|Release date||17 October 2012 (Update)|
The Doric and Boric tasks are tasks for Doric and Boric which can be completed after What's Mine is Yours, receiving Smithing experience and charges on the Gofannon amulet. The items requested can only be smithed after the task is started; otherwise, they will not count. You cannot buy the items from the Grand Exchange, but you can buy the metal bars - you do not have to mine the ores or smelt them. After you complete each task, return to Doric or Boric for the next task. You cannot boost any of the requirements.
The Gofannon amulet can be drained of its experience. Once drained, the player will receive double experience until the bonus experience is depleted.
Free-to-play players can start tasks by Boric and Doric. All of Boric's tasks and several of Doric's tasks will require entry into members areas.
Requirements for both sets of tasks
- 36 bronze bars
- 25 iron bars
- 50 steel bars (or 10 steel bars and 8 steel platebodies
- 60 mithril bars
- 50 adamant bars
- 20 iron ore
- 30 coal
The required levels for the tasks cannot be temporarily boosted.
- Required quests: Death Plateau (updated version).
- Required items for all tasks: 36 bronze bars, 25 iron bars, 50 steel bars (Or 10 steel bars and 8 steel platebodies), 60 mithril bars, 50 adamant bars and 20 iron ores.
- Required level to complete all tasks: 75 Smithing
Task 1: Smithing for Sten
Recommended: Falador Teleport
Speak to Doric in his hut north of Falador, and ask if he has any more smithing tasks. Doric will tell you that Aksel, located in the artisans workshop, is in need of a iron full helm +1.
Give him the iron full helm once finished.
- 250 experience
- 750 charges on the Gofannon amulet
Task 2: Attack of the Trolls
Requirements: Death Plateau (Completion of the old version of the Death Plateau quest does not qualify you for this task. You must have completed the fully-voiced version), 20 Smithing, 10 steel bars and 2 bronze bars
Speak to Doric and he will ask if you want to help Burthorpe fight the trolls. Accept his offer, and he will tell you that Commander Denulth is looking to lead another assault on the trolls and that he has asked Doric & Son to provide some equipment for his troops: 2 steel chainbodies at any anvil and deliver them to Commander Denulth in Burthorpe outside of the injured soldiers' barracks south-east of the teleport lodestone.
Denulth will be pleased with the armour, but a soldier will teleport in and explain that the trolls have attacked and one of the cannons has been damaged, saying that the barrel has been ruined. Commander Denulth tells his soldier to return to his post and the soldier teleports out. Commander Denulth will then say he has another task for you, telling you to return to Doric to learn how to repair the cannon barrel. Talk to Doric, and he will then show you how to make one. Make a cannon repair part using 2 bronze bars - this must be done at Doric's anvil.
Return to Burthorpe and run to the castle just north of the Burthorpe Lodestone. Take the ladder outside the castle or climb up the stairs to the very top. Repair the broken (middlemost on the northern side) cannon and return to the commander to tell him you have completed the repair, and he will thank and reward you.
Task 3: Warhammers and Longswords
Doric will tell you that he has an "extra special" customer, whom you will have the pleasure of dealing with. These customers are the generals from Goblin Village to the north, who wish to purchase some weapons. He tells you to go and find out what they want.
After speaking to Doric, head north to Goblin Village and speak to General Bentnoze or General Wartface in the building at the north of the village. After Bentnoze is initially unaware who Doric is, and Wartface explains he's a short man who "does the bash-bash with his hammer", The two will bicker over what to make, with Bentnoze wanting mithril longswords, and Wartface wanting mithril warhammers. You will suggest making five of each, to which they will agree. You must now make a mithril longsword +1 and a mithril warhammer +1 to keep both of the Generals happy.
Once you make the weapons, return to the generals, and they will insist that the weapons are gifts and will refuse to reward you. After your adventurer threatens to use the iron weapons on them, the goblins, in turn, say they won't pass on recommendations of Dorics workshop to other goblin clans. You ask them to not do that, that there must be something they have in return for your services. They comply and hand you over some "useless junk": a blacksmithing book with some old notes in it.
Task 4: Burial Armour
Doric will tell you that smithing is not all fun and games. As smiths make the weapons with which wars are waged, all smiths must face the consequences of their work, death. He will tell you that as his partner, you are expected to learn this serious side of the business. He will send you to Suak, an old smith at the Artisan's Workshop, to make burial armour, the making of which is a dwarvish custom to honour the dead.
After talking to Doric, go to the Artisan's Workshop in Falador. If you have not made Burial Armour before, speak to Suak to learn. Basically, you will need to smith a platebody, a full helm, gauntlets, boots and platelegs. Make them all +2, then you can go to the burial side of the artisan`s workshop to make the adamant burial set.
Talk to Suak after you finish to gain the reward and finish the task. (Doric will send you back if you forget.)
Task 5: A Gnomish Request (m)
Requirements: 50 Smithing and 12 rune bars and 20 steel bars
Talk to Doric, and he will tell you that Commander Montai has requested some armour for his troops on the Khazard Battlefield south of Ardougne. Accept the offer, and Doric will tell you to make 3 rune swords +1 and 4 gnome platebodies. To make gnome platebodies, use standard steel platebodies on Doric's anvil. The swords have to be made on Doric's anvil as well, or Commander Montai will refuse them saying "what are these supposed to be". You don't have to make the steel platebodies yourself; they can be bought at Grand Exchange, saving 40 steel bars.
Take the items to Commander Montai on the Gnome battlefield south of Ardougne. The commander is south of the bridge behind the gnome defences and is distinguished as the only gnome in the area wearing red armour. The closest teleports to this area are the Ardougne Monastery teleport via the Ardougne cloak 1 or higher, or the Spirit tree teleport to the Battlefield of Khazard. Upon handing over the armour, Commander Montai tells you that if Doric keeps them in stock with such high-quality armour, they will finally have the edge over the Khazard Army. You will then be rewarded.
Task 6: Fremennik of War(m)
Recommended Items: Falador Teleport, Varrock Teleport, and Enchanted Lyre or Rellekka Tablet (or just the Rellekka lodestone)
Doric explains that he did not expect the Fremennik people to contact them considering the fact that the Fremennik dislike them as they are "outerlanders". Doric explains that you need to head to Skulgrimen in Rellekka as he has requested an orikalkum warhammer +3. Head to Rellekka; a Rellekka tablet or an Enchanted lyre is a quick teleport there. If not, you can use the fairy ring teleport system, a house teleport if your house is located in Rellekka, or just run west from the Fremennik lodestone. You can find Skulgrimen in the armour hut just north of the long hall. Skulgrimen will claim that the weapon is of an excellent standard, almost as good as if it were smithed by one of their own and to pass on to Doric that he will be sending his next order shortly! Talk to Doric before making them.
Task 7: Nostalgic Warhammers(m)
Recommended: Falador Teleport, Luck of the dwarves, Ring of Slaying or access to fairy rings (code dkr or dks). Alternatively, take the mining cart from the Dwarven Mine or the Grand Exchange trapdoor.
Doric will tell you that Santiri wants you to smith a First generation warhammer. Head to the most North-western building in West Keldagrim. Talking to him before making the Warhammer is optional. Talk to Santiri, he will tell you to talk to Supreme Commander Bisi in the building south of him up the stairs. Bisi will give you a Black guard warhammer, and tell you to hit it with a hammer. Use the black warhammer on an anvil (one is located south of the building the Supreme Commander is in) to get the Black guard warhammer (cracked).
Head back to Santiri, but he will say that it's an 18th generation warhammer at best, and suggests heading to the library. Go to the librarian, the most north-eastern building in West Keldagrim, and he will suggest talking to someone used to working with heavy stone. Bring the warhammer to the stonemason in the southernmost building in West Keldagrim, and he will suggest using his stone crusher to crush it. Use the warhammer on the stone crusher in the northwest corner of the building (you must use the item on the stone crusher, as the stone crusher has no left-click options), and you will now have a Black guard warhammer (Crushed).
Head back to Santiri, and he will still complain, saying it looks like a 6th generation warhammer. He suggests that it needs to be rustier, so head to East Keldagrim and use it on the well there, obtaining the Black guard warhammer (Rusty).
Finally, head back to Santiri and he will be satisfied, and give you your reward.
Throughout this task, be sure to speak with Santiri and show him the warhammer at each stage (Cracked, crushed, and rusty). If you skip showing the warhammer to him, you will need to destroy the item and start the process over.
If you talk with the Supreme Commander before speaking with Santiri, part of the story will be skipped.
Task 8: The Mysterious Client(m)
Requirements: 75 Smithing and 50 Adamant bars
Speak to Doric and he will tell you about a mysterious order. Make sure you have at least two inventory spaces open to receive the order and a weapons crate. The order says to make 25 adamant scimitars and then place them in the weapons crate on the stump behind the gem store in Falador. You must speak to Doric, go through the conversation, and receive the order and crate before making the scimitars. If you make the scimitars prior to receiving the order, or if you obtained the scimitars elsewhere such as the Grand Exchange, you will not be able to complete this task.
Head to a bank/anvil and make 25 scimitars and add them to the crate. You can add the scimitars to the crate all 25 at once, or in any amount as you smith them, but once added, they cannot be taken out again. Once the crate is full, go to Falador and the south end of the gem store (west of the castle). Click on the tree stump behind the gem store to investigate it and you will place the crate in the tree stump. A cutscene will play as you spy on who will collect the weapons. Once the cutscene is over, search the crate again to receive your reward. You will also receive a Monkey's note, which you can read to see the monkeys' apology for knocking you out.
Boric's tasks (m)
Required items for all tasks: 30 Coal
Required level to complete all tasks: 60 Mining
Head down the stairs at Doric's workshop to speak to Boric and get the task. He will tell you that business has picked up and they are short on coal. Then you need to go to the Seers' Village Coal truck mining site west of McGrubor's Wood. One route is to teleport to the Seers' Village Lodestone or McGrubor's Wood fairy ring code als), then follow the rail tracks to the north and then west of McGrubor's Wood, then cross the river at the log (requires level 20 Agility). An alternate route is to use the home teleport spell to the Ardougne Lodestone, run north, then west past the fishing guild, then north to the iron gates, open the gates, and run north to where the coal trucks and coal rocks are.
You need to load 30 coal into the trucks. There is no need to mine the coal, you can also buy the coal ores and take them to the coal trucks deposit. Use a familiar to carry all 30, or carry 28 and mine the last two (you cannot use noted coal). There are level 44 giant bats at the site, which may attack with magic if your combat level is low. Another method is to bring a coal bag filled with at least 30 coal.
Talk to the Dwarven Miner (south of the coal trucks and Stankers) to let him know when you are done to claim your reward. If you have the coal already in your truck from an earlier time there is no need to mine it - just talk to the dwarf miner to let him know.
Boric will give you a Mining sites note with a list of 5 mining sites to visit. Bring a weapon to defeat five level 1 creatures, then head to each location and clear each site of a Living rock brawler. Attempt to mine any ore and a creature will spawn, kill it. The locations are:
- North-east Ardougne Mine (southwest of the Legends' Guild)
- Al Kharid Mine
- North-west Brimhaven Mine
- Lumbridge West Mine (located between the water altar and Wizard's Tower)
- Agility Pyramid North-West Mine
The creatures are summoned by mining the rocks. It doesn't have to be the first attempt and you only have to kill one on each site. You may have to mine more than one rock at a site for the Living rock brawler to appear. Return to Boric for your reward. Mining a higher level rock increases the chance of spawning a creature.
If no creature spawns after mining several ores, try logging out and in again. It will fix the issue, but you might have to kill some of the creature you had previously killed, a second time.
Return to Boric to end the task.
Boric will tell you that he has negotiated with the mining guild to provide supplies. However, they want a show of commitment first by proving the owners of the business are as happy to do the menial tasks as the workers. To do this Boric asks that you mine 15 orichalchite and 10 runite ore (The ore cannot be noted or in ore box and you must have all 25 for it to work when you show it to Boric. It also must be done within the Mining Guild mine, including the Mining Guild Resource Dungeon. The Dungeoneering cape and Skills necklace have direct teleports to the Mining guild). You will not receive a task list from Boric for this task. When you've obtained the correct amounts of both ores, your chatbox will read "You've gathered enough ore to satisfy the Mining Guild dwarves. Head back to Boric with the ore." Return with the ore to Boric. Extra ore gained through Varrock armour does count. Skilling buff gained from mining a Shooting Star does not count. If you're using the Imcando pickaxe and it smelts the ore, it will still count towards the satisfaction of the mining guild; however, you still need 10 orichalchite and 15 runite ores to satisfy Boric. Mine another ore, and you will be able to complete the task and hand over all the ore.
- 8,000 experience
- 24,000 charges for the Gofannon amulet
- 183,500 charges for the Gofannon amulet.
- 13,000 experience
- 48,000 experience
- What's Mine Is Also Doric's ( 10) - Complete all of the Doric and Boric tasks.
- As you complete Doric's tasks, the mannequins in his hut and the signpost out front will be upgraded. Once the 8th task has been completed, they will be made out of rune. The cart outside will also be repaired.
- As you complete Boric's tasks, the pile of ore near the underground furnace will be upgraded. Once the 3rd task has been completed, the pile will consist of runite ore. The nearby mine cart will also be upgraded, but only to adamant.
- The Mining Guild task was updated to allow mining done in the resource dungeon to count towards the task.
- For Doric's 6th task involving delivery to the Fremenniks, Doric and Skulgrimen both imply that the Fremenniks are taking 'outerlander' assistance by rendering the player's aid, even if the player is a Fremennik and has completed the entire Fremennik questline. The player will say nothing to rebuke them.
Doric and Boric tasks