A divine charge is an Invention device that can be consumed to add 3000 charges to the charge pack.
Different types of divine energy can be used to create a divine charge. The amount of divine energy needed scales to the tier of the divine energy. Making divine charges takes 4 game ticks per one divine charge made.
An alternative way to creating a divine charge is to use a Divine-o-matic vacuum, which creates filled divine charges when gathering divine energy. The profit made from each divine charge would come to 93,858 coins.
Creation[]
220 XP | 80 XP | 120,683 | ||
Requirements | ||||
Invention level | 4 | |||
Members only | Yes | |||
Materials | ||||
Item | Quantity | Price | Total | |
Divine energy | 100–2,000 | N/A | - | |
Simple parts | 20 | N/A | - |
Divine energy cost[]
All types of divine energy have a buying limit of 25,000 on the Grand Exchange. The "profit per charge" column of this table does not take into account the cost of the materials needed to get the simple parts or the time needed to disassemble them.
The energy's normal Divination level requirement is not required when making divine charges (e.g. Incandescent energy can be used to make them without 95 Divination).
Level | Type | Amount | Cost (per energy) |
Charges per limit |
Simple parts per limit |
Profit per charge |
---|---|---|---|---|---|---|
1 | Pale | 2,000 | 330,000 (165) | 12.5 | 250 | −209,317 |
10 | Flickering | 1,000 | 208,000 (208) | 25 | 500 | −87,317 |
20 | Bright | 900 | 262,800 (292) | 27.8 | 555.6 | −142,117 |
30 | Glowing | 850 | 160,650 (189) | 29.4 | 588.2 | −39,967 |
40 | Sparkling | 800 | 247,200 (309) | 31.3 | 625 | −126,517 |
50 | Gleaming | 700 | 116,200 (166) | 35.7 | 714.3 | 4,483 |
60 | Vibrant | 650 | 254,150 (391) | 38.5 | 769.2 | −133,467 |
70 | Lustrous | 550 | 112,750 (205) | 45.5 | 909.1 | 7,933 |
75 | Elder | 500 | 210,500 (421) | 50 | 1,000 | −89,817 |
80 | Brilliant | 450 | 95,850 (213) | 55.6 | 1,111.1 | 24,833 |
85 | Radiant | 400 | 163,200 (408) | 62.5 | 1,250 | −42,517 |
90 | Luminous | 350 | 92,750 (265) | 71.4 | 1,428.6 | 27,933 |
95 | Incandescent | 225 | 92,250 (410) | 111.1 | 2,222.2 | 28,433 |
95 | Ancestral | 100 | N/A |
Simple parts cost[]
Four suggested items to disassemble for simple parts are maple logs, acadia logs, gold bars, and harralander tar, due to the low cost, reasonable junk chance, and high availability.
Maple logs | Acadia logs | Gold bar | Harralander tar | |
---|---|---|---|---|
Price (each) | 108 | 450 | 1,168 | 199 |
GE limit | 25,000 | 25,000 | 10,000 | 10,000 |
Base junk chance | 50.5% | 4.2% | 56.0% | 23.0% |
Simple chance (after junk) |
99% | 99% | 75% | 99% |
Materials each | 1 | 1 | 2 | 1 |
Expected simple per item[notes 1] |
0.49005 | 0.94842 | 0.66 | 0.7623 |
Price per simple (per 20) |
220.39 (4,407.71) |
474.47 (9,489.47) |
1,769.7 (35,393.94) |
261.05 (5,221.04) |
Simple per hour | 1470.15 | 2845.26 | 1980 | 2286.9 |
Effective hourly price | 324,006.36 | 1,349,990.51 | 3,504,006 | 596,995.25 |
Disassembling gold bars gives simple parts about 35% faster than disassembling maple logs, however it costs 8 times as much. Disassembling harralander tar gives them even faster while being 1.2 times more expensive than disassembling maple logs. Maple logs are more easily available to ironmen via Managing Miscellania than either of the others.
With the release of Menaphos, acadia logs are another possible option for simple parts. The extremely low junk chance makes them one of the fastest sources - obtaining almost twice as many simple parts per hour, at 2.2 the price.
For even cheaper simple parts, one can buy flatpacks (disassembly calculator) on the Grand Exchange, as there are many worth under 100 coins, and they share the same disassembly category as bars (thus 75% simple, varying junk - many mahogany and teak items are both very cheap and almost never give junk). The main issue with this is the unreliable supply, and the very low Grand Exchange buy limit (only 100 per 4 hours).
- Notes
- ^ The expected number of simple parts per item disassembled, accounting for junk chance, number of materials, etc
Disassembly[]
Disassembly XP | 0.1 |
---|---|
Item quantity required | 1 |
Material count | 1 |
Base junk chance | 98.9% |
Possible materials | |
Often | |
Simple parts | 99% |
Rarely | |
Variable components | 1% |
Trivia[]
- Divine charge is the only Invention device that can be manufactured without the inventor's workbench.