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− | ! {{skill clickpic|Divination}} Level !! Rock !! Materials !! {{skill clickpic|Mining}} Level !! Creation XP !! Resource Count !! XP per collection |
+ | ! {{skill clickpic|Divination}} Level !! Rock !! Materials !! {{skill clickpic|Mining}} Level !! Creation XP !! Resource Count !! XP per collection !! XP per Resource !! GE Price !! Price per Resource |
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|3 || [[File:Divine bronze rock.png]] [[Divine bronze rock]] || 20 [[File:Pale energy 1.png]] [[pale energy]]<br />20 [[File:Tin ore.png]] [[tin ore|tin]] or 20 [[File:Copper ore.png]] [[copper ore]] || 1 ||1.2 || 1 || 17.5 || 17.5 || 86 || 86 |
|3 || [[File:Divine bronze rock.png]] [[Divine bronze rock]] || 20 [[File:Pale energy 1.png]] [[pale energy]]<br />20 [[File:Tin ore.png]] [[tin ore|tin]] or 20 [[File:Copper ore.png]] [[copper ore]] || 1 ||1.2 || 1 || 17.5 || 17.5 || 86 || 86 |
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|61 || [[File:Divine mithril rock.png]] [[Divine mithril rock]] || 30 [[File:Vibrant energy.png]] [[vibrant energy]]<br />20 [[File:Mithril ore.png]] [[mithril ore]] || 55 ||13.1 || 1 || 80 || 80 || 997 || 997 |
|61 || [[File:Divine mithril rock.png]] [[Divine mithril rock]] || 30 [[File:Vibrant energy.png]] [[vibrant energy]]<br />20 [[File:Mithril ore.png]] [[mithril ore]] || 55 ||13.1 || 1 || 80 || 80 || 997 || 997 |
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− | |73 || [[File:Divine adamantite rock.png]] [[Divine adamantite rock]] || 40 [[File:Lustrous energy.png]] [[lustrous energy]]<br />25 [[File:Adamantite ore.png]][[adamantite ore]] || 70 ||15.3 || 3 || 95 || 31.7 || 3,353 || 1,117.7 |
+ | |73 || [[File:Divine adamantite rock.png]] [[Divine adamantite rock]] || 40 [[File:Lustrous energy.png]] [[lustrous energy]]<br />25 [[File:Adamantite ore.png]][[adamantite ore]] || 70 ||15.3 || 3 || 95 || 31.7 || 3,353 || 1,117.7 |
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|94 || [[File:Divine runite rock.png]] [[Divine runite rock]] || 80 [[File:Luminous energy.png]] [[luminous energy]]<br />6 [[File:Runite ore.png]] [[runite ore]] || 85 ||22 || 12 || 125 || 10.4 || 10,390 || 865.8 |
|94 || [[File:Divine runite rock.png]] [[Divine runite rock]] || 80 [[File:Luminous energy.png]] [[luminous energy]]<br />6 [[File:Runite ore.png]] [[runite ore]] || 85 ||22 || 12 || 125 || 10.4 || 10,390 || 865.8 |
Revision as of 05:08, 14 December 2013
A divine location is a gathering hub that can be placed almost anywhere using the Divination skill. They are useful for four skills, with locations covering a range of levels within them. Divine locations can be placed almost anywhere that a fire can be lit, but only one can be created per day. This limit is shared across all divine locations. Divine locations may not be placed in a Player-owned house, they may be placed in Balthazar Beauregard's Big Top Bonanza. Divine locations reset each day at 00:00 UTC.
The creator of a divine location may receive noted resources from that location if another player uses it. The chance of the creator receiving noted resources is usually 40%, except with Divine adamantite rock (30%), Divine box trap (30%), and Divine runite rock (20%). However, the creator can only receive contributions from up to five players at once. This feature allows players to make full use of their Divination, even if they don't have the gathering skills required to use their divine locations. However, as the noted resources count toward the daily collection limit but do not provide experience, if the player has the required levels in the gathering skills, it is best to set up the divine location in private.
Players may only collect a certain number of resources from divine locations per day, based on their total level and will be notified when they are close to their daily limit.
Total level | name=skillstat_total_level|type=int|value=0|range=35,2595|sublist=calchealing | name=daily|type=output|value= gives you 0 resources per day. |
let(level,skillstat_total_level) let(cap,floor(level/10)) let(daily, " gives you " + cap + " resources per day.")
Some divine locations count more towards this limit:
Items | Location | Resource count |
---|---|---|
Hunter | Deadfall trap | 2 |
Herbs | Herb patch I | 2 |
Logs | Magic tree | 2 |
Ore | Adamantite rock | 3 |
Herbs | Herb patch II | 4 |
Hunter | Box trap | 5 |
Herbs | Herb patch III | 8 |
Ore | Runite rock | 12 |
All divine locations remain active for approximately 30 seconds, with the exception of the Divine herb patch III (~25 seconds), the Divine magic tree (~25 seconds), and the Divine runite rock (~20 seconds).
A player can still place a divine location after they reached their daily limit but they will not be able to collect from it and will not receive any noted resources. Players wishing to maximise the experience obtainable from their daily limit should avoid sharing their divine locations to avoid receiving noted resources.
A popular location for divine locations is in world 2 in Burthorpe next to the bank chest. You are likely to find players placing divine locations here when they become available at the start of each day. It is recommended that you visit if you wish to maximise your daily limit and also generate some profit and experience.
Another popular location is the bank at Daemonheim, especially on world 134 after a sinkhole. Divine locations are also often placed at the sinkhole as players wait for it to spawn.
Divine trees
These require a Woodcutting level to use. The owner will receive noted logs if other players use the location. The Inferno adze's special effect does not work with divine trees. However, the Lumberjack clothing bonus experience will work on divine trees.
Level | Tree | Materials | Level | Creation XP |
---|---|---|---|---|
7 | Divine tree | 5 pale energy 20 logs |
1 | 1.8 |
21 | Divine oak tree | 15 bright energy 20 oak logs |
15 | 5.1 |
31 | Divine willow tree | 20 glowing energy 20 willow logs |
30 | 7.2 |
44 | Divine maple tree | 25 sparkling energy 20 maple logs |
45 | 9.3 |
62 | Divine yew tree | 30 vibrant energy 20 yew logs |
60 | 13.2 |
83 | Divine magic tree | 40 brilliant energy 5 magic logs |
75 | 18 |
Divine rocks
These require a Mining level to use. The owner will receive noted ore if other players use the location. The special effect of Varrock armour does not work when mining divine rocks, neither do the effects of the Imcando pickaxe. However, the Golden mining suit bonus experience will work on divine rocks.
Level | Rock | Materials | Level | Creation XP | Resource Count | XP per collection | XP per Resource | GE Price | Price per Resource |
---|---|---|---|---|---|---|---|---|---|
3 | Divine bronze rock | 20 pale energy 20 tin or 20 copper ore |
1 | 1.2 | 1 | 17.5 | 17.5 | 86 | 86 |
19 | Divine iron rock | 20 flickering energy 15 iron ore |
15 | 4 | 1 | 35 | 35 | 366 | 366 |
31 | Divine coal rock | 30 glowing energy 20 coal |
30 | 7.2 | 1 | 50 | 50 | 166 | 166 |
61 | Divine mithril rock | 30 vibrant energy 20 mithril ore |
55 | 13.1 | 1 | 80 | 80 | 997 | 997 |
73 | Divine adamantite rock | 40 lustrous energy 25 adamantite ore |
70 | 15.3 | 3 | 95 | 31.7 | 3,353 | 1,117.7 |
94 | Divine runite rock | 80 luminous energy 6 runite ore |
85 | 22 | 12 | 125 | 10.4 | 10,390 | 865.8 |
Divine herb patches
These require a Farming level to use. The owner will receive noted herbs if other players use the location. Unlike the trees and rocks, these give multiple types of rewards, depending on the Farming level of the person using it.
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Level | Patch | Materials | Level | Reward | Creation XP |
---|---|---|---|---|---|
12 | Divine herb patch I | 5 flickering energy 10 clean guam |
9 | Grimy Guam | 3.1 |
14 | Grimy marrentill | ||||
19 | Grimy tarromin | ||||
26 | Grimy harralander | ||||
32 | Grimy ranarr | ||||
36 | Grimy spirit weed | ||||
38 | Grimy toadflax | ||||
51 | Divine herb patch II | 20 gleaming energy 20 clean irit |
44 | Grimy Irit | 11.3 |
46 | Grimy wergali | ||||
50 | Grimy avantoe | ||||
56 | Grimy kwuarm | ||||
62 | Grimy snapdragon | ||||
82 | Divine herb patch III | 10 brilliant energy 5 clean cadantine |
67 | Grimy Cadantine | 17.5 |
73 | Grimy lantadyme | ||||
79 | Grimy dwarf weed | ||||
85 | Grimy torstol | ||||
91 | Grimy fellstalk |
Divine hunter spots
These require a Hunter level to use. The owner will receive noted hunter materials if other players use the location. Unlike the trees and rocks, these give multiple types of rewards, depending on the Hunter level of the person using it. The Enhanced yaktwee stick bonus experience will work on divine hunter spots.
Level | Patch | Materials | Level | Reward | Creation XP |
---|---|---|---|---|---|
4 | Divine kebbit burrow | 25 pale energy 20 raw beast meat |
1 | Polar kebbit fur Raw beast meat |
1.3 |
3 | Common kebbit fur | ||||
7 | Feldip weasel fur | ||||
13 | Desert devil fur | ||||
49 | Long kebbit spike | ||||
24 | Divine bird snare | 30 bright energy 20 raw bird meat |
1 | Red feathers Raw bird meat |
5.4 |
5 | Yellow feathers | ||||
9 | Orange feathers | ||||
11 | Blue feathers | ||||
19 | Stripy feathers | ||||
39 | Wimpy feathers | ||||
34 | Divine deadfall trap | 45 glowing energy 24 kebbit claws |
23 | Kebbit claws | 7.5 |
33 | Barb-tail harpoon | ||||
37 | Kebbit spike | ||||
44 | Diseased kebbit fur | ||||
51 | Kebbit teeth | ||||
64 | Divine box trap | 45 vibrant energy 20 chinchompas |
53 | Chinchompa | 13.4 |
63 | Red chinchompa | ||||
66 | Raw pawya meat | ||||
77 | 2x Grenwall spikes |