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[[File:Edgeville Dungeon chaos druid resource dungeon location.png|thumb|Location of dungeon.]] |
[[File:Edgeville Dungeon chaos druid resource dungeon location.png|thumb|Location of dungeon.]] |
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− | The '''Edgeville Dungeon Chaos Druid resource dungeon''' is found north of the gate into the [[Wilderness]] of the [[Edgeville Dungeon]]. This resource dungeon is |
+ | The '''Edgeville Dungeon Chaos Druid resource dungeon''' is found north of the gate into the [[Wilderness]] of the [[Edgeville Dungeon]]. This resource dungeon is available to [[members]] only and has a [[Dungeoneering]] level requirement of 10, and grants 1,100 Dungeoneering experience upon the player's first entrance. The room contains 12 [[Chaos druid]]s which drop [[herbs]] used for training [[Herblore]]. Even though the dungeon's location is in the [[Wilderness]] side of the dungeon, the dungeon itself is not in the wilderness. The room has a [[grimy marrentill]], [[grimy irit]], [[grimy harralander]], and the only [[grimy ranarr]] spawn in all of ''RuneScape''. |
==Practical uses== |
==Practical uses== |
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==Trivia== |
==Trivia== |
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− | * |
+ | *The music track [[Rising Damp]] can be unlocked here, which is otherwise unlocked during [[Olaf's Quest]]. |
{{Resource Dungeons}} |
{{Resource Dungeons}} |
Revision as of 12:06, 8 February 2014
File:Edgeville Dungeon chaos druid resource dungeon.png | |
Release date | Unknown edit |
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Kingdom | Misthalin |
Members | Yes |
Main music | Unknown Edit |
Levels | 1 |
Strongest monster | Chaos druid |
Dwarf multicannon allowed | Unknown Edit |
Quests taking place here | No |
Inhabitants | Chaos druids |
File:Edgeville Dungeon chaos druid resource dungeon map.png |
The Edgeville Dungeon Chaos Druid resource dungeon is found north of the gate into the Wilderness of the Edgeville Dungeon. This resource dungeon is available to members only and has a Dungeoneering level requirement of 10, and grants 1,100 Dungeoneering experience upon the player's first entrance. The room contains 12 Chaos druids which drop herbs used for training Herblore. Even though the dungeon's location is in the Wilderness side of the dungeon, the dungeon itself is not in the wilderness. The room has a grimy marrentill, grimy irit, grimy harralander, and the only grimy ranarr spawn in all of RuneScape.
Practical uses
This dungeon provide excellent ways of training herblore since chaos druids drop vials of water and herbs like marrentill and tarromin. Players then can go to the nearby hill giant dungeon to pick up the limpwurt roots to make strength potions, or leave through the Edgeville entrance to bank or kill unicorns for their horns to make antipoison along with the marrentill.
Higher level players may also benefit from their surprisingly common valuable herb drops. A macaw may be used to improve drops.
As chaos druids are weak to arrows, this can be a good place for members to train Ranged.
Trivia
- The music track Rising Damp can be unlocked here, which is otherwise unlocked during Olaf's Quest.