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(Tried to explain that noted resources count toward daily limit and does not give exp.) |
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A '''divine location''' is a gathering hub that can be placed almost anywhere using the [[Divination]] skill. They are useful for four skills, with locations covering a range of levels within them. Divine locations can be placed almost anywhere that a fire can be lit, but only one can be created per day. This limit is '''shared''' across all divine locations. Divine locations may not be placed in a [[Player-owned house]]. Divine locations reset each day at 00:00 UTC - the same time as the [[Squeal of Fortune]] resets. |
A '''divine location''' is a gathering hub that can be placed almost anywhere using the [[Divination]] skill. They are useful for four skills, with locations covering a range of levels within them. Divine locations can be placed almost anywhere that a fire can be lit, but only one can be created per day. This limit is '''shared''' across all divine locations. Divine locations may not be placed in a [[Player-owned house]]. Divine locations reset each day at 00:00 UTC - the same time as the [[Squeal of Fortune]] resets. |
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− | The creator of a divine location may receive noted resources from that location if another player uses it. The chance of the creator receiving noted resources is usually 40%, except with [[Divine adamantite rock]] (30%), [[Divine box trap]] (30%), and [[Divine runite rock]] (20%). However, the creator can only receive contributions from up to five players at once. This feature allows players to make full use of their Divination, even if they don't have the gathering skills required to use their divine locations. |
+ | The creator of a divine location may receive noted resources from that location if another player uses it. <span style="font-size:13px;">The noted resources count toward the daily collection limit but do not provided experience. </span><span style="font-size:13px;"> The chance of the creator receiving noted resources is usually 40%, except with </span>[[Divine adamantite rock]]<span style="font-size:13px;"> (30%), </span>[[Divine box trap]]<span style="font-size:13px;"> (30%), and </span>[[Divine runite rock]]<span style="font-size:13px;"> (20%). However, the creator can only receive contributions from up to five players at once. This feature allows players to make full use of their Divination, even if they don't have the gathering skills required to use their divine locations. </span> |
Players may only collect a certain number of resources from divine locations per day and will be notified when they are close to their daily limit. Some divine locations count more towards this limit: |
Players may only collect a certain number of resources from divine locations per day and will be notified when they are close to their daily limit. Some divine locations count more towards this limit: |
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*Ore from a [[Divine runite rock]] counts as 12 resources. |
*Ore from a [[Divine runite rock]] counts as 12 resources. |
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All divine locations remain active for approximately 30 seconds, with the exception of the [[Divine herb patch III]] (~25 seconds), the [[Divine magic tree]] (~25 seconds), and the [[Divine runite rock]] (~20 seconds). |
All divine locations remain active for approximately 30 seconds, with the exception of the [[Divine herb patch III]] (~25 seconds), the [[Divine magic tree]] (~25 seconds), and the [[Divine runite rock]] (~20 seconds). |
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+ | <span style="font-size:13px;">A player can still place a divine location after they reached their daily limit but they will not be able to collect from it and will not receive any noted resources. Players wishing to maximise the experience obtainable from their daily limit should avoid sharing their divine locations to avoid receiving noted resources. </span> |
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==[[Divine tree (disambiguation)|Divine trees]]== |
==[[Divine tree (disambiguation)|Divine trees]]== |
Revision as of 00:41, 19 September 2013
A divine location is a gathering hub that can be placed almost anywhere using the Divination skill. They are useful for four skills, with locations covering a range of levels within them. Divine locations can be placed almost anywhere that a fire can be lit, but only one can be created per day. This limit is shared across all divine locations. Divine locations may not be placed in a Player-owned house. Divine locations reset each day at 00:00 UTC - the same time as the Squeal of Fortune resets.
The creator of a divine location may receive noted resources from that location if another player uses it. The noted resources count toward the daily collection limit but do not provided experience. The chance of the creator receiving noted resources is usually 40%, except with Divine adamantite rock (30%), Divine box trap (30%), and Divine runite rock (20%). However, the creator can only receive contributions from up to five players at once. This feature allows players to make full use of their Divination, even if they don't have the gathering skills required to use their divine locations.
Players may only collect a certain number of resources from divine locations per day and will be notified when they are close to their daily limit. Some divine locations count more towards this limit:
- Hunter items from a Divine deadfall trap count as 2 resources.
- Herbs from a Divine herb patch I count as 2 resources.
- Logs from a Divine magic tree counts as 2 resources.
- Ore from a Divine adamantite rock counts as 3 resources.
- Herbs from a Divine herb patch II count as 4 resources.
- Hunter items from a Divine box trap count as 5 resources.
- Herbs from a Divine herb patch III count as 8 resources.
- Ore from a Divine runite rock counts as 12 resources.
All divine locations remain active for approximately 30 seconds, with the exception of the Divine herb patch III (~25 seconds), the Divine magic tree (~25 seconds), and the Divine runite rock (~20 seconds).
A player can still place a divine location after they reached their daily limit but they will not be able to collect from it and will not receive any noted resources. Players wishing to maximise the experience obtainable from their daily limit should avoid sharing their divine locations to avoid receiving noted resources.
Divine trees
These require a Woodcutting level to use. The owner will receive noted logs if other players use the location. The Inferno adze's special effect does not work with divine trees.
Level | Tree | Materials | Level | Creation XP |
---|---|---|---|---|
7 | Divine tree | 5 pale energy 20 logs |
1 | 1.8 |
21 | Divine oak tree | 15 bright energy 20 oak logs |
15 | 5.1 |
31 | Divine willow tree | 20 glowing energy 20 willow logs |
30 | 7.2 |
44 | Divine maple tree | 25 sparkling energy 20 maple logs |
45 | 9.3 |
62 | Divine yew tree | 30 vibrant energy 20 yew logs |
60 | 13.2 |
83 | Divine magic tree | 40 brilliant energy 5 magic logs |
75 | 18 |
Divine rocks
These require a Mining level to use. The owner will receive noted ore if other players use the location. The special effect of Varrock armour appears does not work when mining divine rocks.
Level | Rock | Materials | Level | Creation XP |
---|---|---|---|---|
3 | Divine bronze rock | 20 pale energy 20 tin or copper ore |
1 | 1.2 |
19 | Divine iron rock | 20 flickering energy 20 iron ore |
15 | 4 |
31 | Divine coal rock | 30 glowing energy 20 coal |
30 | 7.2 |
61 | Divine mithril rock | 30 vibrant energy 20 mithril ore |
55 | 13.1 |
73 | Divine adamantite rock | 30 lustrous energy 25 adamantite ore |
70 | 15.3 |
94 | Divine runite rock | 80 luminous energy 6 runite ore |
85 | 22 |
Divine herb patches
These require a Farming level to use. The owner will receive noted herbs if other players use the location. Unlike the trees and rocks, these give multiple types of rewards, depending on the Farming level of the person using it.
Level | Patch | Materials | Level | Reward | Creation XP |
---|---|---|---|---|---|
12 | Divine herb patch I | 5 flickering energy 10 clean guam |
9 | Grimy Guam | 3.1 |
14 | Grimy Marrentil | ||||
19 | Grimy Tarromin | ||||
26 | Grimy Harralander | ||||
32 | Grimy Ranarr | ||||
36 | Grimy Spirit weed | ||||
38 | Grimy Toadflax | ||||
51 | Divine herb patch II | 20 gleaming energy 20 clean irit |
44 | Grimy Irit | 11.3 |
46 | Grimy Wergali | ||||
50 | Grimy Avantoe | ||||
56 | Grimy Kwuarm | ||||
62 | Grimy Snapdragon | ||||
82 | Divine herb patch III | 10 brilliant energy 5 clean cadantine |
67 | Grimy Cadantine | 17.5 |
73 | Grimy Lantadyme | ||||
79 | Grimy Dwarf weed | ||||
85 | Grimy Torstol | ||||
91 | Grimy Fellstalk |
Divine hunter spots
These require a Hunter level to use. The owner will receive noted hunter materials if other players use the location. Unlike the trees and rocks, these give multiple types of rewards, depending on the Hunter level of the person using it.
Level | Patch | Materials | Level | Reward | Creation XP |
---|---|---|---|---|---|
4 | Divine kebbit burrow | 25 pale energy 25 raw beast meat |
1 | Polar kebbit fur Raw beast meat |
1.3 |
3 | Common kebbit fur | ||||
7 | Feldip weasel fur | ||||
13 | Desert devil fur | ||||
49 | Long kebbit spike | ||||
24 | Divine bird snare | 30 bright energy 20 raw bird meat |
1 | Red feathers Raw bird meat |
5.4 |
5 | Yellow feathers | ||||
9 | Orange feathers | ||||
11 | Blue feathers | ||||
19 | Stripy feathers | ||||
39 | Wimpy feathers | ||||
34 | Divine deadfall trap | 45 glowing energy 24 kebbit claws |
23 | Kebbit claws | 7.5 |
33 | Barb-tail harpoon | ||||
37 | Kebbit spike | ||||
44 | Diseased kebbit fur | ||||
51 | Kebbit teeth | ||||
64 | Divine box trap | 45 vibrant energy 20 chinchompas |
53 | Chinchompas | 13.4 |
63 | Red chinchompas | ||||
66 | Raw pawya meat | ||||
77 | Grenwall spikes |