|Release date||20 November 2012 (Update)|
| Summon an explosive ball of energy over your target, or yourself if you do not have one. For every 0.6 seconds that detonate is channeled the spell will increase its damage potential by 20%-70% damage. Upon detonation, by activating the ability again, this damage will be applied to all targets on and adjacent to the target destination. After 3 seconds of charging the ability is fully charged and will deal 100%-350% damage to all targets and the ability will increase its radius by 1 tile.
Revolution will not trigger this ability.
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Detonate is a threshold Magic ability that explodes as a ball of energy. The longer the ability is maintained, the more powerful the attack will be, maximising damage at 6 ticks or 3.6 seconds (at which point arrows will begin to point on the epicenter of the explosion). When activated again, it will damage anything within 2 squares of the target. If detonate is charged without a target, the user will be the epicenter of the blast. If charged for too long, adrenaline will begin to drain and the user's target will be lost.
Detonate will grant 2% adrenaline if it deals damage to 2 or more targets.