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+ | |Go to boss |
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− | Group telaport is at |
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− | the boss room. |
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Revision as of 21:01, 24 September 2013
Floor Abbreviations
Abbreviation | Floor Type |
---|---|
Frozen/Fr/Frz/Frzn | Frozen floors |
Ab1/Abd1/Abdn1 | Abandoned 1 Floors |
Furn | Furnished floors |
Ab2/Abd2/Abdn2 | Abandoned 2 Floors |
O/Occ | Occult Floors |
Warp/W | Warped Floors |
High Warp/HW | High Warped floors (usually floors 57+) |
TF | Thunderous floor, floors 45-47 |
FF | Fleshy floor, floors 42-44 |
A/O | Abandoned 2 or Occult Floor |
Abbreviation | Floor Class |
---|---|
C1/Rush | Complexity 1 Dungeon |
M/Med | Medium sized dungeon |
L/Lrg | Large Floor (L can be also used for leech) Large is assumed if no floor size is given |
F1, f2, f3, etc. | Refers to floor numbers. |
F##+1/2/3/4 or Ab2/Occ/Warp +1/2/3/4 |
Refers to the amount of people still needed to start that floor. Example: Occ+2 means that 2 more people are needed for an occult floor. F44+3 means that 3 more people are needed for Floor 44. |
Common Abbreviations
Abbreviation | Meaning |
---|---|
gd | Guardian door |
gt/ggs | The group gatestone. (ggs is typically only used by lower level players) |
gtc | Teleport to the group gatestone to clear the requested room (i.e., kill all the monsters) |
gtgd/ggsgd (and other variants) | Teleport to the group gatestone to clear a guardian room |
de | Dead End |
denk | Dead end no key |
dewk | Dead end with key |
gdm | Guardian door marked |
gtd X /g8 X/gs X/gated X | Gatestone dropped at X location |
fg/fgt | Free gate (gatestone has not been placed anywhere else) |
nfg | No free gate (gatestone already placed at another door) |
ht/base | Cast Home teleport OR used to direct team to a location using the home/base as a reference point. |
mgt [destination] |
Move Group gatestone to the target destination or player. Target player should drop a personal gate stone at his or her current location, teleport to the group gatestone, pick it up, and return to his or her personal gatestone. |
hgt | Hold the Group gatestone |
mgtb | Move group gatestone to the boss room |
mgte | Move group gatestone to end (when boss is killed) |
gto x | Group teleport open X door (gto 99 Herblore). |
gt *skill* /ggs *skill* | Teleport to the group gatestone and open the skill door mentioned. (usually level and skill are said e.g. gt 99 con) |
Rehood | Breaking the line of sight for your shadow silk hood to re-enable to conceal you |
gte | Teleport to the group gatestone and end the floor |
bgt | Buying Group gatestone (requesting to move the group gatestone) |
sgt | Selling Group gatestone (Group gatestone is free to move) |
dgt/cgt | Drag/Carry Group Gatestone (drag/carry the gatestone along with you) |
gh x |
got herb x type (such as got herb Winter's grip, Lycopus and etc.) |
nh | no herb |
path x | Means to eventually open the x door (e.g. Red Wedge) and 'path' (clear) everything behind that door. |
crit/main path |
Critical path (The path that leads you to boss) Usually figured out by the xp you get from a skill door (460 xp or higher) |
bon/bo path |
Bonus path (The path that gives you extra xp and will eventually leads to dead ends) Less than 459 xp gained from opening a door. |
Monster abbreviations
Abbreviation | Monster |
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ns | Night spider |
sg | Soulgazer |
Eddi/eddy | Edimmu |
Necro | Necrolord |
Primal | Refers to a primal (T11) Forgotten warrior |
Trollgazer | A common term uses to refer to seekers as they are often confused with a soulgazer at first glance. |
Key door abbreviations
Within a dungeon the names of the different keys and doors are often abbreviated. To form a door abbreviation state the colour first then the shape e.g. Crimson Corner could be cco or crco.
Key door colour | Abbreviation |
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Crimson | cr, c,crim |
Gold | go |
Yellow | y,yell |
Purple | p, pu |
Silver | s, si, sil |
Green | gr, grn |
Orange | o, or |
Blue | b, bl |
Key door shape | Abbreviation |
---|---|
Shield | sh, s |
Corner | co, crn, corn |
Crescent | cr, cres |
Wedge | w, we |
Diamond | d, dia |
Triangle | t, tr, tri |
Pentagon | p, pent |
Rectangle | r, re, rec |
Avoid saying "g" for colour or "c" for shape as they can be confused between the gold/green colours and corner/crescent shapes respectively.
Puzzle door abbreviations
Descriptions of how to solve the puzzles can be found here
Abbreviation | Puzzle |
---|---|
cf | Coloured Ferrets |
Fish ferret | Fishing ferret |
Ramo | Ramokee familiars |
Merc | Mercenary leader |
Mono | monolith |
Maze | Toxin Maze |
Frem/fremmy/skills | The Fremennik camp room |
Flowers/ivy/vine | Flower roots puzzle |
Coloured blocks/blocks | The coloured recesses puzzle |
Ports/Portals | Portal maze |
Books | Coloured Bookcases |
Polt | Poltergeist |
Barrels | The push barrel puzzle |
Riddle room | Enigmatic hoardstalker |
Pillars | Lodestone power |
Construct | Magical construct |
Lodestones | Crystal puzzle |
Groves/spikes | Suspicious grooves |
Emotes | Follow the leader |
stats | can refer to either the sliding statues, 10 statue weapon, or 3 statue weapon rooms. |
Alternatively some puzzles such as the statue bridge/grapple tightrope are more commonly referred to only by skill levels required to complete (that the person calling lacks) e.g. gt 86 con. Some puzzles which use the same name within the dungeons have been omitted e.g. Pondskaters.
Boss abbreviations
Abbreviation | Bosses name |
---|---|
Bulwark/bu11 | Bulwark beast |
Rune/runebound | Runebound behemoth |
Hope | Hope devourer |
Night/Night gaze | Night-gazer Khighorahk |
Shadow/Shadow forg | Shadow-forger Ihlakhizan |
Flesh/fleshy | Flesh-spoiler Haasghenahk |
World/Gorger | World-gorger Shukarhazh |
Ballak/pumm/pummeler | Bal'lak the Pummeller |
Thunder/Thundy | Yk'Lagor the Thunderous |
Kal/Kalger | Kal'Ger the Warmonger |
Astea | Astea Frostweb |
Hob Geo | Hobgoblin Geomancer |
Lex | Lexicus Runewright |
Necro | Necrolord (note: necro can also refer to the necromancers) |
Curse | Unholy cursebearer |
Trio | Skeletal trio |
Dread | Dreadnaut |
Ram/Ramma | Rammernaut |
Saggy | Sagittare |
Warped gulg/Gulega | Warped Gulega |
Directional
While Dungeoneering, directional indicators can be used, such as "altar 2w1n of ht" which would indicate there is an altar 2 rooms West and 1 North of the Base/Home Teleport. You can use the compass near the minimap to navigate using these directions.
Abbreviation | Direction |
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N | North |
S | South |
E | East |
W | West |
NE | North-East |
SE | South-East |
SW | South-West |
NW | North-West |
GTB | Go to boss |
BsR | Boss Room |
Miscellaneous
Abbreviation | Meaning |
---|---|
Kata | Katagon |
Gorg | Gorgonite (can also refer to a Gorgonite forgotten warrior) |
Prom, Prome | Promethium (can also refer to a Promethium forgotten warrior) |
Saggy, Saggi | Saggitare boss, Saggitarian Forgotten ranger, or Saggitarian equipment |
Zeph, Zeppy | Zephyrium, typically referred to as a material for making an altar |
Bovi | Most Typically refers to Bovistrangler branches, but can also refer to any items name using the branches. |
Ssh | The Shadow silk hood (can also be the silver shield key) |
Bn | The Blood necklace |
Hex | The Hexhunter bow |
T1, T2, etc. | Referring to Class Rings or Resources, saying they are "Tier 1, Tier 2, Tier 3, etc |
S/L, SL |
Suicide/Leech. This means the host suicide keys and there is a leecher on the team. Some teams advertise 2s/2l, meaning there are two suicide keyers and two leechers on the team. Both of these teams are generally very fast, expect Large dungeons up to 20 minutes or less. |
SNL | Suicide No Leech. This means the host is suicide keying and leeching is not allowed. |
J/L | Join/Leave. This means exactly what it says, once the floor has started you can quit. Very useful for people wanting arrow hunt, etc ... |