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|pocket2 = {{plink|Illuminated god book|Illuminated Book of Wisdom}}
 
|pocket2 = {{plink|Illuminated god book|Illuminated Book of Wisdom}}
 
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|pocket3 = {{plink|God Book|Saradomin's Book of Wisdom}}

Revision as of 04:05, 13 October 2016

Invasion plans
This article is a strategy guide for Dark beast.
Information on mechanics, setups, and tactics is on this page.

Dark beasts are Slayer monsters requiring 90 Slayer to kill. They can attack with both melee and magic depending on their target's distance to them. They will use melee attacks if their target is within melee distance, otherwise they will use magic attacks. Dark beasts are weak to bolts, making Ranged a recommended way to kill them, but with decent equipment Magic and Melee work just as fine.

Soul Split along with Turmoil, Torment or Anguish can completely negate the need of any kind of healing. If these cannot be used, Protect from Magic or Deflect Magic can help to negate most of the damage Dark beasts deal, the latter also reflecting some of it back at them. Since Dark beasts drop Big bones, wearing Demon horn necklace or its equivalents in conjunction with Bonecrusher will restore Prayer Points, allowing Prayers to be used indefinitely while killing them.

Recommended Equipment

Ranged

Ranged is the easiest way to kill Dark beasts due to their weakness to Bolts and the fact Ranged armour provides good defence against their magic attacks. Long reach of Ranged attacks also reduces the need of moving, allowing more kills per hour.

Recommended equipment for Ranged
Slot Item (most effective → least effective)
Head Full slayer helmet Full slayer helmet / Mask of Gloom Mask of Gloom (Task only) Sirenic mask Sirenic mask Refined Anima Core helm of Zamorak Refined Anima Core helm of Zamorak Pernix cowl Pernix cowl / Anima Core helm of Zamorak Anima Core helm of Zamorak Armadyl helmet Armadyl helmet
Neck Farsight blood necklace Farsight blood necklace Blood amulet of fury Blood amulet of fury Amulet of souls Amulet of souls Farsight sniper necklace Farsight sniper necklace N/A
Back Completionist cape Completionist cape TokHaar-Kal-Xil TokHaar-Kal-Xil Max cape Max cape Ava's alerter Ava's alerter File:Cape of accomplishment.png Cape of accomplishment
Body Sirenic hauberk Sirenic hauberk Refined Anima Core body of Zamorak Refined Anima Core body of Zamorak Pernix body Pernix body / Anima Core body of Zamorak Anima Core body of Zamorak Armadyl chestplate Armadyl chestplate N/A
Legs Sirenic chaps Sirenic chaps Refined Anima Core legs of Zamorak Refined Anima Core legs of Zamorak Pernix chaps Pernix chaps/Anima Core legs of Zamorak Anima Core legs of Zamorak Armadyl chainskirt Armadyl chainskirt N/A
Main hand Ascension crossbow Ascension crossbow Death Lotus dart Death Lotus dart / Shadow glaive Shadow glaive Chaotic crossbow Chaotic crossbow / Attuned crystal chakram Attuned crystal chakram Armadyl crossbow Armadyl crossbow N/A
Two-handed weapon Noxious longbow Noxious longbow Royal crossbow Royal crossbow / Zaryte bow Zaryte bow / Attuned crystal bow Attuned crystal bow Hand cannon Hand cannon N/A N/A
Off-hand weapon Off-hand Ascension crossbow Off-hand Ascension crossbow Off-hand Death Lotus dart Off-hand Death Lotus dart Off-hand chaotic crossbow Off-hand chaotic crossbow / Off-hand attuned crystal chakram Off-hand attuned crystal chakram / Off-hand shadow glaive Off-hand shadow glaive Off-hand Armadyl crossbow off-hand Armadyl crossbow N/A
Gloves Ascension grips Ascension grips Pernix gloves Pernix gloves Armadyl gloves Armadyl gloves Culinaromancer's gloves 10 Culinaromancer's gloves 10 N/A
Feet Flarefrost boots Flarefrost boots Pernix boots Pernix boots Armadyl boots Armadyl boots Silverhawk boots Silverhawk boots N/A
Ring Ferocious ring Ferocious ring (Kuradal's dungeon only) Asylum surgeon's ring Asylum surgeon's ring Ring of death Ring of death Sixth-Age circuit Sixth-Age circuit N/A
Aura Reckless aura Reckless aura Penance aura Penance aura Vampyrism aura Vampyrism aura (if not soulsplit) N/A N/A
Pocket Bonecrusher Bonecrusher only if using Demon horn necklace Scrimshaw of cruelty Scrimshaw of cruelty File:Illuminated god book.png Illuminated god book File:God Book.png God Book N/A

Melee

Melee is also a viable way to kill Dark beasts, however due to the shorter range of Melee weaponry this may lead to lower amount of kills per hour. They are also relatively strong against Melee, so accuracy may be an issue with lower tier weaponry.

Recommended equipment for Melee
Slot Item (most effective → least effective)
Head Slayer helmet Slayer helmet (task only) Malevolent helm Malevolent helm Refined Anima Core helm of Zaros Refined Anima Core helm of Zaros Torva full helm Torva full helm/Anima Core helm of Zaros Anima Core helm of Zaros Bandos helmet Bandos helmet
Neck Demon horn necklace Demon horn necklace (with Bonecrusher) Brawler's blood necklace Brawler's blood necklace Blood amulet of fury Blood amulet of fury Amulet of souls Amulet of souls Brawler's knockout necklace Brawler's knockout necklace
Back Completionist cape Completionist cape TokHaar-Kal-Ket TokHaar-Kal-Ket Max cape Max cape File:Cape of accomplishment.png Cape of accomplishment N/A
Body Malevolent cuirass Malevolent cuirass Refined Anima Core Body of Zaros Refined Anima Core Body of Zaros Torva platebody Torva platebody/Anima Core Body of Zaros Anima Core Body of Zaros Bandos chestplate Bandos chestplate N/A
Legs Malevolent greaves Malevolent greaves Refined Anima Core Legs of Zaros Refined Anima Core Legs of Zaros Torva platelegs Torva platelegs/Anima Core Legs of Zaros Anima Core Legs of Zaros Bandos tassets Bandos tassets N/A
Main hand Drygore mace Drygore mace / Drygore longsword Drygore longsword / Drygore rapier Drygore rapier Blade of Nymora Blade of Nymora Tetsu katana Tetsu katana / Lava whip Lava whip Chaotic longsword Chaotic longsword/Chaotic rapier Chaotic rapier/Chaotic claw Chaotic claw N/A
Two-handed weapon Noxious scythe Noxious scythe Dragon Rider lance Dragon Rider lance Mizuyari Mizuyari Chaotic spear Chaotic spear / Chaotic maul Chaotic maul N/A
Off-hand weapon Off-hand drygore mace Off-hand drygore mace/Off-hand drygore longsword Off-hand drygore longsword/Off-hand drygore rapier Off-hand drygore rapier Tetsu wakizashi Tetsu wakizashi Off-hand chaotic longsword Off-hand chaotic longsword / Off-hand chaotic rapier Off-hand chaotic rapier / Off-hand chaotic claw Off-hand chaotic claw / Blade of Avaryss Blade of Avaryss N/A N/A
Gloves Razorback gauntlets Razorback gauntlets Torva gloves Torva gloves Bandos gloves Bandos gloves Culinaromancer's gloves 10 Culinaromancer's gloves 10 N/A
Feet Emberkeen boots Emberkeen boots Torva boots Torva boots Bandos boots Bandos boots Silverhawk boots Silverhawk boots N/A
Ring Ferocious ring Ferocious ring (only in Kuradal's dungeon) Asylum surgeon's ring Asylum surgeon's ring Ring of death Ring of death Sixth-Age circuit Sixth-Age circuit N/A
Aura Berserker aura Berserker aura Penance aura Penance aura Vampyrism aura Vampyrism aura (if not using Soulsplit) N/A N/A
Pocket Bonecrusher Bonecrusher File:Illuminated god book.png Illuminated god book File:God Book.png God Book N/A N/A

Locations

Dark beasts are found in three locations:

Temple of Light

Dark beast Temple

A player ranging Dark beasts in the Temple of Light.

Dark beasts in Mourner tunnels are numerous, and are found throughout the tunnels. Dwarven multicannon can be set up here unlike Kuradal's Dungeon, making this a preferred place for those wishing to use it.

Players can enter through the mourner headquarters, or enter the Death Altar (via Abyss, Underground Pass or Wicked hood) and leave the Temple of Light. If you wish to return this way, ensure that the beam is aimed at the triple barrier, or you will need to go through the other side and set the beam back.

With Within the Light completed, you can use a crystal seed to teleport outside the Temple of Light. With Plague's End completed, you do not need to bring mourner gear; simply grab the new key from the head mourner's desk and use it on the door.

Kuradal's Dungeon

Kuradal's Dungeon map

The Dark beasts in Kuradal's dungeon can only be killed while having them as a Slayer assignment. There are six of them in a small room, making it a very convenient place to kill them for those looking to finish their Slayer assignments quickly. Like with all Slayer monsters in the dungeon, Ferocious ring will provide a 4% damage boost against Dark beasts here.

Forinthry Dungeon

Forinthry Dungeon map

There are nine Dark beasts in Forinthry dungeon which are relatively clumped compared to the other two locations. However, the dungeon is in the Wilderness (around levels 28-31 Wilderness), so be aware of your surroundings and have a quick teleport on hand to escape if needed. Bring a shield and pick up every drop you get, as leaving items on the ground can alert other players to your presence in the area.

A bank is relatively close to the dungeon; the merchants Sam and Edmond are the closest to the dungeon. However, it is best to use Sam to rebank and restock on supplies if needed, since Edmond has a large wandering range compared to Sam.