(Sorry, hadn't noticed it.) |
m (Added levels) |
||
Line 33: | Line 33: | ||
|- |
|- |
||
|[[Forgotten warrior]] |
|[[Forgotten warrior]] |
||
+ | |5-9, 16-18/20, 28-31, 38-43/50-51, 50-54, 61-66, 72-77, 84-89, 96-99, 108-112, 130-134 |
||
− | |5-134 |
||
|Melee |
|Melee |
||
|Magic > Crush/Stab |
|Magic > Crush/Stab |
||
Line 40: | Line 40: | ||
|- |
|- |
||
|[[Forgotten ranger]] |
|[[Forgotten ranger]] |
||
+ | |7, 15, 24, 35, 45, 54, 64, 75, 84, 96, 114 |
||
− | |7-114 |
||
|Ranged |
|Ranged |
||
|Slash > Stab |
|Slash > Stab |
||
Line 47: | Line 47: | ||
|- |
|- |
||
|[[Forgotten mage]] |
|[[Forgotten mage]] |
||
+ | |5-7, 13-15, 24-25, 31/33-34/36, 44-45, 53-56, 62-66, 73-76, 82-85, 94-95, 113-115 |
||
− | |5-115 |
||
|Magic |
|Magic |
||
|Ranged > Slash > Stab |
|Ranged > Slash > Stab |
||
Line 54: | Line 54: | ||
|- |
|- |
||
|[[Bovimastyx]] |
|[[Bovimastyx]] |
||
+ | |2, 3, 6, 9, 12, 14, 18, 20, 23, 28 |
||
− | |2-28 |
||
|Melee |
|Melee |
||
|Stab > Slash > Ranged |
|Stab > Slash > Ranged |
||
Line 61: | Line 61: | ||
|- |
|- |
||
|[[Giant rat (Daemonheim)|Giant rat]] |
|[[Giant rat (Daemonheim)|Giant rat]] |
||
+ | |2, 5, 6, 9, 11, 17, 22, 44, 71, 96 |
||
− | |2-96 |
||
|Melee |
|Melee |
||
|Stab > Ranged > Slash |
|Stab > Ranged > Slash |
||
Line 68: | Line 68: | ||
|- |
|- |
||
|[[Mysterious shade]] |
|[[Mysterious shade]] |
||
+ | |1, 2, 4, 10, 17, 25, 37, 50, 67, 90, 111, 133 |
||
− | |1-133 |
||
|Ranged and Magic |
|Ranged and Magic |
||
|Slash > Magic |
|Slash > Magic |
||
Line 86: | Line 86: | ||
|- |
|- |
||
|[[Mercenary leader]] |
|[[Mercenary leader]] |
||
+ | |9, 26, 43, 63, 81, 98, 113, 134, 148, 165, 203 |
||
− | |9-326 |
||
|Magic |
|Magic |
||
|Ranged > Slash > Stab |
|Ranged > Slash > Stab |
||
Line 93: | Line 93: | ||
|- |
|- |
||
|[[Ramokee bloodrager]] |
|[[Ramokee bloodrager]] |
||
− | | |
+ | |61, 75, 103, ?, 187 |
|Melee |
|Melee |
||
|Magic > Stab > Slash |
|Magic > Stab > Slash |
||
Line 100: | Line 100: | ||
|- |
|- |
||
|[[Ramokee deathslinger]] |
|[[Ramokee deathslinger]] |
||
− | | |
+ | |51, 64, 88?, ?, 163 |
|Ranged |
|Ranged |
||
|Stab > Slash > Ranged |
|Stab > Slash > Ranged |
||
Line 107: | Line 107: | ||
|- |
|- |
||
|[[Ramokee stormbringer]] |
|[[Ramokee stormbringer]] |
||
− | | |
+ | |51, 64, 88?, ?, 163 |
|Melee |
|Melee |
||
|Ranged > Slash > Stab |
|Ranged > Slash > Stab |
||
Line 114: | Line 114: | ||
|- |
|- |
||
|[[Ramokee skinweaver]] |
|[[Ramokee skinweaver]] |
||
− | | |
+ | |51, 64, 88?, ?, 163 |
|Melee |
|Melee |
||
|Stab > Slash > Ranged |
|Stab > Slash > Ranged |
||
Line 121: | Line 121: | ||
|- |
|- |
||
|Multiple [[Ghost (Daemonheim)|ghosts]] |
|Multiple [[Ghost (Daemonheim)|ghosts]] |
||
+ | |5, 14, 24, 36, 56, 79, 199? |
||
− | |5-199 |
||
|Melee and Magic |
|Melee and Magic |
||
|Crush > Stab > Ranged |
|Crush > Stab > Ranged |
Revision as of 19:34, 23 June 2011
This is a full list of monsters players can encounter in Daemonheim.
Dungeoneering rooms
About 4/5 of the rooms one opens in Daemonheim contain one or more monsters. A party with one person will encounter a maximum of three monsters in a room, and this number is increased by one for each additional party member. Some rooms (like several puzzle rooms, and occasionally normal rooms) do not contain any monsters at all. Monsters are determined by several factors listed below.
- The player's combat level - A level 3 player won't encounter a level 100 zombie and vice versa.
- The dungeon complexity and size - On Complexity one, even a level 100 player will not encounter a monster with a level higher than, say, 60. Bigger dungeons tend to yield higher level monsters.
- The amount of monsters in the room - If there is only one monster, it would have a high combat level (say 100 for a level 95 player). The more monsters there are, the lower their levels are (for that same player a level 6, level 45 and level 29 combination would be appropriate).
- The amount of players in the dungeon - Players will tend to encounter stronger monsters in dungeons designed for more people. Players may rarely run into monsters stronger than the boss.
- The type of room - An empty room would have stronger monsters than a room with a puzzle that requires reflexes and similar things.
The only doors in Daemonheim that require all monsters in the room to be killed are marked as Guardian doors. Players often kill them, however, for their drops, including food, and experience.
On and around the peninsula
- Lobster - Can no longer be attacked.
- Chicken - Cannot be attacked.
- Gull - Cannot be attacked.
- Rook - Cannot be attacked.
- Cormorant - Cannot be attacked.
In Daemonheim
*Removes concealment of a shadow-silk hood.
All Floors
Several monsters are found in every floor, and are very common:
Monster name | Combat level | Attack style(s) | Weakness(es) | Affected by Shadow Silk Hood? | Other notes/tactics |
---|---|---|---|---|---|
Forgotten warrior | 5-9, 16-18/20, 28-31, 38-43/50-51, 50-54, 61-66, 72-77, 84-89, 96-99, 108-112, 130-134 | Melee | Magic > Crush/Stab | Yes | Uses various weapon types. These monsters are weak to crush if wearing a platebody, and stab if they are wearing a chainbody or no armour. |
Forgotten ranger | 7, 15, 24, 35, 45, 54, 64, 75, 84, 96, 114 | Ranged | Slash > Stab | Yes | These enemies do not hit as high for their level as warriors do, but are very accurate to compensate. |
Forgotten mage | 5-7, 13-15, 24-25, 31/33-34/36, 44-45, 53-56, 62-66, 73-76, 82-85, 94-95, 113-115 | Magic | Ranged > Slash > Stab | No* | Uses various types of magic spells, including stat reduction spells. Some of the higher levelled mages will also use a holding spell to disable warriors, then move out of melee range, similar to the tactics used by Revenants (prior to the return of the Wilderness). |
Bovimastyx | 2, 3, 6, 9, 12, 14, 18, 20, 23, 28 | Melee | Stab > Slash > Ranged | Not agressive | These monsters are non-aggressive, and do not need to be slain if a Guardian door is present. On members' worlds, they can be trapped using the Hunter skill. |
Giant rat | 2, 5, 6, 9, 11, 17, 22, 44, 71, 96 | Melee | Stab > Ranged > Slash | No | Generally the least priority to kill as it does not deal accurate damage. |
Mysterious shade | 1, 2, 4, 10, 17, 25, 37, 50, 67, 90, 111, 133 | Ranged and Magic | Slash > Magic | No | The ranged attack's accuracy is calculated using magic defence. As a result, it may be preferable to use leather armour to engage these enemies. Higher levelled shades can easily hit 100s to 200s, while the strongest (level 133) shades can hit over 300. These are very dangerous foes and should be the first priority to kill in any room unless their levels are low. |
Puzzle
Players may also encounter the following monsters on every floor in a puzzle room. Rooms with any of the following monsters will always have at least one Guardian door.
Monster name | Combat level | Attack style(s) | Weakness(es) | Affected by Shadow silk hood? | Other notes/tactics |
---|---|---|---|---|---|
Mercenary leader | 9, 26, 43, 63, 81, 98, 113, 134, 148, 165, 203 | Magic | Ranged > Slash > Stab | No* | Summons forgotten mages, forgotten rangers, and forgotten warriors. He will call in up to three minions per player. Focus only on killing the leader himself; do not worry too much about the minions. See article for more details. |
Ramokee bloodrager | 61, 75, 103, ?, 187 | Melee | Magic > Stab > Slash | No | Uses slow, but accurate melee attacks. Always found in a room with a Ramokee deathslinger, a Ramokee stormbringer, and a Ramokee skinweaver. |
Ramokee deathslinger | 51, 64, 88?, ?, 163 | Ranged | Stab > Slash > Ranged | No | Uses slow, but accurate ranged attacks. Always found in a room with a Ramokee bloodrager, a Ramokee stormbringer, and a Ramokee skinweaver. |
Ramokee stormbringer | 51, 64, 88?, ?, 163 | Melee | Ranged > Slash > Stab | No | Always found in a room with a Ramokee bloodrager, a Ramokee deathslinger, and a Ramokee skinweaver. Uses slow, but accurate magic attacks. |
Ramokee skinweaver | 51, 64, 88?, ?, 163 | Melee | Stab > Slash > Ranged | No | Always found in a room with a Ramokee bloodrager, a Ramokee deathslinger, and a Ramokee stormbringer. Will heal itself and the other ramokees as they take damage, and subsequently should be the top priority to kill. |
Multiple ghosts | 5, 14, 24, 36, 56, 79, 199? | Melee and Magic | Crush > Stab > Ranged | Not agressive | A 'spirit' will from time to time hop between the ghosts in the room. Only the ghost that currently has the 'spirit' can be damaged. After a ghost is slain, the 'spirit' will hop to the closest nearby ghost. All ghosts in the room must be killed before the doors can be opened. |
Floor-Specific Monsters
Frozen Floors
Monster name | Combat level | Attack style(s) | Weakness(es) | Affected by Shadow silk hood? | Other notes/tactics |
---|---|---|---|---|---|
Ice warrior | 2-130 | Melee | Fire spells > Crush > Stab | No | This monster can drop various rapiers. Contrary to popular belief, the Shadow silk hood does not work against them. |
Ice spider | 2-79 | Melee | Fire spells > Crush > Slash | No | |
Thrower troll | 42-110 | Ranged | Stab > Slash > Ranged | No | Extremely accurate ranged attacks. Protection prayers advised for the higher levelled trolls. |
Ice troll | 42-110 | Melee | Stab > Slash > Fire spells | No | Extremely accurate and hard-hitting melee attacks. Safe spots may be used, if available. |
Ice giant | 37-193 | Melee | Fire spells > Crush > Ranged | No | Safe spots may be used, if available. |
Ice elemental | 20-215 | Melee, Ranged, and Magic | Crush > Stab > Fire spells | No | This monster cannot be poisoned. |
Icefiend | 12-160 | Ranged and Magic | Stab > Crush > Ranged | No | This monster cannot be poisoned. It can drop the Frostbite dagger and the Hailstorm dagger. |
Hydra | 11-132 | Ranged | Slash > Stab > Ranged | No | Uses magic-based Ranged attacks. |
Frost dragon | 79-108 | Melee, Magic, Dragonfire | Stab > Ranged > Fire spells | No | Dragonfire protection or the Protect from Magic prayer strongly recommended. |
Abandoned Floors
Monster name | Combat level | Attack style(s) | Weakness(es) | Affected by Shadow silk hood? | Other notes/tactics |
---|---|---|---|---|---|
Earth warrior | 4-128 | Melee | Wind spells > Crush > Slash | No | Contrary to popular belief, these enemies are not affected by the Shadow silk hood. |
Dungeon spider | 1-74 | Melee | Crush > Slash > Fire spells | No | These monsters hit low for their level, but are poisonous on members' servers. As always, protection prayers do not prevent poisoning. |
Skeleton (melee) | 19-178 | Melee | Magic > Crush > Slash | Yes | These monsters wield a large variety of weapons, and can occasionally drop them. They hit fairly hard for their levels, so protection prayers or safe spots should be considered. |
Skeleton (ranged) | 13-136 | Ranged | Crush > Slash > Magic | Yes | These skeletons attack by throwing skulls. They do not hit as hard for their level as the melee and magic skeletons, but attack much faster to compensate. |
Skeleton (magic) | 11-135 | Magic | Ranged > Crush > Stab | No | These monsters, being mages, are not affected by the Shadow silk hood. Protect from Magic strongly recommended when higher level variants are encountered. |
Zombie (melee) | 4-164 | Melee | Slash > Fire spells > Stab | Yes | These monsters can occasionally drop various hatchets. |
Zombie (ranged) | 3-128 | Ranged | Slash > Fire spells > Stab | Yes | |
Green dragon | 73-153 | Melee, Magic, Dragonfire | Stab > Ranged > Fire spells | No | Dragonfire protection or the Protect from Magic prayer are strongly recommended. |
Bat | 2-28 | Melee | Ranged > Stab | No | |
Giant bat | 40-128 | Melee | Ranged > Stab | No | |
Hill giant | 4-211 | Melee | Stab > Slash > Ranged | No | |
Giant skeleton | 29-178 | Melee | Fire spells > Crush > Slash | Yes | |
Hobgoblin | 12-141 | Melee | Stab > Water spells > Slash | No | These monsters can occasionally drop various spears. |
Animated pickaxe | 7-116 | Melee | Magic > Slash > Crush | No | These monsters can occasionally drop various pickaxes. |
Furnished Floors
Monster name | Combat level | Attack style(s) | Weakness(es) | Affected by Shadow silk hood? | Other notes/tactics |
---|---|---|---|---|---|
Guard dog | 4-131 | Melee | Stab > Ranged > Slash | No | |
Dungeon spider | 1-74 | Melee | Crush > Slash > Fire spells | No | These monsters hit low for their level, but are poisonous on members' servers. As always, protection prayers do not prevent poisoning. |
Brute | 21-143 | Melee | Magic > Crush > Stab | No | Attacks slowly, but hits hard. Contrary to popular belief, the Shadow silk hood does not work against them. These monsters may drop the maul they are wielding. |
Iron dragon | 89-138 | Melee, Magic, Dragonfire | Stab > Ranged > Fire spells | No | Dragonfire protection or the Protect from Magic prayer are strongly recommended. |
Bat | 2-28 | Melee | Ranged > Stab | No | |
Giant bat | 40-128 | Melee | Ranged > Stab | No |
Occult Floors (m)
Monster name | Combat level | Attack style(s) | Weakness(es) | Affected by Shadow silk hood? | Other notes/tactics |
---|---|---|---|---|---|
Dungeon spider | 1-74 | Melee | Crush > Slash > Fire spells | No | These monsters hit low for their level, but are poisonous on members' servers. As always, protection prayers do not prevent poisoning. |
Skeleton (melee) | 19-178 | Melee | Magic > Crush > Slash | Yes | These monsters wield a large variety of weapons, and can occasionally drop them. They hit fairly hard for their levels, so protection prayers or safe spots should be considered. |
Skeleton (ranged) | 13-136 | Ranged | Crush > Slash > Magic | Yes | These skeletons attack by throwing skulls. They do not hit as hard for their level as the melee and magic skeletons, but attack much faster to compensate. |
Skeleton (magic) | 11-135 | Magic | Ranged > Crush > Stab | No | These monsters, being mages, are not affected by the Shadow silk hood. Protect from Magic strongly recommended. |
Zombie (melee) | 4-164 | Melee | Slash > Fire spells > Stab | Yes | These monsters can occasionally drop various hatchets. |
Zombie (ranged) | 3-128 | Ranged | Slash > Fire spells > Stab | Yes | |
Red dragon | Varies | Melee, Magic, Dragonfire | Stab > Ranged > Fire spells | No | Dragonfire protection or the Protect from Magic prayer are strongly recommended. |
Bat | 2-28 | Melee | Ranged > Stab | No | |
Giant bat | 40-128 | Melee | Ranged > Stab | No | |
Fire giant | 40-245 | Melee | Stab > Water spells > Crush | No | |
Animated book | 3-111 | Magic | Ranged > Slash | No | |
Hellhound | 56-141 | Melee | Stab > Ranged > Slash | No | |
Lesser demon | 56-122 | Melee and Magic | Magic > Stab > Ranged > Slash | No | More dangerous that non-Daemonheim variants. Protect from magic recommended. |
Greater demon | 92-169 | Melee and Magic | Magic > Stab > Ranged > Slash | No | More dangerous that non-Daemonheim variants. Protect from magic recommended. |
Black demon | 150-226 | Melee and Magic | Magic > Stab > Ranged > Slash | No | More dangerous that non-Daemonheim variants. Protect from magic recommended. |
Necromancer | 12-145 | Magic | Ranged > Slash > Stab | No* | These monsters will occasionally summon Zombies, which use melee to attack. |
Ghost | 5-199 | Melee and Magic | Crush > Stab > Ranged | No | This monster cannot be poisoned. |
Warped Floors (m)
Monster name | Combat level | Attack style(s) | Weakness(es) | Affected by Shadow silk hood? | Other notes/tactics |
---|---|---|---|---|---|
Dungeon spider | 1-74 | Melee | Crush > Slash > Fire spells | No | These monsters hit low for their level, but are poisonous on members' servers. As always, protection prayers do not prevent poisoning. |
Skeleton (melee) | 19-178 | Melee | Magic > Crush > Slash | Yes | These monsters wield a large variety of weapons, and can occasionally drop them. They hit fairly hard for their levels, so protection prayers or safe spots should be considered. |
Skeleton (ranged) | 13-136 | Ranged | Crush > Slash > Magic | Yes | These skeletons attack by throwing skulls. They do not hit as hard for their level as the melee and magic skeletons, but attack much faster to compensate. |
Skeleton (magic) | 11-135 | Magic | Ranged > Crush > Stab | These monsters, being mages, are not affected by the Shadow silk hood. Protect from Magic strongly recommended. | |
Zombie (melee) | 4-164 | Melee | Slash > Fire spells > Stab | Yes | These monsters can occasionally drop various hatchets. |
Zombie (ranged) | 3-128 | Ranged | Slash > Fire spells > Stab | Yes | |
Black dragon | 84-460 | Melee, Magic, Dragonfire | Stab > Ranged > Fire spells | No | Dragonfire protection or the Protect from Magic prayer are strongly recommended. |
Bat | 2-28 | Melee | Ranged > Stab | No | |
Giant bat | 40-128 | Melee | Ranged > Stab | No | |
Reborn mage | 21-350 | Magic | Ranged > Water spells > Crush | No* | Summons Reborn warriors. This monster can follow you from room to room, and must be killed as quickly as possible. |
Reborn warrior | Varies | Melee | Magic > Crush > Slash | These monsters are summoned by Reborn mages. They will follow players from room to room, and must be slain as soon as possible. | |
Animated book | 3-111 | Magic | Ranged > Slash | No | |
Animated pickaxe | 7-116 | Melee | Magic > Crush > Slash | No | These monsters can occasionally drop various pickaxes. |
Guard dog (Daemonheim) | 4-131 | Melee | Stab > Ranged > Slash | No | |
Brute | 21-143 | Melee | Magic > Stab > Crush | No | Attacks slowly, but hits hard. Contrary to popular belief, they are not affected by the Shadow silk hood. These monsters can drop various mauls. |
Lesser demon | 56-122 | Melee and Magic | Magic > Stab > Ranged > Slash | No | |
Greater demon | 92-169 | Melee and Magic | Magic > Stab > Ranged > Slash | No | |
Black demon | 150-226 | Melee and Magic | Magic > Stab > Ranged > Slash | No | |
Ankou | Varies | Melee | Magic > Stab > Crush | Contrary to popular belief, this monster is not affected by the Shadow silk hood. |
Slayer Monsters (m)
These monsters will only appear on Abandoned, Furnished, Occult, and Warped Floors. The deeper the floor, the higher the chance of an encounter.
Monster name | Combat level | Attack style(s) | Weakness(es) | Other notes/tactics |
---|---|---|---|---|
Crawling hand | 8 | Melee | Crush > Slash > Fire spells | Requires level 5 Slayer to kill. |
Cave crawler | 23 | Melee | Crush > Slash | Requires level 10 Slayer to kill. This monster cannot be poisoned. It can also poison you, starting at 28 life points. |
Cave slime | 31 | Melee | Magic > Crush > Slash | Requires level 17 Slayer to kill. Unlike its counterparts in Lumbridge Swamp Caves, this monster is not poisonous. |
Pyrefiend | 43 | Melee | Water spells > Stab > Slash | Requires level 30 Slayer to kill. This monster's attacks are magic based, so leather armour is helpful. |
Night spider | 59 | Melee | Crush > Fire spells > Slash | Requires level 41 Slayer to kill. This monster cannot be poisoned. It can poison you, starting at 28 life points. |
Jelly | 78 | Melee | Slash > Crush > Magic | Requires level 52 Slayer to kill. This monster's attacks are magic based, so leather armour is helpful. |
Spiritual guardian | 78 | Melee | Magic > Crush | Requires level 63 Slayer to kill. |
Seeker | 70 | Magic | Ranged > Stab > Crush | Requires level 71 Slayer to kill. This monster can disable the effects of the Shadow silk hood. Its attack targets all players in the room, and is fairly accurate. |
Nechryael | 115 | Melee | Magic > Slash > Ranged | Requires level 80 Slayer to kill. This monster will summon multiple level 46 Death spawns to help it. |
Edimmu | 121 | Melee and Magic | Ranged > Stab > Slash | Requires level 90 Slayer to kill. This monster cannot be poisoned. Its magic attack targets all players in the room, and is fairly accurate. |
Soulgazer | 105 | Magic | Ranged > Stab > Crush | Requires level 99 Slayer to kill. This monster's attack targets all players in the room, and is fairly accurate. |