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(Fixed a fact mistake I made when writing the first version)
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|An empty shell which can be filled with [[materials]] to create perks, and then installed into an augmented weapon. Different materials can create different perks, of which some are useful (such as increased weapon accuracy), some are harmful (such as skulling the player), and some are merely curious attributes (such as recieving an occasional humorous private message from the augmented item). Up to two shells can be installed on a two-handed weapon, while single-handed weapons can only hold one.
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|An empty shell which can be filled with [[materials]] to create perks, and then installed into an augmented weapon. Different materials can create different perks, of which some are useful (such as increased weapon accuracy), some are harmful (such as skulling the player), and some are merely curious attributes (such as receiving an occasional humorous private message from the augmented item). Up to two shells can be installed on a two-handed weapon, while single-handed weapons can only hold one.
 
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|An empty shell which can be filled with [[materials]] to create perks, and then installed into an augmented shield or piece of armour. Different materials can create different perks, of which some are useful (such as a 20% chance to reduce incoming damage by 5%), some are harmful (such as skulling the player), and some are merely curious attributes (such as recieving an occasional humorous private message from the augmented item).
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|An empty shell which can be filled with [[materials]] to create perks, and then installed into an augmented shield or piece of armour. Different materials can create different perks, of which some are useful (such as a 20% chance to reduce incoming damage by 5%), some are harmful (such as skulling the player), and some are merely curious attributes (such as receiving an occasional humorous private message from the augmented item).
 
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|An empty shell which can be filled with [[materials]] to create perks, and then installed into an augmented tool or a [[Fishing rod-o-matic]]. Different materials can create different perks, of which some are useful (such as an increased chance of obtaining resources), some are harmful (such as a 3% chance of dropping the resource the player just gathered), and some are merely curious attributes (such as recieving an occasional humorous private message from the augmented item).
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|An empty shell which can be filled with [[materials]] to create perks, and then installed into an augmented tool or a [[Fishing rod-o-matic]]. Different materials can create different perks, of which some are useful (such as an increased chance of obtaining resources), some are harmful (such as a 3% chance of dropping the resource the player just gathered), and some are merely curious attributes (such as receiving an occasional humorous private message from the augmented item).
 
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|Resets the experience on an augmented item to zero, granting invention experience roughly equivalent to disassembling an item of two higher levels. For instance, the same amount of experience is granted by disassembling a level 10 item as is graned by siphoning a level 12 item.
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|Resets the experience on an augmented item to zero, granting invention experience roughly equivalent to disassembling an item of two higher levels. For instance, the same amount of experience is granted by disassembling a level 10 item as is granted by siphoning a level 12 item.
 
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Revision as of 11:37, 26 March 2016

This is a list of devices created using the Invention skill, as well as their requirements, components, and purpose. Devices can be created at any workbench in RuneScape, such as the one in the Invention Guild north of Falador. Players learn how to discover blueprints during the Invention tutorial.

Functional Items

Device Level Components Use/Function
Charge pack Charge pack 1 100 Simple parts Simple parts

100 Cover parts Cover parts

Stores Divine charges, which are consumed when using augmented equipment.
Augmentor Augmentor 2 225 Incandescent energy incandescent energy

45 Base parts Base parts
45 Flexible parts Flexible parts
45 Tensile parts Tensile parts
8 Enhancing components Enhancing components
7 Powerful components Powerful components

Augmentors can be applied to a variety of tier 70+ weapons, shields, and armour. Augmented items can hold gizmos with perks applied to them, lending attributes, buffs, and debuffs to the item. Augmented equipment can also be trained through combat and then either siphoned or disassembled for Invention experience. For a list of items that can be augmented, refer to this page.

Note that any tier of Divine energy can be used to manufacture an augmentor, though the amount of energy needed is inversely related to its tier (e.g.,350 tier-11 energy or 225 tier-12 energy can be used to create one augmentor).

Weapon gizmo shell Weapon gizmo shell 3 10 Blade parts Blade parts

Crafted parts Crafted parts
Strong components Strong components

An empty shell which can be filled with materials to create perks, and then installed into an augmented weapon. Different materials can create different perks, of which some are useful (such as increased weapon accuracy), some are harmful (such as skulling the player), and some are merely curious attributes (such as receiving an occasional humorous private message from the augmented item). Up to two shells can be installed on a two-handed weapon, while single-handed weapons can only hold one.
Divine charge Divine charge 4 225 Incandescent energy Incandescent energy

20 Simple parts Simple parts

A consumable item which adds 3,000 charges to the Charge pack. Charges are used while using augmented equipment in a similar way to how regular equipment degrades through use.

Note that any tier of Divine energy can be used to manufacture a charge pack, though the amount of energy needed is inversely related to its tier (e.g., 350 tier-11 energy or 225 tier-12 energy can be used to create one pack).

Gizmo dissolver Gizmo dissolver 8 1 Vial Vial

35 Clear parts Clear parts
35 Organic parts Organic parts

A single-use item which can be used to destroy a weapon or armour gizmo that has been applied to an augmented item.
Equipment dissolver Equipment dissolver 16 1 Vial Vial

35 Clear parts Clear parts
35 Organic parts Organic parts

A single-use item which destroys an augmented item, returning the attached gizmos. The item and the augmentor are not returned.
Armour gizmo shell Armour gizmo shell 16 10 Deflecting parts Deflecting parts

5 Crafted parts Crafted parts
2 Protective components Protective components

An empty shell which can be filled with materials to create perks, and then installed into an augmented shield or piece of armour. Different materials can create different perks, of which some are useful (such as a 20% chance to reduce incoming damage by 5%), some are harmful (such as skulling the player), and some are merely curious attributes (such as receiving an occasional humorous private message from the augmented item).
Augmentation dissolver Augmentation dissolver 16 1 Vial Vial

35 Delicate parts Delicate parts
35 Cover parts Cover parts

A single-use item which removes an augmentor from a piece of equipment. If the item is degradeable, it will be returned in a fully degraded state.
Junk refiner Junk refiner 22 1 Rune bar Rune bar

200 Junk Junk
50 Crafted parts Crafted parts

Transforms 100 junk into 1 Refined component. Has a total of 11 uses before being destroyed itself.
Tool gizmo shell Tool gizmo shell 22 10 Head parts Head parts

5 Crafted parts Crafted parts
2 Precise components Precise components

An empty shell which can be filled with materials to create perks, and then installed into an augmented tool or a Fishing rod-o-matic. Different materials can create different perks, of which some are useful (such as an increased chance of obtaining resources), some are harmful (such as a 3% chance of dropping the resource the player just gathered), and some are merely curious attributes (such as receiving an occasional humorous private message from the augmented item).
Fishing rod-o-matic Fishing rod-o-matic 22 1 Fishing rod Fishing rod

80 Flexible parts Flexible parts
60 Base parts Base parts
6 Dextrous components Dextrous components
4 Swift components Swift components

Functions as an augmented version of a regular Fishing rod, meaning that it uses divine charges, levels up through training, and can be either disassembled or siphoned for Invention experience (with the same experience rates as a tier-70 item). Tool gizmo shells can be installed into the Fishing rod-o-matic to grant perks. Note that the rod can only be used for rod fishing, fly fishing, and heavy-rod fishing (meaning that other methods of fishing will not grant item experience).
Soul-in-a-box Soul-in-a-box 24 500 Soul rune Soul rune

150 Tensile parts Tensile parts
50 Smooth parts Smooth parts
10 Subtle components Subtle components
10 Pious components Pious components

An item which can be operated to summon a Distracting Soul, which reduces the chance of being caught while pickpocketing. Souls last for 1 minute, and operation will consume 100 Divine charges. The blueprints to discover the Soul-in-a-box are a reward from the Nomad's Elegy quest.
Urn enhancer Urn enhancer 24 500 Soul rune Soul rune

100 Tensile parts Tensile parts
100 Clear parts Clear parts
10 Subtle components Subtle components
10 Precise components Precise components

An item which, while in the inventory, will increase the experience gained by teleporting urns by 25%, consuming 20 [[[charge pack|divine charges]] per urn. The blueprints to discover the Urn enhancer are a reward from the Nomad's Elegy quest.
Equipment siphon Equipment siphon 27 50 Simple parts Simple parts

5 Dextrous components Dextrous components
5 Precious components Precious components

Resets the experience on an augmented item to zero, granting invention experience roughly equivalent to disassembling an item of two higher levels. For instance, the same amount of experience is granted by disassembling a level 10 item as is granted by siphoning a level 12 item.
Mining accumulator Mining accumulator 60/80 1 Decorated mining urn (r) Decorated mining urn (r)

40 Base parts Base parts
20 Spiritual parts Spiritual parts
1 Heavy components Heavy components

The Mining accumulator is essentially an inverse mining urn - while an urn fills up through successfully mining ore, the accumulator gains charge every time the player fails to get an ore from whatever they are trying to mine. Once full, the accumulator can be "studied", which destroys the accumulator and awards 2500 mining experience.

The level at which the Mining accumulator unlocks depends upon which Tech tree the player has chosen. Choosing the Dwarven tech tree causes the Mining accumulator to unlock at level 60 Invention; players who choose another path unlock the accumulator at level 80.

Woodcutting accumulator Woodcutting accumulator 60/80 1 Strong woodcutting urn (r) Strong woodcutting urn (r)

40 Base parts Base parts
20 Spiritual parts Spiritual parts
1 Sharp components Sharp components

The Woodcutting accumulator is essentially an inverse woodcutting urn - while an urn fills up through successfully chopping a tree, the accumulator gains charge every time the player fails to chop down whatevery they are trying to cut. Once full, the accumulator can be "studied", which destroys the accumulator and awards 2500 woodcutting experience.

The level at which the Woodcutting accumulator unlocks depends upon which Tech tree the player has chosen. Choosing the Goblin tech tree causes the Woodcutting accumulator to unlock at level 60 Invention; players who choose another path unlock the accumulator at level 80.

Fishing accumulator Fishing accumulator 60 1 Decorated fishing urn (r) Decorated fishing urn (r)

40 Base parts Base parts
20 Spiritual parts Spiritual parts
1 Powerful components Powerful components

The Fishing accumulator is essentially an inverse fishing urn - while an urn fills up through successfully catching fish, the accumulator gains charge every time the player fails to catch whatever they are fishing for. Once full, the accumulator can be "studied", which destroys the accumulator and awards 2500 fishing experience. The Fishing accumulator unlocks at level 60 regardless of which path the player has taken.
Mechanised chinchompa Mechanised chinchompa 78 50 Red chinchompa Red chinchompa

65 Plated parts Plated parts
65 Connector parts Connector parts
5 Living components Living components

Mechanised chinchompas are a stackable level 75 Ranged weapon. Five Mechanised chinchompas are made at a time.
Book switcher Book switcher 78 1 Adamant bar Adamant bar

15 Magic parts Magic parts
15 Spiritual parts Spiritual parts
1 Enhancing components Enhancing components

A single-use item which allows the player to switch their prayer book between the Standard Prayers and the Ancient Curses. It can only be used in "safe" areas, such as banks.
Lightbulb hat Lightbulb hat 87 1 Light orb Light orb

340 Head parts Head parts
290 Delicate parts Delicate parts
32 Light components Light components

A piece of headgear which acts as a light source and is permanently lit.
Pogo stick Pogo stick 91 2 Royal torsion spring Royal torsion spring

500 Tensile parts Tensile parts
500 Stave parts Stave parts
100 Swift components Swift components

A level 50 two-handed melee item. Wielding the item outside of combat replaces the standing/walking/running animations with bouncing versions.

Cosmetics

Lab coat top Lab coat top 69 2 Fine cloth Fine cloth

220 Padded parts Padded parts
190 Cover parts Cover parts
25 Protective components Protective components

The top half of the cosmetic lab coat outfit.
Lab coat legs Lab coat legs 69 2 Fine cloth Fine cloth

220 Padded parts Padded parts
190 Cover parts Cover parts
25 Protective components Protective components

The bottom half of the cosmetic lab coat outfit.