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Queen help book
This is the quick guide for Darkness of Hallowvale.
For a more in-depth version, click here.

Walkthrough[]

Start pointQuest map icon
Darkness of Hallowvale icon
Speak to Veliaf Hurtz at the Myreque base, the Burgh de Rott pub basement.
Member requirementP2P icon Members only
Official difficultyIntermediate Intermediate
Official lengthVery Long
RequirementsSkill requirements are not boostable unless marked with a [B] for boostable.
Quest Quests:
Items requiredItems from the tool belt are not listed unless they do not work or are not automatically added.

Recommended:

Enemies to defeat
  • None

If using the NXT client, it is recommended to use at least medium lighting detail and turning off shadows under graphics settings. This will make navigating and performing various actions in Meiyerditch substantially easier.

Starting out[]

  • Talk to Veliaf Hurtz in the Burgh de Rott pub basement. (Chat 412345)
  • Run south-east of the pub until you find a boathouse.
  • Search the boat then use a plank on it.
  • Fix the boat chute south of the boat, use a plank on it.
  • Push the boat then board.
    • If a Vyrewatch stops you at any point, just activate Freedom and walk away.
  • Climb north-west a short distance, then kick down the floor.
  • Climb the wall rubble and talk to a citizen. (Chat 444)
  • Talk to Old Man Ral (In the house to the north with the taskmaster symbol). (Chat 44)
  • Climb the ladder south-west of Old Man Ral

Navigating Meiyerditch[]

If you get snared by a vyre you can still get away for free by using Freedom.

Below are the steps to navigating Meiyerditch from the ladder south-west of Old Man Ral. You can click each step to highlight it to keep track of completed steps. A reset button is available at the very bottom of the steps to remove all highlighted steps.

Jump south to the floorboards.
Jump east to the floorboards.
Go to the north-east corner of the room, push the wall and go across the gap.
Crawl under the wall to the north.
Go north to the second room, look on the west side, push the wall and go across.
Go down the ladder.
Search the table next to the wall, open the trapdoor, and go underneath it.
Climb up the shelf.
Crawl under the wall to the east side.
Jump to the floorboards to the east.
Go down the ladder.
Search the pots near the eastern door to get a key and use it to open the door.
Go up the ladder in the room to the east.
Jump south to the floorboards.
Go east, south, west and climb up the shelves.
Go west and up the ladder.
Jump south again to the floorboards.
Walk a little to the south-west and down the ladder.
Go east through the rooms and across the washing line.
Climb down the ladder.
Push the wall to the north and walk across the floor.
Climb up the shelf to the north.
Climb down the shelf that is north-east, below the room.
Jump to the floorboards to the north.
Jump to the floorboards to the north, again.
Go north-west and then east (around a gap in the floor) and jump to floorboards.
Climb up ladder.
Search the wall (to the west) to get the topmost part of a ladder.
Climb down the same ladder, repair the broken ladder going down with the ladder top and go down.
(Now in sector 3.) Open the door and go north and slightly west to a house with a chimney/fireplace in it.
Go west through the door into the next room, then north out of the house until you see barricades.
Go east past the sickle logo and the house to the south should have a ladder in it - go up this one (if there's a knife spawn here you are in the wrong house). (It is touching the house with 2 respawns inside it).
Jump to the floorboards to the east.
Climb down the stairs.
Go south along the eastern side of the stairs. Push the wall. Use the knife from your tool belt (or a silver sickle) on the wall, and push the wall.
Push the decorated wall from the southern side.
Open the lumpy rug.
Climb down trapdoor to enter the hideout.
  • Run north and talk to Vertida. (Chat 34)
  • Take the message back to Veliaf Hurtz. (Chat 134)

Ambush at Paterdomus[]

  • Talk to Drezel in Paterdomus (the temple by west of Canifis). (Chat 25)
  • Take the west exit, past the monuments.
  • Search the bush in front of the church steps.
  • Return to Drezel.
  • Teleport to Varrock and talk to King Roald in the palace. (Chat 141)
Darkness of Hallowvale bucket of water house location
  • Talk to Drezel about what to do next. (Chat 23)
  • Talk to Veliaf Hurtz. (Chat 1234)
  • Return to Meiyerditch using the boat in the boathouse south-east
  • Try to get caught by a Vyrewatch - this can be done via "Talk To" option repeatedly
    • Send me to the mines!
  • Mine 15 ore from the walls.
  • Use them on a minecart then talk to a guard.
Run to and enter the house marked on the map to the right.
Go south through 2 doors and up the ladder.
Jump the floorboards, descend the stairs and enter the hideout.
Talk to Vertida (Chat 32)
Climb down the ladder, run south and climb over the wall rubble.
Run south and climb up the floor.
Run north up the slope and climb down the ladder.
Search the rocky surface.
Go north through the barricade and up the ladder.
Keep running north along the wall and climb up the ladder at the end.
Talk to Safalaan (Chat 213)
  • Run west along the wall clockwise until you see a sickle on the north side of the wall.
  • Use the papyrus on the charcoal.
  • Do the same for the west and south sickles.
  • Cutscene. Let Vanstrom attack you a bit which will knock you out.
  • After being knocked out, go back and finish your final sketch.
  • Talk to Sarius if she didn't automatically talk to you when Vanstrom knocked you out.
  • Use the mine technique to get back to the base - If "Talk To" isn't getting you noticed try re-logging.
  • Talk to Safalaan (Chat 145)

Locating the laboratory[]

  • Exit the base, climb the stairs, jump the gap, down the ladder.
  • Search the fireplace south-west of your position (walk out of north door, walk west then south and open the door to get to the fireplace).
  • Read the message.
  • Search the portrait south for a large ornate key.
  • Talk to Safalaan in the base. (Chat 2)
  • If the large ornate key is not in your inventory at this point, retrieve another.
  • South-east of the mine exit is a bright red and yellow tapestry.
  • Go through it and use the key on the statue.
  • Go down and telegrab the Haemalchemy book - runes can be found in the rune case.

Finishing up[]

  • Talk to Safalaan.
  • Take the sealed message to Veliaf. (Chat 1)
  • Quest complete!

Rewards[]

Darkness of Hallowvale reward
Music unlocked
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