The divine deadfall trap is a deadfall trap that can be created at level 34 Divination, using 45 glowing energy and 24 kebbit claws. If anyone other than the owner uses it then the owner will be randomly given noted hunting materials.
The rewards from the patch depend on the user's Hunter level; kebbit claws at level 23, barb-tail harpoon at level 33, kebbit spike at level 37, diseased kebbit fur at level 44, and kebbit teeth at level 51.
Just like every other divine location, players can only craft one of these per day, increasing to three per day after completion of the Juna storage bot in the Hall of Memories. Boosts cannot be used to harvest from a divine location.
![]() | - | ![]() | ||
---|---|---|---|---|
7.5 XP | - | - | ||
Requirements | ||||
![]() | 34 | |||
![]() | No | |||
Materials | ||||
Item | Quantity | Price | Total | |
![]() | Glowing energy | 45 | 189 | 8,505 |
![]() | Kebbit claws | 24 | 391 | 9,384 |
Total price | 17,889 |
Rewards[]
![]() |
Reward | Usage | XP per collection | XP per resource | GE price | Price per resource | |
---|---|---|---|---|---|---|---|
23 | ![]() |
Kebbit claws | 2 | 128 | 64 | 391 | 195.5 |
33 | ![]() |
Barb-tail harpoon (x2) | 168 | 84 | 1,078 | 539 | |
37 | ![]() |
Kebbit spike | 204 | 102 | 35 | 17.5 | |
44 | ![]() |
Diseased kebbit fur (x2) | 200 | 100 | 18 | 9 | |
51 | ![]() |
Kebbit teeth | 200 | 100 | 11,911 | 5,955.5 |
Disassembly[]
Disassembly XP | 1.0 |
---|---|
Item quantity required | 1 |
Material count | 3 |
Base junk chance | 62.6% |
Possible materials | |
Often | |
![]() | 85% |
Sometimes | |
![]() | 13% |
Rarely | |
![]() | 2% |