| |
| Release date | 20 November 2012 (Update) |
|---|---|
| Members | No |
| Skill | Strength |
| Level | 14 |
| Type | Basic |
| Adrenaline | +8% |
| Equipment | Any |
| Cooldown | 15 seconds |
| Description | |
| Dismember your target, dealing up to 188% weapon damage over 6 seconds. | |
![]() Click animation for full size | |
Dismember is a basic Strength ability. When activated the player inflicts a bleed upon their opponent, doing 5 equal hits, dealing total of up to 188% weapon damage over 6 seconds. The minimum (total) hit of this ability is 100% weapon damage. Each individual hit is rounded down.
Like most other damage-over-time abilities, the damage of this ability is not increased by:
- damage-boosting prayers/curses,
- additional damage applied by having boosted levels (i.e. from potions - note that this is a separate damage increase to the base damage increase from having a higher level),
- damage increasing abilities like Berserk
- all variants of Void Knight equipment,
- the black mask and all slayer helm variants.
This may make it less desirable in some situations, but due to its higher-than-normal minimum hit, it is still one of the higher-damage abilities on average. However, Dismember also has an abnormally high chance of hitting its minimum damage, which makes its average ability damage 120.6% (compare to Sever or Decimate, which both have an average ability damage of 112.8% and are affected by the above boosts).
The Lunging perk increases the maximum damage of this ability by 20% per rank. The Strength cape's perk extends Dismember by 3 hits to a total of 8. The perks stack with each other.
| Rank | Damage Increase | Minimum Hit Chance[1] | Average Damage | Effective Increase | |||
|---|---|---|---|---|---|---|---|
| 1 Hit | All Hits | All Hits (Cape) | All Hits | All Hits (Cape) | |||
| N/A | ±0% | 53.19% | 24.12% | 120.60% | 192.95% | 0% | 60% |
| 1 | +20% | 48.08% | 25.61% | 128.04% | 204.86% | 6.17% | 69.87% |
| 2 | +40% | 43.86% | 27.19% | 135.93% | 217.49% | 12.72% | 80.34% |
| 3 | +60% | 40.32% | 28.83% | 144.16% | 230.66% | 19.54% | 91.27% |
- ^ Chance for the ability to deal minimum damage

