Divination in Daemonheim allows players to create portents, as well as open divination doors. Like other resources, wisps will spawn randomly throughout the dungeon for players to gather divine energy. When you find a room that contains wisps, only one type of wisp will be in that room, so you will need to search the dungeon for the wisp that you want. Like other dungeoneering resources, memories of the same tier will stack in the player's inventory. Harvested memories and energy cannot be traded or transferred in a dungeon, so if you cannot make a portent of that wisp tier the resource will be wasted.
Opening Doors[]
Some doors will be blocked by divine energy. In order to open the door, a player will have to drain away the energy.
Portents[]
Restoration[]
A portent of restoration automatically heals a number of life points after the player carrying the portent drops below 50% life points. They do not stack.
Restoration portent | Energy amount | Secondary | Experience | Heals | |||
---|---|---|---|---|---|---|---|
Portent of restoration I | 2 | 8 | 30 pale energy | 1 Heim crab | 10 | 200 | |
Portent of restoration II | 15 | 15 | 30 flickering energy | 1 Red-eye | 20 | 200 | |
Portent of restoration III | 25 | 20 | 30 bright energy | 1 Dusk eel | 30 | 400 | |
Portent of restoration IV | 35 | 30 | 30 glowing energy | 1 Giant flatfish | 40 | 600 | |
Portent of restoration V | 45 | 40 | 35 sparkling energy | 1 Short-finned eel | 50 | 800 | |
Portent of restoration VI | 55 | 50 | 40 gleaming energy | 1 Web snipper | 60 | 1000 | |
Portent of restoration VII | 65 | 60 | 45 vibrant energy | 1 Bouldabass | 70 | 1200 | |
Portent of restoration VIII | 75 | 70 | 50 lustrous energy | 1 Salve eel | 80 | 1400 | |
Portent of restoration IX | 86 | 80 | 50 brilliant energy | 1 Blue crab | 90 | 1600 | |
Portent of restoration X | 97 | 90 | 60 radiant energy | 1 Cave moray | 100 | 1800 |
Passage[]
Portents of passage allow you to pass through dungeoneering skill doors that you normally cannot get through up to a certain number of skill levels above the door requirement. The number of levels a particular portent bypasses can be worked out by doubling the tier of the portent (for example a tier 3 portent provides an effective increase of 6 levels).
These portents can only be created within Daemonheim.
Portent of passage | Ingredient | XP | Max Levels Bypassed | ||
---|---|---|---|---|---|
Portent of passage I | 2 | 30 Pale energy | 10 | 2 | |
Portent of passage II | 15 | 30 Flickering energy | 20 | 4 | |
Portent of passage III | 25 | 30 Bright energy | 30 | 6 | |
Portent of passage IV | 35 | 30 Glowing energy | 40 | 8 | |
Portent of passage V | 45 |
35 Sparkling energy |
50 | 10 | |
Portent of passage VI | 55 | 40 Gleaming energy | 60 | 12 | |
Portent of passage VII | 65 | 45 Vibrant energy | 70 | 14 | |
Portent of passage VIII | 75 | 50 Lustrous energy | 80 | 16 | |
Portent of passage IX | 86 | 50 Brilliant energy | 90 | 18 | |
Portent of passage X | 97 | 60 Radiant energy | 100 | 20 |
Dungeoneering Divination | |||||
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Harvesting |
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Portents |
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