Release | 12 April 2010 (Update) | |||||||||||||||||
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Members | Yes | |||||||||||||||||
Examine | ||||||||||||||||||
A spiritual zombie that sucks life out of its victims. | ||||||||||||||||||
Combat info | ||||||||||||||||||
Level | LP | XP | XP | |||||||||||||||
122 | 32,000 | 4,104 | 1,354.3 | |||||||||||||||
Equipment XP (2H/MH & Armour/OH) | ||||||||||||||||||
246 / 164 / 82 | ||||||||||||||||||
Aggressive | Poisonous | |||||||||||||||||
Slayer | ||||||||||||||||||
Level | XP | Category | ||||||||||||||||
90 | 2056 | Edimmu | ||||||||||||||||
Assigned by | ||||||||||||||||||
Offensive | ||||||||||||||||||
Max hit | ||||||||||||||||||
350 | 0 | 350 | 0 | |||||||||||||||
Style | Speed | |||||||||||||||||
4 ticks (2.4s) | ||||||||||||||||||
Combat levels | ||||||||||||||||||
| ||||||||||||||||||
Defensive | ||||||||||||||||||
Armour | Weakness | |||||||||||||||||
1486 | 85 | |||||||||||||||||
Affinities | ||||||||||||||||||
90 | 30 | 65 | 50 | |||||||||||||||
Immunities | ||||||||||||||||||
An edimmu is a Slayer monster in Daemonheim that can be killed with level 90 Slayer. It attacks players with a fairly accurate red orb magic attack and uses melee when its target is adjacent to it. Additionally, this red orb heals the edimmu for the damage in which it hits. It is weak against slashing weapons, so those with longswords, battleaxes, and two-handed swords will be able to dispatch it without too much trouble.
Edimmu are much sought after for their blood necklace drops. However, it is rare to see an edimmu; there have been sightings on furnished floors and they appear very rarely on abandoned floors, but the likelihood of encountering one becomes greater on the occult floors and even better on Warped floors. Having more high level slayers in your team helps, but does not guarantee an encounter.
The blood necklace used to have a 30 second limit before it could be picked up. Only the one who dealt the most damage was able to pick it up instantly. However, this was removed in the Evolution of Combat update, currently whoever hits the monster first will receive the drop, as if they did the most damage.
On 19 April 2012, Slayer monster frequency in dungeons was nearly doubled, making encountering an edimmu far more common.
On 10 September 2013 Dungeoneering Hard Mode was released along with the Daemonheim task set. On Hard Mode floors, slayer monsters, such as the edimmu, are significantly more common encounters.
Drops[]
100% drops[]
Item | Quantity | Rarity | GE price | |
---|---|---|---|---|
Tortured ashes | 1 | Always | Not sold |
Monster-specific drops[]
Item | Quantity | Rarity | GE price | |
---|---|---|---|---|
Blood necklace | 1 | Rare | Not sold |
- Quantities and rarities are random. Dropped food will usually be the second best you can fish and cook and drops in general will become less generous as you progress.
- Food
Item Tier Smuggler
valueMembers
only?Heim crab 1 72 No Red-eye 2 180 No Dusk eel 3 252 No Giant flatfish 4 360 No Short-finned eel 5 432 No Web snipper 6 540 Yes Bouldabass 7 612 Yes Salve eel 8 720 Yes
- Weapons
Item Tier Smuggler
valueMembers
only?Novite dagger 1 105 No Bathus dagger 2 255 No Marmaros dagger 3 480 No Kratonite dagger 4 660 No Fractite dagger 5 915 No
- Runes
Item Tier Smuggler
valueMembers
only?Air rune (Dungeoneering) None 1 No Mind rune (Dungeoneering) None 1 No Water rune (Dungeoneering) None 1 No Earth rune (Dungeoneering) None 2 No Fire rune (Dungeoneering) None 3 No Body rune (Dungeoneering) None 3 No Cosmic rune (Dungeoneering) None 3 No Chaos rune (Dungeoneering) None 3 No Astral rune (Dungeoneering) None 3 Yes Nature rune (Dungeoneering) None 3 No Law rune (Dungeoneering) None 6 No Death rune (Dungeoneering) None 6 No Blood rune (Dungeoneering) None 6 Yes Soul rune (Dungeoneering) None 12 Yes
- Torn bags
-
Non-members can receive torn bags as well, although they can only sell or alchemise them.
Item Tier Smuggler
valueMembers
only?Protoleather torn bag 1 93 No Subleather torn bag 2 213 No Paraleather torn bag 3 399 No Archleather torn bag 4 546 No Dromoleather torn bag 5 759 No Spinoleather torn bag 6 888 No Gallileather torn bag 7 1,101 No Stegoleather torn bag 8 1,260 No Megaleather torn bag 9 1,434 No Tyrannoleather torn bag 10 1,695 No
- Ores
Item Tier Smuggler
valueMembers
only?Novite ore 1 105 No Bathus ore 2 225 No Marmaros ore 3 480 No Kratonium ore 4 660 No Fractite ore 5 915 No
- Branches
Item Tier Smuggler
valueMembers
only?Tangle gum branches 1 45 No Seeping elm branches 2 90 No Blood spindle branches 3 165 No Utuku branches 4 225 No Spinebeam branches 5 315 No
- Textiles
Item Tier Smuggler
valueMembers
only?Salve nettles 1 84 No Wildercress 2 204 No Blightleaf 3 384 No Roseblood 4 528 No Bryll 5 732 No
- Herbs
Item Tier Smuggler
valueMembers
only?Grimy sagewort 1 225 Yes Grimy valerian 1 300 Yes Grimy aloe 1 405 Yes Grimy wormwood leaf 2 450 Yes Grimy magebane 2 600 Yes Grimy featherfoil 2 810 Yes Grimy winter's grip 3 900 Yes Grimy lycopus 3 1,050 Yes Grimy buckthorn 3 1,350 Yes
- Seeds
Item Tier Smuggler
valueMembers
only?Cave potato seed None 162 Yes Gissel mushroom spore None 270 Yes Edicap mushroom spore None 900 Yes Sagewort seed 1 675 Yes Valerian seed 1 900 Yes Aloe seed 1 1,215 Yes Wormwood seed 2 1,350 Yes Magebane seed 2 1,800 Yes Featherfoil seed 2 2,430 Yes Winter's grip seed 3 2,700 Yes Lycopus seed 3 3,150 Yes Buckthorn seed 3 4,050 Yes
- Miscellaneous
Item Tier Smuggler
valueMembers
only?Gold charm (Dungeoneering) None 895 Yes Green charm (Dungeoneering) None 2,647 Yes Crimson charm (Dungeoneering) None 4,393 Yes Blue charm (Dungeoneering) None 5,538 Yes Rusty coins None N/A No Anti-dragon shield None 360 No Bowstring None 18 No Vial None 3 No Thread None 3 No Feather None 1 No Marmaros and Thok None Untradeable No Chronicles of Bilrach None Untradeable No Rune essence None 16 No
Trivia[]
- In Sumerian mythology, edimmu were the ghosts of people who were not buried properly, they were classified as a type of utukku; A good or bad spirit. Edimmu were a type of evil being, or asakku.
- It is believed in some circles that edimmu were a form of psychic vampire. They were referred to as "evil wind gusts; 'wind' could have been used to mean 'breath', and some Occult studies posit that breath is directly related to the transfer of psychic energy.
- The edimmu's appearance looks like a ghost emitting from a corpse, presumably rotted and decapitated. This fits their background, with the ghost not being able to detach from the corpse, due to not being buried properly.
- Prior to the update of 10 November 2014, edimmu were only found while Dungeoneering.