|Release||6 May 2014 (Update)|
|High alch||4,356 coins|
|Low alch||2,904 coins|
|Destroy||You will have to create another to get this object back. Divine locations can only be created once per day.|
|On death||Always lost|
|Examine||Place this to gather energy and divination rewards. Others may use your simulacrum. Harvesting requires a Divination level of 86 or more.|
The Divine simulacrum II is a divine location that can be created at level 92 Divination, using 100 elder energy. Completing the quest Fate of the Gods is required to create it, but not to harvest from it. It can be harvested by anyone with a Divination level of 86 (boosts don't work) or higher for Elder energy, brilliant energy, radiant energy, luminous energy, and incandescent energy. Players can also receive portents of restoration VIII, portents of restoration IX, signs of the porter V, signs of life, and portents of item protection.
If anyone other than the owner harvests it, the owner is awarded various signs, portents, and energy the simulacrum offers.
When harvesting from the simulacrum, a player will always receive energy (not including elder) and has a chance to receive a secondary product (elder energies, portents, or signs). The secondary product will not count towards your daily limit, and will not reward additional experience.
Just like every other divine location, players can only craft one of these per day, increasing to three per day after completion of the Juna storage bot in the Hall of Memories. Boosts cannot be used to harvest from a divine location.
If multiple items are given at once, the simulacrum will give the experience of the first item given. For example, if it gives luminous energy (210 experience) and incandescent energy (225 experience) at the same time in that order, it will use the experience of luminous energy (210 experience). Experience for energies is the same for its type regardless of the amount. Elder energy, portents, and signs do not award any additional experience and are awarded along with the energies, not by themselves.
|level||Reward||Usage||XP per collection||XP per resource||GE price||Price per resource|
|75||Portent of restoration VIII||4||N/A||N/A||2,402||600.5|
|75||Elder energy (3-10)||N/A||N/A||453–1,510||113.25–377.5|
|78||Sign of life||N/A||N/A||7,812||1,953|
|80||Brilliant energy (3-10)||327–1,090||81.75–272.5|
|85||Radiant energy (3-10)||190||297–990||74.25–247.5|
|86||Portent of restoration IX||N/A||N/A||2,267||566.75|
|88||Sign of the porter V||N/A||N/A||N/A||N/A|
|90||Luminous energy (3-10)||210||288–960||72–240|
|92||Portent of item protection||N/A||N/A||N/A||N/A|
|95||Incandescent energy (3-10)||225||438–1,460||109.5–365|
|Item quantity required||1|
|Base junk chance||0.0%|