Level
|
Device
|
Components
|
Function
|
GE Price
|
1
|
|
Charge pack
|
|
Stores Divine charges, which are consumed when using augmented equipment.
|
N/A
|
2
|
|
Augmentor
|
|
Augmentors can be applied to a variety of tier 70+ weapons, shields, and armour. Augmented items can hold gizmos with perks applied to them, lending attributes, buffs, and debuffs to the item. Augmented equipment can also be trained through combat and then either siphoned or disassembled for Invention experience. For a list of items that can be augmented, refer to this page.
|
590,305
|
3
|
|
Weapon gizmo shell
|
|
An empty shell which can be filled with materials to create perks, and then installed into an augmented weapon. Different materials can create different perks, of which some are useful (such as increased weapon accuracy), some are harmful (such as skulling the player), and some are merely curious attributes (such as receiving an occasional humorous private message from the augmented item). Up to two shells can be installed on a two-handed weapon, while single-handed weapons can only hold one.
|
N/A
|
4
|
|
Divine charge
|
|
A consumable item which adds 3,000 charges to the Charge pack. Charges are used while using augmented equipment in a similar way to how regular equipment degrades through use.
Any tier of Divine energy can be used to manufacture a charge pack, though the amount of energy needed is inversely related to its tier (e.g., 350 tier-11 energy or 225 tier-12 energy can be used to create one pack).
|
120,683
|
8
|
|
Gizmo dissolver
|
|
A single-use item which can be used to destroy a weapon or armour gizmo that has been applied to an augmented item.
|
48,413
|
16
|
|
Equipment dissolver
|
|
A single-use item which destroys an augmented item, returning the attached gizmos. The item and the augmentor are not returned.
|
14,077
|
16
|
|
Armour gizmo shell
|
|
An empty shell which can be filled with materials to create perks, and then installed into an augmented shield or piece of armour. Different materials can create different perks, of which some are useful (such as a 20% chance to reduce incoming damage by 5%), some are harmful (such as skulling the player), and some are merely curious attributes (such as receiving an occasional humorous private message from the augmented item).
|
N/A
|
16
|
|
Augmentation dissolver
|
|
A single-use item which removes an augmentor from a piece of equipment. If the item is degradeable, it will be returned in a fully degraded state.
|
11,171
|
22
|
|
Junk refiner
|
|
Transforms 100 junk into 1 Refined component. Has a total of 11 uses before being destroyed itself.
|
14,480
|
22
|
|
Tool gizmo shell
|
|
An empty shell which can be filled with materials to create perks, and then installed into an augmented tool. Different materials can create different perks, of which some are useful (such as an increased chance of obtaining resources), some are harmful (such as a 3% chance of dropping the resource the player just gathered), and some are merely curious attributes (such as receiving an occasional humorous private message from the augmented item).
|
N/A
|
22
|
|
Fishing rod-o-matic
|
|
Functions as an augmented version of a regular Fishing rod, meaning that it uses divine charges, levels up through training, and can be either disassembled or siphoned for Invention experience (with the same experience rates as a tier-70 item). Tool gizmo shells can be installed into the Fishing rod-o-matic to grant perks.
|
N/A
|
22
|
|
Pyro-matic
|
|
Functions as an augmented version of a regular Tinderbox, meaning that it uses divine charges, levels up through training, and can be either disassembled or siphoned for Invention experience (with the same experience rates as a tier-70 item). Tool gizmo shells can be installed into the Pyro-matic to grant perks.
|
N/A
|
22
|
|
Hammer-tron
|
|
Functions as an augmented version of a regular Hammer, meaning that it uses divine charges, levels up through training, and can be either disassembled or siphoned for Invention experience (with the same experience rates as a tier-70 item). Tool gizmo shells can be installed into the Hammer-tron to grant perks.
|
N/A
|
24
|
|
Soul-in-a-box
|
|
An item which can be operated to summon a Distracting Soul, which reduces the chance of being caught while pickpocketing. Souls last for 1 minute, and operation will consume 100 Divine charges. The blueprints to discover the Soul-in-a-box are a reward from the Nomad's Elegy quest.
|
N/A
|
24
|
|
Urn enhancer
|
|
An item which, while in the inventory, will increase the experience gained by teleporting urns by 25%, consuming 20 divine charges per urn. The blueprints to discover the Urn enhancer are a reward from the Nomad's Elegy quest.
|
N/A
|
27
|
|
Equipment siphon
|
|
Resets the experience on an augmented item to zero, granting Invention experience roughly equivalent to disassembling an item of two levels lower. For instance, siphoning a level 10 item gives experience equivalent to disassembling a level 8 item. However, the same amount of experience is granted by disassembling a level 10 item as is granted by siphoning a level 12+ item.
|
296,892
|
43
|
|
Spring cleaner
|
|
Automatically breaks down certain Smithing, Crafting and Fletching drops received from monsters into raw materials or experience.
|
N/A
|
43
|
|
Tight spring
|
|
Charges the Spring cleaner.
|
N/A
|
54
|
|
Crystal tool siphon
|
|
It allows players to extract the equipment experience from an augmented crystal tool without destroying it, in the same way as an equipment siphon. However, siphoning augmented crystal equipment with a crystal tool siphon gives Invention experience as if they were tier 90 items instead of tier 70.
|
673,404
|
60
|
|
Fishing accumulator
|
|
The Fishing accumulator is essentially an inverse fishing urn - while an urn fills up through successfully catching fish, the accumulator gains charge every time the player fails to catch whatever they are fishing for. Once full, the accumulator can be "studied", which destroys the accumulator and awards 2500 fishing experience.
|
61,799
|
75
|
|
Small gizmo bag
|
|
A small-sized gizmo bag that can store up to 10 weapon, armour or tool gizmo shells.
|
N/A
|
77
|
|
Mechanised siphon
|
|
Can be customised to automatically siphon your weapons or armour, granted it has charges.
|
N/A
|
87
|
|
Lightbulb hat
|
|
A piece of headgear which acts as a light source and is permanently lit.
|
N/A
|
91
|
|
Pogo stick
|
|
A level 1 two-handed melee item. Wielding the item outside of combat replaces the standing/walking/running animations with bouncing versions.
|
N/A
|
92
|
|
Spirit tree re-rooter
|
|
A portable spirit tree.
|
N/A
|
94
|
|
Portable fairy ring
|
|
A portable fairy ring.
|
N/A
|
95
|
|
Medium gizmo bag
|
|
A medium-sized gizmo bag that can store up to 15 weapon, armour or tool gizmo shells.
|
N/A
|
96
|
|
Herb protector
|
|
Can be used in place of compost to make sure a Farming patch doesn't die.
|
12,666
|
97
|
|
Enchanted notepaper
|
|
Untradeable version of Magic notepaper. When an item from inventory is used on magic notepaper, it will instantly convert that item (and any identical items in inventory) into notes, thus allowing the items to stack.
|
N/A
|
100
|
|
Whetstone
|
|
A portable whetstone used to repair broken or degraded weapons or armour.
|
13,814
|
101
|
|
Divine-o-matic vacuum
|
|
Charges up to create Divine charges using empty ones while training Divination.
|
N/A
|
101
|
|
Divine charge (empty)
|
|
An empty divine charge used create the filled version using a divine-o-matic vacuum.
|
26,825
|
104
|
|
Miraculous treatment
|
|
Used to revive any dead farming patch apart from regular or fruit trees.
|
13,841
|
109
|
|
Flatpack depacker
|
|
Used to automatically note or disassemble flatpacks while creating them in your Player-owned house.
|
N/A
|
110
|
|
Teleportation compactor
|
|
Used to compact any form of teleport jewellery to hold infinite charges.
|
N/A
|
112
|
|
Potion reservoir
|
|
Used to automatically drink potions that are placed into it.
|
N/A
|
113
|
|
Combat dummy MKII
|
|
Used to generate or stall adrenaline before or during a boss encounter.
|
N/A
|
115
|
|
Equipment separator
|
|
Used to remove gizmos from augmented items without destroying either one.
|
N/A
|
118
|
|
Large gizmo bag
|
|
A large-sized gizmo bag that can store up to 20 weapon, armour or tool gizmo shells.
|
N/A
|