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{{Otheruses|def=no|the music track|Dreadnaut (music track)}}
 
{{Otheruses|def=no|the music track|Dreadnaut (music track)}}
{{Infobox Monster
+
{{Infobox Monster new
  +
|version1=95|version2=98|version3=100|version4=103|version5=106|version6=109|version7=112|version8=114|version9=117|version10=120|version11=123|version12=126|version13=128|version14=131|version15=138
|name = Dreadnaut
 
|image = [[File:Dreadnaut.png|200px]]
+
|name=Dreadnaut
  +
|image=[[File:Dreadnaut.png|200px]]
|release = [[2 November]] [[2010]]
+
|release=[[2 November]] [[2010]]
|update = Dungeoneering – The Warped Floors
+
|update=Dungeoneering – The Warped Floors
|level = 120, 150, 180, 186, 192, 198
 
  +
|level1=95|level2=98|level3=100|level4=103|level5=106|level6=109|level7=112|level8=114|level9=117|level10=120|level11=123|level12=126|level13=128|level14=131|level15=138
|LP = Varies
 
  +
|experience1=598.5|experience2=881.4|experience3=972.0|experience4=1073.4|experience5=1482.0|experience6=1637.2|experience7=1809.0|experience8=2400.3|experience9=2651.4|experience10=3416.7|experience11=4314.0|experience12=4766.4|experience13=5923.8|experience14=7270.5|experience15=10267.9
|slaylvl = No
 
  +
|lifepoints1=10000|lifepoints2=11200|lifepoints3=12544|lifepoints4=14049|lifepoints5=15735|lifepoints6=17623|lifepoints7=19738|lifepoints8=22107|lifepoints9=24760|lifepoints10=27731|lifepoints11=31058|lifepoints12=34785|lifepoints13=38960|lifepoints14=43635|lifepoints15=49500
|members = Yes
 
|aggressive = Yes
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|members=Yes
  +
|aggressive=Yes
|poisonous = No
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|poisonous=No
|immune to poison =
 
  +
|immune_to_poison=Yes
|attack style = [[Melee]]
 
  +
|immune_to_stun=yes
|attack speed = 4
 
  +
|immune_to_deflect=yes
|max hit = Varies
 
  +
|immune_to_drain=no
|weakness = Nothing
 
  +
|style=melee, ranged
|always drops = Tier 1-11 Platebody
 
 
|speed=5
|examine = It's hard to determine if the rammernaut controls the eye, or vice versa.
 
  +
|max_melee1=50|max_melee2=120|max_melee3=180|max_melee4=250|max_melee5=320|max_melee6=390|max_melee7=450|max_melee8=520|max_melee9=590|max_melee10=650|max_melee11=720|max_melee12=790|max_melee13=860|max_melee14=920|max_melee15=990
  +
|max_ranged1=50|max_ranged2=120|max_ranged3=180|max_ranged4=250|max_ranged5=320|max_ranged6=390|max_ranged7=450|max_ranged8=520|max_ranged9=590|max_ranged10=650|max_ranged11=720|max_ranged12=790|max_ranged13=860|max_ranged14=920|max_ranged15=990
  +
|max_magic1=50|max_magic2=120|max_magic3=180|max_magic4=250|max_magic5=320|max_magic6=390|max_magic7=450|max_magic8=520|max_magic9=590|max_magic10=650|max_magic11=720|max_magic12=790|max_magic13=860|max_magic14=920|max_magic15=990
  +
|max_spec=
 
|weakness=Nothing
 
|examine=It's hard to determine if the rammernaut controls the eye, or vice versa.
  +
|attack1=68|attack2=70|attack3=72|attack4=74|attack5=76|attack6=78|attack7=80|attack8=82|attack9=84|attack10=86|attack11=88|attack12=90|attack13=92|attack14=94|attack15=99
  +
|ranged1=68|ranged2=70|ranged3=72|ranged4=74|ranged5=76|ranged6=78|ranged7=80|ranged8=82|ranged9=84|ranged10=86|ranged11=88|ranged12=90|ranged13=92|ranged14=94|ranged15=99
  +
|magic1=68|magic2=70|magic3=72|magic4=74|magic5=76|magic6=78|magic7=80|magic8=82|magic9=84|magic10=86|magic11=88|magic12=90|magic13=92|magic14=94|magic15=99
  +
|defence1=68|defence2=70|defence3=72|defence4=74|defence5=76|defence6=78|defence7=80|defence8=82|defence9=84|defence10=86|defence11=88|defence12=90|defence13=92|defence14=94|defence15=99
  +
|armour1=1409|armour2=1486|armour3=1566|armour4=1650|armour5=1738|armour6=1829|armour7=1924|armour8=2023|armour9=2125|armour10=2232|armour11=2343|armour12=2458|armour13=2577|armour14=2701|armour15=3031
  +
|acc_melee1=1409|acc_melee2=1486|acc_melee3=1566|acc_melee4=1650|acc_melee5=1738|acc_melee6=1829|acc_melee7=1924|acc_melee8=2023|acc_melee9=2125|acc_melee10=2232|acc_melee11=2343|acc_melee12=2458|acc_melee13=2577|acc_melee14=2701|acc_melee15=3031
  +
|acc_ranged1=1409|acc_ranged2=1486|acc_ranged3=1566|acc_ranged4=1650|acc_ranged5=1738|acc_ranged6=1829|acc_ranged7=1924|acc_ranged8=2023|acc_ranged9=2125|acc_ranged10=2232|acc_ranged11=2343|acc_ranged12=2458|acc_ranged13=2577|acc_ranged14=2701|acc_ranged15=3031
  +
|acc_magic1=1409|acc_magic2=1486|acc_magic3=1566|acc_magic4=1650|acc_magic5=1738|acc_magic6=1829|acc_magic7=1924|acc_magic8=2023|acc_magic9=2125|acc_magic10=2232|acc_magic11=2343|acc_magic12=2458|acc_magic13=2577|acc_magic14=2701|acc_magic15=3031
  +
|aff_weakness=90
  +
|aff_melee=55
  +
|aff_ranged=45
  +
|aff_magic=65
  +
|abilities=
  +
|id1=12848|id2=12849|id3=12850|id4=12851|id5=12852|id6=12853|id7=12854|id8=12855|id9=12856|id10=12857|id11=12858|id12=12859|id13=12860|id14=12861|id15=12862
 
}}
 
}}
 
[[File:Dreadnaut icon.png|left]]
 
[[File:Dreadnaut icon.png|left]]
'''Dreadnaut''' is a boss monster encountered on the [[Warped floors]]. This boss requires a [[Dungeoneering]] level of 95 to encounter and fight. His main attack style is melee, and he also uses a special attack that disables your protection prayers or deflect curses for 5 seconds. Nonetheless, [[Protect from Melee]] is strongly advised.
+
'''Dreadnaut''' is a boss monster encountered on the [[Warped floors]]. This boss requires level 95 [[Dungeoneering]] to encounter and fight.
   
Dreadnaut is in fact a [[Rammernaut]], except he is warped by the tainted magic that affects the Warped floors due to their closeness to [[The Rift]]. It appears to have gotten a lump in the back and his shield transformed into an eye.
+
Dreadnaut is a [[Rammernaut]] guard that has been corrupted by the tainted magic that affects the Warped floors due to their closeness to [[The Rift]]. He appears to have grown a lump in the back and had his shield transformed into an eye.
   
  +
==The fight==
Running around the room while using magic is not as safe as it may seem. Running away and using magic is only useful before he shouts "You can't run forever!" lowering your magic level by 10% of whatever amount of damage is dealt to you.
 
  +
His melee attack will be followed by a ranged attack a tick later, which will be fired at multiple players.
   
He, like Rammernaut, can also disable prayer, where he will point his shield at you and it will shoot a red beam, which also causes damage, hits through prayer and disables them.
+
His special attacks consists of him spawning orange blobs on the ground. They stay for a while and cause damage if stood on, and also drain prayer rapidly. He can point his shield at a player and emit a red beam, dealing typeless damage and disabling protection prayers and deflection curses.
 
Running around the room while using magic is not as safe as it may seem. After a while he shouts "''You can't run forever!''" and lowers your magic level with a multi-target steam attack.
 
One of his special attacks consists of him spawning orange blobs on the ground. They stay for a while and cause damage if stood on, and also drain prayer rapidly.
 
 
It is now possible to autocast combat spells even if your magic stat drops below the required level, which means you may run around the room and use magic. Be cautious when using this technique because his magic draining special attack may reduce your magic below the level required to teleport, which will trap you inside the boss room, unable to escape. Bringing magic or restore potions may prevent this from occurring.
 
 
Arguably the best way to fight him when rushing is to have a couple people running away while using magic, and the others using melee while he tries to attack the magers.
 
 
The boss is more common on the earliest Warped floors (Floor 48 to Floor 50)
 
   
 
==Drops==
 
==Drops==
 
{{DropsTableHead}}
 
{{DropsTableHead}}
{{DropsLine|Name=Novite platebody|Quantity=1|Rarity=Random|gemw=no|Image=Novite_Platebody.png}}
+
{{DropsLine|Name=Novite platebody|Quantity=1|Rarity=Random|gemw=no}}
{{DropsLine|Name=Bathus platebody|Quantity=1|Rarity=Random|gemw=no|Image=Bathus platebody.png}}
+
{{DropsLine|Name=Bathus platebody|Quantity=1|Rarity=Random|gemw=no}}
{{DropsLine|Name=Marmaros platebody|Quantity=1|Rarity=Random|gemw=no|Image=Marmaros_platebody.png}}
+
{{DropsLine|Name=Marmaros platebody|Quantity=1|Rarity=Random|gemw=no}}
{{DropsLine|Name=Kratonite platebody|Quantity=1|Rarity=Random|gemw=no|Image=Kratonite_platebody.png}}
+
{{DropsLine|Name=Kratonite platebody|Quantity=1|Rarity=Random|gemw=no}}
{{DropsLine|Name=Fractite platebody|Quantity=1|Rarity=Random|gemw=no|Image=Fractite platebody.png}}
+
{{DropsLine|Name=Fractite platebody|Quantity=1|Rarity=Random|gemw=no}}
{{DropsLine|Name=Zephyrium platebody|Quantity=1|Rarity=Random|gemw=no|Image=Zephyrium platebody.png}}
+
{{DropsLine|Name=Zephyrium platebody|Quantity=1|Rarity=Random|gemw=no}}
{{DropsLine|Name=Argonite platebody|Quantity=1|Rarity=Random|gemw=no|Image=Argonite Platebody.png}}
+
{{DropsLine|Name=Argonite platebody|Quantity=1|Rarity=Random|gemw=no}}
{{DropsLine|Name=Katagon platebody|Quantity=1|Rarity=Random|gemw=no|Image=Katagon platebody.png}}
+
{{DropsLine|Name=Katagon platebody|Quantity=1|Rarity=Random|gemw=no}}
{{DropsLine|Name=Gorgonite platebody|Quantity=1|Rarity=Random|gemw=no|Image=Gorgonite platebody.png}}
+
{{DropsLine|Name=Gorgonite platebody|Quantity=1|Rarity=Random|gemw=no}}
{{DropsLine|Name=Promethium platebody|Quantity=1|Rarity=Random|gemw=no|Image=Promethium_platebody.png}}
+
{{DropsLine|Name=Promethium platebody|Quantity=1|Rarity=Random|gemw=no}}
{{DropsLine|Name=Primal platebody|Quantity=1|Rarity=Random|gemw=no|Image=Primal_platebody.png}}
+
{{DropsLine|Name=Primal platebody|Quantity=1|Rarity=Random|gemw=no}}
{{DropsLine|Name=Dungeoneering journals|Quantity=Various parts|Rarity=Common|gemw=no|Image=Mysterious chronicle (part 3).png}}
+
{{DropsLine|Name=Mysterious chronicle|Quantity=1|Rarity=Common|gemw=no}}
  +
{{DropsLine|Name=Resource requisition orders|Quantity=1|Rarity=Common|gemw=no}}
|}
 
  +
{{DropsTableBottom}}
   
 
==Trivia==
 
==Trivia==
[[File:Dreadnaut eye.png|thumb|188px|The eye on Dreadnaut's arm.]]
+
[[File:Dreadnaut eye.png|thumb|188px|The eye on Dreadnaut's arm]]
*The examine text seems to indicate that Dreadnaut is under the mind-control of a [[stalker]], similar to the way [[sea slug]]s control minds. Or, more likely, it could be referring to his shield, which has mutated into an eye.
+
* The examine text refers to his shield, which has mutated into an eye.
  +
* In Dreadnaut's room, if a player looks in the map the ladder has the red lines of a door rather than a ladder.
[[File:Dreadnaut kills brutes.png|thumb|left|Dreadnaut killing two Brutes.]]
+
[[File:Dreadnaut kills brutes.png|thumb|left|Dreadnaut killing two brutes.]]
*Sometimes before fighting Dreadnaut, there are a couple of [[Brutes]] standing nearby trying to talk to him. Both Brutes talk back and forth saying that something isn't right, before Dreadnaut decides to kill them. During the fight you can see their bones on the ground.
+
* Sometimes before fighting Dreadnaut, there are two level 117 [[brutes]] standing nearby trying to talk to him. Both brutes talk back and forth saying that something isn't right before Dreadnaut kills them for 1170 damage each. The brutes will drop bones that are exactly the same item as those found in the overworld.
*It used to be possible to safe-spot Dreadnaut if you wished to use magic or ranged. Using gatestones, players could trap him behind the boxes in the room and safe-spot him. This method has been removed, as Jagex has removed all the boxes.
+
* It used to be possible to safe-spot Dreadnaut with magic or ranged. Using gatestones, players could trap him behind the boxes in the room and safe-spot him. However the boxes have since been removed.
   
  +
{{Dungeoneering bosses}}
{{Dungeoneeringbosses}}
 
 
[[fi:Dreadnaut]]
 
[[fi:Dreadnaut]]

Latest revision as of 01:42, 23 April 2018

For the music track, see Dreadnaut (music track).
[FAQ] • [doc]
Dreadnaut icon

Dreadnaut is a boss monster encountered on the Warped floors. This boss requires level 95 Dungeoneering to encounter and fight.

Dreadnaut is a Rammernaut guard that has been corrupted by the tainted magic that affects the Warped floors due to their closeness to The Rift. He appears to have grown a lump in the back and had his shield transformed into an eye.

The fight

His melee attack will be followed by a ranged attack a tick later, which will be fired at multiple players.

His special attacks consists of him spawning orange blobs on the ground. They stay for a while and cause damage if stood on, and also drain prayer rapidly. He can point his shield at a player and emit a red beam, dealing typeless damage and disabling protection prayers and deflection curses. Running around the room while using magic is not as safe as it may seem. After a while he shouts "You can't run forever!" and lowers your magic level with a multi-target steam attack.

Drops

Item Quantity Rarity GE price
Novite platebodyNovite platebody1RandomNot sold
Bathus platebodyBathus platebody1RandomNot sold
Marmaros platebodyMarmaros platebody1RandomNot sold
Kratonite platebodyKratonite platebody1RandomNot sold
Fractite platebodyFractite platebody1RandomNot sold
Zephyrium platebodyZephyrium platebody1RandomNot sold
Argonite platebodyArgonite platebody1RandomNot sold
Katagon platebodyKatagon platebody1RandomNot sold
Gorgonite platebodyGorgonite platebody1RandomNot sold
Promethium platebodyPromethium platebody1RandomNot sold
Primal platebodyPrimal platebody1RandomNot sold
Mysterious chronicleMysterious chronicle1CommonNot sold
Resource requisition ordersResource requisition orders1CommonNot sold

Trivia

Dreadnaut eye

The eye on Dreadnaut's arm

  • The examine text refers to his shield, which has mutated into an eye.
  • In Dreadnaut's room, if a player looks in the map the ladder has the red lines of a door rather than a ladder.
Dreadnaut kills brutes

Dreadnaut killing two brutes.

  • Sometimes before fighting Dreadnaut, there are two level 117 brutes standing nearby trying to talk to him. Both brutes talk back and forth saying that something isn't right before Dreadnaut kills them for 1170 damage each. The brutes will drop bones that are exactly the same item as those found in the overworld.
  • It used to be possible to safe-spot Dreadnaut with magic or ranged. Using gatestones, players could trap him behind the boxes in the room and safe-spot him. However the boxes have since been removed.