FANDOM

43,969 Pages

The following is a complete list of Dungeoneering rewards.

Gem bag

Requires a Crafting level of 25 and a Dungeoneering level of 25 with a cost of 2,000 tokens. The gem bag can hold uncut gems of the following types:

Up to 100 gems can be held in this way.

The gem bag can be upgraded to Gem bag upgrade at the cost of 20,000 tokens and requires a Dungeoneering level of 40. It's only available to members and holds 60 of each gem of types stated above including dragonstone.

Coal bag

Requires a Mining level of 35 and a Dungeoneering level of 35 with a cost of 4,000 tokens. The Coal bag holds up to 81 pieces of coal. When smelting or using superheat item, the coal in the bag will be used before the coal in your inventory. The Coal bag has several right-click options: The 'Inspect' option will tell one how many ores are in the bag, or whether it's empty or full; the 'Remove one' option takes one coal ore from the bag and places it into their inventory if they have an empty slot; the 'Remove many' option empties the bag into your inventory, provided you have enough room; and finally, the 'Destroy' option destroys the bag without refund, making one buy it again with Dungeoneering tokens. Destroying the bag destroys the contents of the bag as well.

Coal bags are very helpful when mining coal and smelting ores. Having the bag allows one to continue mining, without having to return to a bank or deposit box. The coal bag itself takes up an inventory space, and holds 81 coal, providing 80 extra coal per mining trip. The bag can carry additional coal for smithing, possibly quadrupling the ores smelted in a single trip as about three extra inventories capable of carrying coal are added.

Amulet of zealots

An amulet that, when wielded, improves the effect of any prayer that boosts stats in only one skill. It comes with a -5 penalty to your prayer points.

The Amulet of zealots costs 40,000 tokens.

Arcane necklace

These necklaces boost the wearer's magic crit chance.

Item
Main-handOff-hand Attributes Style bonus
Style Dmg Acc Style Dmg Acc
Arcane pulse necklace - - - - - - 0 0 0 - - 13
Arcane blast necklace - - - - - - 0 0 0 - - 24
Arcane stream necklace - - - - - - 0 0 0 - - 44

Farsight necklace

These necklaces boost the wearer's ranged crit chance.

Item
Main-handOff-hand Attributes Style bonus
Style Dmg Acc Style Dmg Acc
Farsight quick shot necklace - - - - - - 0 0 0 - 13 -
Farsight snap shot necklace - - - - - - 0 0 0 - 24 -
Farsight sniper necklace - - - - - - 0 0 0 - 44 -

Brawler necklace

These necklaces boost the wearer's attack crit chance.

Item
Main-handOff-hand Attributes Style bonus
Style Dmg Acc Style Dmg Acc
Brawler's jab necklace - - - - - - 0 0 0 13 - -
Brawler's hook necklace - - - - - - 0 0 0 24 - -
Brawler's knockout necklace - - - - - - 0 0 0 44 - -

Shieldbow sight

The shieldbow sight can be attached to a maple, magic or elder shieldbow to increase its stats. It costs 10,000 tokens.

Item
Main-handOff-hand Attributes Style bonus
Style Dmg Acc Style Dmg Acc
Maple shieldbow (sighted) Arrow 238 732 - - - 110 0 0 - - -
Magic shieldbow (sighted) Arrow 291 983 - - - 196 0 0 - - -
Elder shieldbow (sighted) Arrow 344 1299 - - - 259 0 0 - - -

Scroll of life

Members only. It requires a Farming level of 25 and a Dungeoneering level of 25. After using it, harvesting either a live or dead non-tree non-flower patches will have a 10% chance of giving the seeds you planted back. The behaviour is slightly different for dead herb patches where the seed you receive will be random (alive herb patches will not give random seeds), this was originally believed to be a glitch but the knowledge base description was changed to reflect the in-game behaviour. When harvesting tree patches, you will have a 5% chance of getting a seed back when clearing a tree.

The Scroll of life costs 10,000 tokens.

Scroll of efficiency

This scroll requires 55 Dungeoneering. Using the scroll will give the player a permanent chance to save bars being used in the Smithing skill from bronze to rune. The percent of this happening is as follows:

• 50% for bronze
• 25% for iron
• 20% for steel
• 10% for mithril
• 5% for rune.

This bonus only applies to items that take at least three bars to make. This includes platebodies, platelegs, plateskirts, kiteshields and 2-handed swords.

The Scroll of efficiency costs 20,000 tokens.

Scroll of renewal

Members only. Requires a Prayer level of 65 and a Dungeoneering level of 65. After using the scroll, you will have access to Rapid Renewal (reduces the interval between natural healing to the user's Life points from 6 seconds to 1.2).

The Scroll of renewal costs 38,000 tokens.

Nature and law staves

These staves store up to 1,000 nature or law runes. When casting spells that use these runes, there is a 1/10 chance that a rune will not be used. This means that you will save about 100 nature/law runes and get a total of approximately 1,111 uses per 1,000 if you use the ones you saved as well.

The Nature staff costs 12,500 tokens.

The Law staff costs 10,000 tokens.

Item
Main-handOff-hand Attributes Style bonus
Style Dmg Acc Style Dmg Acc
Nature staff None - 928 - - - 0 0 0 - - -
Law staff None - 815 - - - 0 0 0 - - -

Bonecrusher

Members only. Requires a Prayer level of 21 and a Dungeoneering level of 21. If you have a bonecrusher in your inventory or pocket, monsters that always drop bones will instead give the Prayer experience for burying them and no bones will be dropped. This also works for hunter creatures that always give bones when their traps are checked.

The Bonecrusher costs 34,000 tokens.

Herbicide

Members only. This item requires 21 Herblore, 21 Dungeoneering. When this item is held in your inventory (like the bonecrusher), you will not receive grimy herbs as a drop. These herbs will be burned for 2x the exp of cleaning them. It will only burn herbs you select it to burn and you can select these by interacting with the herbicide. This item is helpful when fighting monsters like Chaos Druids or slayer tasks that drop many herbs.

Herbicide costs 34,000 tokens.

Charming imp

Members only. This item requires level 21 Summoning and 21 Dungeoneering. The charming imp collects charms before they drop on the ground, putting them instantly in your inventory. Similar to the bonecrusher automatically yielding Prayer experience and herbicide yielding Herblore experience, the charming imp will convert unwanted charms into Summoning experience if the player chooses the option. Alternatively and by default, the imp will simply collect charms that have been dropped.

The Charming imp costs 100,000 tokens.

Gravite equipment

Gravite equipment initially comes with a 20% charge. A fully recharged gravite weapon will last 10 hours in combat before it cannot be used. Once these charges have been used up, the weapon can be recharged, for a fee, by the rewards trader. To do so, right-click on him, and select 'Recharge' with the depleted weapon in your inventory.

There are two methods of recharging: cash, or a combination of cash and dungeoneering tokens. A cash repair will cost you up to 1 million coins (for a weapon with no charge at all). A combination of cash and tokens will cost you up to 100,000 coins and a number of dungeoneering tokens (for a weapon with no charge at all).

Any Gravite weapon cost 40,000 tokens.

ItemTypeMain-handOff-hand Attributes Style bonus
Style Dmg Acc Style Dmg Acc
Gravite rapier Melee Stab 673 983 - - - 0 0 0 - - -
Off-hand gravite rapier Melee - - - Stab 336 983 0 0 0 - - -
Gravite longsword Melee Slash 673 983 - - - 0 0 0 - - -
Off-hand gravite longsword Melee - - - Slash 336 983 0 0 0 - - -
Gravite 2h sword Melee Slash 1229 983 - - - 0 0 0 - - -
Gravite wand Magic None - 983 - - - 0 0 0 - - -
Gravite orb Magic - - - None - 983 0 0 0 - - -
Gravite staff Magic None - 983 - - - 0 0 0 - - -
Gravite knife Ranged Thrown 528 983 - - - 0 0 0 - - -
Off-hand gravite knife Ranged - - - Thrown 264 983 0 0 0 - - -
Gravite chargebow Ranged Arrow 482 983 - - - 0 0 0 - - -

Tome of frost

The Tome of frost requires a Magic level of 48, a Dungeoneering level of 48 to purchase. It acts as an infinite stock of water runes when carried in the left hand (shield) slot.

The Tome of frost costs 43,000 tokens.

Item
Main-handOff-hand Attributes Style bonus
Style Dmg Acc Style Dmg Acc
Tome of frost - - - None - 801 0 0 0 - - -

Anti-poison totem

Members only. It requires 60 Defence, 70 Herblore and 60 Dungeoneering. While wielding the anti-poison totem, you cannot be poisoned. The totem does not remove any existing poison effects - if you are already poisoned then the anti-poison totem will not do anything until the poison has been cured or worn off. It is held in the left hand (shield) slot.

The Anti-poison totem costs 44,000 tokens.

Item
Main-handOff-hand Attributes Style bonus
Style Dmg Acc Style Dmg Acc
Anti-poison totem - - - - - - 30 0 0 - - -

Mercenary's gloves

Members only. Requires a Ranged level of 73 and a Dungeoneering level of 73. The gloves offer slightly better defensive bonuses than the 'Barrows' gloves.

Mercenary's gloves cost 48,500 tokens.

Item
Main-handOff-hand Attributes Style bonus
Style Dmg Acc Style Dmg Acc
Mercenary's gloves - - - - - - 80 0 0 - - -

Ring of vigour

Members only. When worn in the ring slot, it will leave the player with 10% Adrenaline (instead of 0) after using an ultimate ability.

The Ring of vigour costs 50,000 tokens.

Spirit cape

Members only. It requires 50 Defence, 50 Summoning and 50 Dungeoneering to equip. While worn, the special move cost for combat Summoning familiars is reduced by 20%. The cape also gives you an additional 1.8% chance of performing a critical hit in all combat styles and boosts your armour rating by 16.

The Spirit cape costs 45,000 tokens.

Chaotic equipment

Members only. Each chaotic weapon starts at 20% charge. A fully recharged chaotic weapon will last 10 hours in combat before it cannot be used. Once these charges have been used up, the weapon can be recharged, for a fee, by the rewards trader. To do so, right-click on him, and select 'Recharge' with the depleted weapon in your inventory.

There are two methods of recharging: cash, or a combination of cash and dungeoneering tokens. A cash repair will cost you up to 2 million coins (for a weapon with no charge at all). A combination of cash and tokens will cost you up to 200,000 coins and 20,000 dungeoneering tokens (for a weapon with no charge at all). These costs are halved for off-hand weapons.

Any Chaotic weapon costs 200,000 tokens, except the off-hand weapons which cost 100,000 tokens. The Chaotic claws are enhanced Dragon claws, requiring 5 chaotic spikes each, and the Chaotic spear is an enhanced Zamorakian spear, requiring 10 chaotic spikes.

ItemTypeMain-handOff-hand Attributes Style bonus
Style Dmg Acc Style Dmg Acc
Chaotic rapier Melee Stab 980 1924 - - - 0 0 0 - - -
Off-hand chaotic rapier Melee - - - Stab 490 1924 0 0 0 - - -
Chaotic longsword Melee Slash 980 1924 - - - 0 0 0 - - -
Off-hand chaotic longsword Melee - - - Slash 490 1924 0 0 0 - - -
Chaotic claw Melee Slash 768 1924 - - - 0 0 0 - - -
Off-hand chaotic claw Melee - - - Slash 384 1924 0 0 0 - - -
Chaotic maul Melee Crush 1788 1924 - - - 0 0 0 - - -
Chaotic staff Magic None - 1924 - - - 0 0 0 - - -
Chaotic crossbow Ranged Bolt - 1924 - - - 0 0 0 - - -
Off-hand chaotic crossbow Ranged - - - Bolt - 1924 0 0 0 - - -
Chaotic spear Melee Stab 1788 1924 - - - 0 0 0 - - -

The chaotic crossbow can fire bolts of all current levels.

The chaotic weapons and shields are the few rewards that you can actually get at its required level, seeing as 2,000,000 xp in a skill is level 80.

Dungeoneering shields

Members only. Dungeoneering shields start at 20% charge. A fully recharged dungeoneering shield will last 10 hours in combat before it cannot be used. Once these charges have been used up, the shield can be recharged, for a fee, by the rewards trader. To do so, right-click on him, and select 'Recharge' with the depleted shield in your inventory.

There are two methods of recharging: cash, or a combination of cash and dungeoneering tokens. A cash repair will cost you up to 2 million coins (for a shield with no charge at all). A combination of cash and tokens will cost you up to 200,000 coins and a number of dungeoneering tokens (for a shield with no charge at all).

Any shield costs 200,000 tokens.

ItemTypeMain-handOff-hand Attributes Style bonus
Style Dmg Acc Style Dmg Acc
Chaotic kiteshield Melee - - - - - - 384 0 0 - - -
Eagle-eye kiteshield Ranged - - - - - - 384 0 0 - - -
Farseer kiteshield Magic - - - - - - 384 0 0 - - -

Some rewards with the word "Chaotic" in their name can be combined with other items to create new weapons. 5 chaotic spikes are used with each dragon claw to create chaotic claws. 10 spikes are used with a Zamorakian spear or its lucky version to create the chaotic spear. Each spike costs 20,000 tokens.

The chaotic splint combined with an Ancient emblem creates an Ancient defender. The splint costs 150,000 tokens.

Hoardstalker ring recharge

This will recharge a depleted Hoardstalker ring in your inventory, at a cost of 10,000 tokens.

Ring of kinship reset

This resets the customisation of your Ring of kinship, at a cost of 50,000 tokens, however it refunds the tokens spent on customisation.

Wild card

This allows the player to gain a free card upon entering a Sinkhole. It costs 20,000 tokens.

Scroll of dexterity

This scroll requires 60 Crafting and 60 Dungeoneering to unlock. Using the scroll unlocks the Efficient Crafting trait, a permanent chance to save one ingredient when crafting an item that requires three or more of the same ingredient. The chance to retain an item is related to the Crafting level required to create the item.

The Scroll of dexterity costs 20,000 tokens.

Scroll of quick teleportation

This scroll requires 60 Dungeoneering. Using the scroll permanently unlocks the quick home teleport spell. This costs 50,000 tokens to unlock.

Scroll of cleansing

This scroll requires 49 Herblore and 49 Dungeoneering to unlock. Using the scroll gives a permanent 1/8 chance of creating a potion twice as fast as usual and a 1/10 chance of receiving a herb of secondary ingredient back.

The Scroll of cleansing costs 20,000 tokens.

Scroll of proficiency

This scroll requires 60 Construction and 60 Dungeoneering to unlock. Using the scroll will give the player a permanent chance to save a plank when constructing an item that requires three or more planks. This chance is dependent on the planks being used, as follows:

The Scroll of proficiency costs 20,000 tokens.

Scroll of Daemonheim

This scroll requires 70 Dungeoneering. Using the scroll gives the player a permanent chance to gain an additional 5% experience in Dungeoneering when performing any skilling action in Daemonheim. It costs 30,000 tokens to unlock.

Gold accumulator

This item adds coins that are dropped directly to your money pouch. It costs 20,000 tokens and degrades to dust after 1,000,000 coins collected. 60 Dungeoneering is required to unlock it.

A Gold accumulator overcharge can be bought for 250,000 tokens which allows your gold accumulator to collect an additional 5,000,000.

Like the gold accumulator, the Advanced gold accumulator adds coins that are dropped from monsters you kill directly to your money pouch. However this item does not degrade, but will consume 10% of the gold you picked up. It costs 1,500,000 tokens to unlock.

Sneakerpeeper spawn

This pet requires 80 Summoning and 80 Dungeoneering, and costs 85,000 tokens. It eats eye of newt.

Frosty

This pet requires 99 Summoning and 85 Dungeoneering, and costs 250,000 tokens. It is a baby Frost dragon.

This pet requires 95 Dungeoneering and costs 500,000 tokens. It is a mini Blink pet.

Hope Nibbler

This pet requires 101 Dungeoneering and costs 1,000,000 tokens. It is a mini Hope devourer pet.

Meilyr potion recipe

This item unlocks one of the recipes the Meilyr clan is seeking. It costs 500,000 tokens to unlock.

Bone necklace

These necklaces restore Prayer points depending on the kind of bones buried.

ItemMain-handOff-hand Attributes Style bonus
Style Dmg Acc Style Dmg Acc
Twisted bird skull necklace - - - - - - 0 0 3 - - -
Split dragontooth necklace - - - - - - 0 0 4 - - -
Demon horn necklace - - - - - - 0 0 5 - - -

Dungeoneering experience

Dungeoneering experience may also be purchased at the rate of 1 experience per 1 token. You may choose how many tokens you want to spend. Though this is not a good means of experience as 1 token is 10 experience gained in 1 dungeon.

One-time usage of skip any dungeoneering floor

The formulas in use by Jagex are:
$T = 500 * f$ (for levels 1-99)
$T=5*l*f$ (for levels 100-119)
$T=720*f$ (for level 120)

Calculator

 This is a dynamic calculator that requires Javascript.This takes user input via Javascript, and may use changing prices from the Grand Exchange Market Watch.If prices appear to be outdated, purge the page by clicking here.

This is a basic calculator which calculates the token cost of skipping dungeoneering floors.

 Your dung level name=skillstat_Dungeoneering_level|type=int|value=1|range=1,120|style=max-width: 50px !important;|sublist=init Start floor name=startFloor|type=int|value=1|range=1,60|style=max-width: 50px; !important;|sublist=init End floor name=endFloor|type=int|value=29|range=1,60|style=max-width: 50px !important;|sublist=init type=output|name=tokenResult
init|

if(!notFirstRun){

 let(notFirstRun,1)
show(floorsCalc,0)


} let(to," to ") if(skillstat_Dungeoneering_level<100){

 let(baseCost,500)


}{

 if(skillstat_Dungeoneering_level=120){
let(baseCost,720)
}{
let(baseCost,skillstat_Dungeoneering_level*5)
}


} if(startFloor>endFloor){

 let(startFloor2,endFloor)
let(endFloor2,startFloor)
let(cumFloor,(endFloor2*(endFloor2+1))/2)
if(startFloor2!=1){
let(cumFloor,cumFloor-(((startFloor2-1)*startFloor2)/2))
}


}{

 let(startFloor2,startFloor)
let(endFloor2,endFloor)
if(startFloor=endFloor){
let(cumFloor,startFloor)
let(to,"")
let(endFloor2,"")
}{
let(cumFloor,(endFloor*(endFloor+1))/2)
if(startFloor!=1){
let(cumFloor,cumFloor-(((startFloor-1)*startFloor)/2))
let(startFloor2,startFloor)
let(endFloor2,endFloor)
}
}


} let(tokenResult,"Skipping floor " + startFloor2 + to + endFloor2 + " will cost: " + cumFloor*baseCost + " tokens.")

Trivia

• Until an update on 21 April 2010, the prices of the items were much higher. After many requests to lower the prices from players, all items were lowered significantly. In a live Q and A, Mod Liono responded to a question regarding why the prices of rewards were lowered. "No, we did this because the token cost of the items was too high - it was calculated based on our first draft of the experience system, which changed dramatically before release. We neglected to then update the cost of reward items, and so rectified the issue with our changes."
• When entering the amount of experience you would like to receive, if 0 or m is entered, the game replies with "What's the point in that?"
• The RuneScape Game Guide used to list the Arcane stream necklace as requiring level 30 Dungeoneering to wear - this mistake has now been fixed.
• Originally, players believed the reward shields to soak 10% damage and 20% damage listed in the shield section above, as stated in the RuneScape Knowledge Base. It was confirmed by Mod Ash on 9 November 2010 that they soak 7% damage and 14% damage instead, again as above. This upset players that bought the shields for their original abilities.
• Three new rings, Eye of the Mage, Eye of the Warrior and Eye of the Ranger were originally planned, but were later scrapped.