light Within]]. It is a skilling spell that locks a skilling node to increase experience gain by 50% at the cost of preventing resource yield. This can be further increased to 87.5% by activating the [[Light Form]] prayer, and the bonus does stack with bonus experience and experience-boosting equipment. It can be used with [[Mining]], [[Woodcutting]], and [[Fishing]] spots, or empty [[Hunter]] [[box trap]]s.
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The crystallised resource will last 30 seconds from the time the spell is cast, not from when you engage with the resource. This means that the spell will wear off whether you engage with the resource in those 30 seconds or not. If another player is using the same resource node, it will deplete as normal, but the Crystallise spell's effect and timer will "pause" until the node refills. If a Fishing spot moves, the spell will move with it.
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Once the spell has worn off you will collect one of the resource as you would if you had not cast the spell.
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==Spell cost==
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{{Spell cost table
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|Rune1=Water
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|Rune1num=6
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|Rune2=Fire
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|Rune2num=6
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|Rune3=Chaos
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|Rune3num=6
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|Rune4=Soul
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|Rune4num=6
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}}
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==Unaffected resources==
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* '''Woodcutting'''
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** [[Ivy]]
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** [[Elder tree]]s
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** [[Crystal tree]]s
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** [[Straight root|Straight]] and [[curly roots]]
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** [[Bloodwood tree]]
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** [[Blisterwood Tree]]
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** Any [[Bamboo]].
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** Any player-grown trees
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* '''Fishing'''
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** [[Barbarian Fishing]] spots
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** [[Rocktail]] and [[cavefish]] shoals in the Living Rock Caverns
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** [[Prifddinas Waterfall Fishing]]
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** Any fishing nodes in [[The Arc]].
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** Any fishing nodes in [[Menaphos]].
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** [[Deep Sea Fishing]]
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* '''Mining'''
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** [[Concentrated coal rocks|Concentrated coal]] and [[Concentrated gold rocks|gold rocks]] in the [[Living Rock Caverns]]
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** [[Red sandstone mine|Red sandstone]] and [[Crystal-flecked sandstone mine|crystal-flecked sandstone]]
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** [[Crust]] in the [[Lava Flow Mine]]
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** [[Gem rocks]]
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** [[Bane ore|Bane Ore]]
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** [[Seren stone]]s
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** [[Salty crablet]]s and [[Alaea crablet]]s
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** [[:en:Concentrated_sandstone_rocks|Concentrated Sandstone rocks]] in [[:en:Menaphos|Menaphos]]
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* '''Hunter'''
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** [[Marasamaw plant]]s
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** [[Box traps]] in the [[Big Chinchompa]] private hunting grounds
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** [[Electrified trap]]s
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** [[Tortle]]s
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** [[Crystal skillchompa (Hunter)|Crystal skillchompa]]
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* '''Other'''
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** [[Divine location]]s of any kind
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{{Ancient Magicks}}
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[[Category:Mining]]
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[[Category:Woodcutting]]
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[[Category:Fishing]]
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[[Category:Hunter]]

Latest revision as of 14:47, 22 December 2019

Crystallise
Crystallise.png
Release date 24 August 2015 (Update)
Members Yes
Level 88
Spellbook Ancient
Type Skilling
Experience 95
Runes 6Soul6Chaos6Fire6Water
Quest The Light Within
Crystallise.gif
[view][talk]

Crystallise is a Seren spell unlocked by The Light Within. It is a skilling spell that locks a skilling node to increase experience gain by 50% at the cost of preventing resource yield. This can be further increased to 87.5% by activating the Light Form prayer, and the bonus does stack with bonus experience and experience-boosting equipment. It can be used with Mining, Woodcutting, and Fishing spots, or empty Hunter box traps.

The crystallised resource will last 30 seconds from the time the spell is cast, not from when you engage with the resource. This means that the spell will wear off whether you engage with the resource in those 30 seconds or not. If another player is using the same resource node, it will deplete as normal, but the Crystallise spell's effect and timer will "pause" until the node refills. If a Fishing spot moves, the spell will move with it.

Once the spell has worn off you will collect one of the resource as you would if you had not cast the spell.

Spell cost

InputCost
6Water rune.png6Fire rune.png6Chaos rune.png6Soul rune.png10,086
Combo runes
6Fire rune.png6Chaos rune.png6Soul rune.png6Mud rune.png15,144
6Water rune.png6Chaos rune.png6Soul rune.png6Lava rune.png14,928
6Water rune.png6Chaos rune.png6Soul rune.png6Smoke rune.png15,198
6Chaos rune.png6Soul rune.png6Steam rune.png14,976
6Fire rune.png6Chaos rune.png6Soul rune.png6Mist rune.png16,914
Staves
6Fire rune.png6Chaos rune.png6Soul rune.pngStaff of water.png9,936
6Fire rune.png6Chaos rune.png6Soul rune.pngMud battlestaff.png9,936
6Water rune.png6Chaos rune.png6Soul rune.pngStaff of fire.png9,132
6Chaos rune.png6Soul rune.pngSteam battlestaff.png8,982
6Chaos rune.png6Soul rune.pngElemental battlestaff.png8,982
6Chaos rune.png6Soul rune.pngMystical staff (75).png8,982
6Water rune.png6Chaos rune.png6Soul rune.pngLava battlestaff.png9,132
6Fire rune.png6Chaos rune.png6Soul rune.pngAvernic wand.pngTome of frost.png9,936

Unaffected resources