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{{Strategy}}
 
{{Strategy}}
Dark beasts are [[Slayer monster]]s requiring 90 [[Slayer]] to kill. They can attack with both melee and magic depending on their target's distance to them. They will use melee attacks if their target is within melee distance, otherwise they will use magic attacks. Dark beasts are weak to bolts, making Ranged a recommended way to kill them, but with decent equipment Magic and Melee work just as fine.
+
Dark beasts are [[Slayer monster]]s requiring 90 [[Slayer]] to kill. They can attack with both melee and magic depending on their target's distance to them. They use melee attacks if their target is within melee distance, otherwise they will always use magic attacks. Dark beasts are weak to bolts, making Ranged a recommended way to kill them with lower tier equipment, but with decent equipment Magic and Melee work just as fine.
   
[[Soul Split]] along with [[Turmoil]], [[Torment]] or [[Anguish]] can completely negate the need of any kind of healing. If these cannot be used, [[Protect from Magic]] or [[Deflect Magic]] can help to negate most of the damage Dark beasts deal, the latter also reflecting some of it back at them.
+
[[Soul Split]] along with [[Turmoil]], [[Torment]] or [[Anguish]] can completely negate the need of any kind of healing. If these cannot be used, [[Protect from Magic]] or [[Deflect Magic]] can help to negate some of the damage dark beasts deal, the latter also reflecting some of it back at them.
Since Dark beasts drop [[Big bones]], wearing [[Demon horn necklace]] or its equivalents in conjunction with [[Bonecrusher]] will restore Prayer Points, allowing Prayers to be used indefinitely while killing them.
+
Since dark beasts drop [[Big bones]], wearing [[Demon horn necklace]] or its equivalents in conjunction with [[Bonecrusher]] will restore Prayer Points, allowing Prayers to be used indefinitely while killing them.
   
  +
[[Tirannwn quiver 4]] provides a +5% damage boost against dark Beasts, making it recommended to wear while killing them even if not using Ranged.
==Recommended Equipment==
 
  +
===Ranged===
 
 
==Recommended equipment==
Ranged is the easiest way to kill Dark beasts due to their weakness to Bolts and the fact Ranged armour provides good defence against their magic attacks. Long reach of Ranged attacks also reduces the need of moving, allowing more kills per hour.
 
  +
  +
<tabber>
  +
Magic=
  +
With higher tier gear, Magic is the recommended way to kill dark beasts because of its higher amount of AoE abilities compared to Ranged and Melee. Long reach of Magic attacks also reduces the need of moving, allowing more kills per hour.
  +
  +
{{Recommended equipment|style = [[Magic]]
  +
|helm1 = {{plink|Full slayer helmet}} / {{plink|Mask of Gloom}} (Task only)
 
|helm2 = {{plink|Tectonic mask}}
  +
|helm3 = {{plink|Refined Anima Core helm of Seren}}
  +
|helm4 = {{plink|Virtus mask}} / {{plink|Anima Core helm of Seren}}
  +
|helm5 = {{plink|Hood of subjugation}}
  +
|neck1 = {{plink|Arcane blood necklace}}
  +
|neck2 = {{plink|Blood amulet of fury}}
  +
|neck3 = {{plink|Amulet of souls}}
  +
|neck4 = {{plink|Arcane stream necklace}}
  +
|cape1 = {{plink|Completionist cape}}
  +
|cape2 = {{plink|TokHaar-Kal-Mej}}
  +
|cape3 = {{plink|Max cape}}
  +
|cape4 = {{plink|God cape|pic=Saradomin cape}}
  +
|cape5 = {{plink|Cape of accomplishment|pic=Slayer cape}}
  +
|body1 = {{plink|Tectonic robe top}}
  +
|body2 = {{plink|Superior Zuriel's robe top}}
  +
|body3 = {{plink|Refined Anima Core body of Seren}}
  +
|body4 = {{plink|Virtus robe top}} / {{plink|Anima Core body of Seren}}
  +
|body5 = {{plink|Garb of subjugation}}
  +
|legs1 = {{plink|Tectonic robe bottom}}
  +
|legs2 = {{plink|Superior Zuriel's robe bottom}}
  +
|legs3 = {{plink|Refined Anima Core legs of Seren}}
  +
|legs4 = {{plink|Virtus robe legs}}/{{plink|Anima Core legs of Seren}}
  +
|legs5 = {{plink|Gown of subjugation}}
  +
|weapon1 = {{plink|Wand of the praesul}}
  +
|weapon2 = {{plink|Seismic wand}}
  +
|weapon3 = {{plink|Wand of the Cywir elders}}
  +
|weapon4 = {{plink|Seasinger kiba}}
  +
|weapon5 = {{plink|Attuned crystal wand}} / {{plink|Virtus wand}}
  +
|2hweapon1 = {{plink|Staff of Sliske}}
  +
|2hweapon2 = {{plink|Noxious staff}}
  +
|2hweapon3 = {{plink|Obliteration}}
  +
|2hweapon4 = {{plink|Staff of darkness}} / {{plink|Camel staff}}
  +
|2hweapon5 = {{plink|Attuned crystal staff}} / {{plink|Chaotic staff}}
  +
|off1 = {{plink|Imperium core}}
  +
|off2 = {{plink|Seismic singularity}}
  +
|off3 = {{plink|Seasinger makigai}}
 
|off4 = {{plink|Attuned crystal orb}} / {{plink|Orb of the Cywir elders}} / {{plink|Virtus book}}
  +
|gloves1 = {{plink|Cinderbane gloves}}
  +
|gloves2 = {{plink|Celestial handwraps}}
  +
|gloves3 = {{plink|Virtus gloves}}
  +
|gloves4 = {{plink|Gloves of subjugation}}
  +
|gloves5 = {{plink|Culinaromancer's gloves 10}}
  +
|boots1 = {{plink|Hailfire boots}}
  +
|boots2 = {{plink|Virtus boots}}
  +
|boots3 = {{plink|Boots of subjugation}}
  +
|boots4 = {{plink|Silverhawk boots}}
  +
|ring1 = {{plink|Ferocious ring}} (Kuradal's dungeon only)
  +
|ring2 = {{plink|Asylum surgeon's ring}}
  +
|ring3 = {{plink|Ring of death}}
  +
|ring4 = {{plink|Luck of the dwarves}}
  +
|ring5 = {{plink|Sixth-Age circuit}}
  +
|aura1 = {{plink|Maniacal aura}}
  +
|aura2 = {{plink|Penance aura}}
  +
|aura3 = {{plink|Vampyrism aura}} (if not soulsplit)
  +
|ammo1 = {{plink|Tirannwn quiver 4}}
  +
|pocket1 = {{plink|Bonecrusher}} only if using Demon horn necklace
  +
|pocket2 = {{plink|Scrimshaw of the elements}}
  +
|pocket3 = {{plink|Illuminated god book|pic=Illuminated Book of Wisdom}}
  +
|pocket4 = {{plink|God Book|pic=Saradomin's Book of Wisdom}}
  +
}}
  +
  +
|-|
 
Ranged=
 
Ranged is an easy way to kill dark beasts due to their weakness to Bolts and the fact Ranged armour provides good defence against their magic attacks. Long reach of Ranged attacks also helps to get more kills per hour.
   
 
{{Recommended equipment|style = [[Ranged]]
 
{{Recommended equipment|style = [[Ranged]]
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|cape5 = {{plink|Cape of accomplishment|pic=Slayer cape}}
 
|cape5 = {{plink|Cape of accomplishment|pic=Slayer cape}}
 
|body1 = {{plink|Sirenic hauberk}}
 
|body1 = {{plink|Sirenic hauberk}}
|body2 = {{plink|Refined Anima Core body of Zamorak}}
+
|body2 = {{plink|Superior Morrigan's leather body}}
|body3 = {{plink|Pernix body}} / {{plink|Anima Core body of Zamorak}}
+
|body3 = {{plink|Refined Anima Core body of Zamorak}}
|body4 = {{plink|Armadyl chestplate}}
+
|body4 = {{plink|Pernix body}} / {{plink|Anima Core body of Zamorak}}
  +
|body5 = {{plink|Armadyl chestplate}}
 
|legs1 = {{plink|Sirenic chaps}}
 
|legs1 = {{plink|Sirenic chaps}}
|legs2 = {{plink|Refined Anima Core legs of Zamorak}}
+
|legs2 = {{plink|Superior Morrigan's leather chaps}}
|legs3 = {{plink|Pernix chaps}}/{{plink|Anima Core legs of Zamorak}}
+
|legs3 = {{plink|Refined Anima Core legs of Zamorak}}
|legs4 = {{plink|Armadyl chainskirt}}
+
|legs4 = {{plink|Pernix chaps}}/{{plink|Anima Core legs of Zamorak}}
  +
|legs5 = {{plink|Armadyl chainskirt}}
 
|weapon1 = {{plink|Ascension crossbow}}
 
|weapon1 = {{plink|Ascension crossbow}}
|weapon2 = {{plink|Death Lotus dart}} / {{plink|Shadow glaive}}
+
|weapon2 = {{plink|Shadow glaive}}
|weapon3 = {{plink|Chaotic crossbow}} / {{plink|Attuned crystal chakram}}
+
|weapon3 = {{plink|Death Lotus dart}}
|weapon4 = {{plink|Armadyl crossbow}}
+
|weapon4 = {{plink|Attuned crystal chakram}} / {{plink|Chaotic crossbow}}
|2hweapon1 = {{plink|Noxious longbow}}
+
|weapon5 = {{plink|Armadyl crossbow}}
  +
|2hweapon1 = {{plink|Seren godbow}}
|2hweapon2 = {{plink|Royal crossbow}} / {{plink|Zaryte bow}} / {{plink|Attuned crystal bow}}
 
|2hweapon3 = {{plink|Hand cannon}}
+
|2hweapon2 = {{plink|Noxious longbow}}
  +
|2hweapon3 = {{plink|Decimation}}
  +
|2hweapon4 = {{plink|Wyvern crossbow}}
 
|2hweapon5 = {{plink|Attuned crystal bow}} / {{plink|Royal crossbow}} / {{plink|Zaryte bow}}
 
|off1 = {{plink|Off-hand Ascension crossbow}}
 
|off1 = {{plink|Off-hand Ascension crossbow}}
 
|off2 = {{plink|Off-hand Death Lotus dart}}
 
|off2 = {{plink|Off-hand Death Lotus dart}}
|off3 = {{plink|Off-hand chaotic crossbow}} / {{plink|Off-hand attuned crystal chakram}} / {{plink|Off-hand shadow glaive}}
+
|off3 = {{plink|Off-hand attuned crystal chakram}} / {{plink|Off-hand shadow glaive}} / {{plink|Off-hand chaotic crossbow}}
 
|off4 = {{plink|off-hand Armadyl crossbow}}
 
|off4 = {{plink|off-hand Armadyl crossbow}}
|gloves1 = {{plink|Ascension grips}}
+
|gloves1 = {{plink|Cinderbane gloves}}
|gloves2 = {{plink|Pernix gloves}}
+
|gloves2 = {{plink|Ascension grips}}
|gloves3 = {{plink|Armadyl gloves}}
+
|gloves3 = {{plink|Pernix gloves}}
|gloves4 = {{plink|Culinaromancer's gloves 10}}
+
|gloves4 = {{plink|Armadyl gloves}}
  +
|gloves5 = {{plink|Culinaromancer's gloves 10}}
 
|boots1 = {{plink|Flarefrost boots}}
 
|boots1 = {{plink|Flarefrost boots}}
 
|boots2 = {{plink|Pernix boots}}
 
|boots2 = {{plink|Pernix boots}}
Line 54: Line 131:
 
|ring2 = {{plink|Asylum surgeon's ring}}
 
|ring2 = {{plink|Asylum surgeon's ring}}
 
|ring3 = {{plink|Ring of death}}
 
|ring3 = {{plink|Ring of death}}
|ring4 = {{plink|Sixth-Age circuit}}
+
|ring4 = {{plink|Luck of the dwarves}}
  +
|ring5 = {{plink|Sixth-Age circuit}}
 
|aura1 = {{plink|Reckless aura}}
 
|aura1 = {{plink|Reckless aura}}
 
|aura2 = {{plink|Penance aura}}
 
|aura2 = {{plink|Penance aura}}
Line 60: Line 138:
 
|ammo1 = {{plink|Tirannwn quiver 4}}
 
|ammo1 = {{plink|Tirannwn quiver 4}}
 
|ammo2 = {{plink|Ascension bolts}} / {{plink|Araxyte arrow}}
 
|ammo2 = {{plink|Ascension bolts}} / {{plink|Araxyte arrow}}
|ammo3 = {{plink|Royal bolts}}
+
|ammo3 = {{plink|Wyvern spines}} / {{plink|Wild arrow}}
  +
|ammo4 = {{plink|Royal bolts}}
 
|pocket1 = {{plink|Bonecrusher}} only if using Demon horn necklace
 
|pocket1 = {{plink|Bonecrusher}} only if using Demon horn necklace
 
|pocket2 = {{plink|Scrimshaw of cruelty}}
 
|pocket2 = {{plink|Scrimshaw of cruelty}}
Line 67: Line 146:
 
}}
 
}}
   
  +
|-|
===Melee===
+
Melee=
Melee is also a viable way to kill Dark beasts, however due to the shorter range of Melee weaponry this may lead to lower amount of kills per hour. They are also relatively strong against Melee, so accuracy may be an issue with lower tier weaponry.
+
Melee is also a viable way to kill dark beasts, however due to the shorter range of Melee weaponry this may lead to lower amount of kills per hour unless using a weapon with longer reach like noxious scythe combined with AoE abilities. They are also relatively strong against Melee, so accuracy may be an issue with lower tier weaponry.
   
 
{{Recommended equipment|style = Melee
 
{{Recommended equipment|style = Melee
Line 86: Line 166:
 
|cape4 = {{plink|Cape of accomplishment|pic=Slayer cape}}
 
|cape4 = {{plink|Cape of accomplishment|pic=Slayer cape}}
 
|body1 = {{plink|Malevolent cuirass}}
 
|body1 = {{plink|Malevolent cuirass}}
|body2 = {{plink|Refined Anima Core Body of Zaros}}
+
|body2 = {{plink|Superior Statius's platebody}} / {{plink|Superior Vesta's Chainbody}}
|body3 = {{plink|Torva platebody}}/{{plink|Anima Core Body of Zaros}}
+
|body3 = {{plink|Refined Anima Core Body of Zaros}}
|body4 = {{plink|Bandos chestplate}}
+
|body4 = {{plink|Torva platebody}}/{{plink|Anima Core Body of Zaros}}
  +
|body5 = {{plink|Bandos chestplate}}
 
|legs1 = {{plink|Malevolent greaves}}
 
|legs1 = {{plink|Malevolent greaves}}
|legs2 = {{plink|Refined Anima Core Legs of Zaros}}
+
|legs2 = {{plink|Superior Statius's platelegs}} / {{plink|Superior Vesta's plateskirt}}
|legs3 = {{plink|Torva platelegs}}/{{plink|Anima Core Legs of Zaros}}
+
|legs3 = {{plink|Refined Anima Core Legs of Zaros}}
|legs4 = {{plink|Bandos tassets}}
+
|legs4 = {{plink|Torva platelegs}}/{{plink|Anima Core Legs of Zaros}}
  +
|legs5 = {{plink|Bandos tassets}}
|weapon1 = {{plink|Drygore mace}} / {{plink|Drygore longsword}} / {{plink|Drygore rapier}}
 
|weapon2 = {{plink|Blade of Nymora}}
+
|weapon1 = {{plink|Khopesh of Tumeken}}
|weapon3 = {{plink|Tetsu katana}} / {{plink|Lava whip}}
+
|weapon2 = {{plink|Drygore mace}} / {{plink|Drygore longsword}} / {{plink|Drygore rapier}}
  +
|weapon3 = {{plink|Blade of Nymora}}
|weapon4 = {{plink|Chaotic longsword}}/{{plink|Chaotic rapier}}/{{plink|Chaotic claw}}
 
|2hweapon1 = {{plink|Noxious scythe}}
+
|weapon4 = {{plink|Tetsu katana}} / {{plink|Lava whip}}
|2hweapon2 = {{plink|Dragon Rider lance}}
+
|weapon5 = {{plink|Khopesh of the Kharidian}}
|2hweapon3 = {{plink|Mizuyari}}
+
|2hweapon1 = {{plink|Zaros godsword}}
|2hweapon4 = {{plink|Chaotic spear}} / {{plink|Chaotic maul}}
+
|2hweapon2 = {{plink|Noxious scythe}}
  +
|2hweapon3 = {{plink|Dragon Rider lance}}
|off1 = {{plink|Off-hand drygore mace}}/{{plink|Off-hand drygore longsword}}/{{plink|Off-hand drygore rapier}}
 
|off2 = {{plink|Tetsu wakizashi}}
+
|2hweapon4 = {{plink|Annihilation}}
  +
|2hweapon5 = {{plink|Attuned crystal halberd}}
|off3 = {{plink|Off-hand chaotic longsword}} / {{plink|Off-hand chaotic rapier}} / {{plink|Off-hand chaotic claw}} / {{plink|Blade of Avaryss}}
 
|gloves1 = {{plink|Razorback gauntlets}}
+
|off1 = {{plink|Khopesh of Elidinis}}
 
|off2 = {{plink|Off-hand drygore mace}}/{{plink|Off-hand drygore longsword}}/{{plink|Off-hand drygore rapier}}
|gloves2 = {{plink|Torva gloves}}
 
|gloves3 = {{plink|Bandos gloves}}
+
|off3 = {{plink|Tetsu wakizashi}}
|gloves4 = {{plink|Culinaromancer's gloves 10}}
+
|off4 = {{plink|Off-hand khopesh of the Kharidian}}
 
|off5 = {{plink|Off-hand attuned crystal dagger}} / {{plink|Off-hand chaotic longsword}} / {{plink|Off-hand chaotic rapier}} / {{plink|Off-hand chaotic claw}} / {{plink|Blade of Avaryss}}
  +
|gloves1 = {{plink|Cinderbane gloves}}
  +
|gloves2 = {{plink|Razorback gauntlets}}
  +
|gloves3 = {{plink|Torva gloves}}
  +
|gloves4 = {{plink|Bandos gloves}}
  +
|gloves5 = {{plink|Culinaromancer's gloves 10}}
 
|boots1 = {{plink|Emberkeen boots}}
 
|boots1 = {{plink|Emberkeen boots}}
 
|boots2 = {{plink|Torva boots}}
 
|boots2 = {{plink|Torva boots}}
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|ring2 = {{plink|Asylum surgeon's ring}}
 
|ring2 = {{plink|Asylum surgeon's ring}}
 
|ring3 = {{plink|Ring of death}}
 
|ring3 = {{plink|Ring of death}}
|ring4 = {{plink|Sixth-Age circuit}}
+
|ring4 = {{plink|Luck of the dwarves}}
  +
|ring5 = {{plink|Sixth-Age circuit}}
 
|ammo1 = {{plink|Tirannwn quiver 4}}
 
|ammo1 = {{plink|Tirannwn quiver 4}}
 
|pocket1 = {{plink|Bonecrusher}}
 
|pocket1 = {{plink|Bonecrusher}}
Line 124: Line 212:
 
|aura3 = {{plink|Vampyrism aura}} (if not using Soulsplit)
 
|aura3 = {{plink|Vampyrism aura}} (if not using Soulsplit)
 
}}
 
}}
  +
</tabber>
   
 
==Locations==
 
==Locations==
Line 129: Line 218:
   
 
===[[Temple of Light]]===
 
===[[Temple of Light]]===
[[File:Dark_beast_Temple.png|thumb|280px|A player ranging Dark beasts in the Temple of Light.]]
+
[[File:Dark_beast_Temple.png|thumb|280px|A player ranging dark beasts in the Temple of Light.]]
Dark beasts in Mourner tunnels are numerous, and are found throughout the tunnels. [[Dwarven multicannon]] can be set up here unlike Kuradal's Dungeon, making this a preferred place for those wishing to use it.
+
Dark beasts in Mourner tunnels are numerous, and are found throughout the tunnels. The [[Oldak coil]] or [[dwarven multicannon]] can be set up here unlike Kuradal's Dungeon, making it highly preferred for players training Invention or just completing a slayer task.
   
 
Players can enter through the mourner headquarters, '''or''' enter the Death Altar (via Abyss, Underground Pass or Wicked hood) and leave the Temple of Light. If you wish to return this way, ensure that the beam is aimed at the triple barrier, or you will need to go through the other side and set the beam back.
 
Players can enter through the mourner headquarters, '''or''' enter the Death Altar (via Abyss, Underground Pass or Wicked hood) and leave the Temple of Light. If you wish to return this way, ensure that the beam is aimed at the triple barrier, or you will need to go through the other side and set the beam back.
Line 138: Line 227:
 
===[[Kuradal's Dungeon]]===
 
===[[Kuradal's Dungeon]]===
 
[[File:Kuradal's Dungeon map.png|link=Map:Kuradal's Dungeon|right|300px]]
 
[[File:Kuradal's Dungeon map.png|link=Map:Kuradal's Dungeon|right|300px]]
The Dark beasts in Kuradal's dungeon can only be killed while having them as a Slayer assignment. There are six of them in a small room, making it a very convenient place to kill them for those looking to finish their Slayer assignments quickly. Like with all Slayer monsters in the dungeon, [[Ferocious ring]] will provide a 4% damage boost against Dark beasts here.
+
The dark beasts in Kuradal's dungeon can only be killed while having them as a Slayer assignment. There are six of them in a small room, making it a very convenient place to kill them for those looking to finish their Slayer assignments quickly. Like with all Slayer monsters in the dungeon, the [[Ferocious ring]] will provide a 4% damage boost against dark beasts here.
   
 
===[[Forinthry Dungeon]]===
 
===[[Forinthry Dungeon]]===
 
[[File:Forinthry Dungeon map.png|right|300px]]
 
[[File:Forinthry Dungeon map.png|right|300px]]
There are nine Dark beasts in Forinthry dungeon which are relatively clumped compared to the other two locations. However, the dungeon is in the Wilderness (around levels 28-31 Wilderness), so be aware of your surroundings and have a quick teleport on hand to escape if needed. Bring a shield and pick up every drop you get, as leaving items on the ground can alert other players to your presence in the area.
+
There are nine dark beasts in Forinthry dungeon which are relatively clumped compared to the other two locations. However, as it is in the Wilderness (level 27-31 Wilderness), players should not bring items that they are unwilling to lose. The area is almost always empty (as the other two locations are far safer), and a cannon may be used here, but given the risk, it is not recommended. Players should be wary of their surroundings and pick up every drop as leaving them may alert potential player killers of your location.
  +
  +
While the risk is incredibly high, players may obtain up to an additional 40% slayer experience by combining it with a [[demonic skull]] and a [[Slayer contract (Wilderness)|slayer contract]].
   
A bank is relatively close to the dungeon; the merchants [[Sam]] and [[Edmond (cape merchant)|Edmond]] are the closest to the dungeon. However, it is best to use Sam to rebank and restock on supplies if needed, since Edmond has a large wandering range compared to Sam.
+
A bank is relatively close to the dungeon; the merchants [[Sam]] and [[Edmond (cape merchant)|Edmond]] are the closest to the dungeon. It is recommended to carry the [[Wilderness sword 2]] or higher as it provides free, unlimited teleports to [[Edgeville]] and the lower leveled dungeon exit.
 
[[Category:Strategies]]
 
[[Category:Strategies]]

Latest revision as of 03:49, 30 July 2018

Invasion plans
This article is a strategy guide for Dark beast.
Information on mechanics, setups, and tactics is on this page.

Dark beasts are Slayer monsters requiring 90 Slayer to kill. They can attack with both melee and magic depending on their target's distance to them. They use melee attacks if their target is within melee distance, otherwise they will always use magic attacks. Dark beasts are weak to bolts, making Ranged a recommended way to kill them with lower tier equipment, but with decent equipment Magic and Melee work just as fine.

Soul Split along with Turmoil, Torment or Anguish can completely negate the need of any kind of healing. If these cannot be used, Protect from Magic or Deflect Magic can help to negate some of the damage dark beasts deal, the latter also reflecting some of it back at them. Since dark beasts drop Big bones, wearing Demon horn necklace or its equivalents in conjunction with Bonecrusher will restore Prayer Points, allowing Prayers to be used indefinitely while killing them.

Tirannwn quiver 4 provides a +5% damage boost against dark Beasts, making it recommended to wear while killing them even if not using Ranged.

Recommended equipment

With higher tier gear, Magic is the recommended way to kill dark beasts because of its higher amount of AoE abilities compared to Ranged and Melee. Long reach of Magic attacks also reduces the need of moving, allowing more kills per hour.

Recommended equipment for Magic
Slot Item (most effective → least effective)
Head Full slayer helmet Full slayer helmet / Mask of Gloom Mask of Gloom (Task only) Tectonic mask Tectonic mask Refined Anima Core helm of Seren Refined Anima Core helm of Seren Virtus mask Virtus mask / Anima Core helm of Seren Anima Core helm of Seren Hood of subjugation Hood of subjugation
Neck Arcane blood necklace Arcane blood necklace Blood amulet of fury Blood amulet of fury Amulet of souls Amulet of souls Arcane stream necklace Arcane stream necklace N/A
Back Completionist cape Completionist cape TokHaar-Kal-Mej TokHaar-Kal-Mej Max cape Max cape Saradomin cape God cape Slayer cape Cape of accomplishment
Body Tectonic robe top Tectonic robe top Superior Zuriel's robe top Superior Zuriel's robe top Refined Anima Core body of Seren Refined Anima Core body of Seren Virtus robe top Virtus robe top / Anima Core body of Seren Anima Core body of Seren Garb of subjugation Garb of subjugation
Legs Tectonic robe bottom Tectonic robe bottom Superior Zuriel's robe bottom Superior Zuriel's robe bottom Refined Anima Core legs of Seren Refined Anima Core legs of Seren Virtus robe legs Virtus robe legs/Anima Core legs of Seren Anima Core legs of Seren Gown of subjugation Gown of subjugation
Main hand Wand of the praesul Wand of the praesul Seismic wand Seismic wand Wand of the Cywir elders Wand of the Cywir elders Seasinger kiba Seasinger kiba Attuned crystal wand Attuned crystal wand / Virtus wand Virtus wand
Two-handed weapon Staff of Sliske Staff of Sliske Noxious staff Noxious staff Obliteration Obliteration Staff of darkness Staff of darkness / Camel staff Camel staff Attuned crystal staff Attuned crystal staff / Chaotic staff Chaotic staff
Off-hand weapon Imperium core Imperium core Seismic singularity Seismic singularity Seasinger makigai Seasinger makigai Attuned crystal orb Attuned crystal orb / Orb of the Cywir elders Orb of the Cywir elders / Virtus book Virtus book N/A
Ammo/Spell Tirannwn quiver 4 Tirannwn quiver 4 N/A N/A N/A N/A
Gloves Cinderbane gloves Cinderbane gloves Celestial handwraps Celestial handwraps Virtus gloves Virtus gloves Gloves of subjugation Gloves of subjugation Culinaromancer's gloves 10 Culinaromancer's gloves 10
Feet Hailfire boots Hailfire boots Virtus boots Virtus boots Boots of subjugation Boots of subjugation Silverhawk boots Silverhawk boots N/A
Ring Ferocious ring Ferocious ring (Kuradal's dungeon only) Asylum surgeon's ring Asylum surgeon's ring Ring of death Ring of death Luck of the dwarves Luck of the dwarves Sixth-Age circuit Sixth-Age circuit
Aura Maniacal aura Maniacal aura Penance aura Penance aura Vampyrism aura Vampyrism aura (if not soulsplit) N/A N/A
Pocket Bonecrusher Bonecrusher only if using Demon horn necklace Scrimshaw of the elements Scrimshaw of the elements Illuminated Book of Wisdom Illuminated god book Saradomin's Book of Wisdom God Book N/A

Ranged is an easy way to kill dark beasts due to their weakness to Bolts and the fact Ranged armour provides good defence against their magic attacks. Long reach of Ranged attacks also helps to get more kills per hour.

Recommended equipment for Ranged
Slot Item (most effective → least effective)
Head Full slayer helmet Full slayer helmet / Mask of Gloom Mask of Gloom (Task only) Sirenic mask Sirenic mask Refined Anima Core helm of Zamorak Refined Anima Core helm of Zamorak Pernix cowl Pernix cowl / Anima Core helm of Zamorak Anima Core helm of Zamorak Armadyl helmet Armadyl helmet
Neck Farsight blood necklace Farsight blood necklace Blood amulet of fury Blood amulet of fury Amulet of souls Amulet of souls Farsight sniper necklace Farsight sniper necklace N/A
Back Completionist cape Completionist cape TokHaar-Kal-Xil TokHaar-Kal-Xil Max cape Max cape Ava's alerter Ava's alerter Slayer cape Cape of accomplishment
Body Sirenic hauberk Sirenic hauberk Superior Morrigan's leather body Superior Morrigan's leather body Refined Anima Core body of Zamorak Refined Anima Core body of Zamorak Pernix body Pernix body / Anima Core body of Zamorak Anima Core body of Zamorak Armadyl chestplate Armadyl chestplate
Legs Sirenic chaps Sirenic chaps Superior Morrigan's leather chaps Superior Morrigan's leather chaps Refined Anima Core legs of Zamorak Refined Anima Core legs of Zamorak Pernix chaps Pernix chaps/Anima Core legs of Zamorak Anima Core legs of Zamorak Armadyl chainskirt Armadyl chainskirt
Main hand Ascension crossbow Ascension crossbow Shadow glaive Shadow glaive Death Lotus dart Death Lotus dart Attuned crystal chakram Attuned crystal chakram / Chaotic crossbow Chaotic crossbow Armadyl crossbow Armadyl crossbow
Two-handed weapon Seren godbow Seren godbow Noxious longbow Noxious longbow Decimation Decimation Wyvern crossbow Wyvern crossbow Attuned crystal bow Attuned crystal bow / Royal crossbow Royal crossbow / Zaryte bow Zaryte bow
Off-hand weapon Off-hand Ascension crossbow Off-hand Ascension crossbow Off-hand Death Lotus dart Off-hand Death Lotus dart Off-hand attuned crystal chakram Off-hand attuned crystal chakram / Off-hand shadow glaive Off-hand shadow glaive / Off-hand chaotic crossbow Off-hand chaotic crossbow Off-hand Armadyl crossbow off-hand Armadyl crossbow N/A
Ammo/Spell Tirannwn quiver 4 Tirannwn quiver 4 Ascension bolts Ascension bolts / Araxyte arrow Araxyte arrow Wyvern spines Wyvern spines / Wild arrow Wild arrow Royal bolts Royal bolts N/A
Gloves Cinderbane gloves Cinderbane gloves Ascension grips Ascension grips Pernix gloves Pernix gloves Armadyl gloves Armadyl gloves Culinaromancer's gloves 10 Culinaromancer's gloves 10
Feet Flarefrost boots Flarefrost boots Pernix boots Pernix boots Armadyl boots Armadyl boots Silverhawk boots Silverhawk boots N/A
Ring Ferocious ring Ferocious ring (Kuradal's dungeon only) Asylum surgeon's ring Asylum surgeon's ring Ring of death Ring of death Luck of the dwarves Luck of the dwarves Sixth-Age circuit Sixth-Age circuit
Aura Reckless aura Reckless aura Penance aura Penance aura Vampyrism aura Vampyrism aura (if not soulsplit) N/A N/A
Pocket Bonecrusher Bonecrusher only if using Demon horn necklace Scrimshaw of cruelty Scrimshaw of cruelty Illuminated Book of Wisdom Illuminated god book Saradomin's Book of Wisdom God Book N/A

Melee is also a viable way to kill dark beasts, however due to the shorter range of Melee weaponry this may lead to lower amount of kills per hour unless using a weapon with longer reach like noxious scythe combined with AoE abilities. They are also relatively strong against Melee, so accuracy may be an issue with lower tier weaponry.

Recommended equipment for Melee
Slot Item (most effective → least effective)
Head Slayer helmet Slayer helmet (task only) Malevolent helm Malevolent helm Refined Anima Core helm of Zaros Refined Anima Core helm of Zaros Torva full helm Torva full helm/Anima Core helm of Zaros Anima Core helm of Zaros Bandos helmet Bandos helmet
Neck Demon horn necklace Demon horn necklace (with Bonecrusher) Brawler's blood necklace Brawler's blood necklace Blood amulet of fury Blood amulet of fury Amulet of souls Amulet of souls Brawler's knockout necklace Brawler's knockout necklace
Back Completionist cape Completionist cape TokHaar-Kal-Ket TokHaar-Kal-Ket Max cape Max cape Slayer cape Cape of accomplishment N/A
Body Malevolent cuirass Malevolent cuirass Superior Statius's platebody Superior Statius's platebody / Superior Vesta's Chainbody Superior Vesta's Chainbody Refined Anima Core Body of Zaros Refined Anima Core Body of Zaros Torva platebody Torva platebody/Anima Core Body of Zaros Anima Core Body of Zaros Bandos chestplate Bandos chestplate
Legs Malevolent greaves Malevolent greaves Superior Statius's platelegs Superior Statius's platelegs / Superior Vesta's plateskirt Superior Vesta's plateskirt Refined Anima Core Legs of Zaros Refined Anima Core Legs of Zaros Torva platelegs Torva platelegs/Anima Core Legs of Zaros Anima Core Legs of Zaros Bandos tassets Bandos tassets
Main hand Khopesh of Tumeken Khopesh of Tumeken Drygore mace Drygore mace / Drygore longsword Drygore longsword / Drygore rapier Drygore rapier Blade of Nymora Blade of Nymora Tetsu katana Tetsu katana / Lava whip Lava whip Khopesh of the Kharidian Khopesh of the Kharidian
Two-handed weapon Zaros godsword Zaros godsword Noxious scythe Noxious scythe Dragon Rider lance Dragon Rider lance Annihilation Annihilation Attuned crystal halberd Attuned crystal halberd
Off-hand weapon Khopesh of Elidinis Khopesh of Elidinis Off-hand drygore mace Off-hand drygore mace/Off-hand drygore longsword Off-hand drygore longsword/Off-hand drygore rapier Off-hand drygore rapier Tetsu wakizashi Tetsu wakizashi Off-hand khopesh of the Kharidian Off-hand khopesh of the Kharidian Off-hand attuned crystal dagger Off-hand attuned crystal dagger / Off-hand chaotic longsword Off-hand chaotic longsword / Off-hand chaotic rapier Off-hand chaotic rapier / Off-hand chaotic claw Off-hand chaotic claw / Blade of Avaryss Blade of Avaryss
Ammo/Spell Tirannwn quiver 4 Tirannwn quiver 4 N/A N/A N/A N/A
Gloves Cinderbane gloves Cinderbane gloves Razorback gauntlets Razorback gauntlets Torva gloves Torva gloves Bandos gloves Bandos gloves Culinaromancer's gloves 10 Culinaromancer's gloves 10
Feet Emberkeen boots Emberkeen boots Torva boots Torva boots Bandos boots Bandos boots Silverhawk boots Silverhawk boots N/A
Ring Ferocious ring Ferocious ring (only in Kuradal's dungeon) Asylum surgeon's ring Asylum surgeon's ring Ring of death Ring of death Luck of the dwarves Luck of the dwarves Sixth-Age circuit Sixth-Age circuit
Aura Berserker aura Berserker aura Penance aura Penance aura Vampyrism aura Vampyrism aura (if not using Soulsplit) N/A N/A
Pocket Bonecrusher Bonecrusher Illuminated Book of Wisdom Illuminated god book Saradomin's Book of Wisdom God Book N/A N/A

Locations

Dark beasts are found in three locations:

Temple of Light

Dark beast Temple

A player ranging dark beasts in the Temple of Light.

Dark beasts in Mourner tunnels are numerous, and are found throughout the tunnels. The Oldak coil or dwarven multicannon can be set up here unlike Kuradal's Dungeon, making it highly preferred for players training Invention or just completing a slayer task.

Players can enter through the mourner headquarters, or enter the Death Altar (via Abyss, Underground Pass or Wicked hood) and leave the Temple of Light. If you wish to return this way, ensure that the beam is aimed at the triple barrier, or you will need to go through the other side and set the beam back.

With Within the Light completed, you can use a crystal seed to teleport outside the Temple of Light. With Plague's End completed, you do not need to bring mourner gear; simply grab the new key from the head mourner's desk and use it on the door.

Kuradal's Dungeon

Kuradal's Dungeon map

The dark beasts in Kuradal's dungeon can only be killed while having them as a Slayer assignment. There are six of them in a small room, making it a very convenient place to kill them for those looking to finish their Slayer assignments quickly. Like with all Slayer monsters in the dungeon, the Ferocious ring will provide a 4% damage boost against dark beasts here.

Forinthry Dungeon

Forinthry Dungeon map

There are nine dark beasts in Forinthry dungeon which are relatively clumped compared to the other two locations. However, as it is in the Wilderness (level 27-31 Wilderness), players should not bring items that they are unwilling to lose. The area is almost always empty (as the other two locations are far safer), and a cannon may be used here, but given the risk, it is not recommended. Players should be wary of their surroundings and pick up every drop as leaving them may alert potential player killers of your location.

While the risk is incredibly high, players may obtain up to an additional 40% slayer experience by combining it with a demonic skull and a slayer contract.

A bank is relatively close to the dungeon; the merchants Sam and Edmond are the closest to the dungeon. It is recommended to carry the Wilderness sword 2 or higher as it provides free, unlimited teleports to Edgeville and the lower leveled dungeon exit.