Players refer to them as: F<floor number>. The deeper the floor, the more difficult it is.
To unlock a certain floor, players must have the required Dungeoneering level for it and have completed all floors to that point. So if a player with 95 Dungeoneering were on floor 36, it would be necessary to complete floors 37-47 at least once to unlock the 48th. Once unlocked, the floors can be done in any order.
When completing a floor that you already had completed, the lowest not yet completed floor of the same theme will be marked as completed. This makes it possible to team up with players to do floors of a certain theme without having the same floors left to be completed. A floor marked complete by completing another floor does not work to unlock a new floor.
Creatures that can be encountered on any floor include:
Forgotten mage, forgotten ranger, forgotten warrior, giant rat, mysterious shade, plus the various breeds of Bovimastyx. Mercenary leaders can also be encountered at any floor, because it is a challenging puzzle room, not like a creature you would encounter only on that floor.
Each floor belongs to one of several different themes. Some information about each theme is shown below.
|Frozen||1 to 11||1 to 21|
|Abandoned 1||12 to 17||23 to 33|
|Furnished||18 to 29||35 to 57|
|Abandoned 2||30 to 35||59 to 69|
|Occult||36 to 47||71 to 93|
|Warped||48 to 60||95 to 119|
Floors 1 to 11 (requires level 1-21 Dungeoneering and 0-5,018 Dungeoneering XP) of Daemonheim have the Frozen theme. The blue-white decor is filled with snow and ice, and the "Glacialis" music tracks are unlocked. Fire spells are useful in these floors as the bosses do not share a distinct weakness.
Creatures that can be encountered on a Frozen floor include: (members only ones are in (m))
Frost dragon, hydra, ice elemental, icefiend, ice giant, ice spider, ice troll, ice warrior and thrower troll.
The Icy pressure pad puzzle can only be encountered in Frozen floors.
Floors 12 to 17 (requires level 23-33 Dungeoneering and 6,291 - 18,247 Dungeoneering XP) of Daemonheim have the Abandoned theme. The decor is greenish-grey and the "Desolo" music tracks are unlocked. These are the first floors where Antipoison may be required.
Creatures that can be encountered on an Abandoned floor include: (members only ones are in (m))
Animated pickaxe, crawling hand(m), dungeon spider, earth warrior, giant bat, Guard dog, green dragon, jelly(m), giant skeleton, hill giant, hobgoblin, night spider(m), pyrefiend(m), skeleton, zombie and cave slime(m).
The Seeker sentinel puzzle can only be encountered in Abandoned floors.
Floors 18 to 29 of Daemonheim (requires 35 to 57 dungeoneering and 22,406 - 203,254 Dungeoneering XP) have the Furnished theme. The decor is grey and the "Adorno" music tracks are unlocked. A Dungeoneering level of 35 is required to access the first of these floors.
Creatures that can be encountered on a Furnished floor include: (members only ones are in (m))
Brute, cave slime(m), dungeon spider, giant bat, guard dog, jelly(m), iron dragon, night spider(m) and Pyrefiend(m).
The Sleeping guard puzzle can only be encounterd in Furnished floors.
Abandoned 2 floors
Floors 30 to 35 (requires 59 to 69 Dungeoneering and 247,886 - 668,051 Dungeoneering XP) of Daemonheim have the Abandoned theme like floors 12 to 17. A Dungeoneering level of at least 59 is required to access the first of these floors. No additional music tracks are unlocked on this floor set. These are the final floors that free players may explore.
Creatures that can be encountered on an Abandoned floor 2 include: (members only ones are in (m))
Animated pickaxe, crawling hand(m), dungeon spider, earth warrior, giant bat, green dragon, jelly(m), giant skeleton, hill giant, hobgoblin, night spider(m), pyrefiend(m), skeleton, zombie, cave slime(m), seeker(m), nechryael(m), edimmu(m) and soulgazer(m).
The Seeker sentinel puzzle can only be encountered in Abandoned floors.
Occult floors (m)
Floors 36 to 47 (requires 71 to 93 Dungeoneering and 814,445 - 7,195,629 Dungeoneering XP) of Daemonheim have the Occult theme. They were released on 19 August 2010. A Dungeoneering level of at least 71 is required to access the first of these floors. The decor is purple and the "Occulo" music tracks are unlocked. It contains six new boss monsters, which are "some of the most vicious boss monsters found in the entirety of Daemonheim". As with all previous floors (Frozen, Abandoned, and Furnished), the types of bosses found in these floors include a Stalker, Behemoth, Demon, and a Mage. Free players cannot access the Occult floors.
Creatures that can be encountered on an Occult floor include:
animated book, spiritual guardian, fire giant, hellhound, lesser demon, greater demon, necromancer, black demon, red dragon, skeleton, zombie, ghost (as a normal enemy, outside of ghost puzzle room), jelly, nechryael, night spider, seeker, edimmu, soulgazer.
The Coloured bookcases puzzle can only be encountered in Occult floors.
When the Occult Floors were first released, there was a glitch that allowed free players with 71+ dungeoneering to access them. The glitch was later fixed.
In certain rooms throughout the Occult floors, a low-pitched spooky voice can be heard. This is a sound effect, and not part of the music.
These floors can give 50k worth of Dungeoneering XP, and even up to 110k, on a 5:5 on Large with no deaths.
Warped floors (m)
Floors 48-60 (requires Dungeoneering levels 95-119) of Daemonheim have the Warped theme. They were released on 2 November 2010. The decor is crimson red with bloodred cracks on the floor and the walls. The "Torqueo" music tracks are unlocked. Six Dungeoneering bosses can be encountered. Monsters such as brutes and guard dogs will have lava-ish skin and armour, due to being warped by the taint of Daemonheim. As with the Occult floors, the Warped floors are only available to members.
These floors regularly give over 100k experience each with the highest settings and no deaths.
Creatures that can be encountered on a Warped floor include:
zombie, skeleton, guard dog, brute, animated pickaxe, forgotten warriors, forgotten mages, forgotten rangers, mercenary leader, reborn mages, ankou, animated book, night spider, spiritual guardian, seeker, nechryael, edimmu, and soulgazer.
The Portal maze puzzle can only be encountered in warped floors.
- When Warped floors were released, the Dungeoneering skill in-game guide said that there was a level required of 96 to be able to reach the first of the new floors, when, following the pattern of every odd number, should have been 95. This was fixed shortly afterwards.
- Previously, if players opened the Dungeoneering skill Advance Guide and opened the Floors tab, Warped floors didn't have the prefix "Members:", even though they are members-only. Jagex has fixed this. Bosses on the Warped floors did not exhibit the same flaw.
- In one of Marmaros and Thok's chronicles, the bottom of Daemonheim is revealed to contain a "dead body, wriggling with maggots" and an "old man with a white beard" who seems to have healing powers. However, the letter makes it clear that this is an illusion, and that "they would die if they saw what was really down there". However "old man with a white beard" might possibly mean that the Smuggler was inside there, as he is old, has a white beard, and appears on every floor of Daemonheim. It was revealed in the 4 November 2012 live stream that the body wriggling with maggots is either Bilrach or Moia, but Moia later appeared at The Battle of Lumbridge and Bilrach appears during Dishonour among Thieves. During Dishonour among Thieves it is explained that the strange power was a result of Bilrach sacrificing the last Chelon-Mah, which makes it plausible that the body is most likely that Chelon-Mah.
- Some of the floors will have "Blank" examine texts, in which if you examine it, no examine text will come up, but a blank box will.
- In the furnished floors, there is a glitch where the floor turns nearly pitch black with the monsters making it VERY hard to see where you are going and see the monsters. It is similar to the glitch where there are stripes and spots on the walls and ground.
- The music track names derive from a Latin word relating to the name of the floor set by which they are unlocked: "glacialis" is Latin for "icy"; "desolo" is "to leave alone"; "adorno" is "to furnish"; "occulo" is "to conceal"; and "torqueo" is "to twist." The names can also have an English reference, which in turn are derived from the same Latin roots, such as: "glacialis" for "glacier"; "desolo" for "desolate"; "adorno" for "adorned"; "occulo" for "occult"; and "torqueo" for "torque."
- Unlike Gielinor tracks, in Daemonheim music tracks are dependent on whether you are fighting or not. These 'battle' themes end when everything in that room is dead, and are replaced by lighter music. Jagex has explicitly stated this fact in the Dungeoneering trailers.
- The spooky voices and whispers in the Occult floors are suspected to be connected to the Rift.
- With the update Dungeoneering Spotlight, the option to skip floors with tokens had been added to the Rewards Trader. Note that this is not permanent but will only tick-off the floor once.