RuneScape Wiki
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{{External|os=Dark mage (Abyss)}}
:''This article is about the Dark mage found in the [[Abyss]]. For the Dark mage found in [[West Ardougne]], see [[Dark mage (Underground Pass)|Dark Mage]].''
 
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{{Otheruses|def=no|the dark mage in West Ardougne|Dark mage (Underground Pass)}}
{{needs image|body image}}
 
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{{NPC
{{Infobox non-player character
 
 
|name = Dark mage
 
|name = Dark mage
|image = [[File:Darkmage.png|150px]]
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|image = [[File:Dark mage.png|250px]]
|release = [[June 13]], [[2005]]
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|release = [[13 June]] [[2005]]
 
|update = RuneCraft Update and Tweaks
 
|update = RuneCraft Update and Tweaks
 
|race = [[Human]]
 
|race = [[Human]]
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|gender = Male
 
|gender = Male
 
|shop = No
 
|shop = No
|features = Repairs damaged pouches
 
 
|examine = An initiate of Zamorak.
 
|examine = An initiate of Zamorak.
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|map=[[File:Dark Mage (Abyss) location.png]]
 
}}
 
}}
[[File:Dark mage head.png|left]]
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[[File:Dark mage chathead.png|left]]
The '''Dark mage''' is located at the centre of the [[Abyss]]. He can repair damaged [[Pouch (Runecrafting)|pouches]] for free and give back an [[Abyssal book]] and/or [[Small pouch]] to the player if lost. Note that it's not needed to actually bring him the pouches, because he can repair them even while they are in the player's bank. An alternative is to contact him with the lunar [[NPC Contact|NPC Contact spell]] however this spell will only work if the player has met the Dark Mage beforehand. This is a no risk option for pouch repairs. He seems to be wearing [[Beads of the dead]].
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The '''Dark mage''' is located at the centre of the [[Abyss]]. He can repair damaged [[Pouch (Runecrafting)|pouches]] for free and give back an [[Abyssal book]] and/or [[Small pouch]] to the player if lost. It's not required to bring him the pouches, because he can repair them even while they are in the player's bank. An alternative is to contact him with the lunar [[NPC Contact|NPC Contact spell]] however this spell will only work if the player has met the Dark mage beforehand.
   
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He was one of the Z.M.I. initiates charged with casting teleportation spells until they happened to fail and end up in the Abyss again{{CiteNPC |npc=Abyssal book |quote= We took a large number of initiates... We then had them repeatedly teleport... seeking to replicate the original error that caused the first entry into Abyssal Space. Once one of our initiates had managed to ‘fail’ his teleport and appear in Abyssal Space |loc=Abyss (miniquest) |notes= |date=|name= }}. He was the first to do so, and his superiors kept him there so he could hold a portal spell open so other mages could go to the Abyss through it{{CiteNPC |npc=Abyssal book |quote= He was then charged with remaining there and holding a portal spell open, so that the more senior members of the Z.M.I. could gain entry via his portal. |loc=Abyss (miniquest) |notes= |date=|name= }}. If talked to, he will offer a dire set of consequences if he fails in this task (including head explosion, if lucky, or universe explosion, if not-so-lucky).
His job as a Zamorakian disciple is to maintain the rift so that the [[ZMI]] (and players who've completed the mini-quest) can access it. If talked to, he will offer a dire set of consequences if he fails in this task (including head explosion, if lucky, or universe explosion, if not-so-lucky).
 
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{{Gifresize|Abyssal rift.gif|151px|caption=The mage concentrating on keeping the rift open|align=left}}
   
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{{Clear|left}}
It is said that the Dark Mage can stay in the Abyss for a long period of time because time in the Abyss passes slowly compared to the time in the RuneScape Realm, so the Dark mage does not need feeding (according to the Mage of Zamorak who teleports players to the Abyss)
 
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==Trivia==
 
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* He can stay in the Abyss for a long period of time because time in the Abyss passes slowly compared to the time in [[Gielinor]], so he doesn't need to eat{{CiteNPC |npc=Abyssal book |quote= The slow passage of time within Abyssal Space means we don’t need to worry about feeding him or anything. |loc=Abyss (miniquest) |notes= |date=|name= }}.
In the final cutscene of [[The Temple at Senntisten]], the Dark Mage is seen to nearly lose control of the portal due to the shockwave following the creation of the portal in the temple under the [[Digsite]], but he manages to regain control just in time, commenting that he had just prevented the destruction of the universe.
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* In the final cutscene of [[The Temple at Senntisten]], the Dark Mage is seen to nearly lose control of the portal due to the shockwave following the creation of the portal in the temple under the [[Digsite]], but he manages to regain control just in time, commenting that he had just prevented the destruction of the universe.
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* He seems to be wearing [[Beads of the dead]].
   
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==References==
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{{Reflist}}
 
[[nl:Dark mage (Abyss)]]
 
[[nl:Dark mage (Abyss)]]
 
[[Category:Runecrafting]]
 
[[Category:Runecrafting]]
 
[[Category:Zamorakians]]
 
[[Category:Zamorakians]]
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[[Category:Wizards]]

Latest revision as of 21:29, 10 April 2019

For the dark mage in West Ardougne, see Dark mage (Underground Pass).

Dark mage chathead

The Dark mage is located at the centre of the Abyss. He can repair damaged pouches for free and give back an Abyssal book and/or Small pouch to the player if lost. It's not required to bring him the pouches, because he can repair them even while they are in the player's bank. An alternative is to contact him with the lunar NPC Contact spell however this spell will only work if the player has met the Dark mage beforehand.

He was one of the Z.M.I. initiates charged with casting teleportation spells until they happened to fail and end up in the Abyss again[1]. He was the first to do so, and his superiors kept him there so he could hold a portal spell open so other mages could go to the Abyss through it[2]. If talked to, he will offer a dire set of consequences if he fails in this task (including head explosion, if lucky, or universe explosion, if not-so-lucky).

Trivia

  • He can stay in the Abyss for a long period of time because time in the Abyss passes slowly compared to the time in Gielinor, so he doesn't need to eat[3].
  • In the final cutscene of The Temple at Senntisten, the Dark Mage is seen to nearly lose control of the portal due to the shockwave following the creation of the portal in the temple under the Digsite, but he manages to regain control just in time, commenting that he had just prevented the destruction of the universe.
  • He seems to be wearing Beads of the dead.

References

  1. ^ Abyssal book, "Abyss (miniquest)", RuneScape. "We took a large number of initiates... We then had them repeatedly teleport... seeking to replicate the original error that caused the first entry into Abyssal Space. Once one of our initiates had managed to ‘fail’ his teleport and appear in Abyssal Space"
  2. ^ Abyssal book, "Abyss (miniquest)", RuneScape. "He was then charged with remaining there and holding a portal spell open, so that the more senior members of the Z.M.I. could gain entry via his portal."
  3. ^ Abyssal book, "Abyss (miniquest)", RuneScape. "The slow passage of time within Abyssal Space means we don’t need to worry about feeding him or anything."