The information contained within should not be considered fully accurate and/or complete.
There are 11 tiers of weapons and armours accessible in the Dungeoneering skill. Players are limited in their use of equipment by their combat skill levels but not their level in Dungeoneering.
The weapons and armour have higher bonuses than the weapons and armour outside of the area Daemonheim, but carry greater negative bonuses, especially against unexpected classes of combat (magic robes will incur ranged and melee accuracy penalties, but melee gloves carry a strength bonus which potentially encourages full melee suit incombat). While non-Dungeoneering magic and ranged armour generally do not have melee attack penalties, magic and ranged equipment found in Daemonheim do have melee attack penalties, making mixed combat armour less desirable.
There are no one-click special attacks for any weapons in Daemonheim; only special weapons and armours have passive special feats.
Tier 11 equipment cannot be smithed or crafted by players; they can only be obtained as drops from bosses. Due to the fact that only 4 items can be bound at once, and that the current boss in that room may drop tier 11 equipment, only a maximum of 5 parts of tier 11 equipment can be worn at once, and so no player character can wear full tier 11 equipment.
NOTE: You cannot boost any of your combat levels using potions to be able to wield any armour or weapons.
There are 11 tiers of Melee armour that players may wear depending on their Defence level. Each tier set consists of a platebody/chainbody, plateskirt/platelegs, boots, gauntlets, kiteshield, and a full helmet.
Certain floors in the dungeon have weaknesses against weapon types.
Floor Type
Weapon type
Frozen
Weapons with a good Crush bonus. Battleaxe, Warhammer, Maul, Spear, or 2h Sword.
Abandoned
Weapons with a good Slash or Stab bonus. Dagger, Rapier, Longsword, 2h Sword, Spear.
Furnished
This floor uses a mix of Crush and Slash weapons. The best weapon for these floors is a Spear or a 2h Sword.
Occult
Weapons with a good Slash or Stab bonus. Dagger, Rapier, Longsword, 2h Sword, Spear, same as an abandoned floor as most monsters in both floors are similar.
Warped
Weapons with good overall bonuses like a spear as monsters from all floors are found here.
The higher level players in the game, with 50+ Dungeoneering, usually bind a high level spear (tier 9/10) and a high levelled platebody. Spears are the best choice of weapon as they have high attack and strength bonus and you can switch between all different attack styles, depending on what you are attacking.
There are 11 tiers of Ranged armour, that players may wear depending on their Ranged and Defence levels. Each tier set consits of a coif, chaps, vambraces, body, and boots.
Coifs
Bodies
Chaps
Vambraces
Boots
Ranged Weapons
There are 11 tiers of ranged weapons, each consisting of a longbow and a shortbow.
There are 11 tiers of arrows that are dependent on the tier of metal. It is interesting to note that none of the arrows exceed even rune arrows in strength.
There are 11 tiers of Magic armour, each one consisting of a hood, robe top, bottom, gloves and boots.
Hood
Robe top
Robe bottom
Gloves
Boots
Staves
There are 10 tiers of unimbued staves, which players can equip depending on their Magic level. They can be fletched from wood or dropped by monsters. Staves can be imbued with an element on a Runecrafting altar (tier 2+) or they can be imbued with catalytic properties to raise magic attack.
Many of the items in Daemonheim can be confusing to use, but most of them are similar in terms of usage to those in the "outside world." These are based on weapon and armour requirements: skill requirements to gather (e.g. Woodcutting and Mining) are different. They have rather unusual names, and can be hard to memorise which are the "copper" like ores and the "magic" logs of Daemonheim.
If you look closely you'll notice that the melee full helms will slowly grow horns as you go up the tier ladder.
If you look closely you'll notice the melee shields will slowly grow in size as you go up the tier ladder
if you look closely you'll see that most melee weapons look alike in style from tier 1 to 5, then from 6 to 8, from 9 to 10, and all of the primal weapons look different from the other tiers of the same weapon.
Platelegs and Plateskirts (of the same tier) are very different unlike their counterparts in the rest of Runescape: Plateskirts are still marginally lighter, but they also offer a much greater crush defence (as much as two times that of the platelegs) and lower offensive Magic/Ranged penalties. Platelegs offer higher stab, slash, and ranged defence.