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|mat1img = [[File:Glowing energy.png]] |
|mat1img = [[File:Glowing energy.png]] |
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|mat1qty = 45 |
|mat1qty = 45 |
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+ | |mat1price = gemw |
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|mat2 = Kebbit claws |
|mat2 = Kebbit claws |
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|mat2img = [[File:Kebbit claws.png]] |
|mat2img = [[File:Kebbit claws.png]] |
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− | |mat2qty = 24 |
+ | |mat2qty = 24 |
+ | |mat2price = gemw |
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+ | }} |
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{{Divination}} |
{{Divination}} |
Revision as of 01:00, 5 January 2014
The Divine deadfall trap is a deadfall trap that can be created at level 34 Divination, using 45 glowing energy and 24 kebbit claws. If anyone other than the owner uses it then the owner will be randomly given noted hunting materials.
The rewards from the patch depend on the user's Hunter level; kebbit claws at level 23, barb-tail harpoon at level 33, kebbit spike at level 37, diseased kebbit fur at level 44, and kebbit teeth at level 51.
Just like every other divine location, players can only craft one of these per day.
Creating
- | ||||
---|---|---|---|---|
7.5 XP | - | - | ||
Requirements | ||||
Divination level | 34 | |||
Members only | No | |||
Materials | ||||
Item | Quantity | Price | Total | |
[[File:Glowing energy.png|link=Glowing energy]] | Glowing energy | 45 | 189 | 8,505 |
[[File:Kebbit claws.png|link=Kebbit claws]] | Kebbit claws | 24 | 391 | 9,384 |
Total price | 17,889 |