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{{External|os}}
{{2007 page}}{{Infobox City
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{{Infobox City
 
|name = Dorgesh-Kaan
 
|name = Dorgesh-Kaan
|image=[[File:Dorgesh-Kaan.png|400px]]
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|image = [[File:Dorgesh-Kaan.png|250px]]
|AKA = Cave Goblin City
 
 
|release = [[20 March]] [[2007]]
 
|release = [[20 March]] [[2007]]
 
|update = Dorgesh-Kaan
 
|update = Dorgesh-Kaan
Line 15: Line 15:
 
|guild = None
 
|guild = None
 
|race = [[Dorgeshuun]]
 
|race = [[Dorgeshuun]]
|map = [[File:Dorgesh-kaan.png|100px]][[File:Dorgesh-Kaan Upper Floor.png|100px]][[File:Dorgesh-Kaan top floor.png|100px]]
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|map = [[File:Dorgesh-Kaan map.png|250px]]
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}}
}}[[File:Dorgeshuun standard.png|80px|left|Symbol of Dorgesh-Kaan.]]
 
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[[File:Dorgesh-Kaan banner.png|70px|left]]
'''The Dorgesh-Kaan Republic''' is the capital city of the [[Dorgeshuun]] cave goblin tribe. The city can only be accessed after completion of [[Death to the Dorgeshuun]] [[quest]]. Other quests later in the series (like [[Another Slice of H.A.M]]) allow use of certain features of the city (like the train to [[Keldagrim]]).
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The '''Republic of Dorgesh-Kaan''' is the capital city of the [[Dorgeshuun]] cave goblin tribe. The city can only be accessed after completion of [[Death to the Dorgeshuun]]. Other quests later in the [[Dorgeshuun quest series]] allow use of certain features of the city (like the [[Dorgesh-Kaan–Keldagrim train system|train]] to [[Keldagrim]]).
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{{ToC|clear=left}}
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{{Clear|left}}
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==Overview==
 
The city itself is very large, rivaling other capitals such as [[Keldagrim]] and [[Varrock]]. The city is two stories tall, with the bottom level containing many side chambers where goblins live and work. Built on the second floor are many free-standing houses and public buildings, including the Council Chambers and local school. The city's design is very intricate, and its maze-like layout and strange architecture often confuse those visiting the city for the first time. Dorgesh-Kaan is lit by a complex system of magical light orbs, powered by a geothermal power plant located in the dungeon south of the city.
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==Transportation==
 
[[File:Dorgesh-Kaan entrance.png|thumb|The humble gate to the city]]
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{{Dorgesh-Kaan travel}}
   
==Introduction==
 
The city itself is very large, rivaling other capitals such as Keldagrim and [[Varrock]]. The city is two stories tall, with the bottom level containing many side chambers where goblins live and work. Built on the second floor are many free-standing houses and public buildings, including the Council Chambers and local school. The city's design is very intricate, and its maze-like layout and strange architecture often confuse those visiting the city for the first time. Dorgesh-Kaan is lit by a complex system of magical light orbs, powered by a geothermal power plant located in the dungeon south of the city.
 
[[File:Dorgesh-Kaan entrance.png|left|thumb|The humble gate to the city.]]
 
 
==History==
 
==History==
 
{{sectstub}}
 
{{sectstub}}
 
[[File:Dorgeshuun Nursery.png|thumb|The Dorgesh-Kaan nursery]]
Several thousand years ago, during the height of the bloody [[God Wars]], the Dorgeshuun were a war-like tribe of [[goblins]]. Like the rest of the goblin race, the Dorgeshuun served the god [[Bandos]], an entity that revelled in war and bloodshed. For many years the Dorgeshuun fought the other races of the world in his name. However, some years into the war, Bandos ordered the tribe to fight in a battle that they could not win and that would result in the death of them all (maybe fighting with [[Dwarves]] or [[Humans]]). To escape this fate, the Dorgeshuun refused to fight for Bandos; soon after they fled to a life beneath the surface of the world to hide from the god they once served, for if they didn't, Bandos would destroy them all in anger of their treason. The Dorgeshuun soon adapted to this way of life. Rather than suffering for their treason, the Dorgeshuun embraced their new home and built the mighty city of Dorgesh-Kaan, but not before a massive government reform and violent civil war. The Tribal and Republic factions fought for some time, attempting to gain control of the city. Only when the Tribal army and leader, [[General Bonehelm]], was killed in a cave-in did the city truly begin to grow. Hidden from the wars of the surface, it quickly became what was, at the time, one of very few permanent settlements in [[Gielinor]]. Built upon peace and brotherhood, it differed greatly from the catastrophic surface world.
 
  +
Several thousand years ago, during the height of the bloody [[God Wars]], the Dorgeshuun were a war-like tribe of [[goblins]]. Like the rest of the goblin race, the Dorgeshuun served the god [[Bandos]], an entity that revelled in war and bloodshed. For many years the Dorgeshuun fought the other races of the world in his name. However, some years into the war, Bandos ordered the tribe to fight in a battle that they could not win and that would result in the death of them all.
   
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To escape this fate, the Dorgeshuun refused to fight for Bandos; soon after they fled to a life beneath the surface of the world to hide from the god they once served, for if they didn't, Bandos would destroy them all in anger of their treason. The Dorgeshuun soon adapted to this way of life. Rather than suffering for their treason, the Dorgeshuun embraced their new home and built the mighty city of Dorgesh-Kaan, but not before a massive government reform and violent civil war.
[[File:Dorgeshkaan fountain.gif|frame|right|A Dorgesh-Kaan fountain.]]
 
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The Tribal and Republic factions fought for some time, attempting to gain control of the city. Only when the Tribal army and leader, [[General Bonehelm]], was killed in a cave-in did the city truly begin to grow. Hidden from the wars of the surface, it quickly became what was, at the time, one of very few permanent settlements in [[Gielinor]]. Built upon peace and brotherhood, it differed greatly from the catastrophic surface world.
   
 
Only recently did the Dorgeshuun reveal their city to humans. Having existed for so long with no outside threats, the city has become prosperous enough to attract many human visitors. Merchants travel to the marketplace in hopes of making their fortune selling exotic surface foods to the [[cave goblins]]. Diplomats, such as [[Duke Horacio]] of Lumbridge and the [[Consortium]] of [[Keldagrim]] seek to establish diplomatic ties with the goblins. Adventurers come to the city to slay the beasts that exist in the city's unexplored caverns and caves. Others travel merely to sample the cave goblin's unique food or to study the goblin's advances in [[magic]].
 
Only recently did the Dorgeshuun reveal their city to humans. Having existed for so long with no outside threats, the city has become prosperous enough to attract many human visitors. Merchants travel to the marketplace in hopes of making their fortune selling exotic surface foods to the [[cave goblins]]. Diplomats, such as [[Duke Horacio]] of Lumbridge and the [[Consortium]] of [[Keldagrim]] seek to establish diplomatic ties with the goblins. Adventurers come to the city to slay the beasts that exist in the city's unexplored caverns and caves. Others travel merely to sample the cave goblin's unique food or to study the goblin's advances in [[magic]].
   
 
==Features==
 
==Features==
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===Marketplace===
[[File:Dorgeshuun Nursery.png|thumb|The Dorgesh-Kaan nursery.]]
 
*The '''marketplace''' is a good place to start. Reldak the armourer will sell [[Frog Leather armour]], and a general store and lamp stall can also be found here. Most of the other merchants will sell strange foods made from local resources. The food merchants will buy any surface foods for higher prices than normal, as it is new to them.
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The marketplace is a good place to start. A general store, lamp stall, and various merchants can be found here. Most of the other merchants will sell strange foods made from local resources. The food merchants will buy any surface foods for higher prices than normal, as it is new to them. The [[Dorgesh-Kaan market trading]] minigame may be played here to make money.
*'''[[Miltog's Lamps]]''' has [[torch]]es, [[mining helmet]]s and [[tinderbox]]es in its main stock and other [[light sources]] in its player stock.
 
*A high level '''[[Dorgesh-Kaan agility course|Agility course]]''' can be found south of the city; it requires 80 Agility. An alternative route using a [[Mithril grapple]] requires 80 [[Strength]] and 80 [[Ranged]] and provides ranged experience.
 
*Below the agility course is a large dungeon, the '''[[Dorgesh-Kaan South Dungeon]]'''. It has a unique [[Slayer]] monster called a [[Molanisk]], as well as other beasts such as [[cave slime]], [[giant frog]]s, and both large and small varieties of [[cave bug]]s.
 
*There is a [[Fairy ring]] - {{fairycode|AJQ}} in the dungeon. To exit from the dungeon to the city go east of the ring, then go north, west and again to north till a ladder. Climb up the ladder and you'll be at the the [[Dorgesh-Kaan]] course. For the south part of the city climb down the stairs at north.
 
*[[Moving-over-distance Sphere]]s are available from [[Oldak]] by bringing him [[molten glass]] and two [[law rune]]s.
 
**[[Dorgesh-kaan sphere]] - teleport to one of several locations in Dorgesh-Kaan
 
**[[Goblin Village Sphere]] - teleport to [[Goblin village]] after [[Another Slice of H.A.M.]]
 
**[[Plain of Mud Sphere]] - teleport to the [[Goblin cave]] after [[Land of the Goblins]]
 
**[[Bandos throne room sphere]] - teleport to the [[Bandos throne room]] after [[The Chosen Commander]]
 
*A '''train system''' between Dorgesh-Kaan and Keldagrim can be used before and after completing Another Slice of H.A.M. It takes time after entering the train to leave. After leaving there will be a short [[cut scene]] and you'll end up in Keldagrim or Dorgesh-Kaan depending which one you left from. For more information on the train route see [[Dorgesh-Kaan - Keldagrim Train System]].
 
*Dorgesh-Kaan has many features that skilled thieves will find appealing. There are 25 [[Thieving#Chests|chests]] (8 Rich, 17 Average) throughout the city containing a wide variety of loot such as gems, lamps, ore, [[Frog-leather armour]], and as of [[31 March]] [[2008]], [[Summoning]] charms (mostly green). Most cave goblins can also be pickpocketed, and the [[Cave goblin wire|wire machine]] in the south side of the city can be stolen from.
 
*The south side of the city hosts a range, sink, [[sandpit]], [[furnace]], and an [[anvil]]. Although the furnace cannot be used to smelt ore, it can be used in conjunction with the sandpit to make glass. The monsters in the south dungeon also frequently drop [[swamp weed]], which can be used to make [[soda ash]] in place of [[seaweed]].
 
*At the centre of the city is a statue of the player and Zanik after [[The Chosen Commander]]. There are several designs, as can be seen at [[Dorgesh-Kaan Statue]]
 
*There is a certain type of [[Goblin fish|fish]] specific only to this place that can not actually be fished.
 
*Occasionally, you may find a broken lamp. You can fix it by using a [[light orb]] on it for some [[firemaking]] experience. To make a light orb, blow one with glass, (87 crafting requirement) and then use some [[Cave goblin wire|wire]] stolen from the wire machine on the southern end of the city.
 
   
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===Agility course and dungeon===
==Activities==
 
[[File:South Dorgesh-Kaan.png|thumb|The industrial area of the city.]]
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[[File:Turgall generator room.png|thumb|The generator room in the Agility course]]
 
A high-level [[Dorgesh-Kaan Agility Course]] can be found south of the city; it requires 80 Agility. An alternative route using a [[Mithril grapple]] requires 80 [[Strength]] and 80 [[Ranged]] and provides ranged experience.
'''Mining''' - Directly outside of Dorgesh-Kaan there is a mine with iron and silver, which may be sold to [[Mistag]] for 13 and 60 coins each, respectively. The fact that Mistag is very close to the iron rocks makes this a good place for iron powerminers.
 
   
 
Below the agility course is a large dungeon, the [[Dorgesh-Kaan South Dungeon]]. It has a unique [[Slayer]] monster called a [[Molanisk]], as well as other beasts such as [[cave slime]], [[giant frog]]s, and both large and small varieties of [[cave bug]]s.
'''Thieving''' - There are plenty of [[Cave goblin]]s who can yield various rewards from 3 iron ore to coins, and if you can quad loot them, 12 iron ore. There are also many chests, both [[Dorgesh-Kaan Rich Chest|rich]] and [[Dorgesh-Kaan Average Chest|average]] throughout the city that can be looted.
 
   
 
There is a [[fairy ring]] ({{fairycode|AJQ}}) in the dungeon. To exit from the dungeon to the city go east of the ring, then go north, west and again to north until a ladder. Climb up the ladder and you'll be at the Dorgesh-Kaan course. For the south part of the city climb down the stairs at north.
'''Combat''' - [[Molanisks]] abide in the south caves which require a light source and a slayer bell. Dedicated killers can get decent loot from the monsters in the south dungeon.
 
   
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===Train system===
'''Agility''' - There is a level 80 [[Dorgesh-Kaan Agility Course|agility course]] for high-level agility trainers, also requires Mith Grapple.
 
 
A [[Dorgesh-Kaan–Keldagrim train system|train system]] between Dorgesh-Kaan and Keldagrim can be used after completing [[Another Slice of H.A.M]]. It takes time after entering the train to leave. After leaving there will be a short [[cut scene]] and you'll end up in Keldagrim or Dorgesh-Kaan depending which one you left from.
   
  +
===Thieving===
'''Crafting''' - There is a furnace right next to a sandpit so cooking [[Swamp weed]] or [[Seaweed]] from the bank for soda ash makes this a great glassmaking city. With level 39 Slayer the nearby Molanisks can be killed for ample swamp weed drops.
 
 
Dorgesh-Kaan has many features that players training [[Thieving]] will find appealing. There are 25 chests (8 [[Dorgesh-Kaan Rich Chest|rich]], 17 [[Dorgesh-Kaan Average Chest|average]]) throughout the city containing a wide variety of loot such as gems, lamps, ore, [[frog-leather armour]], and [[Summoning]] [[charms]] (mostly green). Most cave goblins can also be pickpocketed, and the [[Cave goblin wire|wire machine]] in the south side of the city can be stolen from.
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[[File:Dorgesh-Kaan Average Chest map.png|400px|left]]
 
[[File:Dorgesh-Kaan Rich Chest map.png|right|200px]]
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{{clear}}
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===Mining===
 
Directly outside of Dorgesh-Kaan's gates is the [[Dorgesh-Kaan mine]] containing iron and silver, which may be sold to [[Mistag]] for 13 and 60 coins each, respectively. The fact that Mistag is very close to the iron rocks makes this a good place for iron powerminers.
   
  +
===Other features===
[[File:Dorgesh Kaan chests.png|thumb|left|Map of the locations of the chests in Dorgesh-Kaan.]]
 
[[File:Oldak thingymajig.gif|thumb|right|Oldak's Thingymajig.]]
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[[File:South Dorgesh-Kaan.png|thumb|The industrial area of the city]]
 
[[Moving-over-distance sphere]]s can be obtained from [[Oldak]] by bringing him [[molten glass]] and two [[law rune]]s. Players with 40 [[Invention]] can also speak with him to start with the [[cave goblin technology tree]].
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  +
After completion of [[The Chosen Commander]], [[Dorgesh-Kaan Statue|a statue]] of the player and [[Zanik]] is erected at the centre of the city. The player can choose from several different designs to change its appearance.
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There is a [[Goblin fish|certain type of fish]] specific to Dorgesh-Kaan that cannot be caught by players. They can only be found in the shallow pools north and south of the city's marketplace.
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Occasionally, players may find broken lamps. They can be fixed by using a [[light orb]] on it for [[Firemaking]] experience. Level 52 Firemaking is needed to fix a lamp, giving 1000 Firemaking experience. When a player has replaced 100 light orbs they will receive the message "You have replaced 100 orbs and have gained extra experience." The bonus received is 5000 firemaking experience. To make a light orb, blow one with glass (requiring 87 [[Crafting]]) and then use some [[Cave goblin wire|wire]] stolen from the wire machine on the southern end of the city.
   
 
==Shops==
 
==Shops==
[[File:Dorgesh-kaan market.png|thumb|300px|The marketplace]]
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[[File:Dorgesh-kaan market.png|thumb|The marketplace]]
*[[Miltog's Lamps]] sells and buys various lighting needs.
 
*[[Reldak's Leather Armour]] shop sells [[frog leather armour]].
 
*[[Dorgesh-Kaan General Supplies]] is run by [[Lurgon]] who wanders around the marketplace.
 
*[[Nardok]] sells bone items such as [[Bone club]], [[Bone spear]], [[Bone dagger]], [[Bone crossbow]], and [[Bone bolt]]s.
 
   
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===Miltog's Lamps===
==Transportation==
 
 
[[Miltog's Lamps]], run by [[Miltog]], sells and buys various lighting needs.
There are multiple ways of accessing Dorgesh-Kaan, although compared to other cities, it is in a bad position with poor access.
 
  +
*Players may walk from the [[Dorgeshuun Mines]]. The city can be accessed from [[Lumbridge]] by selecting the follow option on [[Kazgar]], who is near the castle basement. The door is just to the south of where Kazgar leads the player.
 
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===Reldak's Leather Armour===
*The city can be accessed from the [[Kalphite Lair]] through the [[Dorgesh-Kaan South Dungeon]] to the south of the city, although a [[light source]] is required.
 
 
[[Reldak's Leather Armour]], run by [[Reldak]], sells [[frog leather armour]].
*There is a [[fairy ring]] in the dungeon to the south with the code {{Fairycode|AJQ}}. This may only be used if players have completed [[Fairytale II - Cure a Queen]] up to the point where the fairy ring network is unlocked. A light source is needed in the dungeon.
 
  +
*The [[Dorgesh-Kaan - Keldagrim Train System]] may be used to travel to Dorgesh-Kaan from [[Keldagrim]] by rail, and vice versa. The tickets are free; a player only needs to wait less than a minute in the carriage for the departure. The train station is located on the first floor, in the south-east corner of the city.
 
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===Dorgesh-Kaan General Supplies===
*A player may use a [[Dorgesh-kaan sphere]], obtained from [[Oldak]], for a one-click teleport to the city. Other [[Moving-over-distance Spheres]] are available from Oldak, so long as the player has [[molten glass]] and 2 [[law rune]]s.
 
 
[[Dorgesh-Kaan General Supplies]] is run by [[Lurgon]], who wanders around the marketplace.
*A player may use the [[Recommendations]] teleports to get to Dorgesh-Kaan.
 
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===Nardok's Bone Weapons===
 
[[Nardok's Bone Weapons]], run by [[Nardok]], sells bone items such as the [[bone club]], [[bone spear]], [[bone dagger]], [[bone crossbow]], and [[bone bolt]]s.
   
 
==NPCs==
 
==NPCs==
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{{Multicol}}
*[[Ambassador Alvijar]]
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* [[Ambassador Alvijar]]
[[File:Zanik with her crossbow.png|right|200px|link=Zanik]]
 
*[[Andil]]
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* [[Andil]]
*[[Barlak]]
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* [[Barlak]]
*[[Bartak]]
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* [[Bartak]]
*[[Bozin]]
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* [[Bozin]]
*[[Caldi]]
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* [[Caldi]]
*[[Cave Goblin]]
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* [[Cave Goblin]]
*[[Crate goblin]]
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* [[Crate goblin]]
*[[Delgon]]
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* [[Delgon]]
*[[Durgok]]
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* [[Durgok]]
*[[Elzik]]
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* [[Elzik]]
*[[Fandon]]
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* [[Fandon]]
*[[Gerdi]]
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* [[Gerdi]]
*[[Gourmet]]
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* [[Gourmet]]
*[[Grubfoot]] (after [[The Chosen Commander]])
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* [[Grubfoot]] (after [[The Chosen Commander]])
*[[Gundik]]
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* [[Gundik]]
*[[Horgon]]
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* [[Horgon]]
*[[Inglin]]
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* [[Inglin]]
*[[Jobo]]
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* [[Jobo]]
*[[Kenti]]
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* [[Kenti]]
*[[Lorzan]]
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* [[Lorzan]]
*[[Lurgon]]
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* [[Lurgon]]
*[[Markog]]
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* [[Markog]]
*[[Merchant Uriah]]
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* [[Merchant Uriah]]
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{{Multicol-break}}
*[[Merchant Vernon]]
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* [[Merchant Vernon]]
[[File:Ur-tag.png|right|200px|link=Ur-tag]]
 
*[[Merchant Walton]]
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* [[Merchant Walton]]
*[[Merchant Xenia]]
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* [[Merchant Xenia]]
*[[Merchant Yuri]]
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* [[Merchant Yuri]]
*[[Merchant Zakia]]
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* [[Merchant Zakia]]
*[[Mernik]]
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* [[Mernik]]
*[[Moths]]
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* [[Moths]]
*[[Nipper]]
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* [[Nipper]]
*[[Oldak]]
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* [[Oldak]]
*[[Philipe Carnillean]] (6th location after [[Carnillean Rising]])
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* [[Philipe Carnillean]] (sixth location after [[Carnillean Rising]])
*[[Reldak]]
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* [[Reldak]]
*[[Goblin scribe]]
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* [[Goblin scribe]]
*[[Spit goblin]]
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* [[Spit goblin]]
*[[Tindar]]
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* [[Tindar]]
*[[Turgok]]
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* [[Turgok]]
*[[Ur-meg]]
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* [[Ur-meg]]
*[[Ur-pel]]
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* [[Ur-pel]]
*[[Ur-taal]]
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* [[Ur-taal]]
*[[Ur-tag]]
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* [[Ur-tag]]
*[[Ur-vass]]
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* [[Ur-vass]]
*[[Young 'un]]
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* [[Young 'un]]
*[[Zanik]]
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* [[Zanik]]
*[[Zenkog]]
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* [[Zenkog]]
  +
{{Multicol-end}}
   
==Quests==
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===Monsters===
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* [[Guard (cave goblin)]]
*[[Death to the Dorgeshuun]] (unlocks the city)
 
 
* Additional monsters can be found in the nearby [[Dorgeshuun Mines]], [[Dorgesh-Kaan South Dungeon]] and [[Bandos throne room]]
*[[Another Slice of H.A.M.]]
 
*[[Land of the Goblins]]
 
*[[The Chosen Commander]]
 
   
==Monsters==
+
==Quests==
 
* [[Death to the Dorgeshuun]] (unlocks the city)
*[[Cave Goblin Guard]]
 
 
* [[Another Slice of H.A.M.]]
*Additional monsters can be found in the nearby [[Dorgeshuun Mines]], [[Dorgesh-Kaan South Dungeon]] and [[Bandos throne room]].
 
 
* [[Land of the Goblins]]
 
* [[The Chosen Commander]]
  +
* [[The Mighty Fall]] - starts in the city
   
 
==Music==
 
==Music==
*[[Dorgeshuun City]] - main theme
+
* [[Dorgeshuun City]] - main theme
*[[Slice of Station]] - train station
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* [[Slice of Station]] - train station
*[[Zanik's Theme]] - unlocked during [[Land of the Goblins]]
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* [[Zanik's Theme]] - unlocked during [[Land of the Goblins]]
*[[But We Can Fight]] - after [[Chosen Commander, The|The Chosen Commander]]
+
* [[But We Can Fight]] - after [[The Chosen Commander]]
  +
* [[Godslayer]] - after The Chosen Commander
   
 
==Trivia==
 
==Trivia==
 
* [[Movario]] and [[Darve]], who are found in the Dorgesh-Kaan South Dungeon, were released along with the rest of the city but initially served no immediate purpose. Although they could be spoken to about their following of [[Lucien]], it was not until [[While Guthix Sleeps]] was released that they became significant.
[[File:RSHD Login2.png|thumb|Part 7 of the new animated RSHD login screen, designed to confuse auto-login and auto-signup macros]]
 
  +
* A massive [[quartz crystal cave]], only mentioned in [[Transcript:The Chasm of Lights|The Chasm of Lights]], exists below the city.
*With the release of the city, all cave goblins have had their graphics changed.
 
*Dorgesh-Kaan is on the login screen, in position 2.
 
*Despite its large size, Dorgesh-Kaan is one of the least crowded cities in RuneScape, due to its location and facilities.
 
*[[Movario]] and [[Darve]], who are found in the Dorgesh-Kaan South Dungeon, were released along with the rest of the city but initially served no immediate purpose. Although they could be spoken to about their following of [[Lucien]], it was not until [[While Guthix Sleeps]] was released that they became significant.
 
*As of the update on [[9 November]] [[2009]], a problem with some of the walls in Dorgesh-Kaan has been fixed.
 
*When speaking with a common [[Cave goblin]], they would occasionally question you of your opinion of their city. If you state that you like it, they would say, "That, surface-dweller, was the right answer." This could be a reference from the movie (and possibly the [[Wikipedia:I, Robot|novel]]), [[Wikipedia:I, Robot (film)|I, Robot]] when Detective Del Spooner is questioning Dr. Lanning's Hologram about the [[Wikipedia:Three Laws of Robotics|Three Laws of Robotics]] and why he has built a robot that could function without them, Dr. Lanning stated that the laws would only lead to revolution. Detective Del Spooner then asks "Whose revolution?" and Dr. Lanning replies with "That, detective, is the right question. Program terminated."
 
*A massive cavern, the [[Quartz crystal cave]] exists below the city.
 
   
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{{Death to the Dorgeshuun}}
  +
{{Another Slice of H.A.M.}}
  +
{{The Chosen Commander}}
  +
{{The Chasm of Lights}}
  +
{{Dungeons}}
 
[[fi:Dorgesh-Kaan]]
 
[[fi:Dorgesh-Kaan]]
 
[[nl:Dorgesh-Kaan]]
 
[[nl:Dorgesh-Kaan]]
 
[[Category:Cities]]
 
[[Category:Cities]]
[[Category:Dungeons]]
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[[Category:Quest locations]]
[[Category:Quest Locations]]
 
[[Category:Dorgeshuun]]
 
 
[[Category:Capital cities]]
 
[[Category:Capital cities]]
 
[[Category:Locations featured on the log-in screen]]
 
[[Category:Locations featured on the log-in screen]]

Latest revision as of 15:16, 3 March 2019

Dorgesh-Kaan banner

The Republic of Dorgesh-Kaan is the capital city of the Dorgeshuun cave goblin tribe. The city can only be accessed after completion of Death to the Dorgeshuun. Other quests later in the Dorgeshuun quest series allow use of certain features of the city (like the train to Keldagrim).

Overview

The city itself is very large, rivaling other capitals such as Keldagrim and Varrock. The city is two stories tall, with the bottom level containing many side chambers where goblins live and work. Built on the second floor are many free-standing houses and public buildings, including the Council Chambers and local school. The city's design is very intricate, and its maze-like layout and strange architecture often confuse those visiting the city for the first time. Dorgesh-Kaan is lit by a complex system of magical light orbs, powered by a geothermal power plant located in the dungeon south of the city.

Transportation

Dorgesh-Kaan entrance

The humble gate to the city

There are multiple ways of accessing Dorgesh-Kaan.

History

This section is a stub. You can help by expanding it.
Dorgeshuun Nursery

The Dorgesh-Kaan nursery

Several thousand years ago, during the height of the bloody God Wars, the Dorgeshuun were a war-like tribe of goblins. Like the rest of the goblin race, the Dorgeshuun served the god Bandos, an entity that revelled in war and bloodshed. For many years the Dorgeshuun fought the other races of the world in his name. However, some years into the war, Bandos ordered the tribe to fight in a battle that they could not win and that would result in the death of them all.

To escape this fate, the Dorgeshuun refused to fight for Bandos; soon after they fled to a life beneath the surface of the world to hide from the god they once served, for if they didn't, Bandos would destroy them all in anger of their treason. The Dorgeshuun soon adapted to this way of life. Rather than suffering for their treason, the Dorgeshuun embraced their new home and built the mighty city of Dorgesh-Kaan, but not before a massive government reform and violent civil war.

The Tribal and Republic factions fought for some time, attempting to gain control of the city. Only when the Tribal army and leader, General Bonehelm, was killed in a cave-in did the city truly begin to grow. Hidden from the wars of the surface, it quickly became what was, at the time, one of very few permanent settlements in Gielinor. Built upon peace and brotherhood, it differed greatly from the catastrophic surface world.

Only recently did the Dorgeshuun reveal their city to humans. Having existed for so long with no outside threats, the city has become prosperous enough to attract many human visitors. Merchants travel to the marketplace in hopes of making their fortune selling exotic surface foods to the cave goblins. Diplomats, such as Duke Horacio of Lumbridge and the Consortium of Keldagrim seek to establish diplomatic ties with the goblins. Adventurers come to the city to slay the beasts that exist in the city's unexplored caverns and caves. Others travel merely to sample the cave goblin's unique food or to study the goblin's advances in magic.

Features

Marketplace

The marketplace is a good place to start. A general store, lamp stall, and various merchants can be found here. Most of the other merchants will sell strange foods made from local resources. The food merchants will buy any surface foods for higher prices than normal, as it is new to them. The Dorgesh-Kaan market trading minigame may be played here to make money.

Agility course and dungeon

Turgall generator room

The generator room in the Agility course

A high-level Dorgesh-Kaan Agility Course can be found south of the city; it requires 80 Agility. An alternative route using a Mithril grapple requires 80 Strength and 80 Ranged and provides ranged experience.

Below the agility course is a large dungeon, the Dorgesh-Kaan South Dungeon. It has a unique Slayer monster called a Molanisk, as well as other beasts such as cave slime, giant frogs, and both large and small varieties of cave bugs.

There is a fairy ring (AJQ) in the dungeon. To exit from the dungeon to the city go east of the ring, then go north, west and again to north until a ladder. Climb up the ladder and you'll be at the Dorgesh-Kaan course. For the south part of the city climb down the stairs at north.

Train system

A train system between Dorgesh-Kaan and Keldagrim can be used after completing Another Slice of H.A.M. It takes time after entering the train to leave. After leaving there will be a short cut scene and you'll end up in Keldagrim or Dorgesh-Kaan depending which one you left from.

Thieving

Dorgesh-Kaan has many features that players training Thieving will find appealing. There are 25 chests (8 rich, 17 average) throughout the city containing a wide variety of loot such as gems, lamps, ore, frog-leather armour, and Summoning charms (mostly green). Most cave goblins can also be pickpocketed, and the wire machine in the south side of the city can be stolen from.

Dorgesh-Kaan Average Chest map
Dorgesh-Kaan Rich Chest map

Mining

Directly outside of Dorgesh-Kaan's gates is the Dorgesh-Kaan mine containing iron and silver, which may be sold to Mistag for 13 and 60 coins each, respectively. The fact that Mistag is very close to the iron rocks makes this a good place for iron powerminers.

Other features

South Dorgesh-Kaan

The industrial area of the city

Moving-over-distance spheres can be obtained from Oldak by bringing him molten glass and two law runes. Players with 40 Invention can also speak with him to start with the cave goblin technology tree.

After completion of The Chosen Commander, a statue of the player and Zanik is erected at the centre of the city. The player can choose from several different designs to change its appearance.

There is a certain type of fish specific to Dorgesh-Kaan that cannot be caught by players. They can only be found in the shallow pools north and south of the city's marketplace.

Occasionally, players may find broken lamps. They can be fixed by using a light orb on it for Firemaking experience. Level 52 Firemaking is needed to fix a lamp, giving 1000 Firemaking experience. When a player has replaced 100 light orbs they will receive the message "You have replaced 100 orbs and have gained extra experience." The bonus received is 5000 firemaking experience. To make a light orb, blow one with glass (requiring 87 Crafting) and then use some wire stolen from the wire machine on the southern end of the city.

Shops

Dorgesh-kaan market

The marketplace

Miltog's Lamps

Miltog's Lamps, run by Miltog, sells and buys various lighting needs.

Reldak's Leather Armour

Reldak's Leather Armour, run by Reldak, sells frog leather armour.

Dorgesh-Kaan General Supplies

Dorgesh-Kaan General Supplies is run by Lurgon, who wanders around the marketplace.

Nardok's Bone Weapons

Nardok's Bone Weapons, run by Nardok, sells bone items such as the bone club, bone spear, bone dagger, bone crossbow, and bone bolts.

NPCs

Monsters

Quests

Music

Trivia

  • Movario and Darve, who are found in the Dorgesh-Kaan South Dungeon, were released along with the rest of the city but initially served no immediate purpose. Although they could be spoken to about their following of Lucien, it was not until While Guthix Sleeps was released that they became significant.
  • A massive quartz crystal cave, only mentioned in The Chasm of Lights, exists below the city.