(→Tasks:
Small detail concerning the "port enter" task achievement.) Tag: Visual edit |
(Added members-only column since some of the tasks can be completed in F2P.) Tag: Visual edit |
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! Items needed |
! Items needed |
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! Notes |
! Notes |
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+ | !Members Only |
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|- |
|- |
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| Setting Up |
| Setting Up |
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| 10 [[File:Novite bar.png]] [[novite bars]] or 12 [[File:protomastyx hide.png]][[protomastyx hide]] or 12 [[File:Salve cloth.png]][[salve cloth]] |
| 10 [[File:Novite bar.png]] [[novite bars]] or 12 [[File:protomastyx hide.png]][[protomastyx hide]] or 12 [[File:Salve cloth.png]][[salve cloth]] |
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| Making a full set of [[protoleather armour]] requires 9 Crafting, while making a full set of [[Salve equipment]] requires 8 Crafting. Wearing the set of armour completes another task from this list, "Fashion Victim". You may use an [[artisan's potion]] to boost if necessary. Only 10 bars are required if you make a chainbody instead of a platebody. |
| Making a full set of [[protoleather armour]] requires 9 Crafting, while making a full set of [[Salve equipment]] requires 8 Crafting. Wearing the set of armour completes another task from this list, "Fashion Victim". You may use an [[artisan's potion]] to boost if necessary. Only 10 bars are required if you make a chainbody instead of a platebody. |
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+ | |No |
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|- |
|- |
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| It's Dangerous to go Alone |
| It's Dangerous to go Alone |
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| At least one teammate. |
| At least one teammate. |
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| You may complete any complexity floor for this task. |
| You may complete any complexity floor for this task. |
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+ | |No |
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|- |
|- |
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| Kitchen Aid |
| Kitchen Aid |
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| A piece of food; at least one teammate. |
| A piece of food; at least one teammate. |
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| You will only receive the achievement if your teammate is '''not''' already at full health when you use the food on them. |
| You will only receive the achievement if your teammate is '''not''' already at full health when you use the food on them. |
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+ | |No (Yes for ironman) |
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|- |
|- |
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| The Lone Dungeoneer |
| The Lone Dungeoneer |
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| ''None'' |
| ''None'' |
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| The complexity doesn't matter, as long as you complete it solo from start to finish. |
| The complexity doesn't matter, as long as you complete it solo from start to finish. |
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+ | |No |
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|- |
|- |
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| Dere-licked |
| Dere-licked |
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| ''None'' |
| ''None'' |
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| Abandoned floors are numbered 12-17. |
| Abandoned floors are numbered 12-17. |
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+ | |No |
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|- |
|- |
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| Take it from the top |
| Take it from the top |
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| ''None'' |
| ''None'' |
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| |
| |
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+ | |No |
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|- |
|- |
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| Change of a Dress |
| Change of a Dress |
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| At least two pieces of bound equipment. |
| At least two pieces of bound equipment. |
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| Simply hit the "bind" option on the Smuggler, with your bound items make a loadout. Switching items in a loadout '''will''' work; to switch your items, you need to click the arrow next to the bind loadout. |
| Simply hit the "bind" option on the Smuggler, with your bound items make a loadout. Switching items in a loadout '''will''' work; to switch your items, you need to click the arrow next to the bind loadout. |
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+ | |No |
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|- |
|- |
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| Gorajo Fandango |
| Gorajo Fandango |
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| A combat familiar, such as a [[cub bloodrager]]. |
| A combat familiar, such as a [[cub bloodrager]]. |
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| All Daemonheim familiar pouches are made by using a charm and a secondary component at a Summoning obelisk; an example: cub bloodrager pouch is made with a [[gold charm]] and a [[novite ore]]. It doesn't matter what type or tier familiar you use, as long as they deal damage to the boss with one of their regular attacks. (Make any type of familiar depending on what charm you get). The skeletal horde will not count for this. |
| All Daemonheim familiar pouches are made by using a charm and a secondary component at a Summoning obelisk; an example: cub bloodrager pouch is made with a [[gold charm]] and a [[novite ore]]. It doesn't matter what type or tier familiar you use, as long as they deal damage to the boss with one of their regular attacks. (Make any type of familiar depending on what charm you get). The skeletal horde will not count for this. |
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+ | |Yes |
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|- |
|- |
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| You're not the Boss of me |
| You're not the Boss of me |
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| ''None'' |
| ''None'' |
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| Easiest to do on a complexity 1 solo floor. |
| Easiest to do on a complexity 1 solo floor. |
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+ | |No |
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|- |
|- |
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| A Road less Travelled |
| A Road less Travelled |
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| ''None'' |
| ''None'' |
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| Pass the [[Guard (Daemonheim)|guard]] from Daemonheim. By doing this task you will be entering the Wilderness. As usual, should you die, you will lose '''everything''' you are carrying. It is advised to do this without anything equipped or in your inventory at all. Be warned, however, that when you get the coins from this task, they will be placed '''in your inventory''', and they '''will''' drop if you are killed, so make sure there are no player killers nearby. You can simply walk from Daemonheim to the Wilderness entrance, cross the gate, and cross back, so long as no one initiates combat with you. |
| Pass the [[Guard (Daemonheim)|guard]] from Daemonheim. By doing this task you will be entering the Wilderness. As usual, should you die, you will lose '''everything''' you are carrying. It is advised to do this without anything equipped or in your inventory at all. Be warned, however, that when you get the coins from this task, they will be placed '''in your inventory''', and they '''will''' drop if you are killed, so make sure there are no player killers nearby. You can simply walk from Daemonheim to the Wilderness entrance, cross the gate, and cross back, so long as no one initiates combat with you. |
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+ | |No |
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|- |
|- |
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| Invisible Ink |
| Invisible Ink |
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| Any branches which you can light with your [[Firemaking]] level |
| Any branches which you can light with your [[Firemaking]] level |
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| This must be done within Daemonheim (while doing a floor) - fires outside of Daemonheim do '''not''' work. It doesn't matter what tier the branches are, as long as you can light them. Also, fires encountered in puzzle rooms '''do''' work. |
| This must be done within Daemonheim (while doing a floor) - fires outside of Daemonheim do '''not''' work. It doesn't matter what tier the branches are, as long as you can light them. Also, fires encountered in puzzle rooms '''do''' work. |
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+ | |No |
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|- |
|- |
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| Untouchable |
| Untouchable |
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| ''None'' |
| ''None'' |
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| You can complete this task at any complexity - it is easiest to do on complexity 1. |
| You can complete this task at any complexity - it is easiest to do on complexity 1. |
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+ | |No |
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|- |
|- |
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| Fashion Victim |
| Fashion Victim |
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| A suit of [[novite armour]], [[protoleather armour]], or [[Salve equipment]]. |
| A suit of [[novite armour]], [[protoleather armour]], or [[Salve equipment]]. |
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| Making a set of tier 1 armour also completes an earlier task in this list, "Setting Up". |
| Making a set of tier 1 armour also completes an earlier task in this list, "Setting Up". |
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+ | |No |
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|- |
|- |
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| Sinking Fast |
| Sinking Fast |
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| ''None'' |
| ''None'' |
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| Ironmen only need to interact with the entrance. |
| Ironmen only need to interact with the entrance. |
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+ | |Yes |
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|- |
|- |
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| Tales of Old |
| Tales of Old |
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| ''None'' |
| ''None'' |
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| You '''must''' have the necessary levels - boosts will '''not''' work. Any saga will do, however the fastest saga is Vengeance. |
| You '''must''' have the necessary levels - boosts will '''not''' work. Any saga will do, however the fastest saga is Vengeance. |
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+ | |No |
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|- |
|- |
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| A Flicker in Darkness |
| A Flicker in Darkness |
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| A [[File:Flickering memory.png]][[flickering memory]] or better. |
| A [[File:Flickering memory.png]][[flickering memory]] or better. |
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| Memories can be gathered from the same type of wisp, which are randomly found in dungeons. A crater to convert memories is located in the start room. If necessary, you may use boosts. |
| Memories can be gathered from the same type of wisp, which are randomly found in dungeons. A crater to convert memories is located in the start room. If necessary, you may use boosts. |
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+ | |Yes |
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|} |
|} |
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! Items Needed |
! Items Needed |
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! Notes |
! Notes |
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+ | !Members Only |
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|- |
|- |
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| You Got Some Nice Drapes There |
| You Got Some Nice Drapes There |
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| ''None'' |
| ''None'' |
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| Furnished floors are from 18-29 |
| Furnished floors are from 18-29 |
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+ | |No |
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|- |
|- |
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| I want it All |
| I want it All |
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| ''None'' |
| ''None'' |
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| To earn the Beast Mode title, all resources on the critical path must be depleted. Boosts '''can''' be utilised if you lack the necessary levels to harvest any of them. This is easiest to achieve on a small floor. Resources that count towards getting the Beast Mode title include fish ([[Fishing]]), branches ([[Woodcutting]]), textiles ([[Farming]]), wisps ([[Divination]]), and ore ([[Mining]]). You may either kill or trap the [[mastyx|mastices]]. When all is depleted, you must end floor and after that you earn Beast Mode title. |
| To earn the Beast Mode title, all resources on the critical path must be depleted. Boosts '''can''' be utilised if you lack the necessary levels to harvest any of them. This is easiest to achieve on a small floor. Resources that count towards getting the Beast Mode title include fish ([[Fishing]]), branches ([[Woodcutting]]), textiles ([[Farming]]), wisps ([[Divination]]), and ore ([[Mining]]). You may either kill or trap the [[mastyx|mastices]]. When all is depleted, you must end floor and after that you earn Beast Mode title. |
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+ | |No |
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|- |
|- |
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| And I want it Now |
| And I want it Now |
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| ''None'' |
| ''None'' |
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| This task is easiest to complete on a small floor. Avoid killing monsters unless they are in rooms with guardian doors. This task '''can''' be completed with guide mode on. |
| This task is easiest to complete on a small floor. Avoid killing monsters unless they are in rooms with guardian doors. This task '''can''' be completed with guide mode on. |
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+ | |No |
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|- |
|- |
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| Marm's Armoury |
| Marm's Armoury |
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| [[Coal bag]], [[Gem bag]], [[Herbicide]], [[Bonecrusher]], or [[Charming imp]]. |
| [[Coal bag]], [[Gem bag]], [[Herbicide]], [[Bonecrusher]], or [[Charming imp]]. |
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| The cheapest option is the gem bag, which costs 2000 tokens and requires 25 Crafting. Emptying a coal bag or a gem bag also seems to work. |
| The cheapest option is the gem bag, which costs 2000 tokens and requires 25 Crafting. Emptying a coal bag or a gem bag also seems to work. |
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+ | |No |
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|- |
|- |
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| Tactical Retreat |
| Tactical Retreat |
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| [[Gatestone]] |
| [[Gatestone]] |
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| A [[gatestone]] is made via the [[Create Gatestone]] spell, which requires 3 [[cosmic runes]]. If you don't have the required magic level, you may use a boost. "Fleeing" after a boss has been killed still counts. The task can '''not''' be completed on floors with a [[Luminescent Icefiend]] boss, as you will be unable to teleport out of the boss room. |
| A [[gatestone]] is made via the [[Create Gatestone]] spell, which requires 3 [[cosmic runes]]. If you don't have the required magic level, you may use a boost. "Fleeing" after a boss has been killed still counts. The task can '''not''' be completed on floors with a [[Luminescent Icefiend]] boss, as you will be unable to teleport out of the boss room. |
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+ | |No |
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|- |
|- |
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| Port Enter |
| Port Enter |
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| 35 [[File:Sparkling energy 10.png]][[sparkling energy]] |
| 35 [[File:Sparkling energy 10.png]][[sparkling energy]] |
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| The door '''must''' be one that is out of your skill level's reach. You can use [[Forgotten mage]]s or the [[Unholy cursebearer]] (floors 15-17 and 30-35) to drain your combat stats, allowing you to use portents to go through Barred (Strength) or Magical barrier (Magic) doors you would normally be able to go through. If you don't have level 45 Divination, you may use boosts. It is '''not''' possible, to receive a portent of passage from other players in order to use it for the task. Divination requires a complexity 6 dungeon. Although it says "attempt" to pass through a skill door, it seems you won't get the achievement unless you actually manage to pass, meaning it's not possible to gain it if the boost you get from your portent is too low to unlock and go through the door. |
| The door '''must''' be one that is out of your skill level's reach. You can use [[Forgotten mage]]s or the [[Unholy cursebearer]] (floors 15-17 and 30-35) to drain your combat stats, allowing you to use portents to go through Barred (Strength) or Magical barrier (Magic) doors you would normally be able to go through. If you don't have level 45 Divination, you may use boosts. It is '''not''' possible, to receive a portent of passage from other players in order to use it for the task. Divination requires a complexity 6 dungeon. Although it says "attempt" to pass through a skill door, it seems you won't get the achievement unless you actually manage to pass, meaning it's not possible to gain it if the boost you get from your portent is too low to unlock and go through the door. |
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+ | |Yes |
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|- |
|- |
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| Totem Pole Position |
| Totem Pole Position |
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* [[Varrock teleport]] spell, access to the Edgeville dungeon via a house west of the [[Cooks' Guild]] using [[brass key]] |
* [[Varrock teleport]] spell, access to the Edgeville dungeon via a house west of the [[Cooks' Guild]] using [[brass key]] |
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* [[Ring of kinship]] |
* [[Ring of kinship]] |
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+ | |Yes |
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|- |
|- |
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| Nice to meet you, Wall |
| Nice to meet you, Wall |
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| ''None'' |
| ''None'' |
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| Furnished Floors 18–29. Using [[magic]] is helpful here. Hugging the wall tends to cause Rammernaut to trip more frequently. It is recommended to do this task on complexity 1 for a lower levelled Rammernaut. |
| Furnished Floors 18–29. Using [[magic]] is helpful here. Hugging the wall tends to cause Rammernaut to trip more frequently. It is recommended to do this task on complexity 1 for a lower levelled Rammernaut. |
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+ | |No |
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|- |
|- |
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| 300 |
| 300 |
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| ''None'' |
| ''None'' |
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| As with Tales of Old, boosts will '''not''' work - you '''must''' have the necessary levels. |
| As with Tales of Old, boosts will '''not''' work - you '''must''' have the necessary levels. |
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+ | |No |
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|- |
|- |
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| Drink Me |
| Drink Me |
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| [[File:Void dust.png]][[Void dust]] and [[File:Wormwood seed 5.png]][[wormwood seed]] |
| [[File:Void dust.png]][[Void dust]] and [[File:Wormwood seed 5.png]][[wormwood seed]] |
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| Wait a few minutes for the wormwood seed to grow into Grimy wormwoods. You can buy the items off the Smuggler or obtain them from monster drops. |
| Wait a few minutes for the wormwood seed to grow into Grimy wormwoods. You can buy the items off the Smuggler or obtain them from monster drops. |
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+ | |Yes |
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|- |
|- |
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| Spinal Trap |
| Spinal Trap |
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| [[File:Spinebeam branches.png]][[spinebeam branches]] |
| [[File:Spinebeam branches.png]][[spinebeam branches]] |
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| You do not need to catch a [[Mastyx]]; you need only set up the trap. |
| You do not need to catch a [[Mastyx]]; you need only set up the trap. |
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+ | |Yes |
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|- |
|- |
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| Cache Box |
| Cache Box |
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| ''None'' |
| ''None'' |
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| Unless you lack the necessary level to open a chest, it is impossible to tell what level it requires. However, since chests tend to scale with your Thieving level, chests over level 40 should be fairly common if your Thieving level is higher. |
| Unless you lack the necessary level to open a chest, it is impossible to tell what level it requires. However, since chests tend to scale with your Thieving level, chests over level 40 should be fairly common if your Thieving level is higher. |
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+ | |Yes |
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|- |
|- |
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| Up to the Gods |
| Up to the Gods |
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| [[File:Frost dragon bones.png]][[Frost dragon bones (Dungeoneering)]] |
| [[File:Frost dragon bones.png]][[Frost dragon bones (Dungeoneering)]] |
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| Frost dragons can only be encountered on frozen floors 1-11. They are weak to [[stab weapons]], though any melee weapon will suffice. It is recommended to do medium floors to find them, as they are very rare, it's likely that many floors will need to be explored to complete this task. It is possible to change the [[group gatestone portal]] to an altar using a [[Dungeoneering/Construction|Construction]] level of 75 '''(B)''' in a complexity 5-6 dungeon. Use the bone on the altar. Once the bones have been picked up, do not drop them again, since unlike most other items, bones dropped by a player will eventually despawn. |
| Frost dragons can only be encountered on frozen floors 1-11. They are weak to [[stab weapons]], though any melee weapon will suffice. It is recommended to do medium floors to find them, as they are very rare, it's likely that many floors will need to be explored to complete this task. It is possible to change the [[group gatestone portal]] to an altar using a [[Dungeoneering/Construction|Construction]] level of 75 '''(B)''' in a complexity 5-6 dungeon. Use the bone on the altar. Once the bones have been picked up, do not drop them again, since unlike most other items, bones dropped by a player will eventually despawn. |
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+ | |No |
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|} |
|} |
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! Items Needed |
! Items Needed |
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! Notes |
! Notes |
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+ | !Members Only |
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|- |
|- |
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| Occult Classic |
| Occult Classic |
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| You must complete the entire floor and uncover all rooms. This includes bonus rooms on complexities 5 and 6. |
| You must complete the entire floor and uncover all rooms. This includes bonus rooms on complexities 5 and 6. |
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Occult floor is from 36-47 |
Occult floor is from 36-47 |
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+ | |Yes |
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|- |
|- |
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| Stacked |
| Stacked |
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| 225 bound ammo (such as [[File:Novite arrows 5.png]][[novite arrows]]). |
| 225 bound ammo (such as [[File:Novite arrows 5.png]][[novite arrows]]). |
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| Can be accomplished with any type of arrows or runes. Since the release of EoC, the [[magical blastbox]] and the [[celestial surgebox]] can no longer be used to complete this task. |
| Can be accomplished with any type of arrows or runes. Since the release of EoC, the [[magical blastbox]] and the [[celestial surgebox]] can no longer be used to complete this task. |
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+ | |Yes |
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|- |
|- |
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| Kinprovements |
| Kinprovements |
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| A [[ring of kinship]] with a fully upgraded role. |
| A [[ring of kinship]] with a fully upgraded role. |
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| It will cost a total of 323,215 [[dungeoneering tokens|tokens]] to fully upgrade any given role to level 10. Without tokens from [[Sinkhole]]s or [[Fremennik Saga]]s, this will equate to at least level 85 Dungeoneering. You must remove the ring and re-equip it for the task to register. You must also select the "Switch-to" option on the ring customization menu to turn on the maxed role. |
| It will cost a total of 323,215 [[dungeoneering tokens|tokens]] to fully upgrade any given role to level 10. Without tokens from [[Sinkhole]]s or [[Fremennik Saga]]s, this will equate to at least level 85 Dungeoneering. You must remove the ring and re-equip it for the task to register. You must also select the "Switch-to" option on the ring customization menu to turn on the maxed role. |
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+ | |Yes |
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|- |
|- |
||
| Lawful Crafting |
| Lawful Crafting |
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| [[File:Rune essence (Dungeoneering) 1.png]][[Rune essence|Rune essence (dungeoneering)]] |
| [[File:Rune essence (Dungeoneering) 1.png]][[Rune essence|Rune essence (dungeoneering)]] |
||
| You may use a [[Naturalist's potion]] to boost your level if necessary. |
| You may use a [[Naturalist's potion]] to boost your level if necessary. |
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+ | |No |
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|- |
|- |
||
| Thanks for the Memories |
| Thanks for the Memories |
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| ''None'' |
| ''None'' |
||
| Only [[Lustrous spring]]s and above will count. You may boost from level 64 with a standard [[gatherer's potion]] or from level 61 with a [[strong gatherer's potion]]. |
| Only [[Lustrous spring]]s and above will count. You may boost from level 64 with a standard [[gatherer's potion]] or from level 61 with a [[strong gatherer's potion]]. |
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+ | |Yes |
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|- |
|- |
||
| Healing Factor |
| Healing Factor |
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| ''None'' |
| ''None'' |
||
| You will need to [[Scroll of renewal|unlock]] this prayer first, costing 38,000 tokens. Make sure you have at least 110 prayer points, as there is no prayer gear in Dungeoneering. |
| You will need to [[Scroll of renewal|unlock]] this prayer first, costing 38,000 tokens. Make sure you have at least 110 prayer points, as there is no prayer gear in Dungeoneering. |
||
+ | |Yes |
||
|- |
|- |
||
| Alcrabholic |
| Alcrabholic |
||
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| Requires [[Fishbowl helmet]] and [[Diving apparatus]] which can be retrieved from [[Murphy]]. Antipoison is recommended since [[General malpractitioner]]s in the area will poison. Followers and familiar pouches cannot be brought into the dungeon (even in your inventory). |
| Requires [[Fishbowl helmet]] and [[Diving apparatus]] which can be retrieved from [[Murphy]]. Antipoison is recommended since [[General malpractitioner]]s in the area will poison. Followers and familiar pouches cannot be brought into the dungeon (even in your inventory). |
||
Rum-pumped crab is found on the dungeon in [[Braindeath Island]]. |
Rum-pumped crab is found on the dungeon in [[Braindeath Island]]. |
||
+ | |Yes |
||
|- |
|- |
||
| Hoof Rot |
| Hoof Rot |
||
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| ''None'' |
| ''None'' |
||
| Abandoned 2 Floors 33–35. Simply lure Bal'lak into a rift. The achievement is triggered when the boss's defence is lowered by standing on the rift. |
| Abandoned 2 Floors 33–35. Simply lure Bal'lak into a rift. The achievement is triggered when the boss's defence is lowered by standing on the rift. |
||
+ | |Yes |
||
|- |
|- |
||
| A Prayer Opportunity |
| A Prayer Opportunity |
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| Right click the [[Group gatestone portal]] and click replace. Using the Quick-Recharge Prayer option does not work. You can either gather the materials yourself or buy off the Smuggler. Players with mining and woodcutting levels that are too high or too low will rarely encounter [[zephyrium ore]] and [[bovistrangler branches]], and buying them would require 145,000 coins. Such players may find it helpful to play a medium or large floor to raise the necessary funds. Using [[High Level Alchemy]] on summoning pouches is also a good way to earn rusty coins. |
| Right click the [[Group gatestone portal]] and click replace. Using the Quick-Recharge Prayer option does not work. You can either gather the materials yourself or buy off the Smuggler. Players with mining and woodcutting levels that are too high or too low will rarely encounter [[zephyrium ore]] and [[bovistrangler branches]], and buying them would require 145,000 coins. Such players may find it helpful to play a medium or large floor to raise the necessary funds. Using [[High Level Alchemy]] on summoning pouches is also a good way to earn rusty coins. |
||
If you don't have a [[Smithing]] level of 50, you can obtain Zephyrium bars from another player in the dungeon. However, it is much more recommended to have a smithing level of 50 on your own so you can smelt the ore. |
If you don't have a [[Smithing]] level of 50, you can obtain Zephyrium bars from another player in the dungeon. However, it is much more recommended to have a smithing level of 50 on your own so you can smelt the ore. |
||
+ | |Yes |
||
|- |
|- |
||
| The Wanderer |
| The Wanderer |
||
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| [[File:Spinebeam wand.png]] [[Spinebeam wand]] |
| [[File:Spinebeam wand.png]] [[Spinebeam wand]] |
||
| A spinebeam wand can be made from [[File:Spinebeam branches.png]] [[spinebeam branches]] with a knife and 48 Fletching; the wand must be imbued at a runecrafting altar to make a catalytic wand. |
| A spinebeam wand can be made from [[File:Spinebeam branches.png]] [[spinebeam branches]] with a knife and 48 Fletching; the wand must be imbued at a runecrafting altar to make a catalytic wand. |
||
+ | |No |
||
|- |
|- |
||
| Get Stuffed |
| Get Stuffed |
||
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| Cooked [[File:Bouldabass.png]] [[bouldabass]], [[File:Edicap mushroom.png]][[edicap mushroom]], and [[File:Baked cave potato.png]] [[baked cave potato]] |
| Cooked [[File:Bouldabass.png]] [[bouldabass]], [[File:Edicap mushroom.png]][[edicap mushroom]], and [[File:Baked cave potato.png]] [[baked cave potato]] |
||
| Cook a [[raw cave potato]] and [[raw bouldabass]], then add the cooked bouldabass and an [[edicap mushroom]] to the [[baked cave potato]]. The raw ingredients may be bought from the [[Smuggler]]. You only need to be in the boss room, the boss doesn't need to be alive. |
| Cook a [[raw cave potato]] and [[raw bouldabass]], then add the cooked bouldabass and an [[edicap mushroom]] to the [[baked cave potato]]. The raw ingredients may be bought from the [[Smuggler]]. You only need to be in the boss room, the boss doesn't need to be alive. |
||
+ | |Yes |
||
|- |
|- |
||
| Epic Epic |
| Epic Epic |
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Line 512: | Line 555: | ||
| ''None'' |
| ''None'' |
||
| You '''must''' have the necessary skill levels - boosts will '''not''' work. If you have all the unabridged sagas completed previously, you will still have to complete them again. |
| You '''must''' have the necessary skill levels - boosts will '''not''' work. If you have all the unabridged sagas completed previously, you will still have to complete them again. |
||
+ | |Yes |
||
|} |
|} |
||
<references /> |
<references /> |
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! Items needed |
! Items needed |
||
! Notes |
! Notes |
||
+ | !Members Only |
||
|- |
|- |
||
| Any fin is possible |
| Any fin is possible |
||
Line 568: | Line 613: | ||
| One raw fish of each type ([[Raw heim crab]], [[Raw red-eye]], [[Raw dusk eel]], [[Raw giant flatfish]], [[Raw short-finned eel]], [[Raw web snipper]], [[Raw bouldabass]], [[Raw salve eel]], [[Raw blue crab]], [[Raw cave moray]]). |
| One raw fish of each type ([[Raw heim crab]], [[Raw red-eye]], [[Raw dusk eel]], [[Raw giant flatfish]], [[Raw short-finned eel]], [[Raw web snipper]], [[Raw bouldabass]], [[Raw salve eel]], [[Raw blue crab]], [[Raw cave moray]]). |
||
| You may use a [[Naturalist's potion]] to boost cooking from 83 or higher, or a [[Strong naturalist's potion]] to boost from 80 or higher. You must successfully cook the fish for them to count. A high tiered fire will also be helpful, as it reduces the chance of burning the fish. Using the fish on a cooking range will reduce the burning rate even further. |
| You may use a [[Naturalist's potion]] to boost cooking from 83 or higher, or a [[Strong naturalist's potion]] to boost from 80 or higher. You must successfully cook the fish for them to count. A high tiered fire will also be helpful, as it reduces the chance of burning the fish. Using the fish on a cooking range will reduce the burning rate even further. |
||
+ | |Yes |
||
|- |
|- |
||
| Orbful |
| Orbful |
||
Line 575: | Line 621: | ||
| One [[File:Spiritbloom cloth.png]] [[spiritbloom cloth]], needle and thread |
| One [[File:Spiritbloom cloth.png]] [[spiritbloom cloth]], needle and thread |
||
| Spiritbloom cloth is made by picking and spinning one [[Spiritbloom (item)]], which requires 90 Crafting and 90 Farming. You may also buy the spiritbloom for 81,600 [[rusty coin]]s. You may boost your [[Crafting]] level from level 87 with a [[Strong artisan's potion]] if necessary, but you '''must''' have the other levels - boosts will '''not''' work for wielding the orb. |
| Spiritbloom cloth is made by picking and spinning one [[Spiritbloom (item)]], which requires 90 Crafting and 90 Farming. You may also buy the spiritbloom for 81,600 [[rusty coin]]s. You may boost your [[Crafting]] level from level 87 with a [[Strong artisan's potion]] if necessary, but you '''must''' have the other levels - boosts will '''not''' work for wielding the orb. |
||
+ | |Yes |
||
|- |
|- |
||
| Top Hat || Create a [[promethium full helm]] from scratch. |
| Top Hat || Create a [[promethium full helm]] from scratch. |
||
Line 581: | Line 628: | ||
| 2 [[File:Promethium ore.png]] [[promethium ore]] |
| 2 [[File:Promethium ore.png]] [[promethium ore]] |
||
| You may boost your [[Smithing]] level from level 88 with an [[Artisan's potion]] or from level 84 with a [[Strong artisan's potion]] if necessary. Promethium ores cost 102,000 rusty coins each if bought from the smuggler. Mining them requires a [[Mining]] level of 90. |
| You may boost your [[Smithing]] level from level 88 with an [[Artisan's potion]] or from level 84 with a [[Strong artisan's potion]] if necessary. Promethium ores cost 102,000 rusty coins each if bought from the smuggler. Mining them requires a [[Mining]] level of 90. |
||
+ | |Yes |
||
|- |
|- |
||
| In the Darkness Bind Them |
| In the Darkness Bind Them |
||
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| Four pieces of equipment. |
| Four pieces of equipment. |
||
| The four bound items must all be equipped at once in order to earn the achievement. It is not possible to complete this task by binding a one-handed weapon along with any off-hand weapon, and wielding them both. |
| The four bound items must all be equipped at once in order to earn the achievement. It is not possible to complete this task by binding a one-handed weapon along with any off-hand weapon, and wielding them both. |
||
+ | |No |
||
|- |
|- |
||
| Pass the Port |
| Pass the Port |
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60 {{plink|radiant energy|pic=radiant energy 10}} and 1 {{plink|cave moray}} |
60 {{plink|radiant energy|pic=radiant energy 10}} and 1 {{plink|cave moray}} |
||
| You may use a [[Gatherer's potion]] to raise your [[Divination]] level from 79 or higher, or a [[Strong gatherer's potion]] from 76 or higher. If in inventory, it will still activate even if your level drops below level 86. The portent will only activate if you are damaged and that attack drops your health below 50%. If you are already below 50%, it will not activate. Fighting the dungeon's boss or tanking attacks from high-levelled [[mysterious shade]]s are feasible ways of activating the portent due to their high hits. Portents do not activate when hit by the [[luminescent icefiend]]'s periodic icicle fall or by the AoE's of Kal'Gerion demons. |
| You may use a [[Gatherer's potion]] to raise your [[Divination]] level from 79 or higher, or a [[Strong gatherer's potion]] from 76 or higher. If in inventory, it will still activate even if your level drops below level 86. The portent will only activate if you are damaged and that attack drops your health below 50%. If you are already below 50%, it will not activate. Fighting the dungeon's boss or tanking attacks from high-levelled [[mysterious shade]]s are feasible ways of activating the portent due to their high hits. Portents do not activate when hit by the [[luminescent icefiend]]'s periodic icicle fall or by the AoE's of Kal'Gerion demons. |
||
+ | |Yes |
||
|- |
|- |
||
| Gulega-d to Rest |
| Gulega-d to Rest |
||
Line 606: | Line 656: | ||
| ''None'' |
| ''None'' |
||
| Warped Floors 48–60. Watch the gulega's arms at all times, and move out of the way as soon as it slams them into the ground and four tentacles appear within two spaces diagonally in all directions. High levels should have no problem with this boss and in a solo dungeon it dies quite easily. |
| Warped Floors 48–60. Watch the gulega's arms at all times, and move out of the way as soon as it slams them into the ground and four tentacles appear within two spaces diagonally in all directions. High levels should have no problem with this boss and in a solo dungeon it dies quite easily. |
||
+ | |Yes |
||
|} |
|} |
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Line 633: | Line 684: | ||
* The task "Healing Factor" is a reference to the superpower that several superheroes posses, it heals injuries at a much faster rate than normal humans can, much like Rapid Renewal. |
* The task "Healing Factor" is a reference to the superpower that several superheroes posses, it heals injuries at a much faster rate than normal humans can, much like Rapid Renewal. |
||
* It is technically possible to complete the Elite Daemonheim tasks with no skills being at or above level 98, making the highest lamp unusable, unbankable, and unable to be retrieved if destroyed. If Dungeoneering is your highest skill when you complete the Elite tasks and it is at the minimum level required (95 for being able to fight Warped Gulega) it is possible to get the level 98 lamp and be unable to use it, as well as being unable to train Dungeoneering at all until it is destroyed. |
* It is technically possible to complete the Elite Daemonheim tasks with no skills being at or above level 98, making the highest lamp unusable, unbankable, and unable to be retrieved if destroyed. If Dungeoneering is your highest skill when you complete the Elite tasks and it is at the minimum level required (95 for being able to fight Warped Gulega) it is possible to get the level 98 lamp and be unable to use it, as well as being unable to train Dungeoneering at all until it is destroyed. |
||
+ | * Prior to the [[Update:December Mega-Patch|change]] on [[4 December]], [[2017]], none of the tasks can be properly completed in free worlds. |
||
{{Task}} |
{{Task}} |
Revision as of 23:31, 23 December 2017
Release date | 10 September 2013 (Update) | ||||||||||||||||||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Area | Daemonheim | ||||||||||||||||||||||||||||||||||||
Members | Yes | ||||||||||||||||||||||||||||||||||||
Reward | Aura | ||||||||||||||||||||||||||||||||||||
Lamp rewards | 2,000 8,000 20,000 (3) 50,000 60,000 | ||||||||||||||||||||||||||||||||||||
Taskmasters | Drangund, Marmaros, Talsar, Thok | ||||||||||||||||||||||||||||||||||||
|
The Daemonheim Tasks are tasks relating to Daemonheim and its surrounding area involving the Dungeoneering skill.
To start the tasks, players can speak to Drangund, Marmaros, Talsar or Thok, who are all located in the camp near Daemonheim. To claim the rewards speak with each of them for each tier respectively. Players are rewarded with an aura.
To complete all of the tasks, players will need the stats shown to the right.
The easy tasks must be completed first, in order to claim rewards from medium, hard or elite task sets. Every different aura must be claimed from a different person.
In addition to the rewards listed below, for each task completed players automatically receive 100 rusty coins at the start of each dungeon. This reward does not require any of the task sets to be completed.
(B)=Boosts Possible, (M)=Minimum Requirement, (O)=Obtainable Within Area, (R)=Recommended, (S)=Started Quest, (P)=Partial Completion of Quest
Easy Tasks
Items Needed |
---|
All required items can be obtained within Daemonheim. |
Skills Needed |
---|
|
Quests required |
---|
None. |
Tasks
Task | Description | Quest(s) needed | Skill(s) needed | Items needed | Notes | Members Only |
---|---|---|---|---|---|---|
Setting Up | Make a full suit of tier 1 armour (helm, body, legs, boots, gloves). | None | 7 or 8 (B) | 10 novite bars or 12 protomastyx hide or 12 salve cloth | Making a full set of protoleather armour requires 9 Crafting, while making a full set of Salve equipment requires 8 Crafting. Wearing the set of armour completes another task from this list, "Fashion Victim". You may use an artisan's potion to boost if necessary. Only 10 bars are required if you make a chainbody instead of a platebody. | No |
It's Dangerous to go Alone | Complete a dungeon in a team of more than 1.
Ironman: Complete a medium dungeon in complexity mode 6. |
None | None | At least one teammate. | You may complete any complexity floor for this task. | No |
Kitchen Aid | Feed a teammate some food to heal them.
Ironman: Attempt to feed a Dungeoneering familiar |
None | None | A piece of food; at least one teammate. | You will only receive the achievement if your teammate is not already at full health when you use the food on them. | No (Yes for ironman) |
The Lone Dungeoneer | Complete a dungeon solo. | None | None | None | The complexity doesn't matter, as long as you complete it solo from start to finish. | No |
Dere-licked | Complete an abandoned floor on any complexity solo. | None | 23 | None | Abandoned floors are numbered 12-17. | No |
Take it from the top | Reset your current floor progress. | None | 2 | None | No | |
Change of a Dress | Switch to another bind loadout. | None | 20 | At least two pieces of bound equipment. | Simply hit the "bind" option on the Smuggler, with your bound items make a loadout. Switching items in a loadout will work; to switch your items, you need to click the arrow next to the bind loadout. | No |
Gorajo Fandango | Use a combat familiar to help fight a boss using their standard attacks. | None | None | A combat familiar, such as a cub bloodrager. | All Daemonheim familiar pouches are made by using a charm and a secondary component at a Summoning obelisk; an example: cub bloodrager pouch is made with a gold charm and a novite ore. It doesn't matter what type or tier familiar you use, as long as they deal damage to the boss with one of their regular attacks. (Make any type of familiar depending on what charm you get). The skeletal horde will not count for this. | Yes |
You're not the Boss of me | Defeat the boss on floor 1 solo. | None | None | None | Easiest to do on a complexity 1 solo floor. | No |
A Road less Travelled | Pass the guards guarding the Wilderness entrance. | None | None | None | Pass the guard from Daemonheim. By doing this task you will be entering the Wilderness. As usual, should you die, you will lose everything you are carrying. It is advised to do this without anything equipped or in your inventory at all. Be warned, however, that when you get the coins from this task, they will be placed in your inventory, and they will drop if you are killed, so make sure there are no player killers nearby. You can simply walk from Daemonheim to the Wilderness entrance, cross the gate, and cross back, so long as no one initiates combat with you. | No |
Invisible Ink | Use a ring of kinship on a fire. | None | None | Any branches which you can light with your Firemaking level | This must be done within Daemonheim (while doing a floor) - fires outside of Daemonheim do not work. It doesn't matter what tier the branches are, as long as you can light them. Also, fires encountered in puzzle rooms do work. | No |
Untouchable | Complete a floor solo without dying. | None | None | None | You can complete this task at any complexity - it is easiest to do on complexity 1. | No |
Fashion Victim | Wear a full suit of tier 1 armour (helm, body, legs, boots, gloves). | None | None | A suit of novite armour, protoleather armour, or Salve equipment. | Making a set of tier 1 armour also completes an earlier task in this list, "Setting Up". | No |
Sinking Fast | Complete a sinkhole.
Ironman: Locate a sinkhole. |
None | None | None | Ironmen only need to interact with the entrance. | Yes |
Tales of Old | Complete a Fremennik Saga (abridged or unabridged) after talking to Skaldrun. | None | 6 30 30 30 |
None | You must have the necessary levels - boosts will not work. Any saga will do, however the fastest saga is Vengeance. | No |
A Flicker in Darkness | Use a crater to convert a memory of tier 2 or higher to energy. | None | 10 (B) | A flickering memory or better. | Memories can be gathered from the same type of wisp, which are randomly found in dungeons. A crater to convert memories is located in the start room. If necessary, you may use boosts. | Yes |
Easy rewards
Talk to Drangund (Dungeoneering Tutor) just outside of Daemonheim to claim the Easy reward.
- Experience lamp - 2,000 experience in the skill of your choice above level 23.
- Daemonheim aura 1, with the following benefits:
Reward | When worn | When operated | At all times |
---|---|---|---|
Daemonheim aura 1 |
|
|
Medium Tasks
Items Needed |
---|
All required items can be obtained within Daemonheim, with the exception of the Marm's Armory task. |
Skills Needed |
---|
|
Quests Required |
---|
None (unless Ironman)
|
Tasks
Task | Description | Quest(s) Needed | Skill(s) Needed | Items Needed | Notes | Members Only |
---|---|---|---|---|---|---|
You Got Some Nice Drapes There | Complete a furnished floor solo on any complexity. | None | 35 | None | Furnished floors are from 18-29 | No |
I want it All | Gain the Beast Mode title on a complexity 6 floor solo. | None | None, though boosts may be necessary | None | To earn the Beast Mode title, all resources on the critical path must be depleted. Boosts can be utilised if you lack the necessary levels to harvest any of them. This is easiest to achieve on a small floor. Resources that count towards getting the Beast Mode title include fish (Fishing), branches (Woodcutting), textiles (Farming), wisps (Divination), and ore (Mining). You may either kill or trap the mastices. When all is depleted, you must end floor and after that you earn Beast Mode title. | No |
And I want it Now | Complete a complexity 6 floor solo in under 6 minutes. | None | None | None | This task is easiest to complete on a small floor. Avoid killing monsters unless they are in rooms with guardian doors. This task can be completed with guide mode on. | No |
Marm's Armoury | Make use of either a coal bag, gem bag, herbicide, bonecrusher, or charming imp. | None | 34 | Coal bag, Gem bag, Herbicide, Bonecrusher, or Charming imp. | The cheapest option is the gem bag, which costs 2000 tokens and requires 25 Crafting. Emptying a coal bag or a gem bag also seems to work. | No |
Tactical Retreat | Flee from any boss using a self-made gatestone. | None | 32 (B) | Gatestone | A gatestone is made via the Create Gatestone spell, which requires 3 cosmic runes. If you don't have the required magic level, you may use a boost. "Fleeing" after a boss has been killed still counts. The task can not be completed on floors with a Luminescent Icefiend boss, as you will be unable to teleport out of the boss room. | No |
Port Enter | Create and use a portent of passage V or above to attempt to pass through a skill door. | None | 45 (B) | 35 sparkling energy | The door must be one that is out of your skill level's reach. You can use Forgotten mages or the Unholy cursebearer (floors 15-17 and 30-35) to drain your combat stats, allowing you to use portents to go through Barred (Strength) or Magical barrier (Magic) doors you would normally be able to go through. If you don't have level 45 Divination, you may use boosts. It is not possible, to receive a portent of passage from other players in order to use it for the task. Divination requires a complexity 6 dungeon. Although it says "attempt" to pass through a skill door, it seems you won't get the achievement unless you actually manage to pass, meaning it's not possible to gain it if the boost you get from your portent is too low to unlock and go through the door. | Yes |
Totem Pole Position | Hand in a total of 20 items in a single sinkhole.
Ironman: Enter the 6 resource dungeons with an entry requirement equal to or less than Dungeoneering level 35 within 6 minutes. |
None
Ironman: Waterfall Quest |
None
Ironman: |
20 items collected within a sinkhole.
Ironman:
|
Gather at least 20 totems or resource items and deposit them. Turning an item in after its objective has been met does not count.
Teleports that may be of assistance for ironmen:
|
Yes |
Nice to meet you, Wall | Kill Rammernaut without getting charged, or make him stun himself. | None | 35 | None | Furnished Floors 18–29. Using magic is helpful here. Hugging the wall tends to cause Rammernaut to trip more frequently. It is recommended to do this task on complexity 1 for a lower levelled Rammernaut. | No |
300 | Complete Three's Company with 100%. | None | 6 30 30 30 |
None | As with Tales of Old, boosts will not work - you must have the necessary levels. | No |
Drink Me | Boost your Magic level with a self-made tier 2+ potion (from seed). | None | 40 (B) 36 (B) |
Void dust and wormwood seed | Wait a few minutes for the wormwood seed to grow into Grimy wormwoods. You can buy the items off the Smuggler or obtain them from monster drops. | Yes |
Spinal Trap | Set a spinebeam trap that you made yourself. | None | 43 (B) 40 (B) |
spinebeam branches | You do not need to catch a Mastyx; you need only set up the trap. | Yes |
Cache Box | Unlock a level 40+ chest. | None | 40 (B) | None | Unless you lack the necessary level to open a chest, it is impossible to tell what level it requires. However, since chests tend to scale with your Thieving level, chests over level 40 should be fairly common if your Thieving level is higher. | Yes |
Up to the Gods | Sacrifice a Frost dragon (Daemonheim) bone on a prayer altar from a dragon you killed yourself in a solo dungeon. | None | None | Frost dragon bones (Dungeoneering) | Frost dragons can only be encountered on frozen floors 1-11. They are weak to stab weapons, though any melee weapon will suffice. It is recommended to do medium floors to find them, as they are very rare, it's likely that many floors will need to be explored to complete this task. It is possible to change the group gatestone portal to an altar using a Construction level of 75 (B) in a complexity 5-6 dungeon. Use the bone on the altar. Once the bones have been picked up, do not drop them again, since unlike most other items, bones dropped by a player will eventually despawn. | No |
Medium rewards
Talk to Marmaros (Rewards Shop Trader) in the Daemonheim camp to claim the Medium reward.
- Magic lamp worth 8,000 xp in a skill of your choice above level 41.
- A one-off payment of 2,000 Dungeoneering Tokens.
- Daemonheim aura 2, with the following additional benefits:
Reward | When worn | When operated | At all times |
---|---|---|---|
Daemonheim aura 2 |
|
|
Hard Tasks
Items Needed |
---|
All required items, save the ring of kinship, can be obtained within Daemonheim. |
Skills Needed |
---|
|
Quest Requirements |
---|
Tasks
Task | Description | Quest(s) Needed | Skill(s) Needed | Items Needed | Notes | Members Only |
---|---|---|---|---|---|---|
Occult Classic | Complete an occult floor solo on any complexity. | None | 71 | None | You must complete the entire floor and uncover all rooms. This includes bonus rooms on complexities 5 and 6.
Occult floor is from 36-47 |
Yes |
Stacked | Start a floor with 225 of any type of ammo bound to you. | Salt in the Wound | None | 225 bound ammo (such as novite arrows). | Can be accomplished with any type of arrows or runes. Since the release of EoC, the magical blastbox and the celestial surgebox can no longer be used to complete this task. | Yes |
Kinprovements | Wear a ring of kinship with a fully upgraded role. e.g. Tank, Medic. | None | None | A ring of kinship with a fully upgraded role. | It will cost a total of 323,215 tokens to fully upgrade any given role to level 10. Without tokens from Sinkholes or Fremennik Sagas, this will equate to at least level 85 Dungeoneering. You must remove the ring and re-equip it for the task to register. You must also select the "Switch-to" option on the ring customization menu to turn on the maxed role. | Yes |
Lawful Crafting | Craft some law runes while inside a dungeon. | None | 54 (B) | Rune essence (dungeoneering) | You may use a Naturalist's potion to boost your level if necessary. | No |
Thanks for the Memories | Harvest memories from a tier 8 (or higher) spring. | None | 70 (B) | None | Only Lustrous springs and above will count. You may boost from level 64 with a standard gatherer's potion or from level 61 with a strong gatherer's potion. | Yes |
Healing Factor | Use the Rapid Renewal prayer for 1 minute while in a dungeon. | None | 65 65 |
None | You will need to unlock this prayer first, costing 38,000 tokens. Make sure you have at least 110 prayer points, as there is no prayer gear in Dungeoneering. | Yes |
Alcrabholic | Kill a Rum-pumped crab | A Clockwork Syringe (P) | 50 | None | Requires Fishbowl helmet and Diving apparatus which can be retrieved from Murphy. Antipoison is recommended since General malpractitioners in the area will poison. Followers and familiar pouches cannot be brought into the dungeon (even in your inventory).
Rum-pumped crab is found on the dungeon in Braindeath Island. |
Yes |
Hoof Rot | Have Bal'lak the Pummeller walk onto his own rifts in a solo dungeon. | None | 65 | None | Abandoned 2 Floors 33–35. Simply lure Bal'lak into a rift. The achievement is triggered when the boss's defence is lowered by standing on the rift. | Yes |
A Prayer Opportunity | Build a prayer altar in the starting room and fill up your prayer points from it. | None | 75 (B) 50 (B) (R) |
5x Bovistrangler branches and 5x Zephyrium bars | Right click the Group gatestone portal and click replace. Using the Quick-Recharge Prayer option does not work. You can either gather the materials yourself or buy off the Smuggler. Players with mining and woodcutting levels that are too high or too low will rarely encounter zephyrium ore and bovistrangler branches, and buying them would require 145,000 coins. Such players may find it helpful to play a medium or large floor to raise the necessary funds. Using High Level Alchemy on summoning pouches is also a good way to earn rusty coins.
If you don't have a Smithing level of 50, you can obtain Zephyrium bars from another player in the dungeon. However, it is much more recommended to have a smithing level of 50 on your own so you can smelt the ore. |
Yes |
The Wanderer | Imbue a catalytic wand on a runecrafting altar. | None | 50 (B) | Spinebeam wand | A spinebeam wand can be made from spinebeam branches with a knife and 48 Fletching; the wand must be imbued at a runecrafting altar to make a catalytic wand. | No |
Get Stuffed | Make a bouldabass & edicap potato from the raw ingredients and eat it in a boss fight. | None | 69 (B) | Cooked bouldabass, edicap mushroom, and baked cave potato | Cook a raw cave potato and raw bouldabass, then add the cooked bouldabass and an edicap mushroom to the baked cave potato. The raw ingredients may be bought from the Smuggler. You only need to be in the boss room, the boss doesn't need to be alive. | Yes |
Epic Epic | Complete all Sagas with 100%. | None | 71 75 60 55 55 30 30 |
None | You must have the necessary skill levels - boosts will not work. If you have all the unabridged sagas completed previously, you will still have to complete them again. | Yes |
Hard rewards
Talk to Talsar in the Daemonheim camp to claim the Hard reward.
- 38,000 Dungeoneering tokens.
- Experience lamp - 20,000 experience in the skill of your choice above level 74.
- Daemonheim aura 3, with the following additional benefits:
Reward | When worn | When operated | At all times |
---|---|---|---|
Daemonheim aura 3 |
|
|
Elite Tasks
Items Needed |
---|
All required items can be obtained within Daemonheim. |
Skills Needed |
---|
|
Quests Required |
---|
None. |
Tasks
Task | Description | Quest(s) needed | Skill(s) needed | Items needed | Notes | Members Only |
---|---|---|---|---|---|---|
Any fin is possible | Cook 1 of each type of fish. | None | 90 (B) | One raw fish of each type (Raw heim crab, Raw red-eye, Raw dusk eel, Raw giant flatfish, Raw short-finned eel, Raw web snipper, Raw bouldabass, Raw salve eel, Raw blue crab, Raw cave moray). | You may use a Naturalist's potion to boost cooking from 83 or higher, or a Strong naturalist's potion to boost from 80 or higher. You must successfully cook the fish for them to count. A high tiered fire will also be helpful, as it reduces the chance of burning the fish. Using the fish on a cooking range will reduce the burning rate even further. | Yes |
Orbful | Craft and wield a spiritbloom orb. | None | 98 (B) 90 |
One spiritbloom cloth, needle and thread | Spiritbloom cloth is made by picking and spinning one Spiritbloom (item), which requires 90 Crafting and 90 Farming. You may also buy the spiritbloom for 81,600 rusty coins. You may boost your Crafting level from level 87 with a Strong artisan's potion if necessary, but you must have the other levels - boosts will not work for wielding the orb. | Yes |
Top Hat | Create a promethium full helm from scratch. | None | 95 (B) | 2 promethium ore | You may boost your Smithing level from level 88 with an Artisan's potion or from level 84 with a Strong artisan's potion if necessary. Promethium ores cost 102,000 rusty coins each if bought from the smuggler. Mining them requires a Mining level of 90. | Yes |
In the Darkness Bind Them | Wear 4 bound items. | None | 90 | Four pieces of equipment. | The four bound items must all be equipped at once in order to earn the achievement. It is not possible to complete this task by binding a one-handed weapon along with any off-hand weapon, and wielding them both. | No |
Pass the Port | Create and use a portent of restoration IX or above | None | 86 (B) | 50 brilliant energy and 1 blue crab
or 60 radiant energy and 1 cave moray |
You may use a Gatherer's potion to raise your Divination level from 79 or higher, or a Strong gatherer's potion from 76 or higher. If in inventory, it will still activate even if your level drops below level 86. The portent will only activate if you are damaged and that attack drops your health below 50%. If you are already below 50%, it will not activate. Fighting the dungeon's boss or tanking attacks from high-levelled mysterious shades are feasible ways of activating the portent due to their high hits. Portents do not activate when hit by the luminescent icefiend's periodic icicle fall or by the AoE's of Kal'Gerion demons. | Yes |
Gulega-d to Rest | Kill the warped gulega, but avoid his 1 lifepoint attack in a solo dungeon. | None | 95 | None | Warped Floors 48–60. Watch the gulega's arms at all times, and move out of the way as soon as it slams them into the ground and four tentacles appear within two spaces diagonally in all directions. High levels should have no problem with this boss and in a solo dungeon it dies quite easily. | Yes |
Elite rewards
Talk to Thok in the Daemonheim camp to claim the Elite reward.
- Experience lamp - 60,000 experience in the skill of your choice at or above level 98.
- 3 experience lamps - 50,000 experience in the skill of your choice at or above level 90.
- Daemonheim aura 4, with the following additional benefits:
- Talk to Thok of Daemonheim to claim reward.
Reward | When worn | When operated | At all times |
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Daemonheim aura 4 |
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Trivia
- The task "Drink Me" is a reference to Lewis Carroll's Alice's Adventures in Wonderland.
- The task "Dere-licked" is a reference to Zoolander.
- The task "It's Dangerous to Go Alone" is a reference to the original The Legend of Zelda.
- "Invisible Ink" is a Lord of the Rings reference, to the way the One Ring's text only appears when the Ring is bathed in flame.
- The task "In the Darkness Bind Them" is part of the inscription on the One Ring.
- The tasks "I want it All" and "And I want it Now" are references to the Queen song I Want It All.
- The task "300" is a reference to the film 300.
- The task "Kitchen Aid" is a reference to the Kitchen Aid brand of appliances.
- The task "A Road less Travelled" is a reference to the poem, The Road Not Taken by Robert Frost. OR the book titled "A Road less Travelled" by M. Scott Peck
- The task "Pass the Port" may be a reference to The Once and Future King by T.H. White.
- The task "Spinal Trap" is a reference to the film and band, "Spinal Tap" or the medical procedure of the same name.
- The task "Thanks for the Memories" may be a reference to the Fall Out Boy song "Thnks fr th mmrs", or the song "Thanks for the Memory " from the 1938 film "The Big Broadcast of 1938".
- "Any fin is possible" is a pun on "Anything is possible".
- The task "Healing Factor" is a reference to the superpower that several superheroes posses, it heals injuries at a much faster rate than normal humans can, much like Rapid Renewal.
- It is technically possible to complete the Elite Daemonheim tasks with no skills being at or above level 98, making the highest lamp unusable, unbankable, and unable to be retrieved if destroyed. If Dungeoneering is your highest skill when you complete the Elite tasks and it is at the minimum level required (95 for being able to fight Warped Gulega) it is possible to get the level 98 lamp and be unable to use it, as well as being unable to train Dungeoneering at all until it is destroyed.
- Prior to the change on 4 December, 2017, none of the tasks can be properly completed in free worlds.
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