Farming in Daemonheim is only accessible to Pay-to-play.

You will not need any tools or water to farm in the Farming patches of Daemonheim. Your plants will not disease and because of the magical nature of the dungeons, your plants will grow in minutes.

Opening doors

Farming door

A door requiring farming to open.

Farming in Dungeoneering allows players to prune vines with a knife on certain non-keyed doors.

One puzzle is a maze of vines in which the head flower should be destroyed, using your farming skills to uproot the flower.

Farming textiles

If you want to harvest textiles, you must be raiding a dungeon with complexity level 4+. Without a gatherer ring, a maximum of five pieces could be harvested from a single plant.

Textiles cannot be grown, but they can be found from complexity 4 onwards. Simply harvest any that you see, gain Farming experience and use the resulting textile at a spinning wheel to make material that can be sewn into magic armour.


A spiritbloom plant.

Plant Image Level Harvest Xp
Salve Nettles Salve nettles (item) 1 Farming 6.1
Wildercress Wildercress (item) 10 Farming 9.2
Blightleaf Blightleaf (item) 20 Farming 12.8
Roseblood Roseblood (item) 30 Farming 17.4
Bryll Bryll (item) 40 Farming 23.5
Duskweed Duskweed (item) 50 Farming 31.6
Soulbell Soulbell (item) 60 Farming 42.2
Ectograss Ectograss (item) 70 Farming 55.8
Runeleaf Runeleaf (item) 80 Farming 72.9
Spiritbloom Spiritbloom (item) 90 Farming 94

Farming patch

Farming patches can be used in dungeons of complexity 5 or 6. They can be found randomly in dungeon rooms, or can be constructed in the base room by replacing the Group Gatestone portal. This requires level 25 Construction, 5 Seeping elm branches and 5 Bathus bars. Creating the bars from Bathus ores requires level 10 Smithing. The branches and ores can be purchased from the Smuggler for a total of 11,500 coins.

Seeds can be gathered from monster drops or purchased from the Smuggler. Potato and mushroom seeds are used for growing food, while herb seeds are used to grow herblore materials.

Seed Image Produce Image Level Harvest Xp
Cave potato seeds Cave potato seed 5 Cave potato Raw cave potato 1 Farming 1.3
Gissel mushroom spores Gissel mushroom spore 1 Gissel mushroom Gissel mushroom 34 Farming 3.5
Edicap mushroom spores Edicap mushroom spore 5 Edicap mushroom Edicap mushroom 68 Farming 5.7
Seed Image Produce Image Level Harvest Xp
Sagewort Seeds Sagewort seed 5 Sagewort Grimy sagewort 7 Farming 15
Valerian Seeds Valerian seed 5 Valerian Grimy valerian 18 Farming 18.1
Aloe seeds Aloe seed 5 Aloe Grimy aloe 29 Farming 21.9
Wormwood seeds Wormwood seed 5 Wormwood leaf Grimy wormwood leaf 40 Farming 27.1
Magebane seeds Magebane seed 5 Magebane Grimy magebane 51 Farming 34.4
Featherfoil seeds Featherfoil seed 5 Featherfoil Grimy featherfoil 62 Farming 44.5
Winter's grip seeds Winter's grip seed 5 Winter's grip Grimy winter's grip 73 Farming 58.1
Lycopus seeds Lycopus seed 5 Lycopus Grimy lycopus 84 Farming 75.9
Buckthorn seeds Buckthorn seed 5 Buckthorn Grimy buckthorn 95 Farming 98.6

Farming training

It is possible to farm indefinitely in Daemonheim by combining Farming, Runecrafting, and Magic. To do this, 44 Runecrafting (91 allows you to make double runes), and 55 Magic is needed, along with any Farming level. 25 Construction and 10 Smithing are recommended.

Here are the steps needed to train farming in Daemonheim.


  1. To begin, pick up drops from the dungeon and sell to the Smuggler (or use High Level Alchemy on them) to make money.
  2. Buy at least 5 Farming seeds from the Smuggler. Try to always use the seeds closest to your level, to get the best experience possible.
  3. Use your remaining money to buy rune essence from the Smuggler. Make sure to leave enough money to buy about 100 rune essence, so about 5k coins should do. The higher your Runecrafting level, the less essence you need.
  4. Craft your rune essence into nature runes using the runecrafting altar. A staff can be wielded to provide the fire runes.


  1. To begin farming, find or construct a farming patch in the dungeon.
  2. First, plant a seed in the farming patch.
  3. Wait for the seed to grow into a plant. This takes approximately 3 minutes, use that time however you wish.
  4. Harvest your patch after your herbs have fully grown. You will find it very helpful to have your ring of kinship set to Gatherer with at least one level in it.
  5. Always make sure to clean your herbs if you can (there is an extra 50% added onto the high alchemy value for clean herbs), which is also a decent way to get free Herblore exp.
  6. Use High Alchemy on all of your herbs to get your money back.
  7. Repeat again from step 2.


If players are able to grow, clean, and use featherfoil, it is possible to brew potions while still turning a profit, or at least losing only a small amount per cycle. The obvious benefit is gaining more Herblore experience. E.g., making Cure potions:

This results in breakeven if 4.9 herbs per patch are obtained, on average. Higher level seeds can give substantially higher herblore experience, but will give a loss per cycle, eventually depleting the player's funds.


Players who like this way of training may find it advantageous to search for two rooms next to each other with a farming patch in each. Farming two patches at once and alching the herbs all at one time is a more efficient way of doing this and significantly cuts the downtime waiting for herbs to grow.

This method will (in theory) allow a player to farm in Daemonheim at any level for any amount of time. The only limiting factor would be getting bad harvests of herbs. As long as the ring of kinship is set on at least level 1 Gatherer, this should not be a problem.

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