Divine energy is the main resource used in the Divination skill. It is primarily obtained from wisps and may also be converted from memories at an energy rift.
Types[]
The cost of the energy shown is the Grand Exchange price of one energy. Keep in mind that converting one divine memory requires 5 divine energies and each enriched memory requires 10 divine energy. This is the reason why the cost/XP ratio of using divine energy along with memories for extra experience is so high.
Level | Type | Price | Cost per XP |
---|---|---|---|
1 | Cursed energy | N/A | N/A |
1 | Pale energy | 165 | 1,179 |
10 | Flickering energy | 208 | 1,040 |
20 | Bright energy | 292 | 1,177 |
30 | Glowing energy | 189 | 543 |
40 | Sparkling energy | 309 | 515 |
50 | Gleaming energy | 166 | 175 |
60 | Vibrant energy | 391 | 313 |
70 | Lustrous energy | 205 | 128 |
75 | Mah energy | N/A | N/A |
75 | Elder energy | 421 | 248 |
80 | Brilliant energy | 213 | 122 |
85 | Radiant energy | 408 | 215 |
90 | Luminous energy | 265 | 126 |
90 | Positive energy | N/A | N/A |
90 | Negative energy | N/A | N/A |
95 | Incandescent energy | 410 | 182 |
95 | Ancestral energy | N/A | N/A |
Uses[]
It is used to make signs, automatically-activating pocket-slot items with a variety of uses, such as warding off killing blows or protecting extra items on death, or portents, automatically-used inventory items with effects such as healing players who fall below a certain amount of health.
After the release of Invention, most of Divine energy types can be combined with 20 Simple parts to create a Divine charge, used to recharge the Charge pack.
Harvesting[]
The amount of energies gained when harvesting a spring changes based on level. Energy is harvested from springs regardless of whether the player successfully gets a memory. From levels 1 to 54, the player will only harvest 1 energy at a time. At levels 55 through 74, this is increased to 2 energies per harvest. At levels 75 and beyond, the player will gain 3 energies every harvest.