m (Well that looks silly) |
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Revision as of 15:20, 8 July 2014
Floor Abbreviations
Abbreviation | Floor Type |
---|---|
Frozen/Fr/Frz/Frzn | Frozen floors |
Ab1/Abd1/Abdn1 | Abandoned 1 Floors |
Furn | Furnished floors |
Ab2/Abd2/Abdn2/A2/A | Abandoned 2 floors |
O/Occ | Occult floors |
Warp/W | Warped floors |
High Warp/HW | High warped floors (usually floors 57+) |
TF | Thunderous floor, floors 45-47 |
FF | Fleshy floor, floors 42-44 |
A/O | Abandoned 2 or occult floor |
Abbreviation | Floor Class |
---|---|
C1/Rush | Complexity 1 Dungeon |
M/Med | Medium sized dungeon |
L/Lrg | Large Floor (L can be also used for leech) Large is assumed if no floor size is given |
F1, f2, f3, etc. | Refers to floor numbers. |
F##+1/2/3/4 or Ab2/Occ/Warp +1/2/3/4 |
Refers to the amount of people still needed to start that floor. Example: Occ+2 means that 2 more people are needed for an occult floor. F44+3 means that 3 more people are needed for Floor 44. |
Common Abbreviations
Proceeding is a list of common abbreviations within Dungeoneering itself. Parties often use these abbreviations to shorten typing time and thereby decrease the overall elapsed time.
Abbreviation | Meaning |
---|---|
gd | Guardian door |
gt/ggs | The group gatestone. If used as a standalone, the player is requesting anyone who is idle to teleport to it. (ggs is typically only used by lower level players) |
gtc | Teleport to the group gatestone to clear the requested room (i.e., kill all the monsters). Less common than gt or gtgd. |
gtgd/ggsgd (and other variants) | Teleport to the group gatestone to clear a guardian room |
de | Dead end |
denk | Dead end no key |
dewk | Dead end with key |
gdm | Guardian door marked (when idle, players should make their ways to the mark and finish the room) |
gtd [X]/g8d [X]/gs [X]/gated [X] | Personal gatestone dropped at X location |
g2 [X]/gate 2 [X] | Gatestone 2 dropped at the specified location |
fg/fgt | Free gate (personal gatestone(s) has not been placed anywhere else) |
nfg | Not free gate (personal gatestone(s) already placed elsewhere) |
ht/base | Cast Home teleport OR used to direct team to a location using the home/base as a reference point. |
mgt [destination] |
Move the group gatestone to the target destination or player. Target player should drop a personal gate stone at his or her current location, teleport to the group gatestone, pick it up, and return to his or her personal gatestone. |
hgt | Hold the group gatestone |
mgtb/sgtb | Move the group gatestone to the boss room |
mgte/sgte | Move the group gatestone to end (when boss is killed) |
gto x | Group teleport open X door (i.e. "gto 99 Herblore"). Deprecated by "gt [skill]." |
gt [skill] /ggs [skill] | Teleport to the group gatestone and open the skill door mentioned (usually level and skill are announced, i.e. "gt 99 con"). The abbreviation "ggs" is usually only used by lower level dungeoneers. |
Rehood | Breaking the line of sight for the shadow silk hood to re-enable to conceal players. Deprecated by the inefficiency of a shadow silk hood bind after the evolution of combat update (and at high Dungeoneering levels in general). |
gte | Teleport to the group gatestone and end the floor |
bgt/buying/buy | Buying group gatestone (requesting to move the group gatestone) |
sgt/selling/sell | Selling group gatestone (requesting that someone move the group gatestone); if no conditions precede or proceed the request, it is to anyone with a useful location at his gatestone. |
dgt/cgt | Drag/carry the group gatestone (carry the group gatestone along with you) |
gh x |
got herb x type (such as got herb Winter's grip, Lycopus and etc.) |
nh | no herb |
path [door] | Open the door (i.e. "crimson wedge" or "cw") and "path" it (follow it until it dead-ends). |
crit/critical/main/vital/vit path |
Critical path (the path that leads to the boss) Usually ascertained by the xp obtained from a skill door. Experience from doors betwixt 460 and 505 is often critical, though may also be bonus, and this only holds true if at least one player in the party has level 99 in the skill required. The critical path is always continuous, i.e. it will always be one piece and will never be disconnected from another part of itself. The critical path contains keys and skill doors for bonus rooms. Note that in free-to-play dungeoneering, any door giving from 210-255 xp is considered critical in 5:5, assuming at least one player has level 50 (or higher) in the given skill. |
bon/bo/b path |
Bonus path (The path that gives you extra xp and will eventually leads to dead ends) 455 xp or less is a bonus door and 510 or more xp is also bonus. Doors that give 510-535 xp are doors that require level 100-105 in the given skill; therefore, they are bonus. This all assumes that at least one player has level 99 in the skill, and the dungeon is the highest difficulty it can be (i.e. 5:5). Note: In the free to play version, any door giving an amount other than 210-255 xp is considered to be bonus in 5:5, assuming at least one player has 50+stats. Also, any door requires a level of 50 or more to complete is considered bonus. |
b | Boss (called as soon as it is found) |
bh/bht | Boss home |
Monster abbreviations
Abbreviation | Monster |
---|---|
ns | Night spider |
sg | Soulgazer |
Eddi/eddy | Edimmu |
Necro | Necrolord |
Primal | Refers to a primal (tier 11) Forgotten warrior |
Trollgazer | A common term uses to refer to seekers, as they bear a visual similarities with soulgazers, and may thereby be confused for each other at a glance. |
Key door abbreviations
Within a dungeon the names of the different keys and doors are often abbreviated. To form a door abbreviation state the colour first then the shape e.g. Crimson Corner could be cco or crco.
It is most common that the shortest abbreviation be used, such as: cco rather than crco, sp rather than spent, and so on.
Key door colour | Abbreviation |
---|---|
Crimson | cr, c,crim |
Gold | go |
Yellow | y,yell |
Purple | p, pu |
Silver | s, si, sil |
Green | gr, grn |
Orange | o, or |
Blue | b, bl |
Key door shape | Abbreviation |
---|---|
Shield | sh, s |
Corner | co, crn, corn |
Crescent | cr, cres |
Wedge | w, we |
Diamond | d, dia |
Triangle | t, tr, tri |
Pentagon | p, pent |
Rectangle | r, re, rec |
Players should avoid using "g" for colour, as well as "c" for shape as they can be either the gold or green colours and corner or crescent shapes, respectively.
Puzzle door abbreviations
Descriptions of how to solve the puzzles can be found here
Alternatively some puzzles such as the statue bridge/grapple tightrope are more commonly referred to only by skill levels required to complete (that the person calling lacks) e.g. gt 86 con. Some puzzles which use the same name within the dungeons have been omitted e.g. Pondskaters.
Abbreviation | Puzzle | |
---|---|---|
cf | Coloured Ferrets | |
Fish ferret/ff | Fishing ferret | |
Ramo | Ramokee familiars (special guardian door) | |
Merc | Mercenary leader | |
Mono | Monolith | |
Maze | Toxic Maze | |
Frem/fremmy/skills | Fremennik camp room | |
Flowers/ivy/vine | Flower roots puzzle | |
Coloured blocks/blocks | The coloured recesses puzzle | |
Ports/Portals | Portal maze (Warped floors only) | |
Books | Coloured Bookcases | |
Polt | Poltergeist | |
Barrels | The push barrel puzzle | |
Riddle room | Enigmatic hoardstalker | |
Pillars | Lodestone power | |
Construct | Magical construct | |
Lodestones | Crystal puzzle | |
Groves/spikes | Suspicious grooves | |
Emotes/motes/emo | Follow the leader | |
Stats | can refer to either the sliding statues, 10 statue weapon, or 3 statue weapon rooms. | |
Levs | Lever/switches room | |
Ms | Moving statue room | |
Ghosts | Ghosts guardian door |
Boss abbreviations
Abbreviation | Bosses name |
---|---|
Bulwark | Bulwark beast |
Rune/runebound | Runebound behemoth |
Hope | Hope devourer |
Night/Night gazer | Night-gazer Khighorahk |
Shadow/Shadow forg | Shadow-forger Ihlakhizan |
Flesh/fleshy | Flesh-spoiler Haasghenahk |
World/Gorger | World-gorger Shukarhazh |
Ballak/pumm/pummeler | Bal'lak the Pummeller |
Thunder/Thundy/Thunderous | Yk'Lagor the Thunderous |
Kal/Kalger | Kal'Ger the Warmonger |
Astea | Astea Frostweb |
Hob Geo | Hobgoblin Geomancer |
Lex | Lexicus Runewright |
Necro | Necrolord (note: "necro" can also refer to the necromancers) |
Curse | Unholy cursebearer |
Trio | Skeletal trio |
Dread | Dreadnaut |
Ram/Ramma | Rammernaut |
Saggy/Sag | Sagittare (note that "sag" can also refer to Sagittarian equipment) |
Warped gulg/Gulega | Warped Gulega |
Directional
While Dungeoneering, directional indicators can be used, such as "altar 2w1n of ht" which would indicate there is an altar 2 rooms West and 1 North of the Base/Home Teleport. You can use the compass near the minimap to navigate using these directions.
Abbreviation | Direction |
---|---|
N | North |
S | South |
E | East |
W | West |
NE | North-East |
SE | South-East |
SW | South-West |
NW | North-West |
GTB | Go to boss |
Boss | Boss Room |
Miscellaneous
Abbreviation | Meaning |
---|---|
Kata | Katagon |
Gorg | Gorgonite (can also refer to a Gorgonite forgotten warrior) |
Prom, Prome | Promethium (can also refer to a Promethium forgotten warrior) |
Saggy, Saggi, Sag | Saggitare boss, Saggitarian Forgotten ranger, or Saggitarian equipment |
Zeph, Zeppy | Zephyrium, typically referred to as a material for making an altar |
Bovi | Most Typically refers to Bovistrangler branches, but can also refer to any items name using the branches. |
Ssh | The Shadow silk hood (can also be the silver shield key) |
Bn | The Blood necklace |
Hex | The Hexhunter bow |
T1, T2, etc. | Referring to ring of kinship customizations or resource tiers, i.e. tier 1, tier 2, and so on |
S/L, SL |
Suicide/Leech. This means the host suicide keys (picks up no food and tries to complete the critical path as quickly as possible) and there is a leecher (someone who does nothing) on the team. As one could probably assume, the "S" is for suicide, while the "L" is for leech; therefore, any number in front of a letter means that there are that many of that type; for example, "s2l" and "1s2l" both refer to a single suicider with two leeches. |
SNL | Suicide keying, no leech. The host picks up no food, suiciding to complete the critical path as quickly as possible, without a leech. Often done as a favor to someone, or to try to improve keying time. Just as with "S/L," a number in front of the "S" implies that many suiciders; for example, "2SNL" means two suiciders, no leeches. |
J/L, JL | Join-and-leave. Once the dungeon starts, participants leave the dungeon. Common with item hunts, i.e. attempting to obtain primal, sagitarrian, or celestial equipment from bosses. This is done because 5:5 dungeons have a higher rate of yield for top-tier equipment. |
Tyff | Thank you for the floor |
Row | Multiple dungeons with the same party. Usually, party members will click the skip button on the WINterface, then click their respective buttons to continue. Leaving at this screen implies that one is done running the row, and the host will need to find a new member to replace them. |