Changes and charms

Dungeoneering Obelisk

A summoning obelisk found in Daemonheim.

Summoning in Dungeoneering is different from Summoning in the rest of RuneScape. One notable difference is that standard Summoning includes familiars ranging from low to high levels for each of the charms. There are low-levelled blue charm familiars, such as spirit kalphites, and high-levelled gold charm familiars, such as arctic bears. In Daemonheim, however, all the lowest levelled Summoning familiars use gold charms, the next highest use green charms, the next highest use crimson, and then all the highest levelled familiars use blue charms.

To be able to summon familiars, players must be raiding a dungeon of complexity 5 or greater. The update on the 28 April 2010 removed the need to purchase shards and pouches. Charms and secondary components are all that is required to create Summoning pouches in Daemonheim.

Charms can be downgraded to lower tier charms by using them on an obelisk in the dungeon. For example, a crimson charm may be downgraded to a green or gold charm. This effectively means that a blue charm can be used to create any pouch, a crimson charm can be used to create pouches requiring gold, green or crimson charms, and green charms can be used to create pouches requiring green or gold charms. Gold charms cannot be downgraded.


Familiars can be divided into the following categories:

There are 10 tiers of each type of familiar, they are:

  1. Cub
  2. Little
  3. Naïve
  4. Keen
  5. Brave
  6. Brah
  7. Naabe
  8. Wise
  9. Adept
  10. Sachem

All of the familiars have different time limits depending on their tier and the Summoning level of the player. All the secondary ingredients for the pouches relate to the category of the associated familiar.


Bloodragers are melee familiars and grant a melee defence bonus, equivalent to their tier level. The secondary ingredients for bloodrager pouches are ores, the basis of melee equipment. All bloodragers share the Sundering Strike special move.

Tier Combat Level Familiar Summoning Level Charm Secondary Make Exp. Summon Exp.
1 4 Cub bloodrager 1 Gold charm (Dungeoneering) Gold Novite ore Novite ore 5.0 0.5
2 11 Little bloodrager 11 Gold charm (Dungeoneering) Gold Bathus ore Bathus ore 19.5 1
3 18 Naive bloodrager 21 Gold charm (Dungeoneering) Gold Marmaros ore Marmaros ore 43 1.5
4 27 Keen bloodrager 31 Green charm (Dungeoneering) Green Kratonium ore Kratonium ore 68.5 2
5 37 Brave bloodrager 41 Green charm (Dungeoneering) Green Fractite ore Fractite ore 99.5 2.5
6 47 Brah bloodrager 51 Green charm (Dungeoneering) Green Zephyrium ore Zephyrium ore 157 3
7 60 Naabe bloodrager 61 Crimson charm (Dungeoneering) Crimson Argonite ore Argonite ore 220 3.5
8 70 Wise bloodrager 71 Crimson charm (Dungeoneering) Crimson Katagon ore Katagon ore 325 4
9 80 Adept bloodrager 81 Blue charm (Dungeoneering) Blue Gorgonite ore Gorgonite ore 517.5 4.5
10 90 Sachem bloodrager 91 Blue charm (Dungeoneering) Blue Promethium ore Promethium ore 810 5


Deathslingers are ranged familiars and grant a ranged defence bonus, equivalent to their tier level. The secondary ingredients for deathslinger pouches are branches, the basis of ranged weapons and ammunition. All deathslingers share the Poisonous Shot special move.

Tier Combat Level Familiar Summoning Level Charm Secondary Make Exp. Summon Exp.
1 14 Cub deathslinger 2 Gold charm (Dungeoneering) Gold 2 Tangle gum branches Tangle gum branches 5.7 0.6
2 22 Little deathslinger 12 Gold charm (Dungeoneering) Gold 2 Seeping elm branches Seeping elm branches 20.5 1.1
3 32 Naive deathslinger 22 Gold charm (Dungeoneering) Gold 2 Blood spindle branches Blood spindle branches 44.4 1.6
4 43 Keen deathslinger 32 Green charm (Dungeoneering) Green 2 Utuku branches Utuku branches 70.4 2.1
5 54 Brave deathslinger 42 Green charm (Dungeoneering) Green 2 Spinebeam branches Spinebeam branches 102 2.6
6 65 Brah deathslinger 52 Green charm (Dungeoneering) Green 2 Bovistrangler branches Bovistrangler branches 160.5 3.1
7 75 Naabe deathslinger 62 Crimson charm (Dungeoneering) Crimson 2 Thigat branches Thigat branches 224.6 3.6
8 86 Wise deathslinger 72 Crimson charm (Dungeoneering) Crimson 2 Corpsethorn branches Corpsethorn branches 330.8 4.1
9 96 Adept deathslinger 82 Blue charm (Dungeoneering) Blue 2 Entgallow branches Entgallow branches 524.6 4.6
10 96 Sachem deathslinger 92 Blue charm (Dungeoneering) Blue 2 Grave creeper branches Grave creeper branches 818.5 5.1


Stormbringers are magic familiars and grant a magic defence bonus, equivalent to their tier level. The secondary ingredients for stormbringer pouches are plants, from which magic armour is crafted. All stormbringers share the Snaring Wave special move.

Tier Combat Level Familiar Summoning Level Charm Secondary Make Exp. Summon Exp.
1 12 Cub stormbringer 3 Gold charm (Dungeoneering) Gold Salve nettles (item) Salve nettles 6.4 0.7
2 18 Little stormbringer 13 Gold charm (Dungeoneering) Gold Wildercress (item) Wildercress 21.5 1.2
3 26 Naive stormbringer 23 Gold charm (Dungeoneering) Gold Blightleaf (item) Blightleaf 45.8 1.7
4 37 Keen stormbringer 33 Green charm (Dungeoneering) Green Roseblood (item) Roseblood 72.3 2.2
5 49 Brave stormbringer 43 Green charm (Dungeoneering) Green Bryll (item) Bryll 104.5 2.7
6 61 Brah stormbringer 53 Green charm (Dungeoneering) Green Duskweed (item) Duskweed 164 3.2
7 73 Naabe stormbringer 63 Crimson charm (Dungeoneering) Crimson Soulbell (item) Soulbell 229.2 3.7
8 85 Wise stormbringer 73 Crimson charm (Dungeoneering) Crimson Ectograss (item) Ectograss 336.6 4.2
9 97 Adept stormbringer 83 Blue charm (Dungeoneering) Blue Runeleaf (item) Runeleaf 531.7 4.7
10 109 Sachem stormbringer 93 Blue charm (Dungeoneering) Blue Spiritbloom (item) Spiritbloom 827 5.2


Hoardstalkers are foragers and forage materials for making items. The number of spaces they have for storing foraged materials is equivalent to their tier level. The secondary ingredients for hoardstalker pouches are hides. All hoardstalkers share the Aptitude special move.

Tier Combat Level Familiar Summoning Level Charm Secondary Make Exp. Summon Exp.
1 Cub hoardstalker 5 Gold charm (Dungeoneering) Gold Protomastyx hide Protomastyx hide 7.1 0.8
2 Little hoardstalker 15 Gold charm (Dungeoneering) Gold Submastyx hide Submastyx hide 22.5 1.3
3 Naive hoardstalker 25 Gold charm (Dungeoneering) Gold Paramastyx hide Paramastyx hide 47.2 1.8
4 Keen hoardstalker 35 Green charm (Dungeoneering) Green Archaemastyx hide Archaemastyx hide 74.2 2.3
5 Brave hoardstalker 45 Green charm (Dungeoneering) Green Dromomastyx hide Dromomastyx hide 107 2.8
6 Brah hoardstalker 55 Green charm (Dungeoneering) Green Spinomastyx hide Spinomastyx hide 167.5 3.3
7 Naabe hoardstalker 65 Crimson charm (Dungeoneering) Crimson Gallimastyx hide Gallimastyx hide 233.8 3.8
8 Wise hoardstalker 75 Crimson charm (Dungeoneering) Crimson Stegomastyx hide Stegomastyx hide 342.4 4.3
9 Adept hoardstalker 85 Blue charm (Dungeoneering) Blue Megamastyx hide Megamastyx hide 538.8 4.8
10 Sachem hoardstalker 95 Blue charm (Dungeoneering) Blue Tyrannomastyx hide Tyrannomastyx hide 835.5 5.3


Worldbearers are beasts of burden and can carry varying numbers of items, based on their tier level. Tier one familiars have an inventory of 12 spaces, and each tier level above this has two more spaces, capping with 30 spaces at the sachem level.

The secondary ingredients for worldbearer pouches are bags, which are normally designed to hold items. All worldbearers share the Second wind special move and last for 60 minutes before disappearing.

Tier Combat Level Familiar Summoning Level Charm Secondary Make Exp. Summon Exp.
1 Cub worldbearer 7 Gold charm (Dungeoneering) Gold Protoleather torn bag Protoleather torn bag 7.8 0.9
2 Little worldbearer 17 Gold charm (Dungeoneering) Gold Subleather torn bag Subleather torn bag 23.5 1.4
3 Naive worldbearer 27 Gold charm (Dungeoneering) Gold Paraleather torn bag Paraleather torn bag 48.6 1.9
4 Keen worldbearer 37 Green charm (Dungeoneering) Green Archleather torn bag Archleather torn bag 76.1 2.4
5 Brave worldbearer 47 Green charm (Dungeoneering) Green Dromoleather torn bag Dromoleather torn bag 109.5 2.9
6 Brah worldbearer 57 Green charm (Dungeoneering) Green Spinoleather torn bag Spinoleather torn bag 171 3.4
7 Naabe worldbearer 67 Crimson charm (Dungeoneering) Crimson Gallileather torn bag Gallileather torn bag 238.4 3.9
8 Wise worldbearer 77 Crimson charm (Dungeoneering) Crimson Stegoleather torn bag Stegoleather torn bag 348.2 4.4
9 Adept worldbearer 87 Blue charm (Dungeoneering) Blue Megaleather torn bag Megaleather torn bag 545.9 4.9
10 Sachem worldbearer 97 Blue charm (Dungeoneering) Blue Tyrannoleather torn bag Tyrannoleather torn bag 844 5.4


Skinweavers are healer familiars and increase the player's healing from food. When a fish is eaten, 25 extra life points are added for each tier, up to 250 life points with a sachem skinweaver. These familiars do not restore life points over time like the bunyip, but instead provide instantaneous healing via their Glimmer of light special move (much like the unicorn stallion).

The secondary ingredients for skinweaver pouches are cooked fish.

Tier Combat Level Familiar Summoning Level Charm Secondary Make Exp. Summon Exp.
1 Cub skinweaver 9 Gold charm (Dungeoneering) Gold 2 Heim crab Heim crabs 8.5 1
2 Little skinweaver 19 Gold charm (Dungeoneering) Gold 2 Red-eye Red-eyes 24.5 1.5
3 Naive skinweaver 29 Gold charm (Dungeoneering) Gold 2 Dusk eel Dusk eels 50 2
4 Keen skinweaver 39 Green charm (Dungeoneering) Green 2 Giant flatfish Giant flatfish 78 2.5
5 Brave skinweaver 49 Green charm (Dungeoneering) Green 2 Short-finned eel Short-finned eels 112 3
6 Brah skinweaver 59 Green charm (Dungeoneering) Green 2 Web snipper Web snippers 174.5 3.5
7 Naabe skinweaver 69 Crimson charm (Dungeoneering) Crimson 2 Bouldabass Bouldabass 243 4
8 Wise skinweaver 79 Crimson charm (Dungeoneering) Crimson 2 Salve eel Salve eels 354 4.5
9 Adept skinweaver 89 Blue charm (Dungeoneering) Blue 2 Blue crab Blue crabs 553 5
10 Sachem skinweaver 99 Blue charm (Dungeoneering) Blue 2 Cave moray Cave morays 852.5 5.5

Opening doors

Summoning door

A Ramokee exile guarding a doorway.

Whilst exploring dungeons, a Ramokee exile may sometimes be found guarding a doorway. This "rogue" familiar will need to be dismissed in order to move on to the next room. The exiles may also be encountered in free-to-play dungeons.

Players may also encounter an enigmatic hoardstalker that requires a certain Summoning level to be understood. He asks the player a riddle which describes a particular item in his room. Players who do not meet the level requirement to understand the hoardstalker can still give him the correct item to unlock the door(s) in the room.

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