Dual wielding

A player dual wielding weapons in combat.

Dual wielding is a feature released with the Evolution of Combat. It consists of wielding two weapons, a main-hand weapon in the weapon slot and an off-hand weapon in the shield slot. Many main-hand weapons in the game have off-hand replicates (eg. off-hand dragon dagger), while others have equivalents (eg. Ahrim's wand and book).

Like two-handed weapons, dual wielding provides 150% the damage of a sole main-hand weapon, but the user lacks the defensive stats and abilities granted by a shield. Main- and off-hand weapons' hit chance is determined separately for auto-attacks, but with abilities only the main-hand contributes to accuracy.

Players may interchange which weapons they dual wield, even if the weapons are not of the same combat class: for example, one may wield an abyssal whip with an off-hand rune crossbow. When doing this, only abilities pertaining to the main-hand combat class will be available.

Some abilities require dual wielded weapons to use.

Prior to a 29 February 2016 update, dual wielding was primarily available only to members.


  • Prior to The World Wakes, off-hand weapons did damage with Havoc and Decimate based only on their damage rating, not taking into account a weapon's speed.
  • After a hidden update on 4 June 2013, off-hand exquisite weapons became non-wieldable to F2P players. Any off-hand exquisite weapons still equipped by F2P players lost all their combat stats and no longer functioned.
Community content is available under CC-BY-SA unless otherwise noted.