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===Starting off===
 
===Starting off===
  +
{{Needed|1 free inventory space.}}
* Teleport to the empyrean citadel with an invitation box
+
* Teleport to the empyrean citadel with an invitation box.
* Speak to Moia and accept
 
  +
* Talk to Moia. {{Chat options
* Speak to Sliske and choose any option
 
  +
|Any
* Follow Moia to Zamorak's hideout (activate the device)
 
* Accept Zamorak's request
+
|Accept
  +
|Any}}
  +
* Talk to Sliske. {{Chat options
  +
|3 [Continue]
  +
|Any
  +
}}
  +
* Activate the communication device in your inventory. {{Chat options
  +
|2 Teleport to Zamorak's Hideout.
  +
}}
  +
* Continue dialogue with Zamorak. {{Chat options
  +
|Any
  +
|1 Yes, to steal the Stone of Jas.
  +
|1 Yes.
  +
}}
   
 
===Recruiting===
 
===Recruiting===
 
====Enakhra/Zemouregal====
 
====Enakhra/Zemouregal====
  +
* Talk to Moia. {{Chat options
* Have Moia teleport you to Zemouregal's fortress
 
  +
|4 [More...]
* Kill the armoured zombies
 
  +
|2 Zemouregal and Enakhra.
* Go upstairs and complete the dialogue
 
  +
|1 Teleport me.
* Open the chest to retrieve 5,000 coins, 3 emeralds and 250 Dungeoneering tokens
 
  +
|1 Yes.
  +
}}
 
* Kill the armoured zombies.
  +
* Go upstairs and talk to [[Zemouregal]] or [[Enakhra]]. {{Chat options
  +
|1 I've come to speak with you.
  +
|3 [Continue]
  +
}}
  +
* ''Open'' and ''search'' the chest for 5,000 coins, 3 emeralds and 250 Dungeoneering tokens.
   
 
====Hazeel/Jerrod====
 
====Hazeel/Jerrod====
* Go south of Ardougne and into the sewers (teleport to the monastery using Ardougne cloak 1 or higher)
+
* Go south of Ardougne and into the sewers.
  +
* Board the raft.
* Take the raft and speak to Hazeel; accept his request
 
  +
* Talk to Hazeel. {{Chat options
* Go to Lord Handelmort's mansion (west of the Ardougne market) and go down the trapdoor.
 
  +
|3 [Continue]
* Speak to Jerrod
 
  +
}}
* Retrieve the key from the butler's body
 
 
* Go to [[Lord Handelmort]]'s mansion (north-west of the Ardougne market) and go down the trapdoor.
* Speak to Jerrod again
 
 
* Speak to Jerrod. {{Chat options
* Open the chest to retrieve 5,000 coins, 3 sapphires and 250 Dungeoneering tokens
 
  +
|2 A friend of Hazeel's.
  +
|3 The red eyes.
  +
}}
  +
* ''Search'' the butler for a key.
  +
* ''Unlock'' the cell door.
  +
* ''Open'' and ''search'' the chest for 5,000 coins, 3 sapphires and 250 Dungeoneering tokens.
   
 
====Khazard====
 
====Khazard====
* Go to the ruins of Uzer (Fairy Ring code {{fairycode|dlq}}, run north-east)
+
* Go to the [[Ruins of Uzer]] (fairy ring {{fairycode|dlq}}, then north-east).
* Enter and speak to Khazard
+
* Enter and talk to [[General Khazard]]. {{Chat options
  +
|3 [Continue]
* In the shadow realm, search Palkeera's corpse
 
  +
|1 Yes.
* Speak to Khazard
 
  +
}}
* Open the chest to retrieve 5,000 coins, 3 sapphires and 250 Dungeoneering tokens
 
 
* In the shadow realm, ''search'' Palkeera's corpse.
 
* Speak to Khazard.
 
* Loot the chest to retrieve 5,000 coins, 3 sapphires and 250 Dungeoneering tokens.
   
 
====Lord Daquarius====
 
====Lord Daquarius====
* Go to the Black Knight hideout in Taverley dungeon (Hoardstalker ring to Blue {{noseo|Dragon}}s, go south)
+
* Go to the [[Black Knights' Base]] in Taverley dungeon by using a [[hoardstalker ring]] to the blue dragons, and then go south.
* Speak to Daquarius and accept his request
+
* Talk to [[Lord Daquarius]] in the south-west corner. {{Chat options
  +
|1 Dishonour Among Thieves.
* Speak to the preaching black knight in the middle (chat option 1)
 
  +
}}
* Speak to the group of black knights in the north-east corner (chat option 2)
 
* Get the poison from the chest in the north-west corner
+
* Talk to the [[Preaching Black Knight]] in the middle. {{Chat options
  +
|1 Reason with him; firm but fair.
* Speak to Daquarius again
 
  +
}}
* Open the chest to retrieve 5,000 coins, 3 emeralds and 250 Dungeoneering tokens
 
 
* Speak to the group of black knights in the north-east corner. {{Chat options
  +
|2 Reason with him.
  +
}}
  +
* Get the poison from the chest in the north-west corner.
 
* Talk to Lord Daquarius.
 
* Loot the chest to retrieve 5,000 coins, 3 emeralds and 250 Dungeoneering tokens.
   
 
====Nomad====
 
====Nomad====
* Go to Death's office north of Draynor
+
* Enter Death's office north of Draynor.
* Enter and convince Death that you can control Nomad and will return him
+
* Continue dialogue with [[Death]] and [[Nomad]]. {{Chat options
  +
|2 [Continue]
  +
|1 Yes, I do.
  +
|1 Yes.
  +
|1 Move on.
  +
|1 I'll deal with Sliske.
  +
}}
   
 
===The Plan===
 
===The Plan===
  +
* Once you have finished recruiting, Moia will contact you to teleport to the hideout. If you do not get this message, activate the Communication device to teleport.
* Return to Zamorak's hideout and progress through the dialogue
 
* Teleport to the Barrows or Burgh de Rott
+
* Speak to the group. {{Chat options
  +
|Any
* Go south of the Barrows Brother's mounds (outside the stone wall)
 
  +
}}
* Open the chest at the cave entrance and retrieve a set of 3 rubies, 5,000 coins and 250 Dungeoneering tokens
 
  +
* Teleport to the Barrows or Burgh de Rott. If using [[Drakan's medallion]]. {{Chat option
* Enter the cave entrance (you cannot enter with a familiar summoned)
 
  +
|1
  +
}}
 
* Go south of the Barrows Brother's mounds (outside the stone wall).
 
* Loot the chest at the cave entrance and retrieve a set of 3 rubies, 5,000 coins and 250 Dungeoneering tokens.
 
* ''Enter'' Sliske's lair (you cannot enter with a familiar summoned).
   
 
===Sliske's maze===
 
===Sliske's maze===
 
* From the first room, enter the doors as follows:
 
* From the first room, enter the doors as follows:
*#Blue (blue paint above the door)
+
*# Blue (blue paint above the door).
*#5 (V) (on the floor) - Please note that ''low detail'' users may have some trouble seeing the V-shape.
+
*# 5 (V) (on the floor) - players that use "low detail" may have some trouble seeing the V-shape. You can [[examine]] the slabs to be told which number is engraved on it, if it is unclear.
*#A sinister green face (northernmost door)
+
*# A sinister green face (northern most door).
*#Triangle (north-eastern most door)
+
*# Triangle (north-eastern most door).
*#Red (red paint above the door)
+
*# Red (red paint above the door).
*#Complete face (On the floor)
+
*# Complete face (On the floor).
*#Grey (may also appear as a white colour)
+
*# Grey (may also appear as a white colour; leftmost door at the north-eastern corner).
  +
* Watch a cutscene. {{Chat options
  +
|1 Yeah, let's get him!
  +
}}
   
 
===Stealth===
 
===Stealth===
'''Room 1'''
+
;Room 1
  +
{| class="wikitable lighttable"
* Wait for the guard to face away from you and forward dive past him to assassinate him
 
* Wait for the masks to come on 3 times
+
|Wait for the guard to face away from you and forward dive past him to assassinate him.
  +
|-
* Get to the dead spot in the center of the room, pull the lever
 
  +
|Wait for the masks to scan 3 times.
* Get caught, walk west to room 2 (pull the lever)
 
  +
|-
'''Room 2'''
 
* Stand to the side of the first mask forward dive up the hallway
+
|Move quickly to the middle of the room and pull the lever.
  +
|-
* Watch out for the shadow
 
* Assassinate the guard and pull the lever
+
|Get caught, walk west to room 2 (pull the lever).
  +
|}
* Go through the passageway, forward dive past the guard and assassinate him
 
  +
* Proceed up the hallway and dive past the last two masks to the lever
 
 
;Room 2
* Enter room 3
 
  +
{| class="wikitable lighttable"
'''Room 3'''
 
  +
|Stand on the right side of the hallway with the shadow and forward dive to the doorway on the east, avoiding the shadow along the way (use the crevices on the sides of the hallway to hide).
* Forward dive past the guard to the east and assassinate him, then pull the lever to the south
 
  +
|-
* Continue to the north and dispatch the next guard, stand in the doorway and wait for the guard in the hallway to come to you and dispatch him (watch out for the shadow on the floor)
 
  +
|Assassinate the guard and pull the lever.
* Continue across the hallway and dispatch the guard walking around the pillar
 
  +
|-
* Go north to the lever and dive past the guard, pull the lever
 
 
|Go through the passageway now open at the beginning of the room, forward dive past the guard, and assassinate him.
* Get yourself caught, go back east and then down the narrow hallway, stop before entering the main hallway
 
  +
|-
* Wait for the shadow to go, dive into the hallway
 
 
|Proceed up the hallway and dive past the last two masks to the lever.
* Enter the room across from you, assassinate the guard
 
  +
|-
* Pull the lever in the south-east corner (get caught, walk east)
 
 
|Enter room 3.
* The next lever is in the north-east corner. Quickly dodge past the shadow into the doorway and assassinate the guard in the north-east room
 
  +
|}
* Stand in the doorway again, go behind the shadow and pull the lever
 
  +
 
;Room 3
  +
{| class="wikitable lighttable"
 
|Forward dive past the guard to the east and assassinate him, travel through the pathway in the middle of the two masks and assassinate the Wight to the west, then pull the lever to the south-east.
  +
|-
 
|Continue to the north and dispatch the next guard, stand in the doorway and wait for the guard in the hallway to come to you and dispatch him (watch out for the shadow on the floor).
  +
|-
 
|Continue across the hallway and dispatch the guard walking around the pillar.
  +
|-
 
|Go north to the lever, pull it, then assassinate the guard, and pull the other lever.
  +
|-
  +
|Make your way to the east side by getting caught or crossing the hallway.
  +
|-
 
|The next lever is in the north-east corner. Quickly dodge past the shadow into the doorway and assassinate the guard in the north-east room.
  +
|-
 
|Stand in the doorway again, go behind the shadow and pull the lever.
  +
|-
  +
|Wait for Jerrod to kill the next guard then pull the lever next to the door.
  +
|-
  +
|Once inside, finish the dialogue. {{Chat options|1 Okay, will do.}}
  +
|}
   
 
===Memories===
 
===Memories===
* Take control of Jerrod
+
* Talk to Jerrod to control him. {{Chat options
  +
|1 Yes.
* Turn to the right
+
|2 Turn right.
* Follow the path
+
|3 Follow tracks.
* Take control of Moia
 
  +
}}
* Dowse the interface until the cursor is blinking fast
 
  +
* Talk to Moia. {{Chat options
* Place a probe
 
  +
|1 Yes.
* This is done 5 times
 
  +
}}
* After the first time, Moia will discover a balancing mechanic with the door
 
 
* Hover over different areas of the interface until the cursor is blinking fast.
** Do not let either meter on the door get filled entirely with white or black
 
 
* Place a probe.
** Nomad increases the meter, Enakhra drains it
 
 
* This is done 5 times.
** Switch them to maintain a balance
 
* After the second time, wights will begin jumping from 2 of the 4 paths
+
* After the first time, Moia will discover a balancing mechanic with the door.
 
** Do not let either meter on the door get filled entirely with white or black.
** Zemouregal's portals automatically stop them the first time
 
 
** Nomad increases the meter, Enakhra drains it.
** Subsequent times, you will need to direct him on where to place portals
 
 
** Switch them to maintain a balance.
** Look for glowing eyes in the pathways to see where wights will come from next
 
  +
* After the second time, wights will begin jumping from 2 of the 4 paths. Check your compass to ensure you are facing the correct direction.
** Speak to Zemouregal immediately after he changes portals to direct him for the next wave
 
 
** Zemouregal's portals automatically stop them the first time.
* After all 5 memories are retrieved, open the door
 
 
** Subsequent times, you will need to direct him on where to place portals.
 
** Look for glowing eyes in the pathways to see where wights will come from next.
 
** Speak to Zemouregal immediately after he changes portals to direct him for the next wave.
 
* After all 5 memories are retrieved, open the large vault door.
  +
* Watch the cutscene. {{Chat options
  +
|Any
  +
|Any
  +
}}
   
 
===Your apparition===
 
===Your apparition===
* Fight and kill your shadow apparition
+
* Fight and kill your shadow apparition.
* Run off of the platform when teleported to the center and move out of the path of the smoke
+
* Run off of the platform when teleported to the centre and move out of the path of the smoke.
* Click rapidly to escape cocoons
+
* Click rapidly to escape cocoons.
* Stand near the boss when he summons darkness
+
* Stand near the boss when he summons darkness.
   
 
===Wights===
 
===Wights===
* Kill 30 wights around the room
+
* Kill 30 wights around the room.
* Use Nomad's special attacks to kill multiple wights with a single hit
+
* Use Nomad's special attacks to kill multiple wights with a single hit.
   
 
===Apparitions===
 
===Apparitions===
* Touch the Stone of Jas
+
* Touch the Stone of Jas. {{Chat options
  +
|1 Yes.
* Kill everyone's apparition
 
  +
}}
* All damage is increased to 10,000 and above, capping at 25,000
 
 
* Kill everyone's apparition.
** As such, bleed attacks are helpful here as well as EoC
 
 
* All damage is increased to 10,000 and above, capping at 25,000.
 
** As such, bleed attacks are helpful here as well as EoC.
   
 
===Finishing up===
 
===Finishing up===
* Respond to Nomad's attack
+
* Stop Nomad. {{Chat options
  +
|1 You don't have to do this.
* Progress through the dialogue
 
  +
|1 Stop Nomad - throw the spear back.
  +
}}
  +
** '''You must choose to stop him, otherwise he becomes powerful in future quests.'''
  +
* Watch the final cutscene. {{Chat options
  +
|3 [Continue]
  +
|2 [Continue]
  +
|3 Remain neutral.
  +
|2 No
  +
}}
 
* Quest complete!
 
* Quest complete!
  +
  +
==Rewards==
  +
{{Quest rewards page|Dishonour among Thieves}}
   
 
{{Dishonour among Thieves}}
 
{{Dishonour among Thieves}}

Latest revision as of 22:27, 16 September 2018

Queen help book
This is the quick guide for Dishonour among Thieves.
For a more in-depth version, click here.

Walkthrough

Start pointQuest map icon
Dishonour among Thieves icon
Speak to Moia in the Empyrean Citadel
Member requirementP2P icon Members only
Official difficultyIntermediate Intermediate
Official lengthLong
RequirementsSkill requirements are not boostable unless marked with a [B] for boostable.
Quest Quests:
Items requiredItems from the tool belt are not listed unless they do not work or are not automatically added.
Recommended
  • Combat equipment and best food for your Constitution level
  • Ardougne cloak of any kind for teleporting south of Ardougne
Enemies to defeat

Starting off

Items needed: 1 free inventory space.
  • Teleport to the empyrean citadel with an invitation box.
  • Talk to Moia. (Chat ~~)
  • Talk to Sliske. (Chat 3~)
  • Activate the communication device in your inventory. (Chat 2)
  • Continue dialogue with Zamorak. (Chat ~11)

Recruiting

Enakhra/Zemouregal

  • Talk to Moia. (Chat 4211)
  • Kill the armoured zombies.
  • Go upstairs and talk to Zemouregal or Enakhra. (Chat 13)
  • Open and search the chest for 5,000 coins, 3 emeralds and 250 Dungeoneering tokens.

Hazeel/Jerrod

  • Go south of Ardougne and into the sewers.
  • Board the raft.
  • Talk to Hazeel. (Chat 3)
  • Go to Lord Handelmort's mansion (north-west of the Ardougne market) and go down the trapdoor.
  • Speak to Jerrod. (Chat 23)
  • Search the butler for a key.
  • Unlock the cell door.
  • Open and search the chest for 5,000 coins, 3 sapphires and 250 Dungeoneering tokens.

Khazard

  • Go to the Ruins of Uzer (fairy ring dlq, then north-east).
  • Enter and talk to General Khazard. (Chat 31)
  • In the shadow realm, search Palkeera's corpse.
  • Speak to Khazard.
  • Loot the chest to retrieve 5,000 coins, 3 sapphires and 250 Dungeoneering tokens.

Lord Daquarius

  • Go to the Black Knights' Base in Taverley dungeon by using a hoardstalker ring to the blue dragons, and then go south.
  • Talk to Lord Daquarius in the south-west corner. (Chat 1)
  • Talk to the Preaching Black Knight in the middle. (Chat 1)
  • Speak to the group of black knights in the north-east corner. (Chat 2)
  • Get the poison from the chest in the north-west corner.
  • Talk to Lord Daquarius.
  • Loot the chest to retrieve 5,000 coins, 3 emeralds and 250 Dungeoneering tokens.

Nomad

  • Enter Death's office north of Draynor.
  • Continue dialogue with Death and Nomad. (Chat 21111)

The Plan

  • Once you have finished recruiting, Moia will contact you to teleport to the hideout. If you do not get this message, activate the Communication device to teleport.
  • Speak to the group. (Chat ~)
  • Teleport to the Barrows or Burgh de Rott. If using Drakan's medallion. (Chat 1)
  • Go south of the Barrows Brother's mounds (outside the stone wall).
  • Loot the chest at the cave entrance and retrieve a set of 3 rubies, 5,000 coins and 250 Dungeoneering tokens.
  • Enter Sliske's lair (you cannot enter with a familiar summoned).

Sliske's maze

  • From the first room, enter the doors as follows:
    1. Blue (blue paint above the door).
    2. 5 (V) (on the floor) - players that use "low detail" may have some trouble seeing the V-shape. You can examine the slabs to be told which number is engraved on it, if it is unclear.
    3. A sinister green face (northern most door).
    4. Triangle (north-eastern most door).
    5. Red (red paint above the door).
    6. Complete face (On the floor).
    7. Grey (may also appear as a white colour; leftmost door at the north-eastern corner).
  • Watch a cutscene. (Chat 1)

Stealth

Room 1
Wait for the guard to face away from you and forward dive past him to assassinate him.
Wait for the masks to scan 3 times.
Move quickly to the middle of the room and pull the lever.
Get caught, walk west to room 2 (pull the lever).
Room 2
Stand on the right side of the hallway with the shadow and forward dive to the doorway on the east, avoiding the shadow along the way (use the crevices on the sides of the hallway to hide).
Assassinate the guard and pull the lever.
Go through the passageway now open at the beginning of the room, forward dive past the guard, and assassinate him.
Proceed up the hallway and dive past the last two masks to the lever.
Enter room 3.
Room 3
Forward dive past the guard to the east and assassinate him, travel through the pathway in the middle of the two masks and assassinate the Wight to the west, then pull the lever to the south-east.
Continue to the north and dispatch the next guard, stand in the doorway and wait for the guard in the hallway to come to you and dispatch him (watch out for the shadow on the floor).
Continue across the hallway and dispatch the guard walking around the pillar.
Go north to the lever, pull it, then assassinate the guard, and pull the other lever.
Make your way to the east side by getting caught or crossing the hallway.
The next lever is in the north-east corner. Quickly dodge past the shadow into the doorway and assassinate the guard in the north-east room.
Stand in the doorway again, go behind the shadow and pull the lever.
Wait for Jerrod to kill the next guard then pull the lever next to the door.
Once inside, finish the dialogue. (Chat 1)

Memories

  • Talk to Jerrod to control him. (Chat 123)
  • Talk to Moia. (Chat 1)
  • Hover over different areas of the interface until the cursor is blinking fast.
  • Place a probe.
  • This is done 5 times.
  • After the first time, Moia will discover a balancing mechanic with the door.
    • Do not let either meter on the door get filled entirely with white or black.
    • Nomad increases the meter, Enakhra drains it.
    • Switch them to maintain a balance.
  • After the second time, wights will begin jumping from 2 of the 4 paths. Check your compass to ensure you are facing the correct direction.
    • Zemouregal's portals automatically stop them the first time.
    • Subsequent times, you will need to direct him on where to place portals.
    • Look for glowing eyes in the pathways to see where wights will come from next.
    • Speak to Zemouregal immediately after he changes portals to direct him for the next wave.
  • After all 5 memories are retrieved, open the large vault door.
  • Watch the cutscene. (Chat ~~)

Your apparition

  • Fight and kill your shadow apparition.
  • Run off of the platform when teleported to the centre and move out of the path of the smoke.
  • Click rapidly to escape cocoons.
  • Stand near the boss when he summons darkness.

Wights

  • Kill 30 wights around the room.
  • Use Nomad's special attacks to kill multiple wights with a single hit.

Apparitions

  • Touch the Stone of Jas. (Chat 1)
  • Kill everyone's apparition.
  • All damage is increased to 10,000 and above, capping at 25,000.
    • As such, bleed attacks are helpful here as well as EoC.

Finishing up

  • Stop Nomad. (Chat 11)
    • You must choose to stop him, otherwise he becomes powerful in future quests.
  • Watch the final cutscene. (Chat 3232)
  • Quest complete!

Rewards

Dishonour among Thieves reward
  • 2 quest points
  • 1,500 Thieving experience
  • 1,500 Agility experience
  • 500 Dungeoneering experience
  • Combat XP lamp rewarding 1,500 experience in a choice of either Attack, Strength, Defence, Magic, Ranged or Constitution
  • Jerrod's cape (and override)
  • Tiny Hazeel
  • An upgraded Mask of Sliske - when worn in the head slot or carried in the pocket slot during combat, it will occasionally spawn an undead archer, who'll deal damage to your current target before dissipating.
  • Access to the Stalker dungeon
  • 2 Treasure Hunter keys and 2 Hearts of Ice
Additional rewards/activities

There are four chests within Zamorak's hideout, three of which contain an experience lamp which can be used on any skill. To go to the hideout use the communication device. The chests do not require elite skills (e.g. Invention) to open.

  • The first chest contains an XP lamp (tier 1) with 7,000 experience, and requires level 50 in all skills to obtain (south side, along the east wall right before the wall slants diagonally).
  • The second chest contains an experience XP lamp (tier 2) with 50,000 experience, and requires level 70 in all skills to obtain (east side, in front of the northern lava pit).
  • The third chest contains an XP lamp (tier 3) with 96,000 experience, and requires level 90 in all skills to obtain (behind Zamorak's throne).

The fourth chest in Zamorak's hideout and five other chests contain 5,000 coins, 250 Dungeoneering tokens, and 3 noted cut gems (either sapphires, emeralds or rubies):

Looting all these chests, excluding the Jerrod chest, is a requirement for the master quest cape.

Music unlocked