A divine location is a gathering hub that can be placed almost anywhere using the Divination skill. They are useful for six skills, with divine locations covering a range of levels within those skills. You will need the required level to harvest from them, as boosts will not work.
The creator of a divine location may receive noted resources and extra experience from that location if another player uses it. The chance of the creator receiving noted resources is usually 40%, except with Divine adamantite rock (30%), Divine box trap (30%), and Divine runite rock (20%). However, the creator can only receive contributions from up to five players at once. This feature allows players to make full use of their Divination, even if they don't have the gathering skills required to use their divine locations. Players receive normal experience for these actions even if they themselves don't have the required level to use their divine locations.
Divine locations reset each day at 00:00 UTC. Gathering from a divine location will not count towards challenges, and it will not grant item xp to the gathering tool used.
There is no official world for divine locations; however, the Burthorpe bank on world 2 is a popular spot for them, as is world 3 Grand Exchange for F2P.
Limitations[]
One divine location can be created per day. After filling the third memory storage bot in Hall of Memories the player may create up to 3 divine locations per day. This limit is shared across all divine locations. However, players can place more than one location per day.
Players may only collect a certain number of resources from divine locations per day, both through their own gathering and contributions from a created location, based on their total level and will be notified when they are close to their daily limit, reaching a maximum cap of 250 resources once level 2,500+. The maximum cap may be temporarily increased by using vis wax or the Bounty of Crondis from the Desert pantheon aura, but not both.
If a player has capped the resource and gains another 10 total levels on the same day (thus increasing the daily limit), they will not be able to gain the additional cap difference until reset. Players can check how many resources they have gathered through the quick chat phrase "I have gathered ... items from divine locations today." Alternatively, right clicking "Check limit" on a divine location in the inventory will prompt the message "You have used X% of your daily divine location gathering limit."
Total level | name=skillstat_total_level|type=int|value=0|range=35,2715|sublist=calcresourcelimit | name=daily|type=output|value= gives you 0 resources per day. |
let(level, skillstat_total_level) if (level > 2500) {
let(cap, 250)
}{
let(cap, floor(level/10))
} let(daily, " gives you " + cap + " resources per day.")
Some divine locations count more towards this limit:
Item type | Location | Resource count |
---|---|---|
Hunter | Deadfall trap | 2 |
Herbs | Herb patch I | 2 |
Logs | Magic tree | 2 |
Fish | Swordfish bubble | 2 |
Ore | Adamantite rock | 3 |
Fish | Cavefish bubble | 3 |
Herbs | Herb patch II | 4 |
Divination | Simulacrum I | 4 |
Fish | Rocktail bubble | 4 |
Divination | Simulacrum II | 4 |
Hunter | Box trap | 5 |
Herbs | Herb patch III | 8 |
Ore | Runite rock | 12 |
All divine locations remain active for approximately 30 seconds, with the exception of the Divine herb patch III (~25 seconds), the Divine magic tree (~25 seconds), and the Divine runite rock (~20 seconds).
A player can still place a divine location after they have reached their daily limit but they will not be able to collect from it and will not receive any noted resources.
Divine trees[]

Gathering resources from a divine maple tree.
These require a Woodcutting level to use. The owner will receive noted logs if other players use the location. The Inferno adze's and Seer's headband's special effects do not work with divine trees. However, the Lumberjack clothing bonus experience will work on divine trees.
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Tree | Materials | ![]() |
![]() |
Resource count | XP per collection | XP per resource | GE price per collection | GE price per resource |
---|---|---|---|---|---|---|---|---|---|
7 | ![]() |
5 Pale energy 20 Logs |
1.8 | 1 | 1 | 25 | 25 | 291 | 291 |
21 | ![]() |
15 Bright energy 20 Oak logs |
5.1 | 15 | 1 | 37.5 | 37.5 | 591 | 591 |
31 | ![]() |
20 Glowing energy 20 Willow logs |
7.2 | 30 | 1 | 67.5 | 67.5 | 248 | 248 |
44 | ![]() |
25 Sparkling energy 20 Maple logs |
9.3 | 45 | 1 | 100 | 100 | 108 | 108 |
62 | ![]() |
30 Vibrant energy 20 Yew logs |
13.2 | 60 | 1 | 175 | 175 | 167 | 167 |
83 | ![]() |
40 Brilliant energy 5 Magic logs |
18 | 75 | 2 | 250 | 125 | 380 | 190 |
Divine rocks[]

Gathering resources from a divine mithril rock.
These require a Mining level to use. The owner will receive noted ore if other players use the location. The special effect of Varrock armour does not work when mining divine rocks, neither do the effects of the Imcando pickaxe. However, the Golden mining suit bonus experience will work on divine rocks.
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Rock | Materials | ![]() |
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Resource count | XP per collection | XP per resource | GE price per collection | GE price per resource |
---|---|---|---|---|---|---|---|---|---|
3 | ![]() |
20 Pale energy 20 Tin or 20 Copper ore |
1.2 | 1 | 1 | 17.5 | 17.5 | 226.5 | 226.5 |
19 | ![]() |
20 Flickering energy 15 Iron ore |
4 | 15 | 1 | 35 | 35 | 449 | 449 |
31 | ![]() |
30 Glowing energy 20 Coal |
7.2 | 30 | 1 | 50 | 50 | 112 | 112 |
61 | ![]() |
30 Vibrant energy 20 Mithril ore |
13.1 | 55 | 1 | 80 | 80 | 197 | 197 |
73 | ![]() |
40 Lustrous energy 25 Adamantite ore |
15.3 | 70 | 3 | 95 | 31.7 | 227 | 75.67 |
94 | ![]() |
80 Luminous energy 6 Runite ore |
22 | 85 | 12 | 125 | 10.4 | 1,419 | 118.25 |
Divine fishing bubbles[]

Gathering resources from a divine fishing bubble.
These require a Fishing level to use. The owner will receive noted fish if other players use the location. The fishing outfit does provide bonus experience while harvesting divine fishing bubbles, but Shark outfit's consume ability does not work.
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Bubble | Materials | ![]() |
![]() |
Resource count | XP per collection | XP per resource | GE price per collection | GE price per resource |
---|---|---|---|---|---|---|---|---|---|
1 | ![]() |
5 Pale energy 20 Raw crayfish |
1 | 1 | 1 | 10 | 10 | 406 | 406 |
11 | ![]() |
15 Flickering energy 20 Raw herring |
3 | 10 | 1 | 30 | 30 | 675 | 675 |
20 | ![]() |
15 Bright energy 20 Raw trout |
5 | 20 | 1 | 50 | 50 | 382 | 382 |
30 | ![]() |
45 Glowing energy 20 Raw salmon |
7 | 30 | 1 | 70 | 70 | 508 | 508 |
41 | ![]() |
70 Sparkling energy 20 Raw lobster |
10 | 40 | 2 | 90 | 45 | 353 | 176.5 |
53 | ![]() |
70 Gleaming energy 20 Raw swordfish |
13 | 50 | 2 | 100 | 50 | 341 | 170.5 |
79 | ![]() |
60 Lustrous energy 20 Raw shark |
16 | 76 | 2 | 110 | 55 | 1,427 | 713.5 |
89 | ![]() |
70 Radiant energy 15 Raw cavefish |
20 | 85 | 3 | 300 | 100 | 1,993 | 664.33 |
91 | ![]() |
80 Luminous energy 10 Raw rocktail |
21 | 90 | 4 | 380 | 95 | 4,498 | 1,124.5 |
Divine herb patches[]

Gathering resources from a divine herb patch.
These require a Farming level to use. The owner will receive noted herbs if other players use the location. Unlike the trees and rocks, these give multiple types of rewards, depending on the Farming level of the person using it.
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Patch | Materials | ![]() |
![]() |
Resource count | Avg XP per collection | Avg XP per resource | Avg GE price per collection | Avg GE price per resource |
---|---|---|---|---|---|---|---|---|---|
12 | ![]() |
5 Flickering energy 10 Clean guam |
3.1 | 9 | 2 | 24.9 | 12.5 | 4,792.43 | 2,396.21 |
51 | ![]() |
20 Gleaming energy 20 Clean irit |
11.3 | 44 | 4 | 67.9 | 17.0 | 4,464.6 | 1,116.15 |
82 | ![]() |
10 Brilliant energy 5 Clean cadantine |
17.5 | 67 | 8 | 200.7 | 25.1 | 6,519.6 | 814.95 |
Divine hunter spots[]

Gathering resources from a divine box trap.
These require a Hunter level to use. The owner will receive noted hunter materials if other players use the location. Unlike the trees and rocks, these give multiple types of rewards, depending on the Hunter level of the person using it. The Enhanced yaktwee stick bonus experience will work on divine hunter spots.
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Trap | Materials | ![]() |
![]() |
Resource count | Avg XP per collection | Avg XP per resource | Avg GE price per collection | Avg GE price per resource |
---|---|---|---|---|---|---|---|---|---|
4 | ![]() |
25 Pale energy 20 Raw beast meat |
1.3 | 1 | 1 | 93.1 | 93.1 | 1,586.5 | 1,586.5 |
24 | ![]() |
30 Bright energy 20 Raw bird meat |
5.4 | 1 | 1 | 69.0 | 69.0 | 453 | 453 |
34 | ![]() |
45 Glowing energy 24 Kebbit claws |
7.5 | 23 | 2 | 180 | 90 | 2,686.6 | 1,343.3 |
64 | ![]() |
45 Vibrant energy 20 Chinchompa |
13.4 | 53 | 5 | 490.9 | 98.2 | 1,246.75 | 249.35 |
Divine simulacrum[]
These require a Divination level to use and additionally require Fate of the Gods completed to create. The owner receives divine energy and noted portents and signs if other players use the location. Unlike the trees and rocks, these give multiple types of rewards, depending on the Divination level of the person using it.
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Simulacrum | Materials | ![]() |
![]() |
Resource count | Avg XP per collection | Avg XP per resource |
---|---|---|---|---|---|---|---|
75 | ![]() |
100 Elder energy | 16 | 65 | 4 | ||
92 | ![]() |
100 Elder energy | 16 | 86 |