mNo edit summary |
m (Cure spells do not restore health.) Tag: Visual edit |
||
Line 22: | Line 22: | ||
[[fi:Cure Group]] |
[[fi:Cure Group]] |
||
[[es:Cure Group]] |
[[es:Cure Group]] |
||
ā | [[Category:Healing]] |
Revision as of 08:41, 29 October 2014
Release date | Unknown edit |
---|---|
Members | Yes |
Level | 74 |
Spellbook | Lunar, Daemonheim |
Type | Combat |
Experience | 74 |
Runes | 22 |
Quest | Lunar Diplomacy (plus Lunar Diplomacy) |
File:Curegroup.gif Click animation for full size |
Cure Group functions in a similar way to the Cure Me spell; it cures all players standing within 1 square of the caster from poison. Players need to have Accept Aid turned on in order to benefit from this spell. As with all Lunar spells, the quest Lunar Diplomacy must be completed to cast this spell. This spell, unlike some Lunar Spells, does not require Dream Mentor to be used.
This spell is particularly popular amongst clans and pking teams. It is also useful while doing Tai Bwo Wannai Cleanup, the Tzhaar Fight Pit, and other team based activities. It is also used by some generous players while training on monsters such as dagannoth.
Cure Group costs 1654 coins per cast.
Teleport | |
Group Teleport |
|
Skill-related |
|
Healing/Curing |
|
Sharing |
|
Others |
|
Removed |
|
Daemonheim spells | |
---|---|
Teleport spells | |
Curse spells |
|
Cure spells |
|
Other spells |
|