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Ferret On Island

Ferret On Island
Members?
No
Description
When you see a ferret in an enclosed island, buy some fishing equipment if you don't already have any, and fish from the fishing spot, cook the fish. Then throw the fish you fished at the square you wish to get the ferret on. You must get the ferret on the pressure pad to unlock the doors.
Solution
  1. Buy Fly fishing rod and 5 (generally 3 or 5 moves will do it) or more Feathers
  2. Catch many Raw vile fish, you may have a funny accident in which you would be slightly damaged.
  3. Cook them into Vile fish.
  4. Toss the fish onto tiles to lure the ferret to move in path that avoids the holes and to the pressure pad.

Ferret hunter area

Ferret hunter area
File:Ferretroom.jpg
Members?
No
Description
A ferret will run away when players get too close, escaping down a hole and out of another. The players must trap the ferret by cutting some dry branches that are on the wall and then making a simple trap out of them. Lay the trap and chase the ferret in to it.
Solution
  1. One player should run around to make the ferret move, and another to stand in wait and catch the ferret.
  2. Note: A lot of solo players seem to have trouble with this puzzle. The only trap that will work to catch the ferret is the one with dry branches. You will know it's the right wood because you will not be able to lay it on the holes. Another method to catch the ferret would be to wait until he is stuck behind a wall, and he can't see you and swiftly click catch. This method can take a few tries, depending on your hunter level.
  3. Look for "Dry Branches" on the wall to chop. Get about 4-6 of them, make traps, and lay them around the holes in the 4 corners of the room. Then chase the ferret around until it runs into the trap.
  4. There are not always Dry Branches in the room. Soloers should situate themselves two squares away, but still hidden by wall. Notice that there will be favorite spots for the Ferret to rest. Then click on the Ferret to "Catch." When failing a catch, the Ferret will cause some damage.
  5. An alternative is to get the ferret on the other side of a wall and surprise the ferret by launching yourself at it. This method may take a while to do as being bitten by the ferret and the ferret being to fast happens a lot. This method should mainly to be used by non-members.

Sliding statues

Sliding statues
Members?
No
Description
The player(s) will enter a room with 8 statues split into four groups.
Solution

Two of the groups of statues can be moved. The two movable groups must be matched with the stationary groups to unlock the door. There are reports of this puzzle also being glitched, which happens randomly. Note: Do not mirror the opposite side, align the statues as they appear on the other side (see picture).

Flip tiles

Flip tiles
Members?
No
Description
In the centre of the room is a grid of tiles. 9 tiles make up one larger tile, some black and some white, in an overall 5x5 grid. The tiles must all be changed to the same colour, by flipping them using two options.
Solution
  • "Imbue" flips the tile and the four directly adjacent to it.
  • "Force" flips only the tile itself, however the player is also dealt damage.

The simplest way to solve the puzzle involves 'chasing' wrong-colour tiles down the puzzle until there is only one row of wrong-colour tiles left. To do this, start on the second row from the top (the direction you are facing does not matter), "imbuing" the tiles on the second row that are below the wrong-colour tiles on the top row. This should leave no wrong-colour tiles on the top row. Repeat this process on the third row, "imbuing" the tiles that are below the wrong-colour tiles on the second row. Do this two more times for the fourth and fifth rows. If you have done this correctly, there will only be wrong-colour tiles in the fifth (bottom) row, or, in rare cases, you will have solved the puzzle. At this point you may choose to simply "force" the remaining wrong-colour tiles on the bottom row to solve the puzzle, or, if you wish to completely avoid "forcing", you may use the following chart, followed by one more "chase", as described above, to solve the puzzle.

If these are left in the bottom row... X X "Imbue" these in the top row X X
If these are left in the bottom row... X X "Imbue" these in the top row X X
If these are left in the bottom row... X X X "Imbue" this in the top row X
If these are left in the bottom row... X X X "Imbue" this in the top row X
If these are left in the bottom row... X X X "Imbue" this in the top row X
If these are left in the bottom row... X X X "Imbue" this in the top row X
If these are left in the bottom row... X X X X "Imbue" this in the top row X

Also see the Wikipedia article on the game called Lights Out for some additional information on the puzzle.

Monolith

Monolith
Members?
No
Description
In the centre of the room is the Monolith. Activate this and defeat the monsters around it to protect the Monolith as it charges.
Solution

Ranged and magic are more recommended than melee, however taking a rest before activation of monolith will also make this room easy for meleers. Just remember, they use both magic and ranged, so using ranged armour is better against them. When a new shade appears, just hurry and hit it and the shade will not attack monolith again. If multiple shades appear, hit each of them once and continue killing them. Rangers should be aware arrows can be spread over the area.

Members should note that this is very hard to do soloing, however it is possible. You may need 100 or more Zeph+ Arrows or better and a good bow. Make sure you protect range all the time and that you have all of the Mysterious Shades attacking you to prevent the Monolith being attacked. Only one hit is needed to distract a shade, so simply whacking each one as it appears will make them stop attacking the monolith. This is best done with a bow or a fast weapon like a dagger, and all shades will die when the monolith is charged. It is also recommended that high level players use no weapon to attack them, either punching or kicking them, so that the shades do not die and summon additional shades.

Switch trap

Switch trap
Members?
No
Description
Switches surround the edges of a room.
Solution

To unlock the door to the next room, all of the switches must be pulled. If one is pulled, the player must quickly run between each switch and left-click them. If the same switch is pulled again poisonous gas will damage the player once, and timer will be reset. To tackle the puzzle solo, the player can take a position next to a lever and run around the room, pulling every level across without missing any of them. The time allowed to pull the levers is less the more players there are in the dungeon, however multiple players can follow the way solo player does.

Suspicious grooves

Suspicious grooves
Members?
No
Description
Three lines of suspicious grooves are found on the ground, separating the entrance from the rest of the room.
Solution

There is one safe path through the grooves; any incorrect choice will cause the player to be damaged and be forced to choose again. TIP: If you chose a wrong set of "suspicious grooves" spikes will appear from the ground and inflict damage. Choosing the correct set does not activate the spikes. If you manage to find the set which isn't trapped and the other three aren't activated then it is advisable to drop a useless item onto the safe set so that teammates will be able to tell which path to take. However soloing players can try the spikes from the left or right, which will cause the spikes to indicate the safe spot.

Three statue weapon puzzle

Three statue weapon puzzle
Three statue weapon puzzle
Members?
No
Description
Some puzzle rooms have 3 statues in them, one unarmed.
Solution

The player must carve a stone weapon as before for each of these which would beat the statue opposite in the combat triangle. (if the statue opposite has a bow, the player must carve a sword etc.)

  1. Mine Crumbling wall - receive Stone block. You can get two blocks at once, to get more will result in being damaged.
  2. Carve stone block - look at opposite statue and choose best weapon (Bow vs Staff, Sword vs Bow, Staff vs Sword), or simply judge whether the statue is wearing melee, mage, or range gear, and build a weapon accordingly. A hilarious accident might destroy the block and slightly damage you. However be safe, please carve one block and arm one statue at a time.
  3. Arm statue - give the weapon to the statue.

Ten statue weapon puzzle

Ten statue weapon puzzle
Members?
No
Description
Two rows of five statues are found in the room. One of the rows do not have weapons.
Solution

The player must carve a stone weapon as before for each of these which would beat the statue opposite in the combat triangle. (if the statue opposite has a bow, the player must carve a sword etc.)

  1. Mine Crumbling wall - receive Stone block. You can get many blocks at once, but the more you get, the more likely you will get hurt.
  2. Carve stone block - look at opposite statue and choose best weapon (Bow vs Staff, Sword vs Bow, Staff vs Sword) Hilarious accident might destroy the block and slightly damage you. However be safe, please carve one block and arm one statue at a time.
  3. Arm statue - give the weapon to the statue.
  • Note that if you give a statue the wrong weapon, simply give the other statues ammunition, then after the battle, give the statue the right weapon.

Follow the leader puzzle

Follow the leader puzzle
Follow the leader puzzle
Members?
No
Description
One statue per party member and five minus 'party size' broken statues.
Solution

All 5 pads are visible on the floor, but only a number of them equal to the number on members in your party (1-5) are active. Each inactive pad is associated with a broken statue. Each player must stand on an active pad and react to the closest statue by mimicking the emote that the statue does.

There are 5 emotes:

  1. Wave
  2. Yes
  3. No
  4. Laugh
  5. Cry

All members of your party must get 3 in a row correct. Each try has a time limit to chose the correct emote, A failure to choose the right emote in the allotted time by any member of your party results in every member of your party taking some damage and having to start the count to three correct answers over again. There has also been a case where you do nothing while the rest of your party performs the correct emote and you still pass that round. It is currently unknown whether this is a glitch or whether this is intentional, though it is most likely a bug. This has still yet to be fixed.

This puzzle is correctly unable to pass through if a member leaves during the raid.

Crystal puzzle

Crystal puzzle
Crystal Puzzle
Members?
No
Description
Four lodestones will be in the room: red, yellow, green, and blue. One or more may already be active. The inactive ones will require varying Magic levels to power up.
Solution
In the Middle is a large crystal and 4 lights are continuously running towards it (powered by the lodestones). By stepping onto a stepping stone a light stops moving. When the lights enter the crystal at the same time the doors will open. The last color can easily be finished by stepping on it while it is in the center crystal and waiting for the other colors to meet.

Hint: by stepping from the sides over the stepping stone, you can stop them 1 tile at a time.

Toxin maze

Toxin maze
File:Dungeoneeringpuzzletoxicmaze.png
Members?
No
Description
A maze with object to block the way, not easy to see.
Solution
Next to the entrance of the room is a switch, once it's pulled, a countdown starts but you must do it if you want to pass through the barriers. If you run out of time, a toxin spreads through the room, dealing high and continuous damage. If there are more doors, you don't need to reach the centre in order to pass, but there are often keys in the centre. There's also a chest, and opening it removes the countdown or gas. If the player is able to unlock the chest without using up the grace time, some coins will be awarded but those using up time don't. There are speculations that some maze centres are unreachable. In these case no key is shown, however some centre-reachable maze have no keys as well. It is strongly recommended to use the orb of oculus to study the maze.

Invincible ghosts

Invincible ghosts
Image Need
Members?
No
Description
You may enter a room with several ghosts who seem to be normal enemies, but one of them contains a spirit.
Solution
Watch carefully for the spirit to emerge from one ghost and enter another, and only the ghost containing the spirit is vulnerable to attack. Once you kill a ghost, the spirit will switch to a different ghost until you've killed them all. Another case is that ghosts are invulnerable when they are on one of the grey rugs in the room. Attempting to attack a ghost on the grey rugs will do no damage.

Lodestone power puzzle

Lodestone power puzzle

Lodestone power puzzle

Members?

No

Description

Stepping stones.

Solution

A player take a power key across numerous stepping stones. A floating orb will move towards a player whenever they make a move. Players may only move North, East, South or West while the orb may only move diagonally. Orbs capturing players will deposit them on the outside of the puzzle and deal heavy damage. By crossing strategically a player may activate the lodestone in the centre with the power key.

Riddler

Riddler
Members?
No
Description
The enigmatic hoardstalker will ask the players riddles, and the player has to show the correct item to him to proceed through the exit door. If the player shows the wrong item to the enigmatic hoardstalker, they will receive damage. (Don't be fooled by the items with (o) next to the name, you will not always need them as a solution to the puzzle).
Solution(s)

The Enigmatic Hoardstalker gives many riddles. Please find the riddle and solution on the Enigmatic Hoardstalker page.


"Nahlkihd, yetsan danelei. Anahnedzin dzeel." ----> You don't have the summoning level required or you need to restore it at a summoning altar.

-"I can get you almost anything you want, but with none to accept me, I am worthless." ----> Coins

-"I pluck the denizens of the sea to serve the salty sailor's tea." ----> Fishing Rod

-"Thought I am light, I cannot illuminate the dark ----> Feather

-"From your veins I flow, from essence I did grow.'" ----> Blood Rune

a serpant i am but on land i would die----> cave eel

Icy puzzle

Seeker sentinel

Seeker sentinel
File:Room.jpg
Members?
No
Description
You may enter a room with a Eye rotating around with 4 mini crawling eyes patrolling and taking large breaks at certain points. The objective of this puzzle is mainly just to get to the other side to progress. If a seeker spots you, they will respond with a message appearing over their head, and the Seeker Sentinel will look your way. If you are spotted, you will receive damage and be teleported behind one of the stone walls.
Solution
The method to get around this room is to "subdue" the Seeker Spawn when they are facing away from you, with the Seeker Sentinel facing away from you too. When subdued, you can run past the Seeker Spawn, in to the next alcove. Continue this method until you reach the door which you need to enter.

The teleportation has proven useful for progressing through the puzzle, as you are sometimes teleported next to the door.

Barrel puzzle

Barrel puzzle
Image needed
Members?
Yes
Description
You will not be able to enter the room until you push the first series of barrels out of the way to make a path. You cannot pull barrels, only push, so be careful that you do not push a barrel up against a wall or other object which will make it impossible to move again

After this first stage is completed, you will have to choose between two paths to get behind the wall at the back of the room. Each path blocks off one bonus chest while allowing you to access the other, so it does not make a difference which path you choose as you will miss out on one of the chests in either case

Solution
Pick up the barrel part and fix the broken barrel in the centre of the room (requires a hammer). The fixed barrel must then be pushed so it is adjacent to an 'Expelling Pipe'. You must get the barrel to full capacity before pushing it onto the pressure plate. Leaving the barrel by a 'Devouring Pipe' will reduce the capacity. As it is difficult to move the barrel quickly, the best strategy is to leave the barrel on the pressure plate until the pipe immediately next to it starts expelling, and use this pipe exclusively. Although the only requirements are said to be the hammer and the barrel parts f2p players are still unable to fix the barrel. This has caused me to believe it is a construction room not crafting and therefore unsolvable in f2p

Magical construct

Magical construct
File:Magical construct.PNG
Members?
No
Description
Near the entrance of the room is a construct in need of repair and a Crate of magic rocks. Take the magic stones, cut them into the appropriate missing piece of the Damaged construct with a chisel, imbue them with the appropriate runecrafting level and the construct will come alive; slowly unlocking all the walls (Rune-covered door) in the room. Failure is possible when trying to chisel the pieces as well as when trying to attach them to the statue. Players will take damage if they fail, and have their magic level reduced if they fail when imbuing or charging the construct.
Solution
  1. Take a Lump of stone from the crate of magic rocks
  2. Inspect the damaged construct to find out which part is missing
  3. Carve lump of stone into Arm, Leg, or head (failure deals large damage as "you have a hilarious accident with the hammer and chisel, destroying the block in the process.")
  4. Imbue the carved part (Spare construct arm(u), Spare construct leg(u), Spare construct head(u))
  5. Repair construct - attaches new part to the damaged construct (Spare construct arm, Spare construct leg, Spare construct head)
  6. Charge Dormant construct - "You charge the construct with magical energy and it springs to life."

Sleeping guards

Sleeping guards
Image needed
Members?
No
Description
In this room there are 4 sleeping guards and each of them has a key.
Solution
You must get the right key to unlock the door, this can be done in 2 ways.

Right way- walk tile for tile over the glass and steal the keys from the guards. (it is possible to accidentally break a bottle and wake the guard) Wrong way- just run over the glass and kill the guards until you have the right key. Note: If you choose the right way and you need to cross the room again then the guards still can be awaken. So if you choose the wrong way the guards will be gone and you can cross the room faster. If you do kill the guards they only drop a guard key (and bones).


Agility maze

Agility maze
File:AgilRoom.png
Members?
No
Description
The room will contain a mini agility maze which would require the user to travel through a wall of wires, avoid swinging hammers and avoid a spinning disc.
Solution
It is possible to take damage from the maze and a high agility level is suggested. However, all f2p players appear to be able to do the maze so therefore a high agility does not seem compatible with the solution. After the puzzle is complete, a door can be opened from behind to allow fellow team mates pass through, or for later convenience. The maze is also likely to contain guards.

Note: There are continuously spinning blades in the corner of the room. Walk around them, do not think that your character will automatically go around them. They can hit a high amount of damage if you run in to them.

Note: Although agility, being a member only skill, the agility maze has been completed in a free-to-play version of the game with a character with the appropriate level requirements. It is unconfirmed if this was intentionally included for free-to-play and if it will be removed in future updates.


Fremmenik Camp

Fremmenik Camp
File:Fremmy camp.jpg
Members?
Yes
Description
There will be a fremmenik setting up a new camp for adventurers.
Solution
Talk to him then click on the three crates to retrieve bars and forge them into battleaxes, to cut and string bows, and to cook fish for the new explorers. He will then unlock the door(s).

Collapsing room

Collapsing room
MiningRoom
Members?
Yes
Description
Room is has rocks collapsing down in four sets. The rocks need to be mined to complete the room. The largest two rocks can be mined and removed completely, however, the smallest two will respawn and drop down again causing large damage to the player if they are underneath.
Solution
The solution is to mine the rocks then repair the collapsing frame supposed to be holding the rocks. The frame appears to be unrepairable in f2p possibly due to construction being required to repair the frame? It is suggested to mine all the rocks as you will get large amount of mining experience.

Buttons and pots

Buttons and pots
Image needed
Members?
No
Description
Several shrubs covering buttons & pots are on the floor just over a stream in a secluded area.
Solution
Obtain tinderbox, swing across the stream. Burn shrubs to reveal buttons. Pickup pots & drop them on buttons to open all doors in the room.

Agility Room

Agility Room
Members?
Yes
Description
A room filled with agility obsticals
Solution
Just simply avoid them and unlock the door on the other side you must open the door to get the key of unlock the doors. In this room there are stuff simlars to Rogues' Den mini game, it very simple no items need for this
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