|Release||18 January 2016 (Update)|
|Stacks in bank||Yes|
|High alch||500,000 coins|
|Low alch||333,333 coins|
|Examine||A mace created using kalphite body parts.|
The blood-dyed drygore mace is made by dyeing a drygore mace with blood dye. This process is irreversible, and the dyed version is untradeable. It has the same combat bonuses and degradation/repair mechanics as the regular drygore mace: it will degrade after 60,000 charges of combat (but loses 2 per hit, giving a minimum time of 5 hours of combat).
Alternative methods of repair are listed below.
Making a blood dyed drygore mace costs 2,052,239,427 coins.
|Armour||0||PvM: 0%||PvP: 0%|
|Life points||0||Style bonuses|
|[FAQ] • [doc]|
The base repair cost of the Drygore mace (blood) when completely degraded to 0.0% item charge is 3,000,000 coins. It can be repaired by:
- Bob - the axe seller in Lumbridge
- Tindel Marchant - the weapon and armour repairman at Port Khazard
- Dunstan - the smith in Burthorpe
- Squire - in the workshop area of the Void Knights' Outpost
If it is only partially degraded, then the cost of a full repair is multiplied by the percentage of item charge that needs to be repaired to produce the current repair cost.
template = Calculator:Template/Smithing/Armour stand form = repairForm result = repairResult param = level|Smithing level (1-105)|1|int|1-105 param = charge|Item Charge|0.0|number|0.0-100.0 param = cost|cost|3000000|hidden|
|The result will appear here when you submit the form.|
|Item quantity required||1|
|Base junk chance||0.0%|
|5 × Rumbling components||100%|
Blood dyed equipment
Main hand crush weapons