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(Step didnt say to pull the lever)
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* Continue across the hallway and dispatch the guard walking around the pillar
 
* Continue across the hallway and dispatch the guard walking around the pillar
 
* Go north to the lever, pull it, then assassinate the guard, and pull the other lever
 
* Go north to the lever, pull it, then assassinate the guard, and pull the other lever
* Get yourself caught, go back east and then down the narrow hallway, stop before entering the main hallway
+
* Make your way to the east side by getting caught or crossing the hallway.
* Wait for the shadow to go, dive into the hallway
 
* Enter the room across from you, assassinate the guard
 
* Pull the lever in the south-east corner (get caught, walk east)
 
 
* The next lever is in the north-east corner. Quickly dodge past the shadow into the doorway and assassinate the guard in the north-east room
 
* The next lever is in the north-east corner. Quickly dodge past the shadow into the doorway and assassinate the guard in the north-east room
 
* Stand in the doorway again, go behind the shadow and pull the lever
 
* Stand in the doorway again, go behind the shadow and pull the lever
  +
* Wait for Jerrod to kill the next guard then pull the lever next to the door.
   
 
===Memories===
 
===Memories===

Revision as of 06:38, 21 April 2017

Queen help book
This is the quick guide for Dishonour among Thieves.
For a more in-depth version, click here.

Walkthrough

Start pointQuest map icon
Dishonour among Thieves icon
Speak to Moia in the Empyrean Citadel
Member requirementP2P icon Members only
Official difficultyIntermediate Intermediate
Official lengthLong
RequirementsSkill requirements are not boostable unless marked with a [B] for boostable.
Quest Quests:
Items requiredItems from the tool belt are not listed unless they do not work or are not automatically added.
Recommended
  • Combat equipment and best food for your Constitution level
  • Ardougne cloak of any kind for teleporting south of Ardougne
Enemies to defeat

Starting off

  • Teleport to the empyrean citadel with an invitation box
  • Speak to Moia and accept
  • Speak to Sliske, chose [Continue] (Chat 3~)
  • Follow Moia to Zamorak's hideout (activate the device)
  • Accept Zamorak's request

Recruiting

Enakhra/Zemouregal

  • Have Moia teleport you to Zemouregal's fortress
  • Kill the armoured zombies
  • Go upstairs and complete the dialogue
  • Open the chest to retrieve 5,000 coins, 3 emeralds and 250 Dungeoneering tokens

Hazeel/Jerrod

  • Go south of Ardougne and into the sewers (teleport to the monastery using Ardougne cloak 1 or higher)
  • Take the raft and speak to Hazeel; accept his request
  • Go to Lord Handelmort's mansion (west of the Ardougne market) and go down the trapdoor.
  • Speak to Jerrod
  • Retrieve the key from the butler's body
  • Speak to Jerrod again
  • Open the chest to retrieve 5,000 coins, 3 sapphires and 250 Dungeoneering tokens

Khazard

  • Go to the ruins of Uzer (Fairy Ring code dlq, run north-east)
  • Enter and speak to Khazard
  • In the shadow realm, search Palkeera's corpse
  • Speak to Khazard
  • Open the chest to retrieve 5,000 coins, 3 sapphires and 250 Dungeoneering tokens

Lord Daquarius

  • Go to the Black Knight hideout in Taverley dungeon (Hoardstalker ring to Blue Dragons, go south)
  • Speak to Daquarius (south west corner) and accept his request
  • Speak to the preaching black knight in the middle. (Chat 1)
  • Speak to the group of black knights in the north-east corner. (Chat 2)
  • Get the poison from the chest in the north-west corner
  • Speak to Daquarius again
  • Open the chest to retrieve 5,000 coins, 3 emeralds and 250 Dungeoneering tokens

Nomad

  • Go to Death's office north of Draynor
  • Enter and convince Death that you can control Nomad and will return him

The Plan

  • Return to Zamorak's hideout and progress through the dialogue
  • Teleport to the Barrows or Burgh de Rott. If using Drakan's Medallion lodestone to Canifis to avoid using a charge.
  • Go south of the Barrows Brother's mounds (outside the stone wall)
  • Open the chest at the cave entrance and retrieve a set of 3 rubies, 5,000 coins and 250 Dungeoneering tokens
  • Enter the cave entrance (you cannot enter with a familiar summoned)

Sliske's maze

  • From the first room, enter the doors as follows:
    1. Blue (blue paint above the door)
    2. 5 (V) (on the floor) - players that use "low detail" may have some trouble seeing the V-shape. You can examine the slabs to be told which number is engraved on it, if it is unclear.
    3. A sinister green face (northernmost door)
    4. Triangle (north-eastern most door)
    5. Red (red paint above the door)
    6. Complete face (On the floor)
    7. Grey (may also appear as a white colour)

Stealth

Room 1

  • Wait for the guard to face away from you and forward dive past him to assassinate him
  • Wait for the masks to come on 3 times
  • Get to the dead spot in the centre of the room, pull the lever
  • Get caught, walk west to room 2 (pull the lever)

Room 2

  • Stand to the side of the first mask forward dive up the hallway
  • Watch out for the shadow
  • Assassinate the guard and pull the lever
  • Go through the passageway, forward dive past the guard and assassinate him
  • Proceed up the hallway and dive past the last two masks to the lever
  • Enter room 3

Room 3

  • Forward dive past the guard to the east and assassinate him, travel through the pathway in the middle of the two masks and assassinate the Wight to the west, then pull the lever to the south east.
  • Continue to the north and dispatch the next guard, stand in the doorway and wait for the guard in the hallway to come to you and dispatch him (watch out for the shadow on the floor)
  • Continue across the hallway and dispatch the guard walking around the pillar
  • Go north to the lever, pull it, then assassinate the guard, and pull the other lever
  • Make your way to the east side by getting caught or crossing the hallway.
  • The next lever is in the north-east corner. Quickly dodge past the shadow into the doorway and assassinate the guard in the north-east room
  • Stand in the doorway again, go behind the shadow and pull the lever
  • Wait for Jerrod to kill the next guard then pull the lever next to the door.

Memories

  • Take control of Jerrod
  • Turn to the right
  • Follow the path
  • Take control of Moia
  • Dowse the interface until the cursor is blinking fast
  • Place a probe
  • This is done 5 times
  • After the first time, Moia will discover a balancing mechanic with the door
    • Do not let either meter on the door get filled entirely with white or black
    • Nomad increases the meter, Enakhra drains it
    • Switch them to maintain a balance
  • After the second time, wights will begin jumping from 2 of the 4 paths (Check your compass to ensure you are facing the correct direction)
    • Zemouregal's portals automatically stop them the first time
    • Subsequent times, you will need to direct him on where to place portals
    • Look for glowing eyes in the pathways to see where wights will come from next
    • Speak to Zemouregal immediately after he changes portals to direct him for the next wave
  • After all 5 memories are retrieved, open the door

Your apparition

  • Fight and kill your shadow apparition
  • Run off of the platform when teleported to the centre and move out of the path of the smoke
  • Click rapidly to escape cocoons
  • Stand near the boss when he summons darkness

Wights

  • Kill 30 wights around the room
  • Use Nomad's special attacks to kill multiple wights with a single hit

Apparitions

  • Touch the Stone of Jas
  • Kill everyone's apparition
  • All damage is increased to 10,000 and above, capping at 25,000
    • As such, bleed attacks are helpful here as well as EoC

Finishing up

  • Respond to Nomad's attack
  • Progress through the dialogue
  • Quest complete!