RuneScape Wiki
No edit summary
(48 intermediate revisions by 28 users not shown)
Line 1: Line 1:
==Floor Abbreviations==
+
==Floor abbreviations==
 
 
{| class="wikitable"
 
{| class="wikitable"
 
|-
 
|-
Line 6: Line 5:
 
!Floor Type
 
!Floor Type
 
|-
 
|-
|Frozen/Fr/Frz/Frzn
+
|Fr/Frozen
|Frozen floors
+
|[[Frozen floor]]s
 
|-
 
|-
  +
|Aba1/A1
|Ab1/Abd1/Abdn1
 
|Abandoned 1 Floors
+
|[[Abandoned 1 floor]]s
 
|-
 
|-
 
|Furn
 
|Furn
|Furnished floors
+
|[[Furnished floor]]s
 
|-
 
|-
  +
|Aba(2)/A(2)
|Ab2/Abd2/Abdn2
 
|Abandoned 2 Floors
+
|[[Abandoned 2 floor]]s
  +
''Abandoned 2 is assumed if no number is specified''
 
|-
 
|-
 
|O/Occ
 
|O/Occ
|Occult Floors
+
|[[Occult floor]]s
 
|-
 
|-
 
|Warp/W
 
|Warp/W
|Warped Floors
+
|[[Warped floor]]s
 
|-
 
|-
 
|High Warp/HW
 
|High Warp/HW
|High Warped floors (usually floors 57+)
+
|High warped floors (usually floors 57+)
 
|-
 
|-
|TF
+
|A/O
 
|Abandoned 2 or occult floor
|Thunderous floor, floors 45-47
 
 
|-
 
|-
  +
|Frafu
|FF
 
|Fleshy floor, floors 42-44
+
|Frozen, Abandoned, or Furnished (floors 1-29)
|-
 
|A/O
 
|Abandoned 2 or Occult Floor
 
 
|}
 
|}
   
Line 43: Line 40:
 
|-
 
|-
 
|C1/Rush
 
|C1/Rush
|Complexity 1 Dungeon
+
|Complexity 1 dungeon
 
|-
 
|-
 
|M/Med
 
|M/Med
 
|Medium sized dungeon
 
|Medium sized dungeon
 
|-
 
|-
|L/Lrg
+
|L/Lfg
|Large Floor (L can be also used for leech)<br />''Large is assumed if no floor size is given''
+
|Large floor (L can be also used for leech)<br />''Large is assumed if no floor size is given''
 
|-
 
|-
 
|F1, f2, f3, etc.
 
|F1, f2, f3, etc.
|Refers to floor numbers.
+
|Refers to floor numbers
 
|-
 
|-
 
|F##+1/2/3/4<br />''or''<br />Ab2/Occ/Warp +1/2/3/4
 
|F##+1/2/3/4<br />''or''<br />Ab2/Occ/Warp +1/2/3/4
Line 59: Line 56:
 
|}
 
|}
   
==Common Abbreviations==
+
==Common abbreviations==
  +
Proceeding is a list of common abbreviations within [[Dungeoneering]] itself. Parties often use these abbreviations to shorten typing time and thereby decrease the overall elapsed time.
   
 
{| class="wikitable"
 
{| class="wikitable"
 
|-
 
|-
! Abbreviation
+
!Abbreviation
! Meaning
+
!Meaning
 
|-
  +
|g1/g2
  +
|Personal gates 1 and 2; used to denote which gate has been used for a particular door
 
|-
 
|-
 
|gd
 
|gd
Line 70: Line 71:
 
|-
 
|-
 
|gt/ggs
 
|gt/ggs
|The [[group gatestone]]. (ggs is typically only used by lower level players)
+
|"Group teleport," or "[[group gatestone]]". If used as a standalone, the player is requesting anyone who is idle to teleport to it. (ggs is typically only used by lower level players)
 
|-
 
|-
  +
|gtgd
|gtc
 
|Teleport to the group gatestone to clear the requested room (i.e., kill all the monsters)
+
|"Group teleport, guardian door." Teleport to the group gatestone to clear a guardian door room
|-
 
|gtgd/ggsgd (and other variants)
 
|Teleport to the group gatestone to clear a guardian room
 
 
|-
 
|-
 
|de
 
|de
|Dead End
+
|"Dead end"
 
|-
 
|-
 
|denk
 
|denk
|Dead end no key
+
|"Dead end no [[Dungeoneering keys|key]]"
 
|-
 
|-
 
|dewk
 
|dewk
|Dead end with key
+
|"Dead end with key"
 
|-
 
|-
 
|gdm
 
|gdm
|Guardian door marked
+
|"Guardian door marked" (when idle, players should make their ways to the mark and finish the room)
 
|-
 
|-
|gtd X /g8 X/gs X/gated X
+
|[X] g/ gtd [X]/g8d [X]/gated [X]
|Gatestone dropped at X location
+
|Personal gatestone dropped at X location, usually with regards to a key or skill door.
 
|-
 
|-
  +
|g2 [X]/gate 2 [X]
|fg/fgt
 
  +
|[[Gatestone 2]] dropped at the specified location
|Free gate (gatestone has not been placed anywhere else)
 
|-
 
|nfg
 
|No free gate (gatestone already placed at another door)
 
 
|-
 
|-
 
|ht/base
 
|ht/base
 
|Cast [[Home teleport]] OR used to direct team to a location using the home/base as a reference point.
 
|Cast [[Home teleport]] OR used to direct team to a location using the home/base as a reference point.
 
|-
 
|-
 
|mgt [destination]<br />''or''<br />mgt [player]
|
 
 
|"Move group teleport." Move the group gatestone to the target destination or player. Target player should drop a personal gate stone at his or her current location, teleport to the group gatestone, pick it up, and return to his or her personal gatestone.
mgt [destination]<br />''or''<br />mgt [name]
 
|Move Group gatestone to the target destination or player. Target player should drop a personal gate stone at his or her current location, teleport to the group gatestone, pick it up, and return to his or her personal gatestone.
 
 
|-
 
|-
 
|hgt
 
|hgt
|Hold the Group gatestone
+
|"Hold group teleport/gatestone"
 
|-
 
|-
  +
|hgte
|mgtb
 
  +
|"Hold group teleport for end." The person who has the end door gated should hold the group gatestone and be ready to move it to the end when called
|Move group gatestone to the boss room
 
 
|-
 
|-
 
|mgtb/sgtb
|mgte
 
|Move group gatestone to end (when boss is killed)
+
|"Move group teleport to boss." Move the group gatestone to the boss room. Superseded by "mgte" when boss is dead.
 
|-
 
|-
 
|mgte/sgte
|gto x
 
|Group teleport open X door (gto 99 Herblore).
+
|"Move group teleport to end." Move the group gatestone to end (when boss is killed)
 
|-
 
|-
|gt *skill* /ggs *skill*
+
|gt [skill]/ggs [skill]
|Teleport to the group gatestone and open the skill door mentioned. (usually level and skill are said e.g. gt 99 con)
+
|Teleport to the group gatestone and open the skill door mentioned (usually level and skill are announced, i.e. "gt 99 [[Construction|con]]"). The abbreviation "ggs" is usually only used by lower level dungeoneers.
 
|-
 
|-
  +
|gtb
|Rehood
 
 
|"Group Teleport Boss." Meaning the group gatestone is inside or directly outside the boss room.
|Breaking the line of sight for your [[shadow silk hood]] to re-enable to conceal you
 
 
|-
 
|-
 
|gte
 
|gte
|Teleport to the group gatestone and end the floor
+
|"Group teleport end." Teleport to the group gatestone and end the floor
 
|-
 
|-
|bgt
+
|bgt/buying/buy
|Buying Group gatestone (requesting to move the group gatestone)
+
|"Buying group teleport/gatestone." (requesting to move the group gatestone)
 
|-
 
|-
|sgt
+
|sgt/selling/sell
  +
|"Selling group teleport/gatestone." (requesting that someone move the group gatestone); if no conditions precede or proceed the request, it is to anyone with a useful location at his gatestone.
|Selling Group gatestone (Group gatestone is free to move)
 
|-
 
|dgt/cgt
 
|Drag/Carry Group Gatestone (drag/carry the gatestone along with you)
 
 
|-
 
|-
 
|gh x
 
|gh x
 
|"got herb x type." (such as got herb Winter's grip, Lycopus and etc.)
|
 
got herb x type (such as got herb Winter's grip, Lycopus and etc.)
 
 
|-
 
|-
 
|nh
 
|nh
|no herb
+
|"no herb"
 
|-
 
|-
|path x
+
|path [door]
|Means to eventually open the x door (e.g. Red Wedge) and 'path' (clear) everything behind that door.
+
|Open the door (i.e. "crimson wedge" or "cw") and "path" it (follow it until it dead-ends).
 
|-
 
|-
|crit/main path
+
|crit/critical path
 
|Critical path (the path that leads to the boss)
|
 
Critical path (The path that leads you to boss)
 
   
  +
Usually ascertained by the experience obtained from a skill door. Experience from doors in the 460 and 505 range is often critical, though may also be bonus, and this only holds true if at least one player in the party has level 99 in the skill required. The critical path is always continuous, i.e. it will always be one piece and will never be disconnected from another part of itself. The critical path contains keys and skill doors for bonus rooms.
Usually figured out by the xp you get from a skill door (460 xp or higher)
 
  +
  +
Note that in free-to-play Dungeoneering, any door giving from 210-255 xp is considered critical in 5:5, assuming at least one player has level 50 (or higher) in the given skill.
 
|-
 
|-
|bon/bo path
+
|bon/b path/bo
 
|Bonus path (The path that gives you extra experience and will eventually leads to dead ends or skill doors over level 99)
|
 
Bonus path (The path that gives you extra xp and will eventually leads to dead ends)
 
   
  +
455 experience or less is a bonus door and 510 or more experience is also bonus. Doors that give 510-535 experience are doors that require level 100-105 in the given skill; therefore, they are bonus. This all assumes that at least one player has level 99 in the skill, and the dungeon is the highest difficulty it can be (i.e. 5:5).
Less than 459 xp gained from opening a door.
 
  +
  +
Note: in the free to play version, any door giving an amount other than 210-255 xp is considered to be bonus in 5:5, assuming at least one player has 50+stats. Also, any door requires a level of 50 or more to complete is considered bonus. 
 
|-
  +
|bonk [X]
  +
|"bonus key X". Used to state that the door opened by this key will be on the bonus path.
 
|-
 
|b/boss
  +
|Boss (called as soon as it is found)
 
|-
  +
| me
  +
| While not an abbreviation, per se; "me" is used similarly to "g1"/"g2" to mean the player has placed a gatestone at the door
 
|-
 
|cgt
  +
|"Carry Group Teleport [gatestone]" Usually a command given by the host indicating that they would like someone to carry the Group Gatestone along a particular path.
 
|-
  +
|pgt
  +
|Personal Gatestone Teleport or Path Group Teleport [Gatestone]
 
|-
  +
|skipping/melting
  +
|Used when someone in the party is using the [[Gorajan trailblazer outfit]] or a [[Lock melter]] to skip/melt a puzzle/gd room.
 
|}
 
|}
   
 
==Monster abbreviations==
 
==Monster abbreviations==
 
 
{| class="wikitable"
 
{| class="wikitable"
 
|-
 
|-
Line 173: Line 182:
 
|-
 
|-
 
|Eddi/eddy
 
|Eddi/eddy
|[[Edimmu]]
+
|[[Edimmu (Dungeoneering)|Edimmu]]
 
|-
 
|-
 
|Necro
 
|Necro
  +
|[[Necromancer (Dungeoneering)|Necromancer]] (or the [[Necrolord]] boss)
|Necrolord
 
 
|-
 
|-
 
|Primal
 
|Primal
|Refers to a primal (T11) [[Forgotten warrior]]
+
|Refers to a primal (tier 11) [[Forgotten warrior]]
 
|-
 
|-
 
|Trollgazer
 
|Trollgazer
|A common term uses to refer to [[seeker]]s as they are often confused with a soulgazer at first glance.
+
|A colloquialism for [[Seeker (Dungeoneering)|seekers]], as they bear a visual similarities with soulgazers, and may thereby be confused for each other at a glance.
 
|-
  +
| dino(s)/dinosaur(s)
  +
| A colloquialism for [[mastyx]], as they bear a visual similarity to dinosaurs
 
|}
 
|}
   
 
==Key door abbreviations==
 
==Key door abbreviations==
 
Within a dungeon the names of the different keys and doors are often abbreviated. To form a door abbreviation state the colour first then the shape e.g. crimson corner could be cco or crco.
   
  +
It is most common that the shortest abbreviation be used, such as: cco rather than crco, sp rather than spent, and so on.
Within a dungeon the names of the different keys and doors are often abbreviated. To form a door abbreviation state the colour first then the shape e.g. Crimson Corner could be cco or crco.
 
   
 
{| class="wikitable" style="text-align:center"
 
{| class="wikitable" style="text-align:center"
Line 194: Line 207:
 
|-
 
|-
 
| Crimson
 
| Crimson
|cr, c,crim
+
|c, cr, crim
 
|-
 
|-
 
| Gold
 
| Gold
Line 200: Line 213:
 
|-
 
|-
 
| Yellow
 
| Yellow
|y,yell
+
|y, ye, yell
 
|-
 
|-
 
| Purple
 
| Purple
Line 223: Line 236:
 
|-
 
|-
 
|Shield
 
|Shield
|sh, s
+
|s, sh
 
|-
 
|-
 
|Corner
 
|Corner
Line 247: Line 260:
 
|}
 
|}
   
Avoid saying "g" for colour or "c" for shape as they can be confused between the gold/green colours and corner/crescent shapes respectively.
+
Players should avoid using "g" for colour, as well as "c" for shape as they can be either the gold or green colours and corner or crescent shapes, respectively.
   
 
==Puzzle door abbreviations==
 
==Puzzle door abbreviations==
 
Descriptions of how to solve the puzzles can be found [[Dungeoneering/Puzzles|here]].
   
 
Alternatively some puzzles such as the statue bridge/grapple tightrope are more commonly referred to only by skill levels required to complete (that the person calling lacks) e.g. gt 86 con. Some puzzles which use the same name within the dungeons have been omitted e.g. Pondskaters.
Descriptions of how to solve the puzzles can be found [[Dungeoneering/Puzzles|here]]
 
   
 
{| class="wikitable"
 
{| class="wikitable"
Line 258: Line 272:
 
!Puzzle
 
!Puzzle
 
|-
 
|-
|cf
+
|cf/ cfs
 
|Coloured Ferrets
 
|Coloured Ferrets
 
|-
 
|-
|Fish ferret
+
|Fish ferret/ff
 
|Fishing ferret
 
|Fishing ferret
 
|-
 
|-
 
|Ramo
 
|Ramo
|Ramokee familiars
+
|Ramokee familiars (special guardian door)
 
|-
 
|-
 
|Merc
 
|Merc
Line 271: Line 285:
 
|-
 
|-
 
|Mono
 
|Mono
  +
|Monolith
|monolith
 
 
|-
 
|-
 
|Maze
 
|Maze
|Toxin Maze
+
|Toxic Maze
 
|-
 
|-
 
|Frem/fremmy/skills
 
|Frem/fremmy/skills
| The Fremennik camp room
+
|Fremennik camp room
 
|-
 
|-
|Flowers/ivy/vine
+
|Flowers/ivy/vines
 
|Flower roots puzzle
 
|Flower roots puzzle
 
|-
 
|-
Line 286: Line 300:
 
|-
 
|-
 
|Ports/Portals
 
|Ports/Portals
|Portal maze
+
|Portal maze (Warped floors only)
 
|-
 
|-
 
|Books
 
|Books
|Coloured Bookcases
+
|Coloured bookcases (Occult floors only)
 
|-
 
|-
 
|Polt
 
|Polt
Line 300: Line 314:
 
|Enigmatic hoardstalker
 
|Enigmatic hoardstalker
 
|-
 
|-
|Pillars
+
|Pillars/Stumbles
 
|Lodestone power
 
|Lodestone power
 
|-
 
|-
|Construct
+
|Construct/Robot
 
|Magical construct
 
|Magical construct
 
|-
 
|-
Line 309: Line 323:
 
|Crystal puzzle
 
|Crystal puzzle
 
|-
 
|-
|Groves/spikes
+
|Grooves/spikes
 
|Suspicious grooves
 
|Suspicious grooves
 
|-
 
|-
|Emotes
+
|Emotes/motes/emo
 
|Follow the leader
 
|Follow the leader
 
|-
 
|-
  +
|10stats
|stats
 
|can refer to either the sliding statues, 10 statue weapon, or 3 statue weapon rooms.
+
|Can refer to either the sliding statues, 10 statue weapon, or 3 statue weapon rooms.
 
|-
  +
|Levs
  +
|Lever/switches room
 
|-
  +
|Ms/pushpulls
  +
|Moving statue room
  +
|-
  +
|Ghosts/Goats
  +
|Ghosts guardian door
 
|}
 
|}
 
Alternatively some puzzles such as the statue bridge/grapple tightrope are more commonly referred to only by skill levels required to complete (that the person calling lacks) e.g. gt 86 con. Some puzzles which use the same name within the dungeons have been omitted e.g. Pondskaters.
 
   
 
==Boss abbreviations==
 
==Boss abbreviations==
 
 
{| class="wikitable"
 
{| class="wikitable"
 
|-
 
|-
Line 328: Line 348:
 
!Bosses name
 
!Bosses name
 
|-
 
|-
|Bulwark/bu11
+
|Bulwark
 
|[[Bulwark beast]]
 
|[[Bulwark beast]]
 
|-
 
|-
Line 337: Line 357:
 
|[[Hope devourer]]
 
|[[Hope devourer]]
 
|-
 
|-
|Night/Night gaze
+
|Night/Night gazer
 
|[[Night-gazer Khighorahk]]
 
|[[Night-gazer Khighorahk]]
 
|-
 
|-
Line 352: Line 372:
 
|[[Bal'lak the Pummeller]]
 
|[[Bal'lak the Pummeller]]
 
|-
 
|-
|Thunder/Thundy
+
|Thunder/Thundy/Thunderous
 
|[[Yk'Lagor the Thunderous]]
 
|[[Yk'Lagor the Thunderous]]
 
|-
 
|-
Line 361: Line 381:
 
|[[Astea Frostweb]]
 
|[[Astea Frostweb]]
 
|-
 
|-
|Hob Geo
+
|Geo
 
|[[Hobgoblin Geomancer]]
 
|[[Hobgoblin Geomancer]]
 
|-
 
|-
Line 368: Line 388:
 
|-
 
|-
 
|Necro
 
|Necro
|[[Necrolord]] (note: necro can also refer to the necromancers)
+
|[[Necrolord]] (note: "necro" can also refer to the necromancers)
 
|-
 
|-
 
|Curse
 
|Curse
Line 382: Line 402:
 
|[[Rammernaut]]
 
|[[Rammernaut]]
 
|-
 
|-
|Saggy
+
|Saggy/Sag
  +
|[[Sagittare]] (note that "sag" can also refer to [[Sagittarian equipment]])
|[[Sagittare]]
 
 
|-
 
|-
|Warped gulg/Gulega
+
|Gulg/Gulega
 
|[[Warped Gulega]]
 
|[[Warped Gulega]]
 
|}
 
|}
   
 
==Directional==
 
==Directional==
 
While Dungeoneering, directional indicators can be used, such as "altar 2w1n of ht" which would indicate there is an altar 2 rooms west and 1 north of the Base/Home Teleport. You can use the compass near the minimap to navigate using these directions.
 
While Dungeoneering, directional indicators can be used, such as "altar 2w1n of ht" which would indicate there is an altar 2 rooms West and 1 North of the Base/Home Teleport. You can use the compass near the minimap to navigate using these directions.
 
   
 
{| class="wikitable"
 
{| class="wikitable"
Line 422: Line 441:
 
|North-West
 
|North-West
 
|-
 
|-
  +
|Boss
|GTB
 
|Go to boss
 
|-
 
|BsR
 
 
|Boss Room
 
|Boss Room
 
|}
 
|}
   
 
==Miscellaneous==
 
==Miscellaneous==
 
 
{| class="wikitable"
 
{| class="wikitable"
 
|-
 
|-
Line 445: Line 460:
 
|[[Promethium]] (can also refer to a Promethium forgotten warrior)
 
|[[Promethium]] (can also refer to a Promethium forgotten warrior)
 
|-
 
|-
|Saggy, Saggi
+
|Saggy, Saggi, Sag
 
|[[Saggitare]] boss, Saggitarian [[Forgotten ranger]], or [[Saggitarian]] equipment
 
|[[Saggitare]] boss, Saggitarian [[Forgotten ranger]], or [[Saggitarian]] equipment
 
|-
 
|-
Line 452: Line 467:
 
|-
 
|-
 
|Bovi
 
|Bovi
|Most Typically refers to [[Bovistrangler_branches|Bovistrangler branches]], but can also refer to any items name using the branches.
+
|Most typically refers to [[Bovistrangler branches]], but can also refer to any items name using the branches.
 
|-
 
|-
 
|Ssh
 
|Ssh
Line 461: Line 476:
 
|-
 
|-
 
|Hex
 
|Hex
|The [[Hexhunter bow]]
+
|The [[Hexhunter bow (Dungeoneering)|Hexhunter bow]]
 
|-
 
|-
 
|T1, T2, etc.
 
|T1, T2, etc.
|Referring to Class Rings or Resources, saying they are "Tier 1, Tier 2, Tier 3, etc
+
|Referring to [[ring of kinship]] customizations or resource tiers, i.e. tier 1, tier 2, and so on
 
|-
 
|-
 
|S/L, SL
 
|S/L, SL
  +
|Suicide/Leech. This means the host suicide keys (picks up no food and tries to complete the critical path as quickly as possible) and there is a leecher (someone who does nothing) on the team. As one could probably assume, the "S" is for suicide, while the "L" is for leech; therefore, any number in front of a letter means that there are that many of that type; for example, "s2l" and "1s2l" both refer to a single suicider with two leeches.
|
 
Suicide/Leech. This means the host suicide keys and there is a leecher on the team. Some teams advertise 2s/2l, meaning there are two suicide keyers and two leechers on the team. Both of these teams are generally very fast, expect Large dungeons up to 20 minutes or less.
 
 
|-
 
|-
 
|SNL
 
|SNL
  +
|Suicide keying, no leech. The host picks up no food, suiciding to complete the critical path as quickly as possible, without a leech. Often done as a favour to someone, or to try to improve keying time. Just as with "S/L," a number in front of the "S" implies that many suiciders; for example, "2SNL" means two suiciders, no leeches.
|Suicide No Leech. This means the host is suicide keying and leeching is not allowed.
 
 
|-
 
|-
|J/L
+
|J/L, JL
  +
|Join-and-leave. Once the dungeon starts, participants leave the dungeon. Common with item hunts, i.e. attempting to obtain primal, sagitarrian, or celestial equipment from bosses. This is done because 5:5 dungeons have a higher rate of yield for top-tier equipment.
|Join/Leave. This means exactly what it says, once the floor has started you can quit. Very useful for people wanting arrow hunt, etc ...
 
  +
|-
  +
|Tyff(s)
  +
|Thank you for the floor(s)
  +
|-
  +
|Row
  +
|Multiple dungeons with the same party. Usually, party members will click the skip button on the [[Dungeoneering/Winterface|Winterface]], then click their respective buttons to continue. Leaving at this screen implies that one is done running the row, and the host will need to find a new member to replace them. It is considered rude to the host and team to join a "Row" but leave after the first floor.
 
|}
 
|}
  +
 
{{Dungeoneering}}
 
[[Category:Slang dictionary]]
 
[[Category:Slang dictionary]]
[[Category:Community]]
 
[[Category:Chat]]
 
[[Category:Dungeoneering]]
 

Revision as of 04:24, 21 April 2018

Floor abbreviations

Abbreviation Floor Type
Fr/Frozen Frozen floors
Aba1/A1 Abandoned 1 floors
Furn Furnished floors
Aba(2)/A(2) Abandoned 2 floors

Abandoned 2 is assumed if no number is specified

O/Occ Occult floors
Warp/W Warped floors
High Warp/HW High warped floors (usually floors 57+)
A/O Abandoned 2 or occult floor
Frafu Frozen, Abandoned, or Furnished (floors 1-29)
Abbreviation Floor Class
C1/Rush Complexity 1 dungeon
M/Med Medium sized dungeon
L/Lfg Large floor (L can be also used for leech)
Large is assumed if no floor size is given
F1, f2, f3, etc. Refers to floor numbers
F##+1/2/3/4
or
Ab2/Occ/Warp +1/2/3/4

Refers to the amount of people still needed to start that floor. Example: Occ+2 means that 2 more people are needed for an occult floor. F44+3 means that 3 more people are needed for Floor 44.

Common abbreviations

Proceeding is a list of common abbreviations within Dungeoneering itself. Parties often use these abbreviations to shorten typing time and thereby decrease the overall elapsed time.

Abbreviation Meaning
g1/g2 Personal gates 1 and 2; used to denote which gate has been used for a particular door
gd Guardian door
gt/ggs "Group teleport," or "group gatestone". If used as a standalone, the player is requesting anyone who is idle to teleport to it. (ggs is typically only used by lower level players)
gtgd "Group teleport, guardian door." Teleport to the group gatestone to clear a guardian door room
de "Dead end"
denk "Dead end no key"
dewk "Dead end with key"
gdm "Guardian door marked" (when idle, players should make their ways to the mark and finish the room)
[X] g/ gtd [X]/g8d [X]/gated [X] Personal gatestone dropped at X location, usually with regards to a key or skill door.
g2 [X]/gate 2 [X] Gatestone 2 dropped at the specified location
ht/base Cast Home teleport OR used to direct team to a location using the home/base as a reference point.
mgt [destination]
or
mgt [player]
"Move group teleport." Move the group gatestone to the target destination or player. Target player should drop a personal gate stone at his or her current location, teleport to the group gatestone, pick it up, and return to his or her personal gatestone.
hgt "Hold group teleport/gatestone"
hgte "Hold group teleport for end." The person who has the end door gated should hold the group gatestone and be ready to move it to the end when called
mgtb/sgtb "Move group teleport to boss." Move the group gatestone to the boss room. Superseded by "mgte" when boss is dead.
mgte/sgte "Move group teleport to end." Move the group gatestone to end (when boss is killed)
gt [skill]/ggs [skill] Teleport to the group gatestone and open the skill door mentioned (usually level and skill are announced, i.e. "gt 99 con"). The abbreviation "ggs" is usually only used by lower level dungeoneers.
gtb "Group Teleport Boss." Meaning the group gatestone is inside or directly outside the boss room.
gte "Group teleport end." Teleport to the group gatestone and end the floor
bgt/buying/buy "Buying group teleport/gatestone." (requesting to move the group gatestone)
sgt/selling/sell "Selling group teleport/gatestone." (requesting that someone move the group gatestone); if no conditions precede or proceed the request, it is to anyone with a useful location at his gatestone.
gh x "got herb x type." (such as got herb Winter's grip, Lycopus and etc.)
nh "no herb"
path [door] Open the door (i.e. "crimson wedge" or "cw") and "path" it (follow it until it dead-ends).
crit/critical path Critical path (the path that leads to the boss)

Usually ascertained by the experience obtained from a skill door. Experience from doors in the 460 and 505 range is often critical, though may also be bonus, and this only holds true if at least one player in the party has level 99 in the skill required. The critical path is always continuous, i.e. it will always be one piece and will never be disconnected from another part of itself. The critical path contains keys and skill doors for bonus rooms.

Note that in free-to-play Dungeoneering, any door giving from 210-255 xp is considered critical in 5:5, assuming at least one player has level 50 (or higher) in the given skill.

bon/b path/bo Bonus path (The path that gives you extra experience and will eventually leads to dead ends or skill doors over level 99)

455 experience or less is a bonus door and 510 or more experience is also bonus. Doors that give 510-535 experience are doors that require level 100-105 in the given skill; therefore, they are bonus. This all assumes that at least one player has level 99 in the skill, and the dungeon is the highest difficulty it can be (i.e. 5:5).

Note: in the free to play version, any door giving an amount other than 210-255 xp is considered to be bonus in 5:5, assuming at least one player has 50+stats. Also, any door requires a level of 50 or more to complete is considered bonus. 

bonk [X] "bonus key X". Used to state that the door opened by this key will be on the bonus path.
b/boss Boss (called as soon as it is found)
me While not an abbreviation, per se; "me" is used similarly to "g1"/"g2" to mean the player has placed a gatestone at the door
cgt "Carry Group Teleport [gatestone]" Usually a command given by the host indicating that they would like someone to carry the Group Gatestone along a particular path.
pgt Personal Gatestone Teleport or Path Group Teleport [Gatestone]
skipping/melting Used when someone in the party is using the Gorajan trailblazer outfit or a Lock melter to skip/melt a puzzle/gd room.

Monster abbreviations

Abbreviation Monster
ns Night spider
sg Soulgazer
Eddi/eddy Edimmu
Necro Necromancer (or the Necrolord boss)
Primal Refers to a primal (tier 11) Forgotten warrior
Trollgazer A colloquialism for seekers, as they bear a visual similarities with soulgazers, and may thereby be confused for each other at a glance.
dino(s)/dinosaur(s) A colloquialism for mastyx, as they bear a visual similarity to dinosaurs

Key door abbreviations

Within a dungeon the names of the different keys and doors are often abbreviated. To form a door abbreviation state the colour first then the shape e.g. crimson corner could be cco or crco.

It is most common that the shortest abbreviation be used, such as: cco rather than crco, sp rather than spent, and so on.

Key door colour Abbreviation
Crimson c, cr, crim
Gold go
Yellow y, ye, yell
Purple p, pu
Silver s, si, sil
Green gr, grn
Orange o, or
Blue b, bl
Key door shape Abbreviation
Shield s, sh
Corner co, crn, corn
Crescent cr, cres
Wedge w, we
Diamond d, dia
Triangle t, tr, tri
Pentagon p, pent
Rectangle r, re, rec

Players should avoid using "g" for colour, as well as "c" for shape as they can be either the gold or green colours and corner or crescent shapes, respectively.

Puzzle door abbreviations

Descriptions of how to solve the puzzles can be found here.

Alternatively some puzzles such as the statue bridge/grapple tightrope are more commonly referred to only by skill levels required to complete (that the person calling lacks) e.g. gt 86 con. Some puzzles which use the same name within the dungeons have been omitted e.g. Pondskaters.

Abbreviation Puzzle
cf/ cfs Coloured Ferrets
Fish ferret/ff Fishing ferret
Ramo Ramokee familiars (special guardian door)
Merc Mercenary leader
Mono Monolith
Maze Toxic Maze
Frem/fremmy/skills Fremennik camp room
Flowers/ivy/vines Flower roots puzzle
Coloured blocks/blocks The coloured recesses puzzle
Ports/Portals Portal maze (Warped floors only)
Books Coloured bookcases (Occult floors only)
Polt Poltergeist
Barrels The push barrel puzzle
Riddle room Enigmatic hoardstalker
Pillars/Stumbles Lodestone power
Construct/Robot Magical construct
Lodestones Crystal puzzle
Grooves/spikes Suspicious grooves
Emotes/motes/emo Follow the leader
10stats Can refer to either the sliding statues, 10 statue weapon, or 3 statue weapon rooms.
Levs Lever/switches room
Ms/pushpulls Moving statue room
Ghosts/Goats Ghosts guardian door

Boss abbreviations

Abbreviation Bosses name
Bulwark Bulwark beast
Rune/runebound Runebound behemoth
Hope Hope devourer
Night/Night gazer Night-gazer Khighorahk
Shadow/Shadow forg Shadow-forger Ihlakhizan
Flesh/fleshy Flesh-spoiler Haasghenahk
World/Gorger World-gorger Shukarhazh
Ballak/pumm/pummeler Bal'lak the Pummeller
Thunder/Thundy/Thunderous Yk'Lagor the Thunderous
Kal/Kalger Kal'Ger the Warmonger
Astea Astea Frostweb
Geo Hobgoblin Geomancer
Lex Lexicus Runewright
Necro Necrolord (note: "necro" can also refer to the necromancers)
Curse Unholy cursebearer
Trio Skeletal trio
Dread Dreadnaut
Ram/Ramma Rammernaut
Saggy/Sag Sagittare (note that "sag" can also refer to Sagittarian equipment)
Gulg/Gulega Warped Gulega

Directional

While Dungeoneering, directional indicators can be used, such as "altar 2w1n of ht" which would indicate there is an altar 2 rooms west and 1 north of the Base/Home Teleport. You can use the compass near the minimap to navigate using these directions.

Abbreviation Direction
N North
S South
E East
W West
NE North-East
SE South-East
SW South-West
NW North-West
Boss Boss Room

Miscellaneous

Abbreviation Meaning
Kata Katagon
Gorg Gorgonite (can also refer to a Gorgonite forgotten warrior)
Prom, Prome Promethium (can also refer to a Promethium forgotten warrior)
Saggy, Saggi, Sag Saggitare boss, Saggitarian Forgotten ranger, or Saggitarian equipment
Zeph, Zeppy Zephyrium, typically referred to as a material for making an altar
Bovi Most typically refers to Bovistrangler branches, but can also refer to any items name using the branches.
Ssh The Shadow silk hood (can also be the silver shield key)
Bn The Blood necklace
Hex The Hexhunter bow
T1, T2, etc. Referring to ring of kinship customizations or resource tiers, i.e. tier 1, tier 2, and so on
S/L, SL Suicide/Leech. This means the host suicide keys (picks up no food and tries to complete the critical path as quickly as possible) and there is a leecher (someone who does nothing) on the team. As one could probably assume, the "S" is for suicide, while the "L" is for leech; therefore, any number in front of a letter means that there are that many of that type; for example, "s2l" and "1s2l" both refer to a single suicider with two leeches.
SNL Suicide keying, no leech. The host picks up no food, suiciding to complete the critical path as quickly as possible, without a leech. Often done as a favour to someone, or to try to improve keying time. Just as with "S/L," a number in front of the "S" implies that many suiciders; for example, "2SNL" means two suiciders, no leeches.
J/L, JL Join-and-leave. Once the dungeon starts, participants leave the dungeon. Common with item hunts, i.e. attempting to obtain primal, sagitarrian, or celestial equipment from bosses. This is done because 5:5 dungeons have a higher rate of yield for top-tier equipment.
Tyff(s) Thank you for the floor(s)
Row Multiple dungeons with the same party. Usually, party members will click the skip button on the Winterface, then click their respective buttons to continue. Leaving at this screen implies that one is done running the row, and the host will need to find a new member to replace them. It is considered rude to the host and team to join a "Row" but leave after the first floor.