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| Release | 12 April 2010 (Update) | |||||||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Members | Yes | |||||||||||||||||
| Examine | ||||||||||||||||||
| A spiritual zombie that sucks life out of its victims. | ||||||||||||||||||
| Combat info | ||||||||||||||||||
| Level | LP | |||||||||||||||||
| 122 | 32,000 | 4,104 | 1,354.3 | |||||||||||||||
| Equipment XP (2H/MH & Armour/OH) | ||||||||||||||||||
| 246 / 164 / 82 | ||||||||||||||||||
| Aggressive | Poisonous | |||||||||||||||||
| Slayer | ||||||||||||||||||
| Level | XP | Category | ||||||||||||||||
| 90 | 2056 | Edimmu | ||||||||||||||||
| Assigned by | ||||||||||||||||||
| Offensive | ||||||||||||||||||
| Max hit | ||||||||||||||||||
| 350 | 0 | 350 | 0 | |||||||||||||||
| Style | Speed | |||||||||||||||||
4 ticks (2.4s) | ||||||||||||||||||
| Combat levels | ||||||||||||||||||
| ||||||||||||||||||
| Defensive | ||||||||||||||||||
| Armour | Weakness | |||||||||||||||||
| 1486 | 85 | |||||||||||||||||
| Affinities | ||||||||||||||||||
| 90 | 30 | 65 | 50 | |||||||||||||||
| Immunities | ||||||||||||||||||

An edimmu is a Slayer monster in Daemonheim that can be killed with level 90 Slayer. It attacks players with a fairly accurate red orb magic attack and uses melee when its target is adjacent to it. Additionally, this red orb heals the edimmu for the damage in which it hits. It is weak against slashing weapons, so those with longswords, battleaxes, and two-handed swords will be able to dispatch it without too much trouble.
Edimmu are much sought after for their blood necklace drops. However, it is rare to see an edimmu; there have been sightings on furnished floors and they appear very rarely on abandoned floors, but the likelihood of encountering one becomes greater on the occult floors and even better on Warped floors. Having more high level slayers in your team helps, but does not guarantee an encounter.
The blood necklace used to have a 30 second limit before it could be picked up. Only the one who dealt the most damage was able to pick it up instantly. However, this was removed in the Evolution of Combat update, currently whoever hits the monster first will receive the drop, as if they did the most damage.
On 19 April 2012, Slayer monster frequency in dungeons was nearly doubled, making encountering an edimmu far more common.
On 10 September 2013 Dungeoneering Hard Mode was released along with the Daemonheim task set. On Hard Mode floors, slayer monsters, such as the edimmu, are significantly more common encounters.
The edimmu's magic attack.
Drops[]
100% drops[]
| Item | Quantity | Rarity | GE price | |
|---|---|---|---|---|
| Tortured ashes | 1 | Always | Not sold |
Monster-specific drops[]
| Item | Quantity | Rarity | GE price | |
|---|---|---|---|---|
| Blood necklace | 1 | Rare | Not sold |
- Quantities and rarities are random. Dropped food will usually be the second best you can fish and cook and drops in general will become less generous as you progress.
- Food
Item Tier Smuggler
valueMembers
only?
Heim crab 1 72 No
Red-eye 2 180 No
Dusk eel 3 252 No
Giant flatfish 4 360 No
Short-finned eel 5 432 No
Web snipper 6 540 Yes
Bouldabass 7 612 Yes
Salve eel 8 720 Yes
- Weapons
Item Tier Smuggler
valueMembers
only?
Novite dagger 1 105 No
Bathus dagger 2 255 No
Marmaros dagger 3 480 No
Kratonite dagger 4 660 No
Fractite dagger 5 915 No
- Runes
Item Tier Smuggler
valueMembers
only?
Air rune (Dungeoneering) None 1 No
Mind rune (Dungeoneering) None 1 No
Water rune (Dungeoneering) None 1 No
Earth rune (Dungeoneering) None 2 No
Fire rune (Dungeoneering) None 3 No
Body rune (Dungeoneering) None 3 No
Cosmic rune (Dungeoneering) None 3 No
Chaos rune (Dungeoneering) None 3 No
Astral rune (Dungeoneering) None 3 Yes
Nature rune (Dungeoneering) None 3 No
Law rune (Dungeoneering) None 6 No
Death rune (Dungeoneering) None 6 No
Blood rune (Dungeoneering) None 6 Yes
Soul rune (Dungeoneering) None 12 Yes
- Torn bags
-
Non-members can receive torn bags as well, although they can only sell or alchemise them.
Item Tier Smuggler
valueMembers
only?
Protoleather torn bag 1 93 No
Subleather torn bag 2 213 No
Paraleather torn bag 3 399 No
Archleather torn bag 4 546 No
Dromoleather torn bag 5 759 No
Spinoleather torn bag 6 888 No
Gallileather torn bag 7 1,101 No
Stegoleather torn bag 8 1,260 No
Megaleather torn bag 9 1,434 No
Tyrannoleather torn bag 10 1,695 No
- Ores
Item Tier Smuggler
valueMembers
only?
Novite ore 1 105 No
Bathus ore 2 225 No
Marmaros ore 3 480 No
Kratonium ore 4 660 No
Fractite ore 5 915 No
- Branches
Item Tier Smuggler
valueMembers
only?
Tangle gum branches 1 45 No
Seeping elm branches 2 90 No
Blood spindle branches 3 165 No
Utuku branches 4 225 No
Spinebeam branches 5 315 No
- Textiles
Item Tier Smuggler
valueMembers
only?
Salve nettles 1 84 No
Wildercress 2 204 No
Blightleaf 3 384 No
Roseblood 4 528 No
Bryll 5 732 No
- Herbs
Item Tier Smuggler
valueMembers
only?
Grimy sagewort 1 225 Yes
Grimy valerian 1 300 Yes
Grimy aloe 1 405 Yes
Grimy wormwood leaf 2 450 Yes
Grimy magebane 2 600 Yes
Grimy featherfoil 2 810 Yes
Grimy winter's grip 3 900 Yes
Grimy lycopus 3 1,050 Yes
Grimy buckthorn 3 1,350 Yes
- Seeds
Item Tier Smuggler
valueMembers
only?
Cave potato seed None 162 Yes
Gissel mushroom spore None 270 Yes
Edicap mushroom spore None 900 Yes
Sagewort seed 1 675 Yes
Valerian seed 1 900 Yes
Aloe seed 1 1,215 Yes
Wormwood seed 2 1,350 Yes
Magebane seed 2 1,800 Yes
Featherfoil seed 2 2,430 Yes
Winter's grip seed 3 2,700 Yes
Lycopus seed 3 3,150 Yes
Buckthorn seed 3 4,050 Yes
- Miscellaneous
Item Tier Smuggler
valueMembers
only?
Gold charm (Dungeoneering) None 895 Yes
Green charm (Dungeoneering) None 2,647 Yes
Crimson charm (Dungeoneering) None 4,393 Yes
Blue charm (Dungeoneering) None 5,538 Yes
Rusty coins None N/A No
Anti-dragon shield None 360 No
Bowstring None 18 No
Vial None 3 No
Thread None 3 No
Feather None 1 No
Marmaros and Thok None Untradeable No
Chronicles of Bilrach None Untradeable No
Rune essence None 16 No
Trivia[]
- In Sumerian mythology, edimmu were the ghosts of people who were not buried properly, they were classified as a type of utukku; A good or bad spirit. Edimmu were a type of evil being, or asakku.
- It is believed in some circles that edimmu were a form of psychic vampire. They were referred to as "evil wind gusts; 'wind' could have been used to mean 'breath', and some Occult studies posit that breath is directly related to the transfer of psychic energy.
- The edimmu's appearance looks like a ghost emitting from a corpse, presumably rotted and decapitated. This fits their background, with the ghost not being able to detach from the corpse, due to not being buried properly.
- Prior to the update of 10 November 2014, edimmu were only found while Dungeoneering.
