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For this item's off-hand variant, see off-hand drygore longsword (ice).
For this item's augmented variant, see augmented drygore longsword (ice).
For this item's (un)dyed variants, see Shadow, Barrows, blood, Third Age, undyed.

The ice-dyed drygore longsword is made by dyeing a drygore longsword with ice dye. This process is irreversible, and the dyed version is untradeable. It has the same combat bonuses and degrade/repair mechanics as the regular drygore longsword: it degrades to a broken state after 60,000 charges of combat (but loses 2 charges per hit) but can be repaired at Bob in Lumbridge, or at an armour stand.

Combat Stats
RequirementsDegradesDrygore longsword (ice) equipped
90 Attack30,000 charges
ClassSlot
Attack MeleeMain hand slot
Tier
90
WeaponsMainOff
Damage1102-
Accuracy2458-
StyleSlash
Range1
Speed
Fast (3.0s)
AttributesDamage reduction
DefenceArmour0PvM: 0%PvP: 0%
ConstitutionLife points0Style bonuses
PrayerPrayer0Strength0Ranged0Magic0
[FAQ][doc]

Repair cost[]

The base repair cost of the Drygore longsword (ice) when completely degraded to 0.0% item charge is 3,000,000 coins. It can be repaired by:

Alternatively, it can be repaired on an armour stand in a player-owned house, or a whetstone device anywhere. This provides a discount of 0.5% per Smithing level (including boosts).

If it is only partially degraded, then the cost of a full repair is multiplied by the percentage of item charge that needs to be repaired to produce the current repair cost.

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Disassembly[]

[FAQ] • [doc]
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