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(If my math is correct, spell regeneration is updated)
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'''Dream''' is a [[Lunar spells|Lunar spell]] that causes the caster to fall asleep and quintuples (x5) the rate at which [[life points]] naturally regenerate. 10 life points will regenerate every 12 seconds, or 50 life points per minute. Similar to the [[Regen bracelet]]'s effect, Dream's effect will end if the caster does anything except chat, including trade, moving, logging out, attacking or being attacked, or using items (you can change your armour while dreaming). Additionally, Dream's effect ends once the caster reaches full health.
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'''Dream''' is a [[Lunar spells|Lunar spell]] that causes the caster to fall asleep and hastens the rate at which [[life points]] naturally regenerate by 10 times the normal amount; 10 life points will regenerate every 6 seconds, or 100 life points per minute. Dream's effect will end if the caster performs actions such as trading, moving, logging out, attacking or being attacked, or using items. Additionally, it will end once the caster reaches full health. Chatting and changing armor, however, will not disrupt the spell and can be used without consequence. Use of this spell does not prevent automatic logout after five minutes of inactivity.
   
 
Dream stacks additively, rather than multiplicatively, with other regenerative effects such as [[Rapid Heal]] and the [[Regen bracelet]]. For example, a player who casts Dream with Rapid Heal on will regenerate 120 life points per minute (100 life points per minute from Dream plus 20 life points per minute from Rapid Heal).
This is one of the seven Lunar spells that require the completion of [[Dream Mentor]] in addition to [[Lunar Diplomacy]] to use.
 
   
 
This is one of the seven Lunar spells that require the completion of [[Dream Mentor]] in addition to [[Lunar Diplomacy]] to use.
Dream stacks additively, rather than multiplicatively, with other regenerative effects such as [[Rapid Heal]] and the [[regen bracelet]]. For example, a player who casts Dream with Rapid Heal on will regenerate 70 life points per minute (50 life points per minute from Dream plus 20 life points per minute from Rapid Heal).
 
   
Use of this spell does not prevent automatic logout after five minutes of inactivity.
 
   
 
==Cost==
 
==Cost==
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==Trivia==
 
==Trivia==
* Currently, Dream's healing rate appears to have not been updated since the Evolution of Combat, meaning that simply resting will result in ''significantly'' faster healing than Dream provides. For example, Dream may take as long as a full minute to heal around 100 life points, whereas resting can restore several hundred over the course of around 15 seconds.
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* Before an update on July 4th, 2016, Dream's healing rate had not been updated since the Evolution of Combat, meaning that simply resting would result in significantly faster healing than Dream provides.
 
* Dream cannot be cast at full health; attempting to do so yields the message "You have no need to cast this spell since your life points are already full."
 
* Dream cannot be cast at full health; attempting to do so yields the message "You have no need to cast this spell since your life points are already full."
 
* Unlike the resting feature, Dream may be cast while [[poison]]ed.
 
* Unlike the resting feature, Dream may be cast while [[poison]]ed.
 
* Since the addition of detailed faces into the game, a player will still have their eyes open while casting this spell.
 
* Since the addition of detailed faces into the game, a player will still have their eyes open while casting this spell.
* The z's appear to be coming out as if the player was standing, they should be much lower to around about the player's head level while they're resting.
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* The Z's appear to be coming out as if the player was standing, they should be much lower to around about the player's head level while they're resting.
   
   

Revision as of 05:41, 15 August 2016

Template:2007 page

This article is about the spell. For other uses, see Dream (disambiguation).
Steel full helm old
Due to an update, this article may be out of date.
Reason: july 4th patch notes
You can help improve this page by editing it.
Dream
Dream icon
Release date Unknown edit
Members Yes
Level 79
Spellbook Lunar
Type Combat
Experience 82
Runes 1Cosmic2Astral5Body
Quest Dream Mentor
Dream
Click animation for full size
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Dream is a Lunar spell that causes the caster to fall asleep and hastens the rate at which life points naturally regenerate by 10 times the normal amount; 10 life points will regenerate every 6 seconds, or 100 life points per minute. Dream's effect will end if the caster performs actions such as trading, moving, logging out, attacking or being attacked, or using items. Additionally, it will end once the caster reaches full health. Chatting and changing armor, however, will not disrupt the spell and can be used without consequence. Use of this spell does not prevent automatic logout after five minutes of inactivity.

Dream stacks additively, rather than multiplicatively, with other regenerative effects such as Rapid Heal and the Regen bracelet. For example, a player who casts Dream with Rapid Heal on will regenerate 120 life points per minute (100 life points per minute from Dream plus 20 life points per minute from Rapid Heal).

This is one of the seven Lunar spells that require the completion of Dream Mentor in addition to Lunar Diplomacy to use.


Cost

InputCost
1Cosmic rune2Astral rune5Body rune1,482

Trivia

  • Before an update on July 4th, 2016, Dream's healing rate had not been updated since the Evolution of Combat, meaning that simply resting would result in significantly faster healing than Dream provides.
  • Dream cannot be cast at full health; attempting to do so yields the message "You have no need to cast this spell since your life points are already full."
  • Unlike the resting feature, Dream may be cast while poisoned.
  • Since the addition of detailed faces into the game, a player will still have their eyes open while casting this spell.
  • The Z's appear to be coming out as if the player was standing, they should be much lower to around about the player's head level while they're resting.